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View Full Version : how the hell do u use zerg i need a stratage here......AIM:starcraft masto


mr.nuke
04-23-2005, 10:43 AM
give me a good zerg stratage plz!!!!!!!

Ahzz
04-23-2005, 10:52 AM
you might mean strategy? Well, its really hard to explain... but, take a look at these reps. They will show you some strategies and play styles...

some of these are a bit old, but I hope they give you the correct idea...

mr.nuke
04-23-2005, 11:19 AM
i c that u used mass lings with somewith some macs(ultralisks)in almost all of em........and some lurks

Ahzz
04-23-2005, 12:08 PM
yes, at the late game. They cost so much, that you really cannot make them without good income.

mr.nuke
04-23-2005, 12:31 PM
i agree with that stament i use fastest so its just 12 people on minral and 8 on gas

siuloongbao
04-23-2005, 1:59 PM
Isn't it optimum to have 50 drones on stacked minerals? I don't really know since i dont' play money maps, but i always thought there were 50 mineral patches stacked on one another...

meh.

Good strategies are hydra lurker, muta ling, hydra drops, filer lurker...

the lists go on, but u just need to know how to use each unit to its fullest...

mr.nuke
04-23-2005, 4:14 PM
thx people ur advice will not go unoticed

siuloongbao
04-23-2005, 4:40 PM
What strategy do you guys like to use? Anything.

Me i like to muta ling people. they really work well together. But then thats what everyone says. Oh and do you guys rush while you're working up towards your prefered strategy? Or do you pump drones and d up.

Kabam
04-23-2005, 9:39 PM
Tweaked 'ling rushes are very good.

mr.nuke
04-23-2005, 10:06 PM
me is just rusing with dts(dark templars)

MidnightGladius
04-23-2005, 10:26 PM
Against toss, I go for hydras (mutas are too risky cause of sairs), lurkers, cracklings, and swarm.

mr.nuke
04-24-2005, 12:13 PM
midnight got a point

AJ
04-24-2005, 12:16 PM
http://www.starcraft.org/strategies/StratsDB

you might try there. ;)

MidnightGladius
04-24-2005, 2:07 PM
I find that the sc.org strategies are usually submitted by people who have no idea what they're talking about.

But then, I haven't checked it in the last ~2 months, so I guess that's not a valid point.

If you're playing ZvT, you are in a natural disadvantage because the terran combo of M&M, tanks, and vessels is very hard to stop. People usually go lurk/ling against terran with swarm later (and possibly ultras). If terran has vessels, be sure to scourge down any unprotected ones (this can be accomplished when the vessels are moving ahead of the infantry).

mr.nuke
04-24-2005, 2:47 PM
first i already have been to www.starcraft.org and i agree with midnight they dont work........u dont even have 2 try it 2 no

Cpt.Chronic
04-25-2005, 1:47 PM
http://www.starcraft.org/strategies/StratsDB

you might try there. ;)
That is the worst strategy site I have EVER seen. First strat I read the guy's like "defend your base and mind control an scv and build 90 wraiths and if that doesn't work, build 90 more."

...:concern:

MidnightGladius
04-25-2005, 3:52 PM
... eh...

They seriously need somebody to filter incoming strats like they do with fanfics...

ReD_ICE
04-26-2005, 9:06 PM
LOL~~~ 180 wraiths make 360 pop........damn...what are they THINKING..

Wehrmacht
04-27-2005, 12:18 PM
Personally I enjoy massing 160 hydras against a person's base and watching them attempt to defend but they fail miserably
there are counters to every great strategy you just have to figure them out and hope your opponent isnt thinking ahead of you

MidnightGladius
04-27-2005, 3:45 PM
If your opponent lets you get 160 hydras, they deserve to lose like that...

Were they afk for 20 minutes or something?

PowderBB3D
04-27-2005, 4:31 PM
I had never before read the strategy archive. I clicked on it and read a few of the toss ones.

Pitiful. Someone should prune those strategies and replace them with good ones. I'd be happy to except I suck.

MidnightGladius
04-28-2005, 10:00 PM
Yeah I did submit one a while ago under Mystic_Ragnarok on how to use defense structures correctly.

Back to the matter at hand:

I consider myself a fair to middling Zerg player so if you want my advice, I could always arrange a game (I'm free basically all of tomorrow).

mr.nuke
04-29-2005, 2:47 PM
i tryed some being zerg using ur stratges.........they sometimes work sometimes suck,it depends on the player

GoatseS_BoxeR
05-02-2005, 3:18 PM
4-pool
build 2 drones mine
build 3 lings and attack
build ol
build more lings
keep building and attacking till u win

4-pool
build 2 drones mine
build 3 lings and attack
build ol
build more lings
keep building and attacking till u win
-or-
build 9 drones and attack, drone rush ;)

MidnightGladius
05-02-2005, 5:35 PM
If you're going to 4pool, why do you bother building 2 drones? Or overlords for that matter... You also forgot to tell us how you know where the other player is.

siuloongbao
05-02-2005, 8:42 PM
I think that you have two choices like you always do. To rush or not to rush, that is most definitely the inquiry.

The best rush in my eyes is the 9 pool.

send 4 drones harvesting
build drones until you reach 9 pop.
Build a pool
Mutate Overlord
6 lings

etc etc etc

and then theres the drone pump

Send 4 drones mining
mutate drones until 9 pop.
mutate overlord
mutate drones until 12 pop.
mutate hatchery either to fast expand or faster income production (close to first hatch)
mutate spawning pool
more drones
mutate creep colonies for sunks
evolve colonies as soon as possible
mutate 12 lings
...go on with your strategy from there

Using this strategy i would usually go for a fast expand and start building defense there with an eye on mutaling. You really do need that extra gas to maintain mutaling.

As for the rush strategy...depending on what the outcome of ur rush is...hydra drops or hydra lurker would be my future plan. But if ur rush is successful massing more hatcheries and lings with ups would be a good idea.

But then maybe my strategies are wrong. Feel free to critique.

Sambo83
05-03-2005, 12:59 AM
lol.. well I give you an E for effort.

Your strategies are on the right track, but seem very rough and unrefined. For instance, the reason why you would build a 2nd hatch close to your first one, or at the ramp has nothing to do with faster income production. It's so that the hatchery is in a place where you can defend it.

Also, making multiple sunken colonies isn't a good idea unless you understand exactly why you're making them. Making them just to have them is silly.

Ahzz
05-03-2005, 7:15 AM
yup. Waste of money. Keep scouts at their place, and you will know if they attack and whats the army size. Build sunkens with that knowledge. At first, make only 1 sunken. And some lings usually. When you see him coming, make more. Simple, ain't it? However. If you scout him, and see rather decent army coming out, but not yet attacking, (and you don't have lurks or so on yet) You might want to make a few creep colonies. They save some money, and you may morph them to sunks really fast, IF it is needed

siuloongbao
05-03-2005, 8:02 PM
Meh i haven't played zerg in 6 months, but the sunks were for rush defense m&m/zeal

of course you'll have your lings to back up your sunks, this would be for the first 5 min of the game before you can get lurks or mutas

MidnightGladius
05-03-2005, 10:02 PM
In most maps you can keep a ling at their natural, start building a sunk when they come out, and have it done by the time they get to your natural.

Sambo, when he means building a hatch close to the first one, I think he means along the mineral line (in some maps like Crusader it actually helps a lot).

siuloongbao
05-03-2005, 11:14 PM
Yea i was talking about the mineral line, you'd either plant it at the mineral line or at your choke, so you can build defense there and stuff. Putting it other places would only happen later in the game, if theres a use for a randomly placed hatchery, I don't know about it.

mr.nuke
05-06-2005, 3:34 PM
this defence stuff is weird........

siuloongbao
05-07-2005, 12:25 AM
What defense stuff...you should specify.

Are you talking about sunkens? Or timing when to place sunkens...or talking about something else?

mr.nuke
05-07-2005, 8:16 AM
the thing aboout the scouting then u no thy att u and by the time u get the CREEP colony ready the people att u and then u build the sunks and u probly already dead

MidnightGladius
05-07-2005, 10:08 AM
On maps like Nolstalgia you can have a ling in their natural (or an ovie on their bridge), watch when they come out, and have sunks ready when they get to your natural.

ReD_ICE
05-07-2005, 10:47 AM
scouting is a basic...without it, ur blind. u dunno when ur opponent is gonna attack u, and u dunno how many expos they have, and where they are....u need to be doing it all throughout the game

mr.nuke
05-08-2005, 9:41 AM
ok..................

CoolPErson
05-08-2005, 9:39 PM
Build a million hydralisks and your fine just make sure you have plenty of Hacteries

MidnightGladius
05-08-2005, 10:20 PM
No comment on that post...

Scouting is very essential; heck, even the computer does it (leaves burrowed lings at every expansion and comes barreling down on you if you kill the ling; funny thing is, you can use it to distract them and draw their army away).

The only time you wouldn't need to scout is when your start locations are next to each other, it's a custom 32x32 map, and there are no minerals...

mr.nuke
05-13-2005, 3:11 PM
ok..........

ReD_ICE
05-15-2005, 10:34 AM
for terran, floating engine/raks on islands or highland w/ no ramps is a basic, useful strategy
for zerg, ovies on highlands near their entrance
for protoss, ob

for terran, engine/raks on island/rampless hghland
for zerg, ovies on highland near entrance, ling (as mentioned)
for protoss, ob

wtf...double post...oh well...mistake, sorry

mr.nuke
05-15-2005, 1:55 PM
kool.....thx