Hikari256
04-25-2005, 4:28 PM
I once made a UMS map called "Top Gun" It had clever and orginal triggers, a "fuel" system and a "missile targeting" system. It took me a while, and it worked great....
Alas, it was not fun. at all.
So before i embark on some crazy new UMS scheme.. i ask.. What makes UMS enjoyable for you? What do you want to see done?
(General question ^)
(specific question v)
My current planned project (if i ever finish it... not likely) is an Evangelion map. Meaning 3 players controll "EVANGELION" combat mecha against computer controlled "ANGELS" while 2 other control small (weak) armies of tanks and jets in a supporting role.
how do i make this innovative and fun?
I am considering various "special abilities" given to the Angels and Evas, including the ability to pick-up, wield, and throw (move around independently on 4-second timer) weapons, and possibly also throw tanks and aircraft (still figuring this one out), and "grab and drag" enemy angels.
the "army" players will have the ability to activate and deactivate a "city defense grid", open and close "blast doors", build weapons for the evas, launch nukes, and produce units to attack angels in a suporting role.
can anyone vealuate my ideas for playability & "fun-ness"
Alas, it was not fun. at all.
So before i embark on some crazy new UMS scheme.. i ask.. What makes UMS enjoyable for you? What do you want to see done?
(General question ^)
(specific question v)
My current planned project (if i ever finish it... not likely) is an Evangelion map. Meaning 3 players controll "EVANGELION" combat mecha against computer controlled "ANGELS" while 2 other control small (weak) armies of tanks and jets in a supporting role.
how do i make this innovative and fun?
I am considering various "special abilities" given to the Angels and Evas, including the ability to pick-up, wield, and throw (move around independently on 4-second timer) weapons, and possibly also throw tanks and aircraft (still figuring this one out), and "grab and drag" enemy angels.
the "army" players will have the ability to activate and deactivate a "city defense grid", open and close "blast doors", build weapons for the evas, launch nukes, and produce units to attack angels in a suporting role.
can anyone vealuate my ideas for playability & "fun-ness"