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StealthyDeath
12-28-2004, 9:19 PM
Note: If this FAQ is not comprehensive enough, you can visit the Mapping FAQ on Starcraft.org, which is quite extensive itself.
http://www.starcraft.org/maps/MappingFAQ

If you're a newbie mapper, one thing I recommend you do is check out StarCraft X-tra Editor. This program can do a little more than the usual StarCraft Campaign can do. Also available are StarForge and SCMDraft, which are both advanced map editors. If you find you can't do certain things with your editor, try a different editor. One of these editors is likely to be able to do what you want. You can find download links to a lot of programs by going to the StarCraft Mapping and Modding Resource Guide (http://www.warboards.org/showthread.php?t=9407).


Mapping

General Mapping

What is a SCUM? by BSTRhino
SCUMS stands for StarCraft User Maps or StarCraft Use Map Settings. When people refer to SCUMS, they're talking about StarCraft maps.

Where do I download...? by BSTRhino
There are a number of places you can find mapping programs. The main one at Warboards.org is the StarCraft Mapping and Modding Resource Guide (http://www.warboards.org/showthread.php?t=9407).

I tried to open a map, but I just get "StarCraft was unable to open [...]. Please make sure that the file is a valid Starcraft data file." by BSTRhino
This map has been protected with a special program so that no one can open it in an editor. This is to protect the map from being changed and redistributed under a different author on Battle.net, an action which is known as stealing maps. If you are interested in learning how specific parts of the map was done, the best thing to do is, first see if the answer to your question is in this FAQ, then maybe try contacting the author or asking on the forums.

I heard there's some unprotecting program! Where can I get it? by Nahotnoj
You can't get it. Don't go around asking for it, it will only cause mistrust and is against the forum rules as well.

What does SCXE stand for? by BSTRhino
SCXE stands for StarCraft X-tra Editor, you can download it from the StarCraft Mapping and Modding Resource Guide (http://www.warboards.org/showthread.php?t=9407).

Which map editor is the best? by UED77
There is no single answer. Those who give you one are either inexperienced or too biased. SCMDraft is probably the best tool for terraining, but it lacks triggers. For that, use either StarEdit or SCXE. Starforge should be your choice if you either wish to manipulate triggers as if they were plain text, or if you would like to place units that snap to a customizable grid. You can even enter the coordinates in the unit dialog to move the unit to another place.


'How do I...?' Questions regarding terrain, things on it, and other aesthetics of map making.


How to do I make terrain which has straight edges? by StealthyDeath
Here in the map making world, we call this square terrain. To make it, download SCMDraft 2 or StarForge. You can find the links to these programs in the StarCraft Mapping and Modding Resource Guide (http://www.warboards.org/showthread.php?t=9407).


How do I make it so lots of SCVs can mine one mineral like in the fastest map? by BSTRhino
It looks like one mineral, but actually it's lots of minerals stacked on top of each other in the same place. You can stack things like that using an advanced editor like StarForge or SCMDraft.


How do I change players colors? by StealthyDeath
Get StarForge, GUEdit or the SCMToolkit. StarForge is done in the Player Settings menu, GUEdit has a button to it and the SCMToolkit has an option to select it. Note that a StarEdit based editor, including SCXE, will reset the colors back to the original colors when you open the map in one of those editors.


How do you place broodlings that never die? by BSTRhino
Use the 'Create Units' trigger action to create the broodling, and it will have 0 energy. 'Create Units with Properties' does not work. Using other actions on the broodling, such as 'Modify Unit Hit Point' will cause the energy to reset allowing it to die.


How do you place lurker eggs that never die? by BSTRhino
Give them the apple of life. Just kidding. Use an editor like StarCraft Xtra Editor to place the lurker egg, and it will last forever.


How do I make cloaked bunkers buildable like in Tower D? by hidiho2
Get X-tra editor 2.6/2.5, available here: StarCraft Mapping and Modding Resource Guide (http://www.warboards.org/showthread.php?t=9407)

Next, do the following to achieve the effect in Tower D.

Locations you need to create:
-Supply follow (Only needs to be big enough to fit one supply depot. Doesn't matter where this is placed.)
-SCV Wait (This is an area on an island where SCVs can be temporarily moved to. It needs to be large enough to hold all the SCVs from all the players.)

Players: (Players you want it to happen for)
Conditions:
-Current player commands at least 1 Supply Depot.
Actions:
-Center location Supply follow on Supply Depot for (Player you want it to happen for).

Players: (Players you want it to happen for)
Conditions: Current player commands at least 1 Supply Depot
Actions:
-Remove 1 Supply Depot at Anywhere
-Create 1 Bunker at Supply follow
-Teleport (move) all SCV for (Player you want it to happen for) to SCV Wait
-Wait 50 milliseconds
-Create 3 Marine at Supply Follow
-Execute AI Script Enter closest bunker at Supply follow
-Wait 200 milliseconds
-Disable doodad state for Terran Bunker At Supply follow


How do I create Invisible Bunkers? by StealthyDeath
After you load your bunkers, use the 'Move Units' action to move the bunker somewhere else. The bunker will still fire as if it were in its original position, while the bunker itself will be where you moved it to. You can only move one bunker to one location. So you'll have to have a location for each bunker or have a moving location.


How to I make Pylonless Buildings? by StealthyDeath
Use the Set Doodad State action on the building you want to activate:

Actions:
Enable doodad state for (Protoss Building) for player at 'location'.

You'll have to add a preserve trigger because it will disable itself sometimes. This only works on 1 of the same building at a time. Each same building you want to enable must have a location of their own.


How to I get glowing wireframes? by StealthyDeath
Download StarForge. Go to Units Settings > (Unit you want to use). In the First HP box put 2 and in the second one put 1. There are other combinations for different glows, but this is the commonly used one. Glowing wireframes are generally used if the unit is invincible. The second HP box is the HP the unit will have in the game.


'How do I...?' Questions regarding triggering functionality

I can't figure out how to get computer players to build/mine, all the computer does is sit there! by hidiho2
To make the computer do stuff, first, create a location around its base. Then make a basic AI Script command:

Players:
-(Your computer player)
Conditions:
-Always
Actions:
-Run AI Script: Run (AI Script) at (Your location)

You can choose a range of the AI scripts you want. If you don't know what to choose for AI Script, select Terran/Zerg/Protoss Custom Level, depending on what race your computer is. Look in your StarCraft help for full details on which AI Script does what.


How do you control shared vision? by BSTRhino
Using the AI scripts that are have names starting with 'Shared Vision ON' and 'Shared Vision OFF' you can modify the shared vision state between players. Just use a 'run AI script' action to get it to work.


How do you make hyper triggers? by hidiho2
Hyper triggers let you process triggers faster, which means you can have more complicated triggers that don't take as much time. Hyper triggers can only be used on player who does not have any wait commands. It's pretty easy, simply make a trigger for a single player that does not have any other wait commands this trigger: Wait 0 milliseconds and copy it until it fills the whole thing (you'll end up with 64 wait 0 commands), then delete one and put Preserve trigger. Save that trigger, then copy the whole trigger three times. This will ensure you have speedy hyper triggers throughout the game.

Remember, when you're using hyper triggers and you find your map isn't doing what you want, it might possibly be because you're using a 'wait' command for the player who has the hyper triggers. Sometimes wait commands get in conflict with the hyper triggers and cause a trigger to wait a very long time instead of what you set it to. There are other methods of waiting if you find your waiting essential.


How do I remove a map revealer with triggers? by AqoTrooper
StarCraft doesn't let you remove specific map revealers with the 'remove units at location' command, you can only remove all the map revealers on the map at once. If you still want to remove specific map revealers than create a location over every map revealer and when you remove them recreate the map revealers where you want the sight to stay. Another roundabout method is to use other units such as observers and dark templars to provide vision.


How do I have players start with a fixed location in a melee map? by Akuma

Go to Forces menu and uncheck 'Randomize Start Locations' for all four forces.


How do you make units roam around randomly? by BSTRhino

Use the Junk Yard Dog AI script.

Conditions:
Always
Actions:
Execute AI script 'Set Unit Order To: Junk Yard Dog (Roam around)' at 'location'.
Units roaming will roam the entire map, not just the location specified.


How do you make the computer nuke? by StealthyDeath

The computer must have both a loaded nuke silo and a ghost. The computer should also be allied to all players because they will auto target any enemy units and ignore the location specified to nuke, when the AI script 'Al Nuke Here' is executed.

This trigger will load the nuke silos.

Conditions:
Always
Actions:
Execute AI script 'BW Terran 2-A Fill Silos With Nuke (Type 1)' at '(Location where nuke silos are located)'.
This trigger will tell the ghost to nuke that location.

Conditions:
Always
Actions:
Execute AI script 'AI Nuke Here' at 'Location to Nuke'.


How do you open/close doors? by UED77

Use the "Set Doodad State" action.

DISABLE: Opens the door, disregarding its initial state.
ENABLE: Closes the door, disregarding its initial state.
TOGGLE: Changes doodad state to the opposite of its initial state. ***USAGE NOT RECOMMENDED***

However, using these commands alone will cause doors to be very buggy. To make sure doors actually work as they are supposed to, use switches. Switches are 1-bit values you can set to be 0 or 1 (cleared or set). All switches are initially cleared. Because of this, there are two separate, albeit similar approches to doing this.

If you have a door that is initially CLOSED, here's what you should do:

Notice the symbols: ‹unspecified variable› ; «specified variable»

TRIGGER: Closing the door
CONDITIONS:‹player› brings ‹quantity› ‹unit› to ‹location›
‹switch› is «set»
ACTIONS:«Enable» doodad state for ‹door› for «All Players» at ‹location›
«Clear» ‹switch›
Preserve Trigger
TRIGGER: Opening the door
CONDITIONS:‹player› brings ‹quantity› ‹unit› to ‹location›
‹switch› is «cleared»
ACTIONS:«Disable» doodad state for ‹door› for «All Players» at ‹location›
«Set» ‹switch›
Preserve Trigger
==================================================
If you have a door that is initially OPEN, here's what you should do:

TRIGGER: Closing the door
CONDITIONS:‹player› brings ‹quantity› ‹unit› to ‹location›
‹switch› is «cleared»
ACTIONS:«Enable» doodad state for ‹door› for «All Players» at ‹location›
«Set» ‹switch›
Preserve Trigger
TRIGGER: Opening the door
CONDITIONS:‹player› brings ‹quantity› ‹unit› to ‹location›
‹switch› is «set»
ACTIONS:«Disable» doodad state for ‹door› for «All Players» at ‹location›
«Clear» ‹switch›
Preserve Trigger
==================================================
Because all switches are initially cleared, you should always SET the switch in the trigger that reverses the doodad state. If the door is open, you should SET the switch while you close it. If it is closed, you should set it when you open it. This will guarantee the flawless operation of doors.


How do I protect my map? by UED77

There are several map protectors at your disposal. Probably the best, most widely recommended, and most widely used one is ProEdit.
Be sure to save a backup copy of each map you are trying to protect so you don't accidentally protect any unfinished maps.


How do I place doors, traps, guns, or other installation-specific doodads on other tilesets? by StealthyDeath

Use an editor besides the regular campaign editor. Links can be found at StarCraft Mapping and Modding Resource Guide (http://www.warboards.org/showthread.php?t=9407) thread.


How do I ally computers with a human player? by UED77
How do I pit two computers against each other?

Use the "Set Ally Status" action. The owner of the trigger will be the one affected by the trigger. For example, there is a P1 human, and a P2 computer, and you want to ally them. A trigger owned by P1 saying "Set alliance status: Set P2 to ally" will cause P1 to treat P2 as an ally. However, this trigger has not specified any special behavior for P2, so P2 will still attack P1's units. To make sure an alliance is two-way (which it usually should be), make sure to use the appropriate triggers for all affected players.

Likewise, this can be used to force two otherwise allied computer players to attack each other. You just have to set them to be enemies, not allies.

[more info {possibly research} on "Allied Victory" needed]


How do I open/close a floor hatch? by UED77

See "How do I open/close doors".


Whenever I use the "Victory" trigger, I lose by UED77

This is a trigger that will execute for the player that owns it. It should always be executed for your player. Whenever Victory is executed, all players who do not share allied victory status with the victorious player will be defeated.


How can I change unit names? by StealthyDeath

Open up your editor and go to Scenario > Unit and Hero Settings. Select the unit you want changed, uncheck Use Default in the Custom Name box.


How to make SCMDraft 2 to have trigger editing capabillities? by Basan

There is a program called TrigEdit Beta (http://www.staredit.net/index.php?download=781) and it allows SCMDraft users 2 to create triggers with the same syntax StarForge uses.


How do I have a unit blinded when the game starts? by StealthyDeath

A medic will automatically blind any enemy unit that has HP of 81 or higher. This has been tested and will always work.

How do I add locations? by AgoTrooper

Right click the map and choose in Layers > Locations or change it in the menu bar where it says Layers. Resizing can be done by moving the white boxes around the location. Moving can be done by clicking and dragging the location. To change a location's name double click on it or press "enter" while having that location selected.

In some RPGs, units don't say anything when click, how do I do that? by AgoTrooper

Conditions:
Always
Actions:
Mute all non-trigger unit sounds for current player.
Preserve Trigger.
Without the Preserve trigger, the unit sounds will come back after you have saved the game and reloaded it later on.



Modding

Help! The Starcraft MPQs are full of unknowns! by UED77
Get UED77's listfile from Starcraft.org StarCraft Mapping and Modding Resource Guide (http://www.warboards.org/showthread.php?t=9407), and save it in your WinMPQ folder. Now, open WinMPQ, select 'Options...' from the menu, then go to the 'File Lists' tab and 'Add Listfile...'. Now select UED77's listfile which you just downloaded. Now open an MPQ and you'll find a lot of the ~unknown files are now gone, and there are useful names instead.


WinMPQ gives me this error: "Cannot load or register MSCOMCTL.OCX" by StealthyDeath

Download and install the Microsoft Common Controls from Staredit.net (http://www.staredit.net/index.php?download=368).


How do you use MemGraft? by hidiho2
Theres a great tutorial here: http://www.smempire.org/tutorials/trainablecivilians.php

I can't get my custom with MemGraft modifications to work! It says: Cannot find custom\mgpatch.mgd! by hidiho2
If you're having trouble running a mod with MemGraft, make sure you change in the "misc" tab so that the patch_rt is \name-of-your-mpq.mpq and have the name of the mpq the same thing without the \. Make sure you name the .mgd mgpatch.mgd and put it in your mpq as custom\mgpatch.mgd.


How do I change the Title Screen? by UED77

The actual background images are "glue\title\title.pcx" in both StarDat and BrooDat.mpq. You will need a good graphics program to edit those.

The copyright info and miscellaneous text that show up on the title screen are specified in StarDat.mpq\rez\TitleDlg.bin.

You will need Shadowflare's BinEdit for this. Download
(http://shadowflare.gameproc.com/cgi-bin/download.cgi?BinEdit.zip)


How do I change unit sounds? by StealthyDeath

Use Arsenal Zero. Decompile a units.dat and listed for each unit is this.
Ready Sound=275
What Sound Start=287
What Sound End=290
Piss Sound Start=280
Piss Sound End=286
Yes Sound Start=291
Yes Sound End=294
To figure out the number just open at the file, sfxdata.tbl, in the BrooDat.mpq and look at the number at the top.


The MPQs file size is too large for no reason. by StealthyDeath

Open it in WinMPQ and press the Compact button. The reason is the file was never erased completely from the MPQ. The file itself may not exist, but the data from it still does until you press the compact button, which will erase the unused data.


Why does my custom crash? by BSTRhino

One common problem is a unit has a sight range > 11.

Basan
07-18-2005, 3:04 PM
/me sees thread n' decides to add this question & respective answer * :)

Question:

How do I extract [insert file name(s) here] from the game? by Basan

Answer:

Follow this tutorial (http://www.stormcoast-fortress.net/cntt/tutorials/extracting/) on how extract files. For different file types such as *.smk's, *.wav's, etc. you just have to search the ones you're after within WinMPQ (http://www.warboards.org/showthread.php?t=9407) and simply get them out.


Side note: If anyone wants, just delete this post and merge it with StealthyDeath's one. ;)

UED77
07-18-2005, 3:20 PM
This thread would need a revamp anyway. One day, I'm going to retype everything and update it as necessary, as well as add some new stuff. Then, I'll PM it to AJ and ask him real nicely to upate it :)

UED77

Fronter
07-18-2005, 11:41 PM
Some added stuff:


How Do I Change Unit Colors? (Surprised this was not in thread :o) By Fronter

This is probably the most asked question, some editors, Like Xtra-Editor has a thing to the side which let's you cut and paste the color symblos. You may also find a Tool Program that let's you chose from a list of colors, then all you have to do is CTRL + V.


How Do You Make It To Where You Get A Mineral For One Kill? By Fronter

Set up your trigger like this:

Condition:

(Player) Total Points Score is at least 1
Actions: (This Neon Light Hurts My Eyes)

Modify resources for (Player) Add 1 Mineral
Modify death counts for (Player) Set to 0 Kills
Preserve Trigger

How Do I Make A Unit Follow Another Unit? By Fronter

It is fairly simple, you just need to set up two triggers:

Conditions:

Whatever you want it

Actions:

Center location labled " " (You have to make a location) on (Unit (The one you want it to follow)) for (Player) at (Location)
Preserve Trigger


Conditions:

Whatever you want it

Actions:

Order (Number) (Unit) owned by (Player) at (Location) to Patrol (You have to have patrol) to (The Location with the unit)
Preserve Trigger

UED77
07-18-2005, 11:53 PM
For the map colors and misc chars, I have created a text file (http://www.warboards.org/attachment.php?attachmentid=1877) for quick copy-paste.

Fronter, kills are the raw amount of kills committed by a player. This value cannot be changed by triggers. Also, deaths ≠ kills, so you cannot nullify the number of kills by setting a death counter. Your first tutorial is therefore inaccurate. Staredit.net (which has tutorials on everything ;)) already has four separate methods for transcribing kills to resources, each for a specific purpose, we should just leave that to them.

UED77

Fronter
07-19-2005, 12:06 AM
Your first tutorial is therefore inaccurate.
I meant to say Total Kill Score, then it works perfectly for me, so I'll change that, my mind was else where. I had to check on my own map to see what I did :( I forget things quickly.

JoEsMhOe
07-24-2005, 8:45 PM
Just wondering, is it possible to "tinker" with missions from the game?

UED77
07-24-2005, 9:04 PM
Yes. It is possible to edit the campaign missions. Get WinMPQ [resource thread] (http://www.warboards.org/showthread.php?t=9407), open either the Starcraft CD's or Brood War CD's "install.exe", and extract the missions. They are in the dir "campaign\", and the actual files are all named "scenario.chk". You can open these with StarEdit or a more advanced editor. Then resave the modified file as a CHK, for which you will need either SCXE, SCMDraft, or manual WinMPQ extraction from a saved SCM/SCX file.
Import this modified "scenario.chk" into StarDat.mpq, or BrooDat.mpq, depending on whether it's an expansion campaign mission, or not. Make sure the imported file has the same path in the MPQ as it did in "install.exe". The mission will be changed the next time you play it.

UED77

JoEsMhOe
07-24-2005, 9:25 PM
Yes. It is possible to edit the campaign missions. Get WinMPQ [resource thread] (http://www.warboards.org/showthread.php?t=9407), open either the Starcraft CD's or Brood War CD's "install.exe", and extract the missions. They are in the dir "campaign\", and the actual files are all named "scenario.chk". You can open these with StarEdit or a more advanced editor. Then resave the modified file as a CHK, for which you will need either SCXE, SCMDraft, or manual WinMPQ extraction from a saved SCM/SCX file.
Import this modified "scenario.chk" into StarDat.mpq, or BrooDat.mpq, depending on whether it's an expansion campaign mission, or not. Make sure the imported file has the same path in the MPQ as it did in "install.exe". The mission will be changed the next time you play it.

UED77

Thank you for your help, but I am still lost. I am a noobie to modding in general. I have WinMPQ, but it doesn't work. I then ended up getting vb4run. Now how do the two work with each other, or did I read it wrong?

UED77
07-25-2005, 4:31 PM
vb4run.exe is a Visual Basic 4 Runtime Files package by Microsoft. WinMPQ is written in Visual Basic, and it requires vb40032.dll. Just extract the file and place it into your Windows\system\ directory.

UED77

JoEsMhOe
07-25-2005, 5:30 PM
vb4run.exe is a Visual Basic 4 Runtime Files package by Microsoft. WinMPQ is written in Visual Basic, and it requires vb40032.dll. Just extract the file and place it into your Windows\system\ directory.

UED77



I finally got it, thank you for you help. One problem. Everything is showing up as "~unknowns/unknown_000000xxy". And another question. Is it possible to save these maps into the map folder so you can play offline custom games?

UED77
07-25-2005, 5:36 PM
You also need to download some additional runtime files from Shadowflare's Realm (http://shadowflare.gameproc.com/dwnload.html), the home site of WinMPQ. Scroll down and download Runtime Files Pack 3.
Sorry for not mentioning this earlier.

I see the Starcraft.org download page makes no mention of these files. I will let BSTRhino know.

UED77

Basan
07-25-2005, 6:13 PM
I finally got it, thank you for you help. One problem. Everything is showing up as "~unknowns/unknown_000000xxy". And another question. Is it possible to save these maps into the map folder so you can play offline custom games?

Btw, do you also have the reference list for WinMPQ by UED as well (also in the link he provided above)? ;)
/me felt free to assist in here since the thread is goin' to be revamped anyway * :)

JoEsMhOe
07-25-2005, 7:35 PM
Btw, do you also have the reference list for WinMPQ by UED as well (also in the link he provided above)? ;)
* Basan felt free to assist in here since the thread is goin' to be revamped anyway * :)

The file, when I downloaded from SC.org, just gave me a some text in notepad, and thats it. Is there is supposed to be anything else?

UED77
07-25-2005, 8:58 PM
That text in notepad is really what you need. Without it, opening your MPQ files will merely yield tons of unknowns. The MPQ format doesn't actually store filenames. That is why you need an external listfile, which needs to be loaded through the Options menu in WinMPQ.

UED77

JoEsMhOe
07-25-2005, 9:12 PM
That text in notepad is really what you need. Without it, opening your MPQ files will merely yield tons of unknowns. The MPQ format doesn't actually store filenames. That is why you need an external listfile, which needs to be loaded through the Options menu in WinMPQ.

UED77

Thank so so so much, I finally got it. There is not enough works to express my gratitude for all you help. Thank you so much :)

Basan
07-27-2005, 8:54 AM
Thank so so so much, I finally got it. There is not enough works to express my gratitude for all you help. Thank you so much :)

This was it? :o If you carefully read the nr.1 post in it's 1st question at the modding part and the 2nd post as well of this thread, you'd get it a lot sooner imho. *Pokes* Oh, well... nvm it now. ;)

AJ
08-05-2005, 1:48 AM
This thread would need a revamp anyway. One day, I'm going to retype everything and update it as necessary, as well as add some new stuff. Then, I'll PM it to AJ and ask him real nicely to upate it :)

UED77
/me waits patiently.
*ahem* ;)

UED77
08-05-2005, 1:48 PM
I'm still at the "retype everything" stage ;)

Besides, I've outsourced most of the work to Portugal, where many Basans are furiously typing it up. I do have some things, but what I have on my own is taking the form of a Starcraft Mapping Bible. We'll see.

UED77

MidnightGladius
08-05-2005, 2:14 PM
Many Basans? :censored:!!!

<runs out the building screaming wildly>

Anywho....back on topic:

I think this ought to be linked to the SEN tutorial database....after all, they've got tutorials for everything coughcoughLegacyWeaponcoughcough.

Basan
08-05-2005, 2:34 PM
Besides, I've outsourced most of the work to Portugal, where many Basans are furiously typing it up. I do have some things, but what I have on my own is taking the form of a Starcraft Mapping Bible. We'll see.

Awww... Ya gave away the secret. Oh well, nevermind then. :)
I'm hoping to do most work next wk since am expected to be on vacations (and praying for my ADLS modem to work also)... altough the fellas at work will call me in to patch up a few reports a day or two, since this wk was a 'loony pin' over there with all the outdoors extra activities and those reports must leave our hands until next wk's end. *:mad2: at lack of time*

I think this ought to be linked to the SEN tutorial database....after all, they've got tutorials for everything coughcoughLegacyWeaponcoughcough.

*Meh* Been thinking about it for a couple of days now, but I just don't know how to do it crediting the fellas over there for the info available. But I'm almost sure they won't mind for a nifty reference in the tut' anyway... :confused:
I'll probably patch up a link to it saying that some extra intel (mainly the one I'll miss :P) about SC mapping & modding is over there if it isn't at SC.org already. (And of course I'll need a fast n' steady Net access to browse some pages faster...) ;)

khaotic
09-12-2005, 11:30 PM
anyone know where i can find and download maps quickly? or is that the SCUMS site? i dont know the address

Basan
09-21-2005, 10:19 AM
anyone know where i can find and download maps quickly? or is that the SCUMS site? i dont know the address

You can head yourself to WB's fav 'SCUM Center' (aka SC.org) (http://www.starcraft.org/maps/) and look there or to the other well known SEN (http://www.staredit.net/index.php?act=Downloads). :)
Allow me to remind that search engines help as hell... *Hint*Google (http://www.google.com)*Hint* ;)

AJ
10-09-2005, 7:30 PM
I'm still at the "retype everything" stage ;)

Besides, I've outsourced most of the work to Portugal, where many Basans are furiously typing it up. I do have some things, but what I have on my own is taking the form of a Starcraft Mapping Bible. We'll see.

UED77

I remember way back when UED said that.. Hrm. Wonder how it's coming along.. :P

Basan
10-10-2005, 10:50 AM
I remember way back when UED said that.. Hrm. Wonder how it's coming along.. :P

Hand it over around 2 weeks ago. Now it's all in his turf... but as always, you can simply blame WK. ;)

UED77
10-11-2005, 11:03 PM
Sorry, AJ, Basan; I do have the material; I'll have it ready within a week. Been kinda occupied with college scholarship essays, but I guess I can squeeze it in somewhere =P

UED77

Basan
10-12-2005, 6:40 AM
Sorry, AJ, Basan; I do have the material; I'll have it ready within a week. Been kinda occupied with college scholarship essays, but I guess I can squeeze it in somewhere =P

UED77

Hey, no problem what so ever (from my behalf). I was also late in my 1st timeline delivery, wasn't I? ;)

BSTRhino
10-15-2005, 11:39 PM
theNaminator, if you're looking here for your post, I've just shifted it off over to here in ORG Network support http://www.warboards.org/showthread.php?t=12194 and I'll answer it shortly.

BSTRhino
10-20-2005, 4:25 PM
GrimTerror, if you're looking for your post about that quote, see it here: http://www.warboards.org/showthread.php?t=12273

UED77
10-23-2005, 8:46 PM
Just to prevent someone from hurrying me again, as I know Basan is eager to see a new FAQ, AJ has the gun held to my head, and BSTRhino has extra ammo for AJ, I am posting here to let you know that I will try very hard to get it done during the week starting today. There, I warned you. You can put the gun down for four days =P

UED77

BSTRhino
10-23-2005, 9:26 PM
That's excellent UED77. Excellent. Just excellent.

JarquaFelmu
10-23-2005, 10:58 PM
This FAQ will encompase AZ right? *fervently hopes so*

Basan
10-27-2005, 11:48 AM
... There, I warned you. You can put the gun down for four days =P

*Lol* Don't forget that the clock is ticking... :rolleyes:
On a seriouser note, don't worry that much about timing, but instead in getting the job exquisitely done. ;)

lef67
11-08-2005, 5:20 PM
um so. I have been developing this RPG map/mode and now that it is redy to be played, I got this problem. It is way to large file to other players over bnet to download the size of map file is 20,6MB I have herad that you can compress it somehow but how? Help me please. Thanks

Killer11
11-13-2005, 3:33 AM
I see one most important detail missing here!
What camera settings i need to use in 3d editor to properly render sc units.

And please can you support freeware 3d modeling progs like blender.

Basan
11-16-2005, 9:29 AM
I see one most important detail missing here!
What camera settings i need to use in 3d editor to properly render sc units.

And please can you support freeware 3d modeling progs like blender.

Is it me or this is more WC3-TFT related (since SC-BW doesn't really have 3D modelling)? 0_o
For that, I suggest looking around for Project Revolution links to that modding site. ;)

And also would like to place the door mat for ya with the "Welcome to WB's" msg. Hope you like it here as most of our users do. :)

Killer11
11-21-2005, 12:19 PM
Well i'm surprised that you didn't know about this :o .
You see you can model some stuff then using proper angles render it and then place the sprites to SC http://www.tt-forums.net/images/smiles/icon_rolleyes.gif
So now can anyone help me.
I know that Iskatumesk does all his stuff in some 3d editor.
And really you need to be a freakin genious to draw every one of 17 sprites correctly.
Even blizzard rendered their stuff from models http://www.tt-forums.net/images/smiles/icon_wink.gif
BTW i use smileys from tt-forums becouse i just don't like the one's from this forum.

Basan
11-24-2005, 11:44 AM
Well i'm surprised that you didn't know about this :o .
You see you can model some stuff then using proper angles render it and then place the sprites to SC http://www.tt-forums.net/images/smiles/icon_rolleyes.gif
So now can anyone help me.
I know that Iskatumesk does all his stuff in some 3d editor.
And really you need to be a freakin genious to draw every one of 17 sprites correctly.
Even blizzard rendered their stuff from models http://www.tt-forums.net/images/smiles/icon_wink.gif

The image frames that a unit has emulate that 3D feeling the game has, not the other way around. The SC (game) engine isn't that powerful, although I'd like it to be.
And I did know that you could model the unit's frames, but it hasn't forcefully to be done with a 3D model editor, although a debate (about modding) some time ago mentioned an app such as that. If you wanna know (http://www.warboards.org/showthread.php?t=11581) just look inside for it. *Winks*
And for all I know it (read, the unit modeling) can be done with other image treatment program, since the MS Paint 'till PhotoShop almost everyone can get the job done (easier and/or better aren't exactly my key aim here).

Anyway, that's why the forum doesn't support image treatment/modeling programs... afterall, you can get the one that pleases you the most. As you can see by now, the community here doesn't really support any of the tools presented, it simply displays the options known and that are related to SC-BW in some way (either at mapping or modding). *Smiles*

BTW i use smileys from tt-forums becouse i just don't like the one's from this forum.

Gee... le'mme guess. Smiley Extra extension (for FF), right? *Wink, wink* :smirk:
Sadistic note: Most of the smillies were 'joyfull' sacrificed due to image limits within posts. *Sticks out tongue*

Terran-u-Apart
11-25-2005, 4:55 PM
Hey I got an off topic question :). I've been seeing the title "Starcraft 2" a lot lately and I was just wondering if there really be a second, and if so, when?

Holocaust
11-28-2005, 7:10 PM
Hey I got an off topic question :). I've been seeing the title "Starcraft 2" a lot lately and I was just wondering if there really be a second, and if so, when?
The answer to your question
Can be found in Starcraft II Theories
It's the first thread in that section, "Dispelling Myths"