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View Full Version : UnTurreted Tank Attacks


SuiCidAl-KiSmEt
12-29-2004, 10:53 PM
I made new graphics (kinda crapy) for Duke. I got everything worked out but, It crashes when it shoots a target, The edited duke has no turret by the way, not part of my plan. So how do I make Duke (Tank) shoot w/o crashing?

BSTRhino
12-29-2004, 11:26 PM
What I would try doing would be to add an attack animation to the base of the tank, which won't have an attack animation by default. Either that, or, give Duke his turret back.

Hawthorne
12-30-2004, 4:15 AM
No animation would be ugly better give the turret back,what's a tank without a cannon :)

SuiCidAl-KiSmEt
12-30-2004, 4:55 PM
Alrighty, then.

Aqo
12-31-2004, 7:07 AM
the problem is not with the graphic but with the scripts, tanks have no attack script, copy the vulture script which requires only the base form of the tank and give it to the tank, it'll stop crashing than.
graphic can't cause mods to crash.

JarquaFelmu
03-18-2005, 11:34 PM
Will the scripts allow something to fire 2 weapons at a time?

Dezzick
03-19-2005, 3:57 AM
no, you see, a goliath can only fire at one target at a time. well, I'm not sure, my attempts to get back into sc modding have been slowed down by the customs bit of sc.org not being back online yet.

DiscipleOfAdun
03-19-2005, 10:02 AM
Will the scripts allow something to fire 2 weapons at a time? Well, not excatly at the same time, but there is an opcode to make a unit attack with a certain weapon. All it will do is attack with the first weapon, then the second. But Deezed is right, they will only attack the same target.