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Hikari256
04-25-2005, 4:28 PM
I once made a UMS map called "Top Gun" It had clever and orginal triggers, a "fuel" system and a "missile targeting" system. It took me a while, and it worked great....

Alas, it was not fun. at all.

So before i embark on some crazy new UMS scheme.. i ask.. What makes UMS enjoyable for you? What do you want to see done?

(General question ^)

(specific question v)

My current planned project (if i ever finish it... not likely) is an Evangelion map. Meaning 3 players controll "EVANGELION" combat mecha against computer controlled "ANGELS" while 2 other control small (weak) armies of tanks and jets in a supporting role.

how do i make this innovative and fun?

I am considering various "special abilities" given to the Angels and Evas, including the ability to pick-up, wield, and throw (move around independently on 4-second timer) weapons, and possibly also throw tanks and aircraft (still figuring this one out), and "grab and drag" enemy angels.

the "army" players will have the ability to activate and deactivate a "city defense grid", open and close "blast doors", build weapons for the evas, launch nukes, and produce units to attack angels in a suporting role.

can anyone vealuate my ideas for playability & "fun-ness"

Aqo
04-26-2005, 3:34 AM
Things that make maps fun:

1. They have to be simple, super simple, or your players won't stay enought to figure how to play. A 'how to&what to" messge in the briefing and beggining of the game are a good idea.

2. Gotta be Replayeble, don't make a complicated story or twists where in the end you find out your allies are your enemies orwhatever because it won't be fun replaying the map when you alredy know what's gonna happen.

3. Levels, if the map has levels (or some sort of score that accumalates) players won't get bored in the middle.

4. Maps need to be Original, if it's gonna be like melee, sunken defence, a bound, or whatever - no one will notice it.

5. fair for the human, if it's human vs human, make sure the teams are balanced, and if it's human vs computer make sure it's possible (for both... maps with no lose trigger are annoying) and yet as hard as you can make it.

Good Luck.

Kingscrab
04-26-2005, 3:24 PM
Cool wavs help too! (i go a little crazy with them though... maps...get..too...big...)