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View Full Version : Image.dat Errors!


SuiCidAl-KiSmEt
12-29-2004, 7:15 PM
(sarcasticly) Man! Do i ask a lot of questions?!

I dont know If this happens to you guys, but when I edite something in the image.dat during the game certain units make the game crashe or/and have abnormal shadows when playing, most I didnt even modify. What I did to edite the image.dat was copy units (like the Siege Tanks) and past it to someother unit (like the Khalis Crystal). Is there some way to fix this?

becouse I really need the image.dat; it has that "Iscript ID:" box thing in it.

BSTRhino
12-29-2004, 8:15 PM
Did you use Arsenal III? Nine out of ten times, Arsenal III will corrupt images.dat. In most cases I use Arsenal Zero to do my iscript edits, firstly because it doesn't corrupt anything, and second because it's easier to type and find ID numbers that way.

StealthyDeath
12-29-2004, 8:43 PM
If you look at a shadow entry you'll notice that palette type is blank. It's because it doesn't exist in Arsenal III. Since it doesn't exist, it reverts to the first type "Unit Default". Only Arsenal Zero can edit it because it's all text base and you have free range of editing it. It will only revert to "Unit Default" if you look at a shadown entry if you still plan to use Arsenal III.

SuiCidAl-KiSmEt
12-29-2004, 9:39 PM
Ok, I just downloaded Arsenal Zero, Ill try to understand how it works, all it does is convert .dat into .txt files and back right? seems easy. Sence StarCraft.org is constucting, is that all i need to know about this this thing?