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UnHoly-Assassin
03-29-2005, 6:50 PM
Every spellcaster, when used right or in the right situations, can be deadly. For example, EMP is every arcon's nightmare, and mind control is a good way to convert capitol ships. This poll is asking which spellcaster is the MOST effective in MOST situations and is the MOST convienient.

Personally I find the deadliest spellcaster to be the Defiler. Dark Swarm makes your units virutally invincible for a long period of time. With it, zerg players can take down an entire clump of photon cannons using only a couple of zerglings. Another is that you can cover your hydralisks with it, and have lurkers kill off any units trying to get close. Also you may protect your sunkens with it, provided that they're not rushing you with melee units. Then we have plague; a real annoyance against terran players. Not only would it uncloak units, but also slows them down and chip away their hp until they're in the red. Defilers can also consume, so unlike many other spellcasters it can come in use even after its depleted its energy. And if its in danger, you can burrow it. The only downside is that it comes very late into the game.

Night-Hawk
03-29-2005, 7:00 PM
I say the dark archons becuase of there deadly mind controle and the feed back witch i remeber correctly kills the target if they have pisonic powers :D:D DARK ARCHONS RULL :D :beer: :worship:

Dwimmerlaik
03-29-2005, 9:09 PM
Feedback only drains the targets energy, and deals damge to the unit equal to the energy drained...

Night-Hawk
03-29-2005, 9:26 PM
Um...Ya that what I said um ya lol

Magmaniac
03-29-2005, 9:29 PM
I say ghosts, nothing is more annoying than when im attacking with an army and all of a sudden like 25 of my units are lockdowned and theres only like 5 left to fight.

Jaguar_King
03-30-2005, 12:24 PM
It's the Dark Archon, I think...

Maelstrom rules mass zerg or any mass organic units.
Feedback kills most spellcasters in the game...
but the best of all...Mind Control...that's the stuff

Ghost's lockdown is not that much of a problem...when you have MEDICS. Nuff said

FeralKhan
03-30-2005, 12:40 PM
I chose the Defiler for the same reasons as UnHoly-Assassin above me.

Ahzz
03-30-2005, 1:02 PM
bah. Again these stupid lame polls. IT ALL DEPENDS OF THE SITUATION!!!

UnHoly-Assassin
03-30-2005, 4:29 PM
This poll is asking which spellcaster is the MOST effective in MOST situations and is the MOST convienient.
So, which one would be the most useful in most situations?

Protogod
03-31-2005, 8:04 PM
its darch archon simply because he can be used for any situation because of his mind control, not to mention his other abilities.

ReD_ICE
04-02-2005, 8:25 AM
i would have to disagree...in MOST situations, players dont even use dark archons.. i'd say science vessel. Since it is useful in almost any situations:
1) DM = protection for any units
2) Irradiate = effect against zerg
3) EMP = effective against protoss (esp. archons)
and u see science vessels in games more than dark archons, thats for sure

Ahzz
04-02-2005, 12:45 PM
Well... not really. Sci vessels only are good really, vs zerg. Vs p and t its only on exceptional cases

iHawk
04-02-2005, 3:49 PM
High temps are the best! If you have a bunch of them and you hallucinate one unit you can make your enemy think he's getting swarmed, then while he's confused you send in carriers. :D And they're Psionic storm? It's the best when it comes to killing zerglings... or any biological unit. Plus if you need a good combat unit just join two together and kill all science vessels!

-Lt. Hawk

P.S. Dark Archons are really fun if you use "the gathering" it makes spells cost 0 power.

MidnightGladius
04-02-2005, 4:36 PM
Umm...

It's a lot better to hallucinate the carriers (adds to panic complex). Psionic storm affects all units, not just biological ones. Archons are possibly the worst possible "counter" to science vessels (that is, if you see a terran getting vessels, you sure don't want to make archons).

Despite the confusion of your post, I would have to agree in that HTs are best overall caster. If only there could move faster. [Concept: what if HTs could ride on top of dragoons? PWNAGE]

P.S. Cheating is bad for you.

ReD_ICE
04-02-2005, 8:37 PM
rofl...wait...is high temp a bionic or a mechanic unit?

Ahzz
04-03-2005, 5:26 AM
High templars might be the best choice. It is used in every single matchup. Not because of hallucination, but because of psionic storm. Really, hallucination is useless energy waster if we compare it to psionic storm. Hallucinations die really fast, dont make damage, and are destroyed by any spell at once. Psionic storm makes same damage to any unit, but that "bionic" or whatever you're talking about might feel that it takes most damage, because they have such a low hp... Once the psionic storms are cast, they can merge to an archon. This might prove rather useful in many cases

ReD_ICE
04-06-2005, 3:50 AM
i meant does it count as a mechanical unit or a non-mechanical unit, if that makes it easier to understand for u

ZeroCross
04-06-2005, 6:17 PM
The high templar is Biological.

Anyways, I would have to say it's a very tough choice between the queen, the defiler, the high templar, and the arbiter.

Qeeen: Taking out any ground unit except archons and the reaver at long range, while putting a nasty critter behind enemy lines, is very valuable. Ensnare's worth is very high, because it can detect, and buy you some time, a valuable commodity in battle. The parasite is next to worthless if your opponent notices it. I think the green overlay should be removed, and only the text left on the unit if looked at individually, because the sound the queen makes when parasiting is enough of a givaway.

High Templar: The ability to downright kill any small unit in swarms will pull anyone's ass out of the flames in a panic. Not to mention, the ability of decoy is incalculable. The ablity to use up the energy them form into an archon when under a panic will annoy your enemy at the very least. I chose this unit above the queen, but not above the defiler.

Defiler: The ability to reduce terran buildings to rubble, reveal cloaked units, drain most any unit, and ruin a medic's energy supply by healing a nearby marine in vain, (unless the player is quick to catch it), granting invicibility from missle attacks, and the ability to sacrifice a unit to quikcly regain energy? Sounds like a nice package. That's why I almost chose this guy.

Arbiter: Concealing all units under it's cloak may seem like it makes this guy easier to kill, however, used carefully, it will be a valuable edge. The spell abilities makes it even more the deadlier. Instantly summoning a hoarde of any kind of warrior without fear of losing them in flight can be a lifesaver if you can get him behind enemy lines. And the reason I chose this guy above any other, he can instantly nutralize a clump of ANY moving unit, air or ground, instantly. This makes it so much easier to take on enemies in small numbers at a time, rather than a large force. Sepparating enemy forces into chewible bites will make things so much easier it's unreal. That's why I picked this guy. I shudder slightly when I see a high templar. I get a little worried, when I see a dark archon. I get irratated, when I see a defiler or queen. I get really fucking worried however, when I see an arbiter, because I know to expect to have to fend off most of their attack force with at most, half of my total units, which is most times downright impossible.

ZergMan
04-08-2005, 9:19 PM
I personally think of it as a tie between a Defiler and Ghost.

Then again, it probably has more to do with my ultra-noobish playing style, lol.

-PS-
Does the ComSat station count as a spell caster? If it does then count that in too, if not then try not to bash me too much with the noob stick.

Kabam
04-08-2005, 9:50 PM
High temp!

skyglow1
04-15-2005, 12:19 AM
I lub High Temp, but I am terran player and playing TvP against temps is annoying because of storm T_T.

They are good because theyre quite affordable if youre overloaded on gas, it costs only 75 energy, which is very little, to do a super damaging storm which take an assortment of units out in one hit, and damage high HP ones quite a bit too. Then theres the hallucination ability which can come in handy and totally own (a good exmaple is the million man march pimpest plays, simply awesome!), and lastly if youre out of energy and you need units just warp them and you get an archon which doesnt trigger mines and has a high HP.

skyglow1

Ecthelion
04-15-2005, 8:00 AM
I would say DA, because, as others said, malestrom can stop any non-mechanical unit, feedbeack will destroy anything with energy, and mind control just speaks for itself. That and they have gigantic shield power (though EMP's are a problem).

skyglow1
04-15-2005, 3:10 PM
Well EMP's arent a problem because you can feedback the sc vessels, but I support HT so why am I saying this? :D

skyglow1

Ragnarox
04-15-2005, 3:24 PM
I chose Defiler because of various reasons...

Mr.Bad
04-15-2005, 9:09 PM
Id have to say ghost cause they have a fair attack lockdown on anything mechanical wich works on terran and protoss and most of all the all purpose nuclear strike

ReD_ICE
04-16-2005, 2:29 AM
its not a matter of best unit, its the matter of the best unit in what situation

Jaguar_King
04-21-2005, 8:15 PM
Well EMP's arent a problem because you can feedback the sc vessels

Actually, no Terran player would tell you where an when is EMP going to happen. Vessels can be sucessful if Terran player catches Protoss by surprise...

If you waste an EMP shot you can be sure your vessels won't die due to feedback.

skyglow1
04-22-2005, 1:30 PM
T_T you had to shoot me down didn't you. I still like high temp the most.

skyglow1

mr.nuke
04-22-2005, 5:43 PM
stupid friend:ghost are the fucken strongest they like fuck eveything down with there fucken nukes blow up ur ass
me:ui agree with my stupid friend

MidnightGladius
04-22-2005, 7:37 PM
Actually, feedback can kill vessels if their energy > current HP. :P

mr.nuke, you really need to stop thinking nukes are the be-all end-all solution.

In a head-on confrontation, I believe a high templar can kill a ghost (assuming all techs are researched).

Which goes to show, I personally believe that high templar are the best spellcaster in a multitude of situations. It's certainly one of the better supporting casters.

Jaguar_King
04-22-2005, 7:49 PM
HT would be useless against most of Terran metal units, like vultures due to speed, or tanks unless protoss is dropping them indeed.

MidnightGladius
04-22-2005, 8:16 PM
HT is almost never used against terran. They work best against zerg.

skyglow1
04-22-2005, 9:18 PM
Almost never? In about 1/3 of my games protoss goes HT, for exmple dropping onto naturals to storm the scvs, or simply for storming large masses of units.

Useless against tanks? They damage them pretty badly and then left to the goons or zealots to take them out or another storm. 1 Storm also kills vultures too.

skyglow1

Actually, feedback can kill vessels if their energy > current HP. :P

After an emp and after its too late, the energy will be at least 150 or lower so unless you manage to feedback them while they havent cast the spell yet, then youre not gonna kill it.

skyglow1

Ahzz
04-23-2005, 12:17 AM
Protoss hasto ALWAYS go to HT by any matchup. belive me. unless you go some extremely cheese strategy, and it actually happens to work, well, then its no hurry with HT, but it still might become very useful, and actually you should do it in later games.

MidnightGladius
04-23-2005, 10:34 AM
Sorry about that. I meant to say:

HT is never used to its greatest effectiveness against terran, which it can against zerg.

Ahzz
04-23-2005, 10:56 AM
"never?" heh. Watch the koreans. :P they take every bit of fun out of 'em

ReD_ICE
04-23-2005, 11:02 AM
lol...its true

siuloongbao
04-23-2005, 2:06 PM
High templars have their purposes...like every other unit in the game, spellcaster or warrior unit.

Against terran metal, high templars are less advantageous due to their low speed and the massive amounts of range any terran attacking with metal will have because of the tank.

But that doesn't mean that they're not used either. Like someone said before storming the mineral line is a very popular tactic. But you guys seem to be fixated on a single spell, psionic storm.

I don't use templars just to psi storm, i use hallucination too, useful when dropping, and as a diversion when ur putting ur counter attack in.

I'd say different races have a different spell or spellcaster that is most effective against them. So we can all agree that against the zerg, psi storm owns.

But there are different spells or spell casters that would work more effectively against the terrans or other protoss. Arbiters and stasis field comes to mind.

MidnightGladius
04-23-2005, 10:31 PM
GJ on that excellent summary.