octiron27
04-26-2005, 9:03 PM
How do you make it so that when you wall in a defence map you are attacked?
Just use the ordinary 'Move' order, since by default unit's AI tells them to get to the place you chose in the fastest way, which is usually by walking there - but if they can't walk there they'll attack their way there (if possible).
Just remember to preserve the trigger tells them to walk with a delay bigger than 1000 milliseconds so that they'll still attack but won't stop at their spot after killing everything.
vBulletin® v3.7.2, Copyright ©2000-2008, Jelsoft Enterprises Ltd.