View Full Version : Should we have water units [merged]
Staind
02-08-2004, 5:11 PM
Actually in SC2 I wouldn't mind seeing more use of water - ie naval. I think it was a major rip off they left it out of SC. :[
Case_in_point
02-08-2004, 5:17 PM
Who needs a boat when you have a spaceship? Certain units should be able to swim though, like the Hydralisk. It would add a new level to tactical attacks, coming from land, sea, and air.
Mordecai2k
02-08-2004, 6:34 PM
But there were so many blasted lands ^^
Visions_of_Khas
02-08-2004, 7:05 PM
Well, if an enemy has some amphibious vehicles that can be used to ferry units to a territory held by the opposition, anit-aircraft weapons really won't help too much.
BSTRhino
02-09-2004, 6:46 PM
Heh... it depends how much water there is. Basically, I think water units belong in WarCraft. Wait a second, WarCraft III doesn't have water units, does it?
Dark_Soul74
02-09-2004, 6:47 PM
The only way it would really be useful is one that simply 'sits' on teh water or moves across it, but still has other means of transportation.
Staind
02-09-2004, 6:55 PM
WarCraft 3 units can walk through water though, and there is that stupid ship that transports units. No race though has their own distinct ships / watercraft.
Crimson_Terror
02-09-2004, 7:02 PM
A water unit? I thought this was about a war in outter space? That's kinda wierd if you ask me.
Visions_of_Khas
02-09-2004, 8:24 PM
Yeah, but don't you think that a military force would want to take advantage of any and all terrain types? If the enemy has units in an area that you can't get to, you are at a major disadvantage.
blkmage
02-09-2004, 8:54 PM
How about underwater bases?
There's no real advantage for naval units unless they're underwater.
Staind
02-09-2004, 9:34 PM
If it's a war in space then why are most of the maps based around Jungle terrain?
Kopaka
02-10-2004, 12:05 PM
But you will need water units if you're campain consistes of islands. Besides, you can use water units to attack in secret.
Case_in_point
02-10-2004, 6:42 PM
I don't think there should be water specific units, just units that have the ability to cross over any water as well as land. Like I said, the Hydralisk could be a land unit that could move across water as well, and maybe the High Templar too since it moves by hovering. Water specific units is probably dumb, because they're useless on some maps.
assassin_666
02-10-2004, 8:05 PM
staind has a reputation of being a good player i think its hilarous that he would want water units. Water units would mess up the game so much. Allthough i guess even the good sc players have there dumb moments.
Staind
02-10-2004, 8:46 PM
staind has a reputation of being a good player i think its hilarous that he would want water units. Water units would mess up the game so much. Allthough i guess even the good sc players have there dumb moments.
I don't see how implementing water units in anyway would completely screw up the game.
Carnage
02-11-2004, 3:48 PM
There are water units in the Frozen Throne campaign and some melee maps too. ^^
Fenix-MSG
02-11-2004, 6:33 PM
staind has a reputation of being a good player i think its hilarous that he would want water units. Water units would mess up the game so much. Allthough i guess even the good sc players have there dumb moments.
Water units would not mess up the game at all. In fact if they do add another race, it could have naval units superrior to the other races. I find it hard to think of a whole lot more pros/cons that arent to close to either, and would still allow for a balanced gameplay. It would add more to the game, instead of one front, you will always have to watch for. I think naval units would add alot to the game.
SSDRAGON251
02-12-2004, 10:52 AM
I would think theyd make like submarines and battleships for humans, like shark mutants for zergs, and some other ship like things for protoss so you could fight on all air,ground, and sea.
For all I know they could be.Would that be cool or what:)
what do you think?
Battlecruiser
02-12-2004, 3:27 PM
well realistically i don't think there is going to be much water there but maybe there is some other liquid there. The reason for this is because in outer space the only source of heat for the planets is the stars and maybe there star is too hot ar too cold and maybe the position of the planet is not ideal to have liquid water there so there most probably would not be much water there though other liquid substances is possible and yes I do like the idea of having water units
SSDRAGON251
02-13-2004, 8:52 AM
have any of u played impossible creatures the maps would have to kinda b like that. but much better set up they kinda sucked at makng the maps
SSDRAGON251
02-13-2004, 8:58 AM
I don't think there should be water specific units, just units that have the ability to cross over any water as well as land. Like I said, the Hydralisk could be a land unit that could move across water as well, and maybe the High Templar too since it moves by hovering. Water specific units is probably dumb, because they're useless on some maps.
its the same way in impossible creatures
that why u dont have all water units and it would works fine duh
Schwitzer
02-14-2004, 6:06 AM
Whilst I'm totally against water specific units, I believe that the idea of having amphibious units could work...
On island maps it'd certainly make it harder to defend yourself, anyway... but on the same note, easier to attack :)
Valjean
02-16-2004, 2:27 PM
Actually in SC2 I wouldn't mind seeing more use of water - ie naval. I think it was a major rip off they left it out of SC. :[
go play some warcraft where they don't have supierior airial/space units. =P
wraith_captain
02-19-2004, 12:53 PM
I'd want water units, and amphibious units. It would allow for more places to attack from, and more places to defend. It would be fun.
blkmage
02-19-2004, 5:15 PM
How would it create more places to defend if you've got air covering it already?
Fenix-MSG
02-22-2004, 6:53 PM
How would it create more places to defend if you've got air covering it already?
Wow, im sorry but when people say things like that with out thinking it makes me pretty mad. Lets see, its just like how goliaths are, weak against ground, though strong air attacks. If someone has strong anti-air ships, then you cant potroll that area with planes. Then you would need ships to help defend it, maybe not more places, but it would take more defense.
Coolness53
02-24-2004, 1:12 AM
I dont know naval units would make the game a bit more open. But I think it wouldnt be a bad idea but they would have to test it out and make sure it could fit. But if you think about it they move planet to planet so they dont usally need naval they need air and ground.
Anzaah
03-03-2004, 10:04 AM
also they would have to raise the unit limit to at least 300.
i don't really like the idea of naval units. it would just be sooo much u had to be aware of. like: is he going to attack from air, land, or sea? do i have a bid enough defense for sea?
then again, having naval units would make good players better (b/c they have to concentrate on so much micro), but mediocre players bad (same reason).
it's a two way split.
i'll still play tho if they put naval units, it'll present a challenge to me. i plat age of empires all the time, so im not that bad with naval units.
i just hope it wont be anything like star wars galactic battlegrounds. that was a a hard game to manage. what with so many different air, land, and sea units.
cpt.beefhart
03-03-2004, 1:16 PM
Nooooooooooo!!!!!!!!!!!!!
Starcraft!!!!!!
Anzaah
03-03-2004, 4:49 PM
huuh?
cpt.beefhart
03-04-2004, 10:17 AM
its STARcraft NOT feckin AQUAMARINE-craft.
there should be subterrainian units though the hybrid would be perfect for it imo. only the earlyunits though
RelinaIonna
03-04-2004, 12:51 PM
Water, Tar and Space are the same in sc/bw if you get down to pure programming, only the tile picture make the difference, they function all they same. That said, amphibious upgrades would be the practical solution if their is one. Three’s just not enough water in the galaxy to make it practical. Then again taking a hand from Diablo where you can customize your units through multi plottable tech tree, why not be able to customize your force in a different way depending on the game. An island map would make sense to focus on a naval force rather that ground. A big flatland map might make a subterranean force more appealing. Who knows it would just make the game so much more interesting. No fixed tech tree.
CHAOticEVIL
03-05-2004, 12:32 PM
wut if u could just make them jump into the water to save them selves. and later on have them climb out of the water. but what if they could also jump? that may sound stupid but it would make the game alot harder. instead of going around the opposing object why not jump over it? just to make it mor realistic.
cpt.beefhart
03-05-2004, 2:07 PM
actually a few underwater defense's wouldn't go a'rye
and hang on
if there was undewater units in that they had the ability to go underwater and still operate(but some shouldn't, terrain in particular) the ambush's could be good
how about the.....
ZERG can't go under water since they were evolved on char and unfamiliar with the molecules of water(due to the enviromental part of there mutational ability's)
the HYBRIDS can't go underwater cos in my opinion they'll be mostly subterrain but may ne able to build crude brigdes and UW tunnels.
the TERRAIN defense's can but most of there units are mechnical(yes i know they can fly in space and stuff but for my idea the new Tank would be clumsier and maybe any new cloaked land unit would short out if passing through the water needing a repair or sumit to fix the now disabled cloak, maybe the evolved bike vehicle can get across (mini jets - a kinda spell).
the PROTOSS land units could dark templar may have some loss of invisiblity but it would be like seening the predator cloaked but dragoons(enhanced or similar type) would be able to sit at the bottom and hide effectivelly, ambush etc...
what do yas reckon?
Valjean
03-05-2004, 2:23 PM
If it's a war in space then why are most of the maps based around Jungle terrain?
Because all planets are different? -_-
BSTRhino
03-14-2004, 12:29 AM
I really don't understand why, but the StarCraft.org poll has everyone voting for water units. Water units is winning by a huge amount.
So, I was just thinking, would the people who are here at the forums think differently?
I'm actually all for it, unlike what Rhino probably said. I know it's another thing to factor in, and probably be hard to program, but it would add a new dimension to the game. Also, Island maps would be so much different... Think of the possibilities. The only bad thing is, where would they fit in the tech tree at? And also, how would they keep the balancing the same? Another problem: Special abilities...
Other than those small problems (In my opinion, of course) I think they would be a nice addition. I believe that on maps without water, they be disabled, as not to take up space for no reason.
~Larry "Geno" Meyers
Commander-w0lf
03-14-2004, 1:05 AM
I think... instead of having the water units on the tech-tree, just have special styles of games for them. Like... water-melee. Call me retarded, but I think that could actually work out pretty good, especially for people like me who are addicted to the game and wanna try something new.
Coolness53
03-15-2004, 1:26 AM
I am sorry I dont want water unit I think Starcraft doesnt need them. For one reason they move planet to planet. They dont stay there and put ships down. They take a planet build a force then move to another one. I dont see them even adding water units to multiplayer.
Commander-w0lf
03-15-2004, 3:42 PM
Now that I've seen something to back up why there shouldn't be water units... I agree. I lost track with the game and totaly forgot about the story line. When, actually, I was thinking about add-ons and some more fun.
Magmaniac
03-15-2004, 9:13 PM
Water units would be useless. Think about it for a second. Youre in a boat, heading toward an enemy base, when a flying ship comes out of nowhere and starts attacking you. The air unit has the advantage because it can go UP. Now dont you wish you had been in an air unit, too, so that you may have stood a chance?
My point: air units can do everything water units would do but better and more with it.
Oh no we're being attacked! Should we flee to the other island? Nahhh, lets just fly away to a different PLANET. =P
Tuxedo-Templar
03-16-2004, 4:20 PM
That's sorta what I was thinking. The only thing I can think of to justify water units is something like massive super carriers or something, many times more powerful than BCs and carriers, as they wouldn't have to worry about being airborne, only just being boyant and having propellers.
Water units would be useless. Think about it for a second. Youre in a boat, heading toward an enemy base, when a flying ship comes out of nowhere and starts attacking you. The air unit has the advantage because it can go UP. Now dont you wish you had been in an air unit, too, so that you may have stood a chance?
My point: air units can do everything water units would do but better and more with it.
Oh no we're being attacked! Should we flee to the other island? Nahhh, lets just fly away to a different PLANET. =P
I do agree with this, but in the game, do the units show it? I mean, not to disprove or prove anything, but the ships really don't fly away either. Somehow, a Marine far, far, far down on the ground can fire a short burst of a rifle, and somehow to some damage to the hull of a giant Battlecruiser... That battlecruiser would be far up in the air. Don't you think that if there were enough of these Marines, the BC would take off into orbit? No... It just sits there firing back... Just a thought of course...
~Larry "Geno" Meyers
P.S. The ships could have a 'dive' ability and go underwater kind of cloaked, but have no 'cloak animation' so you can't see them AT ALL... T'would open up a new game... Sitting in the middle of the water, watching the base, and them not knowing at all... Ooo... The fun... ^.^
Fenix_Zelot
03-17-2004, 5:46 AM
God no I wouldn't want water units...ugh how would they fit in to the game
Geckat
03-19-2004, 3:43 PM
We already have air units, and there's not water in all of the scenarios. Water units would be pointless after there's air units. It would be kind of kool to see a Boatalisk :p
Commander-w0lf
03-19-2004, 8:07 PM
Having a water unit that could dive and disapear would be kinda like the zerg being able to burrow. But unless thres gonna be a river or something through every base, it would be kinda pointless.
T_H_O_MAS
03-19-2004, 9:46 PM
Having a water unit that could dive and disapear would be kinda like the zerg being able to burrow. But unless thres gonna be a river or something through every base, it would be kinda pointless.
i think that they shuldent stop ther they should have a hole new breed with its own perlonal units like for example (marcians) with aliens that look like the ones we think they look like u know big heads and big eyes skiny body, arms and legs and dont forget the pail skin
Mechsaurian
03-20-2004, 4:44 PM
Water units would bring a new dimension to an already deep game. Submarines (Cool), Aircraft Carriers (Cooler), and maybe Amphibious Units (So cool it's sexy!!!)
I'd love to see some water units. However, amphibious units (Duck tanks, swimming hydras, etc) that vould move on land or water would be the best.
However, the problem with water units is that most maps nowadays don't even have water available... People dependent on wate strats would get crushed.
RogerRabbit990
03-21-2004, 12:54 PM
Come if you wanna talk about adding water units to sc
RogerRabbit990
03-21-2004, 12:56 PM
i want water units in sc bw
RogerRabbit990
03-21-2004, 12:58 PM
please
RogerRabbit990
03-21-2004, 1:23 PM
Water Units In Broodwar!!!!!!!!!!!!
Duddits
03-21-2004, 2:58 PM
Why have water units when air can do that same and more?
If it were added, then they would have to be slightly more expensive than normal ground units for them to be of any use.
Battlecruiser
03-21-2004, 2:59 PM
no do not add water units
Modred
03-21-2004, 3:09 PM
The one problem with water units would be implementing them to be used outside of a campaign. In a campaign, the designers coul control what missions the units were available for. However, say you are playing a multiplayer game on the space terrain...sounds like a good way to create a buggy game from my perspective. Lot's of crashing, and it wouldn't be the easiest thing to force the game to differentiate between terrain types and then enable/disable certain units even if it was implemented. Sounds more like something for a new expansion, or perhaps SCII, rather than a simple patch as some people seem to think it would be.
I don't think that water units are needed. It just throws the game out of balance. Ever played Red Alert 1? It was a great game, however water units gave the Allies an incredible advantage (cruisers) that Westwood didn't compensate for until the second expansion (Aftermath, gave Soviets long range nuclear subs). Having water and air units makes the game incredibly difficult to balance.
Duddits
03-21-2004, 3:19 PM
For producing water units, they could have the factory (or name it as they like) only buildable in water.
Ghost_Assasain
03-21-2004, 11:56 PM
They would have no use for Water units.
Y would u build untis that can only go in water when u could build ones that could go anywhere.
There is only one posible way to use them
to get guys across with out missile turrets shooting u down. And then they would have to create buildings that could counteract that
Lord_Sirian
04-02-2004, 5:20 PM
Space terrain would be infinitley better than water IMO. I dont mean like the space platform maps, I'm talking about a whole new terrain. You could build orbital Command Centers that would build SCVs that could build other orbital fascilities. Marines built in space for example could be droped from orbit and land in the middle of an enemy base. Of course there would defensive structures that would protect from orbital insertion. And ships that could go into orbit and attack orbiting structures.
I'm just thinking out loud...
Duddits
04-07-2004, 3:20 PM
But the amout of programming for that would be insane.
On second though, it might not. You have to be limited to basically a 2D map (Not counting the Z vectors--I.E. A Battle Cruiser will fly over top a Science Vessle) and you have to slow down the units stopping time, as they probably would be able to turn on a dime.
ZergTyrant
04-07-2004, 5:41 PM
underwater bases would just be really weird...only terran or toss could really do it..or xel'naga.
it would be cool to have like an underwater lurker that "lurks" at the water's edge and strikes at anything that cumes close to it on land. Or water for that matter.
Its hard to figure out how blizzard is gonna balance out the water units with all the ground units...not to mention the hopefully new races.
Sperate
04-12-2004, 6:26 PM
*bangs head on wall* *looks up at topic, winces, bangs more*
itz STARcratf not GRNOUNDcraft ther shuld be no GROU ND units ether fukcwadz
</sarcasm>
No, i really think there should be water units. No, you can't have them EVERYWHERE, but you can't have ground units EVERYWHERE either. For that matter, no matter if you like it or not, you DO need to get food for the ships at some point...and alot of food is in the sea. Moreso if a world was 95% water or something. Sure, some worlds are 0% water, but, chances are, an intelligewnt commander would simply BDZ them, as they are useless as a military conquest.
Whaha. Ha. Ha.
ZergTyrant
04-12-2004, 7:52 PM
Well first of all...there should be water units and you dont need water on the planet to survive for food...this is WAY in the future.
keru_sayanas
04-14-2004, 3:48 PM
Water would be cool... Hmmm....heh....oops...i defended against ground and air but...ooops..>> << *lose*
Sperate
04-15-2004, 10:07 AM
You don't NEED it but I'm willing to bet there is a limit to the amount of food you can get without water. And I doubt many humans would like to live on Char.
ZergTyrant
04-15-2004, 10:25 PM
These humans are marines...not us. They survive on Tarsonis and Mar Sara for years and there is hardly any water there....maybe in the future sumhow we can "process" water for consumption later on.
general_raynor
04-16-2004, 2:03 PM
no there shouldnt be water units,
think about it, its the future you're travelling from planet to planet fighting wars on different terrain against different races, again on different terrain, not all planets have water on them therefore it would be a waste of time and money (in the starcraft world) to design and make these units for them only be used once in a blue moon(or planet) in other words its REDICULOUS, why even bother. theres nothing a naval unit can do that an air unit cant do better.
ZergTyrant
04-16-2004, 8:08 PM
Well think about this....air units cant even go near the water or submerge....water units can do this and possibly fire missiles from the water to target bases or units.
Sperate
04-17-2004, 12:51 AM
Tarsonis is shown to be a earth-like world. 60% water, something like that. Mar Sara..there's water there. The idea that an ENTIRE PLANET is the same terrain is silly, except when you hace the case of super-small planets or omes that are just forming.
general_raynor
04-17-2004, 7:19 AM
air units cant even go near the water or submerge....water units can do this and possibly fire missiles from the water to target bases or units.
they fly over the water you dont need to get any closer, plus there is always going to be a limit in the sight range, so all you have to do is not build near water and youve taken the water units out of the game. air units are always going to have an advantage over naval..... so whats the point.
Battlecruiser
04-17-2004, 8:37 AM
A water unit? I thought this was about a war in outter space? That's kinda wierd if you ask me.
Exactly! Unless the place in which the fight is occuring in is placed in a proper position (such as Earth to Sun) the water would either be too hot and evaporate or the water would be too cold and freeze. The chances of having water in liquid form is really slim and is not of much use for any of the army's to take control of.
Well think about this....air units cant even go near the water or submerge....water units can do this and possibly fire missiles from the water to target bases or units.
Actually you never know. In the time Starcraft is placed in technology should be advanced enough for flying units to go under water.
ZergTyrant
04-17-2004, 3:46 PM
Well they should at least have amphibious units so they can go across water without going across bridges.
SS-MistressOfKage
04-25-2004, 2:48 AM
We shouldent have water unitsin sc or sc2 or 3 if they ever get round to making a 2 or 3.
Starcraft is based more on barrin woorlds and in space ,
whats the point of having watter based troop carriers or even units that can walk though water, when we have dropships ,shuttles and overlords
whats the point of having watter attack units, when we have carriers , bc's , muts, guardians , wraiths and the list goes on.
water units have no place in sc, sc 2 or 3 or what ever number they take the sc series too.
Tuxedo-Templar
04-25-2004, 2:53 AM
Maybe water buildings or super carriers or something like that.
SS-MistressOfKage
04-25-2004, 2:55 AM
why would they build on water when they can build on land or even better in SPACE
and super carrier , why would they make it in water when they could make it FLY!!!
ZergTyrant
04-25-2004, 3:32 AM
there could be underwater bases
SS-MistressOfKage
04-25-2004, 3:39 AM
ZergT said
there could be underwater basesDid you even read what i posted before
why would they build on water when they can build on land or even better in SPACE
and super carrier , why would they make it in water when they could make it FLY!!!
There is no point for anything to do with water units or buildings in sc.
Water units in Warcraft is different though because there is a big ocean between the different islands.
And yes there might be lots of ocean on some sc worlds but not all and why would you wast resources on making new boat tech when you can just fly over it???
Tuxedo-Templar
04-25-2004, 7:19 AM
Well there WOULD be a point if it was a water planet and you needed a way to set buildings down, since they can't function while in transit. As for super carriers, it takes less energy to propel something heavy floating on the surface of water than it would through an atmosphere, though maybe not through space.
SS-MistressOfKage
04-25-2004, 7:45 AM
i just dont think blizzard would ever make water units / building. Other then the odd full water world why would you need them , you wouldnt.
Why would you need set set down on a water planet?? A race was under the water and you wanted to kill them?? Orbital bombardment.
As for super carriers, it takes less energy to propel something heavy floating on the surface of water
What if you needed it to kill a zerg base with a fleet of super carriers because their force is really big?
But Wait you cant because the zerg base is three planets away and there is no water their. The super carrier is a water base unit. Damn what are we going to do?? If only we had built the super carrier so it could fly then we could just Orbital Bombard the zerg o well we are doomed.
Tuxedo-Templar
04-25-2004, 11:11 AM
I already said water units don't have much purpose in Starcraft, except for those possible cases. Anyway if it was so easy to do orbital bombardment, then why don't, say, the protoss, who have their incinerator thingies, go and wipe out each zerg colony from orbit? There's probably more to it than simply bombarding from orbit, maybe in the form of orbital defenses or ground-to-space weapons or something of that nature.
Anyway, a super carrier could potentially act as an entire base in and of itself, with mobility to boot, and considering it doesn't have to worry about terrain traversal functionality like normal ground units or suspending itself against a planet's gravity like a flyer, it could have room for more weapons, defenses, armor, and even space to build, launch, and transport things on it. A small price to pay for being localized to its own planet, I'd think.
SS-MistressOfKage
04-25-2004, 4:10 PM
The massive Behemoth-class Battlecruisers are virtual flying fortresses, built to keep the peace within the Terran Sector. Outfitted with multiple burst-laser batteries for both anti-air and anti-ground support, these ships are easily the most powerful Colonial vessels. Recent research has also led to the development of the devastating Yamato Cannon, for use in situations requiring more precision than orbital nuclear bombardment.
that is taken off the blizzard web site , http://www.battle.net/scc/terran/ub.shtml ,
it does say that the terren use nukes for orbital bombardment.
Tuxedo-Templar
04-25-2004, 6:13 PM
Well it must have a limit, either in range or setup, otherwise a fleet of terrans need only bombard the crap out of someone's base while comfortably in orbit to win... if they don't already, that is. In other words, who knows if there isn't a whole layer of long-range warfare at work beyond the scope of the players' base building and petty warfare that we know of.
Nukes would have to be the exception, though, as they might be designed to evade or withstand long range defenses such that no race can properly intercept them. Their only weakness being the precision required for tactical use, hence the need for a ghost to manually target them. Unless of course you want to obliviate an entire area without regard to precision, which may be doable remotely, as in the case of Korhal in the story. That's my theory, anyway.
SS-MistressOfKage
04-26-2004, 3:44 AM
Thats what we need , non of this kill the zerg on the world then populate it ,
lets just kill the world all together.
I call for mass Nukeing!!
PhoenixNo13
05-27-2004, 10:12 AM
I thing no need have water units because Air units is enought for this game.
We have air way. Why we need go by ship?
LordHarrison
05-28-2004, 4:18 PM
Units that can transport other units threw water and Zerg units that can swim would be interesting.
But having Terran battleships would be rather pointless when you have those giant battlecruisers.
Starcraft_man
05-28-2004, 8:49 PM
Water units? Nah, why put those when starcraft is a glactic type of game? Besides, water can rarely access the bases. And what's the use of a sea transport when you have an air one? You would just be wasting your money. But I do argee with the swimming units. Like the hydralisk. Not protoss, though. That would be really weird.
Grunge_Rocker
05-28-2004, 11:20 PM
Whoever originally posted this thread has an idea. One that could be better developed out, but an idea nonetheless. It would be cool to have underwater resources that require specialized SCV "aquanauts" to harvest them and dump them at Aqua Command Centers. Maybe we could throw in some underwater subs and soldiers (example: firebat = waterbat, etc). We would definately have to make a rule that structures and units underwater could only be harmed by other underwater units, instead of ones in the air or on the ground (obviously).
PhoenixNo13
05-29-2004, 10:24 PM
No, No
What happen if your minerals run out when you haven't water units and your enemy have some structures and units underwater? you have ground units and your enemy have water units but they can't fight each other.:ninjal: Your idea is "We would definately have to make a rule that structures and units underwater could only be harmed by other underwater units")
The battle will never end. Right?:)
Kamikaze_Chicken
05-30-2004, 6:39 AM
their should be some sort of aqueous life forms in sc2
Maybe just amphibious units..Like an APC for terrans, swimming upgrade for Hydralisks, hovercrafty thing for protoss
TheWeebl
06-05-2004, 10:58 PM
How about an AMPHIBIUS HOVERCRAFT that could attack like a battlecruiser but also could transport units. Then you could use terran civilians in game to pilot specific water craft. Protoss could use high templars while zerg could mutate something from an overlord that has higher armor, moves quicker and has a little attack capabilities?
Dark_Viper
06-06-2004, 6:07 AM
1st thing: Welcome to Warboards TheWeebl ... if u are the real Weebl.. i love your movies on Newgrounds.
2nd: i was also thinking that a hovercraft idea would be a great way to have a land and sea vehical
Dark_Viper
Mugmoor
06-08-2004, 4:39 PM
I hate water units, Keep them away.
And weebl's REAL site is http://www.weebls-stuff.com
Sikawtic
06-08-2004, 4:48 PM
i think sea units would be stupid... unless the race could build underneathe the water... cuz that would be cool
the reason they did not use water vehicles in the original is becouse not all maps have water
ie: the magma levels(forgot name)
the space staition
and i think there is one more...
the lava, space, ect. are all counted as the same type of space: can fly over but no ground touching. so the units would be there for no reason whatsoever just becouse a couple of maps have water.
that is why there are so many fliers!
dragonX
06-10-2004, 12:34 AM
If they did have water units, they really wouldn't work in a lot of the maps.
I reckon Blizzard messed up when they missed out water units. Without them,you have to build air units that r way 2 expensive. Water ubits should be cheap (but vulnerable) and worth the cost unlike, say, Wraiths.
Frattimonde
06-16-2004, 2:51 PM
Why not hovercraft?
If heat resistant enough, then they could hover above lava.
Darkslayer633
06-16-2004, 5:13 PM
Well I'm just 2 lazy to read 96 posts so sry if i steal ne ideas but here is what I think
water units would rule but they almost wouldn't quite be "water" they would be like spaceships able to travel over magma, water, space, and tar but they wouldn't be able to travel on solid land. This still would give spaceships an advantage over all other units in mobility, but this would add another aspect to island maps no more semi invincible terran due to goliaths with charon boosters. and like the dropship there would be a water version of transports
and lastly there would be areas un accessible by air units by which you would have to load air units on the ships as sort of an aircraft carrier idea in order to transport them through that area
Hawkmann
06-16-2004, 11:39 PM
Why do you need a boat when you have a nuck?
PhoenixNo13
06-17-2004, 5:38 AM
:mad: The world is not enough.
Make your choice. Air units or Water units ?
Yeah of course. We have air units, the best kind of units, they can go everwhere.:)
So what about Water units? where they can go? cross river only.
Eh? what about Lava, Ice river, Moutain..v.v? "They can't" is the answer.:cry:
So what's your choice???????;)
I must remind u guys: A lot of map have no water or river. So, the water units to be for what?:?
BAD_BOB
06-24-2004, 5:30 PM
underwater bases sounds kewl.
Maybe if you dont water units you could just have them
in capaign editor/scenarios (USM stuff) for fun/kewl games
to make :D
BAD_BOB
06-24-2004, 10:44 PM
Oh ya, Ive got a new idea :D
What if you could make your air nuits turn into naval units
wouldnt that be kew.... ;)
Spdstr
06-27-2004, 2:21 PM
Guys, I dont' think that would be fun, I think the Tech Tree would get too complicated to make it, IE new buildings. I think this would make people get confused and add pages, and pages of new buildings...
Member,
~ Spdstr
bluemicrobyte
06-27-2004, 6:35 PM
If it was an ocean type war you could be battling under water and above water at the same time. that would be cool
Killak420
06-30-2004, 7:51 AM
Actually in SC2 I wouldn't mind seeing more use of water - ie naval. I think it was a major rip off they left it out of SC. :[
NO Water units we dont need them
Brainsucker
06-30-2004, 10:08 PM
No water unit. But what about this, a multi purpose vehicle that can fly and hide under water for some tactical advancement.
GiaDragoness
07-09-2004, 7:35 PM
I think it would be cool that before the game starts, like on online multiplayer melees, there would be an option where the players couldn enable/disable water, air, or some other units. Maybe even ground units. Have it be like, out in the middle of an ocean, where you could build only water and air units, or have on map be an actual like, asteroid belt, and it was in all 3 dimensions you could move, and the like. Some maps could fit air land and sea, some could only have air, some only water, and the workers would adapt to the maps accordingly. It would be sweet! ^_^
:smash: Smashy Smashy! :smash:
Cygnus
07-11-2004, 12:54 PM
I can just imagine those who want the water units will be the ones who end up complaining that the game's too complicated because the tech tree will be amazingly complicated if they're added...
GiaDragoness
07-11-2004, 1:21 PM
I can just imagine those who want the water units will be the ones who end up complaining that the game's too complicated because the tech tree will be amazingly complicated if they're added...
Oh boo hoo. Skrew them. lol
:smash: Smashy Smashy! :smash:
xX-DarkAngel-Xx
07-11-2004, 3:45 PM
its kinda dumb becuz what if there is no water in the map and how the hell are you gonna attack other people if ur in the water!?
Frattimonde
07-11-2004, 3:53 PM
As I said before.
Hover units.
Cygnus
07-11-2004, 4:48 PM
Doesn't hover units just equal... air units like SC already has?
Frattimonde
07-11-2004, 4:52 PM
Hmm, perhaps you´re right.
How about making units that are ground and air units.
That can either transport themselves on ground or by air.
Would be a cool concept having a dropship/APC for the terrans.
BAD_BOB
07-11-2004, 6:35 PM
I still think that having optional water units is kewl, like you can add them in USM games (LIKE WC3!)
(also Giadragoness's idea off optional no land, no water, or no air before game starts sounds awesome)
(oh ya and even though im all for water units, it would make the game laggy and you wouldnt be able to have as big ground/air armies, maybe bliizzard will give us the option of having supply limit 200 or 300 ?)
Cygnus
07-11-2004, 6:56 PM
Would be a cool concept having a dropship/APC for the terrans.
The thing is, the drop ship is already the APC of the terrans, you don't need it to be a ground unit too, it can already go just about anywhere. Also you need to think that Blizzard would keep it's units as simple as possible otherwise the game would have to much micromanagement and be too difficult for most players.
Killak420
07-21-2004, 7:46 AM
Why the hell would you want to send your troops on a boat to invade your enemy when you can use your drop ship or just warp them in. Plus SC does not have alot of water to have water units.
Yommit
07-26-2004, 5:12 PM
Well, water units wouldnt have to complicate the tech tree, i mean u cud just have them be required by the already existing units(smack in the face DUH). But it is a pretty lame idea. Wut would they do? Having some dinky lil' boat sittin there shooting at a hydra would be pretty gay. Come on ppl think.
BSTRhino
07-26-2004, 6:36 PM
Hi Yommit! Welcome to WarBoards.org!
I agree with you there about the water units.
Chiron
07-27-2004, 1:25 PM
I think the easiest thing would be to expand the abilities of certain existing units, as previously mentioned. Units that hover already, like vultures, peons and templar could have an optional upgrade to water. They would need an incentive to use them strategically, like the ability to submerge and hide from plain view, or the ability to fire at ground and air units, or something. Air units could submerge and not be visible also. Why should Zerg be the only ones that can hide in an ambush? Having a water base or underwater base would be more trouble than its worth. As it stands now, you can't even build a CC/H/N on anything except solid ground anyways.
So I say water units OK, water bases nuh uh.
NineBall
08-04-2004, 7:11 AM
I dont think it should have water units because its
1.limited to water(though in the command&conquers they were effective)
2.you have space ships that can go anywhere
Original_JaminGrit
08-05-2004, 12:52 AM
Hydralisks in water- that would be cool. In an island game, giving normal units a water-upgrade would be an inexpensive alternative to having to rush through the tech tree to get defense.
There are many units that would be cool in the water. Vultures, for example. They don't seem to be that popular, but if they had just that extra ability, vultures would own*.
Units that hover already, like vultures, peons and templar could have an optional upgrade to water. Those are all cool units that would be awesome in/on water. But why stop there? Since this is going to be a whole new game, there will be a fat-man's load of new units, and potentially some cool units that would be good in water. Being able to to hide underwater is also a cool idea.
Also, I forget who said it, but someone suggested that maybe water units would give you another possible strategy, since your opponnent's air defence wouldn't be able to target water-based units. That was a very good point, though most of you probably already realized that.
*When I say they own, I refer to everything, therefore, the vultures would own everything. Though, I guess I would be wrong if you had vultures going up against stronger water-units, or pretty much any air-units since vultures can't attack air. Still, vultures aren't appreciated as well as they should be.
Tenebrae
08-05-2004, 4:08 AM
Starcraft: Aqueous Rift would of been so awsome if Xeno and his crew would have finished it. They had nice water units for each race, as well as buildings and a storyline to explain why their was water units (Wich was the abundence of minerals and gas under the water)
So yes. I definetly think water units should be in SCII
Topace
08-06-2004, 3:48 PM
Why the hell do you need navel transports if you have air transports?! A navy would totaly screw with the game. I heard this ealier somewhere that it would make terrain somthing that make the map look *pretty* and have nothing to do with strategy. Water units are totally pointless and a waste of time when you have air units...
Quote:I still think that having optional water units is kewl, like you can add them in USM games (LIKE WC3!) *end Quote*
Me:I dont want to play WCIII! I want to play SCII!:mad:
Quote:Oh ya, Ive got a new idea
What if you could make your air nuits turn into naval units
wouldnt that be kewl?
Me:Why! If you have air why have water!!!:mad:
Quote:i was also thinking that a hovercraft idea would be a great way to have a land and sea vehical.
Me: Uhhh we have those, its called air!;)
Kopaka
08-06-2004, 3:59 PM
With water units, you can naval bombard your advisary and then land troops from land and sea, creating chaos for your advisary. I say that we should have it. Also, it's good to use when placing troops and workers on islands.
Topace
08-06-2004, 4:02 PM
Quote:it's good to use when placing troops and workers on islands.
Once again, why have a navel transport when u can have an air transport. This is SCII not WCIII!
Kopaka
08-06-2004, 4:07 PM
What if naval came before air in the building process? And you were already under attack? Air can be shot down, but naval can do both air and sea and land! And you can use naval to transport and refule air.
Original_JaminGrit
08-06-2004, 10:57 PM
Wow, this is getting to be a pretty heated subject.
I'd like to point out that a hovercraft vehicle doesn't necesarily have to be considered air. An air unit implies that it flies above the ground. Hovercrafts actually do not fly. Hovercrafts more or less slide over ground and float over water using pushing air out from under them, but they can't get off the ground/water. Besides, terrain wouldn't just be a "pretty" thing, it would still effect your strategy. After all, hovercrafts can't climb up cliffs. Only air units can fly over cliffs, and traditional hovercrafts definetly do not fly. If you think differently, look up the definition of hovercraft, why don't'cha. Wait, I may as well save you the effort.
hovercraft
n : a craft capable of moving over water or land on a cushion of air created by jet engines.
So, let's not make mountains out of molehills. Hovercrafts do not fly. Try www.dictionary.com for more information about "ground effect machines" and "air-cushion vehicles", and educate yourself.
Once again, why have a navel transport when u can have an air transport. This is SCII not WCIII!
I don't mean to pick on you, Topace, many of you have said this. And like I said before, water-based units would provide a different strategy than air-based units. If a player makes a shore-line defence out of anti-aircraft units, then a hovercraft-type unit could pretty much bypass it. Picture a terran island base protected by only missile turrets; a hovercraft/seige unit or some sort of zerg/water monster unit would wipe it out, since the missile turrets couldn't target non-air units. Although, I suppose water-based units would be vulnerable to tanks or gaurdians.
So in short, water-units don't eliminate the strategy involved with transportation. It just throws another option into the mix, something extra you have to defend against and/or work towards in your tech tree.
Topace
08-07-2004, 9:59 PM
Perhaps I went too far.:concern: However I seriously think that adding navel units would destroy SC. especially swimming units. Its too many things to have to wtch out for. Where on earth are you going to get the money from?(unless your playing a money map) The positives just aren't nearly as numbered as the negatives. Plus all the other games when you use navel, its a pain in the ass. And it always gets owned by air. Now I could be wrong, Ive never played SC with navel b4, but i really dont think it should be included in the next SC. Let them put it in WarCraft.....:D Its not already is it?:?
Original_JaminGrit
08-08-2004, 10:58 PM
I think the idea would be to more or less have a balanced force. it may be easier to focus on just air or just land, or I gues, just water, but a balanced force could beat them all. Besides, naval units would only really be useful in the beginning of the game, before anyone's made any air.
Montgomery
08-09-2004, 1:59 PM
It would be cool if they put in water units, but you could choose whether or not to use them. It would make Diplomacy maps way cooler, since battleships and stuff would actually be in water, and not air units that can miracolously sail over the Russian steppe.
UnHoly-Assassin
08-09-2004, 2:51 PM
I think it may be too late to add in water units. They could've added them in when they first created starcraft, but they didn't. The thing is, air transport and units are more efficient than water units. Why would the races go back to transport by water when they could just fly? If there were water units, I think most players would still just use the air units anyway.
Topace
08-10-2004, 10:58 PM
SC is placed in the future, and like Unholy Assassin said air is much more effective than navel. Why would the races go backwards in technology? The only armies today have navel is really because air has a limited amount of fuel. however is that factor is gone, we have no need for navel to transport our air or hold defenses while air is refueling. It doesn't make sense to add navel.
Cross_Fire
08-11-2004, 2:40 PM
I dont think there should be water units in starcraft. Why?
Not all maps have water in them.
In fact, I think there is only 2 types of maps that have water in them. Ie, Jungle and Twilight. So that pretty much makes an enitre branch of the tech tree useless.
Although I agree that amphibious units would be a good idea. :cool:
terranfreak13
08-15-2004, 9:13 PM
I think there should be water units. It opens up new units, more technology, bigger tech tree, and longer games, 'cause people could put island bases and the like, while their main base gets destroyed. It adds a whole new dimension to the game. It could even open up a whole new type of map. All you people who say that SC would be ruined with the water units, there is something for everyone in this aspect of the game.
For the people who love Protoss, think of new psionic ablities. You could conjour storms and direct them towards peoples bases. For the Terran, you could build floating bases using human technology that we use on oil rigs. For the Zerg, you can burrow into the sea wall and cut off an enemy base from the land, making it an island. There is something for everyone involved with starcraft.
For you mapmakers and modders, think of subs that torpedo the sea wall and cause tsunamis and earthquakes, wreaking havoc on bases. For the mapmakers, think of new styles of maps and a new resource to harvest: water! All the addition of water units could do is make the game even cooler than it already is.:bananaroc
Ragnarox
08-20-2004, 7:36 PM
I belive certian units should be able to swim across water or drive accross water. Also, If there are water units, they should be build from vehicle plant of some kind and be hover units that can go over land or water.
"Your beggining to overload my aggression inhibitors"-Terran Ghost
Spartan-II
08-22-2004, 3:21 AM
One thing to say . . . LEARN TO SPELL
the_invisible
12-03-2004, 2:38 AM
There should be water units with their own special ablities the no air or land unit has.
Ragnarox
12-03-2004, 3:08 AM
One thing to say . . . LEARN TO SPELL
Excuse me? I only had two typos in that post, so don't jump to conclusions.
Spartan-II
12-03-2004, 10:26 PM
Not you rox:mad:
VYTOCRAFT
12-04-2004, 5:30 AM
I have nice suggestion for terrans.?
There It Is:
WRAITS CAN LAND INTO IT!!! OH WRAITS HAVE FLYING STARPORT........... F...
my idea is bad?!:)
assassin-rage
12-04-2004, 12:17 PM
if u add water units wut kind of freak will build thier base near water?
Spartan-II
12-05-2004, 3:08 AM
Me !!!!!!!!!!!!!!
*Puts his base on a small island and builds many little fishing boats*
blade_master
12-08-2004, 5:45 PM
sc 2 should not go to water units
is sc not supposed to be about space?
water units would require new buildings and 4 all maps to have water
not good
L2_1989
12-10-2004, 10:17 AM
I agree, blade_master. Welcome to Warboards.
Basan
12-10-2004, 10:43 AM
Oh, boy... Isn't this exploited 'till death in WC2? If in SC you add water units the S will lose all it's purpose. :angel:
Hawthorne
12-10-2004, 12:49 PM
Well I think we shouldn't add water units.This isn't fuc***g Age of Empires.Well maybe they could add something special for the short water areas deviding 1 island from another,maybe some sort of a bridge for each race,but if they did add it to make it the certain race should sacrifice some amounts of units,or energy to build such a structure.
Jusat imagine a Blood bridge for the zerg,a bridge out of marine corpses or goliath parts for the Terrans and a shiny shield energy bridge for the Protoss.
(Also If such a thing is added it better be temporary and last only a few minutes at best)
Dezzick
12-10-2004, 1:14 PM
Water Units - Yes
Interesting concept of Hotorn's. Creative to say the least... ;)
theblueknight
01-03-2005, 9:32 PM
the bridges is a great idea but not so much of a sacrifice deal.
DARKSLAYER456
01-04-2005, 5:59 AM
Well I think we shouldn't add water units.This isn't fuc***g Age of Empires.Well maybe they could add something special for the short water areas deviding 1 island from another,maybe some sort of a bridge for each race,but if they did add it to make it the certain race should sacrifice some amounts of units,or energy to build such a structure.
Jusat imagine a Blood bridge for the zerg,a bridge out of marine corpses or goliath parts for the Terrans and a shiny shield energy bridge for the Protoss.
(Also If such a thing is added it better be temporary and last only a few minutes at best) really nice.. i like dat.-.
theblueknight
01-06-2005, 5:57 PM
or maybe u can jsut build them with regular money
What about having an Aircraft that could double up as a water unit? Then when it gets into trouble it colud fly off!
Just a thought...
UED_Colonial
02-01-2005, 4:32 PM
Hell no...
Lunther
02-08-2005, 8:01 PM
I would like to point out the sheer idiocy of using aquatic units when you have air units that have the ability to cross over water, there's no need for water units while you have air units that can go EVERYWHERE. This isn't Command and Conquer where Aquatic units do serve a purpose, they would give no added benefits and are a all-round stupid idea. Anything you'd want to do with a water unit, you can do with air units already.
theblueknight
02-08-2005, 8:45 PM
but with water units u could do a lot more things. ppl that use fastest map would have to really double up their defenses because u can just bypass the main and use the coast. also u could put floating missile batteries in the water to give u added protection in a small area that is hard to guard.
t3trino
02-09-2005, 8:48 AM
air units are more versatile than water.dis can b obviously seen in space maps where dere is no water whatsoever.
theblueknight
02-09-2005, 9:49 AM
or in maps with no water at all. but think about today, we still use water things. we have destroyers because we need them. if we were to go to war with the zerg as we are now we would use our ships. if we chased them back to their planet we would most likely make destroyers and carriers to take control of the seas. its just one more way to take control of the situation.
Aluur_Valuure
02-09-2005, 1:18 PM
Yes but OUR planet's tech is far, far less developed than the terrans. The terrans have deep-space satellites much better than ours, orbital nuking stations, huge battlecruisers that can decimate entire worlds, and wraiths that can make themselves invisible already. Not to mention the science vessels that have a myriad number of effects, the valkyries that can claim the sky, and the dropships that already transport troops.
I submit to you, that this is ALREADY enough, and that adding naval units (and amphibious <they'd have to redo alot of terrain>) would make the game far to complicated and overly drawn out. EVEN FOR CAMPAIGNS. If you want naval units, modify them AFTER the game comes out. I'm sure you can.
sunder
02-09-2005, 1:44 PM
i think they should either just have upgrades to make some units amphibious
or make it so that the dropships can land in the water and approach the base from the water without being shot down by air defense which would be good to bypass defense
even tho this wouldn't work too well against the protoss since they are the only race that has a defense structure that has all 3 functions detection air/ground defense
otherwise the temporary bridge idea is a good idea too any of them sounds good to me
Night-Hawk
03-08-2005, 7:36 PM
This is what I think will be used as a place to make naval bases
Ash World = Threw lava ( i'm not sure that can be done but meh )
Badlands = DUH water
Deserts = Threw the tar but thats ganna be a long trip thou lolol
Ice = water again
Installaition = well you cant do anything in that so yeah nutting lol
Jungle World = water of course
Space = um Huston we have a problem we got floating ships here lol
Twilight = water once again
ReD_ICE
03-18-2005, 9:16 PM
lol... agreeing. why swin when you can fly?!
T_T I thought the hydra wasa water unit when I first playd sc T_T
Spartan-II
03-18-2005, 10:19 PM
Well considering Hydra is close to 'Hydro', I can see why. And please, learn to spell.
- Pulls oout grammar baton and hits 0laf. -
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