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LotN-Elendil
03-18-2005, 4:53 PM
Hey all, I want to know if anyone has any good zerg stratigies for playing lost temple. If you have any good ideas or stratigies fro zvp, zvt, or zvz can you plz reply. Thanks, from LotN-Elendil.:D

Cross_Fire
03-18-2005, 4:56 PM
Attack. Attack. Attack. And o ya, dont stop attacking.

LotN-Elendil
03-18-2005, 5:09 PM
Sorry if I posted two threads, but I didn't realize that I had not posted my other thread in the tatical chamber. Is there anyway to delete the other one?

Cross_Fire
03-18-2005, 5:14 PM
You can ask a mod to remove it.

ReD_ICE
03-18-2005, 8:57 PM
zvt = lurkers for sure

Spartan-II
03-18-2005, 9:44 PM
Try burrowing units right outside your choke, so when the units flood in, you unburrow, disrupt and kill them.

MidnightGladius
03-19-2005, 10:09 AM
Actually, when you do that, the only advantage you get is if you flank while the SC engine tries to sort out the multiple units in one area. Otherwise, the effect will be nullified since your burrowed units can't attack immediately when they leave the ground and there's someone standing on top of it.

ReD_ICE
03-21-2005, 5:17 AM
thats partly true, because if you have a lot of zerglings, it wouldn't matter, since there would definitely be ones sorting out, but there are also gonna be ones attacking.

MidnightGladius
03-21-2005, 10:55 AM
If you have so many zerglings burrowed on the ramp, they're still going to clutter up - on each other. Unless you have it perfectly spaced out and one marine walks up, I still don't understand how it's a viable tactic by itself.

Of course, once you throw lurkers into the mix, that ~3 seconds of clutter can win a battle for you.

Spartan-II
03-21-2005, 1:02 PM
I said OUTSIDE your choke. Not on a ramp.

MidnightGladius
03-21-2005, 2:31 PM
Oh, I'm sorry. My bad.

dark-kirby
03-22-2005, 9:40 PM
Make a hatchy at about a few inches away from the ramp and get fast lings get about 15 and scout with a ling or 2 and dpending on what race the opponet has you should know what to do from there.

AntiNeutrino411
03-22-2005, 10:08 PM
Kirby: Make a hatchy a few inches away from the ramp...
I don't understand exactly what you mean by a few inches. But anyways, as zerg on LT, always be on the offensive especially against the protoss, since those zealots are very strong in the early game and even later. As in all maps, expand!!!! The zerg is very good with this, so use it too your advantage.

dark-kirby
03-23-2005, 5:56 AM
Kirby: Make a hatchy a few inches away from the ramp...
I don't understand exactly what you mean by a few inches. But anyways, as zerg on LT, always be on the offensive especially against the protoss, since those zealots are very strong in the early game and even later. As in all maps, expand!!!! The zerg is very good with this, so use it too your advantage.
Make a hatchy at about a few inches away from the ramp and get fast lings get about 15 and scout with a ling or 2 and dpending on what race the opponet has you should know what to do from there.Few inches meaning you cant built the hatchy right on the ramp so try building it back a little bit so you can build it

ReD_ICE
03-25-2005, 4:45 AM
the whole point of the hatchery near ramp is for sunk def...or else its dangerous + basically pointless

MidnightGladius
03-25-2005, 8:44 AM
Unless your at 12 and a quick expo is dangerous, forcing you to do the tedious 3-hatch expo.

ReD_ICE
03-25-2005, 10:03 AM
i guess thats right, but 12's an exception, doesnt work very well for the others