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Protoss_Honor
04-18-2005, 8:43 PM
Does this belong here or is it spam? But what is each units counter?

Aqo
04-19-2005, 1:01 AM
-deleted-

skyglow1
04-19-2005, 2:20 AM
Erm hes asking about unit counters as in zerglings > goons, not counters as in counting. I could be wrong, though I'm pretty sure.

Thats some cool information though! I never knew that :D

skyglow1

ZeroCross
04-19-2005, 9:31 AM
There are several types of units. I don't have time to go over all, so i will be brief: There are three main types of units: Warriors (etc, archons, zealots, battlecruisers, etc.) Spellcasters (ghosts, high templar, science vessals, etc) and assassins (Wriath, vulture, Ghosts<again>, Broodling queens, etc.)

Basically, the paper-scissors-rock triangle exists here. Warriors<Spellcasters<Assassins<Warriors

There are a few exceptions, which I am sure someone will be quick to point out soon. [tag]

skyglow1
04-19-2005, 3:13 PM
Eh I havenm't heard of that arrangement before. For example Vultures are definitely > than zealots. You get to learn all the unit counters by playing alot, and also some UMS games will help like Nexus Destroyers which is basically unit counters wars. If you want to know what terran unit counters what in a speicific matchup like TvP then I can help but theres waaay too many to put them all here and type it up.

skyglow1

MidnightGladius
04-19-2005, 4:36 PM
I think battlecraft is the best for unit counters, but then, I've never played nexus destroyers, so <shrugs>.

I can also think of quite a few situations where spellcasters are not better than warriors (Vessels against BCs?)

I think vultures are better put into "warriors" than assassins, unless you do blitzkrieg vulture worker raids.

siuloongbao
04-19-2005, 6:02 PM
I don't see how vultures are assassins, they don't have any particular attack or ability that deals an extremely high amount of damage. They're simply powerful against small slow moving units like harvesters or even just small units like melee units (ultralisk not included).

Jaguar_King
04-19-2005, 6:40 PM
High templars, dark archons and arbiters are all spellcasters and they own BCs for sure...IF the BCs don't have any vessel support (but, according to some "experts", vessels against protoss would be useless) *shrugs*

ReD_ICE
04-20-2005, 2:12 AM
zero, that rock paper scissors thing just doesnt work. It depends on the situation, ur idea of the "three main types of units" makes sense, but in terms of counter, it makes no sense to say that a vulture(as u would say, assassin) is weaker than a zealot (in ur case, warrior)

I don't see how vultures are assassins, they don't have any particular attack or ability that deals an extremely high amount of damage.
uh...mines are 125 damage?

Ahzz
04-20-2005, 1:31 PM
If used correctly, mines are in many cases better than their original weapon. But both = better

Kamikaze_Chicken
04-21-2005, 1:07 AM
it also works on the basis of unit sizes and attack power...

three types of attack
destructive... great against large units. moderate to medium units. poor against small units
normal... well normal damage to all types
concussive... poor against large units. moderate to medium units. great against small units

the types of units are easier to tell then attack type
one block units... small
two block units... medium
four block units... large
buildings... large

ReD_ICE
04-21-2005, 3:28 AM
range, speed/cool down, fire power, defence, life bar, this all has to do with unit counters

Kamikaze_Chicken
04-21-2005, 3:52 AM
and i believe cost and building speed has something to do with it as well

ReD_ICE
04-22-2005, 12:48 PM
agreed

but the title is ofcourse unit counters, so im assuming the units are already made?

Kamikaze_Chicken
04-22-2005, 7:40 PM
yes but just saying units counters isnt enough... because there are early, mid and late game counters...

MidnightGladius
04-22-2005, 7:41 PM
True, that.

This is a very vague thread in the first place, and thus we can only give vague answers to a vague question. Going beyond the size/damage theorem is getting risky.