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Akuma
04-04-2005, 3:41 PM
Two questions:

Firstly, does anyone know which flag in Arsenal III's weapon editor allows for only mechanical/robotic units to be attacked?

Secondly, I think I once saw a list of which spells required/did not require a casting animation. If anybody can tell me anything about it, it would be much appreciated. Thanks.

hidiho2
04-04-2005, 6:50 PM
Not sure. I don't think you could use Arsenal III, and maybe not even IceCC. I know its not possible in Arsenal III, you would have to edit the iscripts of the unit.

Well, its quite simple. Just watch a unit cast an attack. If it uses an animation, the unit will move. (For instance, lockdown uses an animation and so does nuclear strike. Cloaking, however, does not.)

Heres a couple non-animation using spells:
Mind Control, Feedback, Maelstrom, Stim Packs, Disruption Web, any type of cloaking, Dark Swarm, Plauge

Not sure. I don't think you could use Arsenal III, and maybe not even IceCC. I know its not possible in Arsenal III, you would have to edit the iscripts of the unit.

Well, its quite simple. Just watch a unit cast an attack. If it uses an animation, the unit will move. (For instance, lockdown uses an animation and so does nuclear strike. Cloaking, however, does not.)

Heres a couple non-animation using spells:
Mind Control, Feedback, Maelstrom, Stim Packs, Disruption Web, any type of cloaking, Dark Swarm, Plauge

Hope this helps.

ZeroCross
04-04-2005, 8:31 PM
Well Akuma, you said you had a new thread up, so I guess this is it. Here's the first of those two maps you wanted, tell me what you think.

StealthyDeath
04-04-2005, 11:36 PM
You can use Lockdown as an example for "mechanical only".

All spells require the 'castspell' command in the unit's spell casting animation. The only ones that don't use that command are Stim Packs and Cloak.

SuiCidAl-KiSmEt
04-05-2005, 8:38 PM
Two questions:

Firstly, does anyone know which flag in Arsenal III's weapon editor allows for only mechanical/robotic units to be attacked?

You mean as like a spider mine doesnt hurt buildings? And Lockdown doesnt effect bio units only machanical? then Got to Arsenal 3's Weapon Editor,

Under attack flags it shows some boxes, the left is what it does, the right side is what u check off.
Air only - 1 (Air)
Ground only - 2 (Ground)
Air and Ground - 3 (Ground+Air)
Units Only (No Buildings) - 4 (0x0004)
Ground Units (No Hover or Buildings) - 12 (0x0010+Ground)
Ground Units Only (No Buildings) - 13 (0x0010+Ground+Air)
Mechanical Only - 19 (0x0010+0x0008+Air)
Non-Mechanical Only - 43 (0x0040+Ground+Air)
Ground, Ground Units - 53 (0x0040+0x0010+Ground+Air)
Ground Units (No Buildings, No Archon) - B2 (0x0080+0x0020+0x0010+Ground)
Owned Units (like Consume) - 11B (0x0100+0x0010+0x0080+0x0020+0x0010)

Akuma
04-06-2005, 5:08 PM
Um...problem is, the weapon in question is a melee ground attack. Will that combination of flags allow the weaopn to work on air units?

Spartan_MC
04-11-2005, 8:06 PM
Well with what i have done with arsenal3 it seems you can do a ton of stuff like make a firebats flametrhower attack air.

The_Maker
04-11-2005, 9:36 PM
But wouldn't that require adding an airattack script via ICE(CC)? :concern:

DiscipleOfAdun
04-12-2005, 10:12 AM
You mean as like a spider mine doesnt hurt buildings? And Lockdown doesnt effect bio units only machanical? then Got to Arsenal 3's Weapon Editor,

Under attack flags it shows some boxes, the left is what it does, the right side is what u check off.
Air only - 1 (Air)
Ground only - 2 (Ground)
Air and Ground - 3 (Ground+Air)
Units Only (No Buildings) - 4 (0x0004)
Ground Units (No Hover or Buildings) - 12 (0x0010+Ground)
Ground Units Only (No Buildings) - 13 (0x0010+Ground+Air)
Mechanical Only - 19 (0x0010+0x0008+Air)
Non-Mechanical Only - 43 (0x0040+Ground+Air)
Ground, Ground Units - 53 (0x0040+0x0010+Ground+Air)
Ground Units (No Buildings, No Archon) - B2 (0x0080+0x0020+0x0010+Ground)
Owned Units (like Consume) - 11B (0x0100+0x0010+0x0080+0x0020+0x0010)


Those aren't right, as I think that I have proven - Here is what I have found out:

Air(0x0001) - Targets air
Ground(0x0002) - Targets ground
0x0004 - targets organic units
0x0008 - targets mechanical units
0x0010 - disables buildings from being targeted
0x0020 - disables robotic units from being targeted
0x0040 - targets terrain
0x0080 - must have either the organic or mechanical flag enabled to be targeted
0x0100 - only owned units

All must have either air, ground, or 0x0040 checked to target something. I only tested this on a weapon that has a spell and a spell explosion (I used lockdown). I am not sure how to make them work for normal (Try making the marine not attack buildings by checking 0x0010, it doesn't work), but I will look into it. An example weapon that will only target SCV's is - ground(0x0002) + 0x0004(organic) + 0x0008(mechanical). This is because the SCV is the only unit with both organic and mechanical checked together. I believe that the weapons themselves also have hard-coded targets, i.e. Spider mines has ground + 0x0010 checked, but we all know it won't target units with hover. Dark swarm also may have some hard-coded info, because it doesn't have 0x0040 selected, but it can be cast anywhere. Clicking the 0x0080 flag will only check to see if one of the flags(organic/mechanical) is selected. Another weapon that will affect only Zerg air units is Air + 0x0004. I'm still not sure how to make them work properly, but they are the right combinations. I think it has to do with the special weapons stuff that you can change for spell weapons.

You probably want to just copy the lockdowns affect(minus the air flag), because all the robotic units are mechanical(I think).

But wouldn't that require adding an airattack script via ICE(CC)?

Depends on what he is talking about. He probably means turning on the Air flag for the ground flamethrower, which doesn't require IceCC, but will damage air units. If it was a new weapon(A3 Units editor - Basic Tab - Air Weapon), then you would need to edit the Iscript.bin to add an air animation. But if it was a new weapon, you would still need the air flag checked.