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View Full Version : X'el Naga Rising-- My next mod


hidiho2
12-18-2004, 12:21 PM
For my next mod I plan to move away from Corrupted Terran and start a whole new project. This is probably going to be my biggest mod ever, I'm not sure how it will turn out, if anyone cares I'll post ideas/progress here(not just for the public, it also helps me have my progress somewhere)

Units:
Terran:

Terran Elite Marine 60 HP 1 Armor Gauss Rifle 8(+2) Normal damage normal cooldown Abilities/Spells: Stim Pack 50 Minerals 25 Gas 1 Food Built at: Barracks Requirements: Academy

Terran Assassin 35 HP 0 Armor Assassin Rifle 30(+3) Normal damage 30 cooldown Abilities/Spells:Cloak 25 Minerals 75 Gas 1 Food Built at: Barracks Requirements: Academy, Science Facility

Terran Siege Tank Type 2 150 HP 1 Armor Arcilite Cannon Type 2 30(+3) Normal Damage Abilities/Spells: Siege Mode 135 Minerals 100 Gas 2 Food Built at: Factory Requirements: Attached Machine Shop

Terran Siege Tank Type 2 (Sieged) Arcilite Blast Cannon 50(+4) Concussive Damage

Terran Stealth Fighter 150 HP 1 Armor Ground Attack: ATA Stealth Laser 18(+2) Normal Damage Air Attack: ATS Stealth Anti-Air Missiles 30(+3) Damage
Abilities/Spells: Permenant Cloak 200 Minerals 175 Gas

Zerg Units:
Devardian
Hyperling
Hyperlisk
Infested Zealot
Infested Dark Templar
Infested High Templar

Protoss Units:
Coming Later

Feel free to suggest ideas, I predict I'll finish the mod anytime from January to Feburary.