View Full Version : The Future... Now 5 is released!
L2_1989
12-17-2004, 9:31 AM
It's finally finished. The Future... Now 5 is here @ starcraft.org. It took me a long time to complete. To download it, here's a shortcut.
www.starcraft.org/customs/customs.asp?mode=details&id=164 (http://www.starcraft.org/customs/customs.asp?mode=details&id=164)
This thread is open if you have any comments or anything that needs to be improved.
Dezzick
12-17-2004, 10:23 AM
I'm gonna DL it!
L2_1989
12-17-2004, 11:27 AM
I'm gonna DL it!
You wouldn't dare! I worked a long time on this. Show some respect.
Dezzick
12-17-2004, 11:53 AM
-----Grammer for dummies-----
I'm means I am
Gonna Means Going to
DL means Download
It means It
So, it means
I am going to download it.
Basan
12-17-2004, 12:06 PM
Let's see if the BC's are more even now... ;)
this mod is... ASWESOME!!!
I looked at it and it was... AWESOME!!!
colors were... AWESOME!!!
geez I have a cool idea, let's organize a game night where everyone will play terran in this mod...
THEL2... your mod - TFN5 is... AWESOME!!!
omg it's colors are so beautifly... red... blue... yellow... green... gray... omg more blue... purple... omg firebats - more blue... AWESOME!!!
Hawthorne
12-17-2004, 1:15 PM
Dumb Canadian joke: Wicked,Ah?
Awesome,great,megapower,need more :)
[/idiot]
Love it I'm gonna download it :)
L2_1989
12-17-2004, 1:40 PM
HELL YEAH!!!!! :banana: That's what I'm talking about! AqoTrooper, I can say that this is going to be the most popular custom I ever created.
Hawthorne
12-17-2004, 1:48 PM
That's 1 thing you can be f*****g shure about :)
HELL YEAH!!!!! :banana: That's what I'm talking about! AqoTrooper, I can say that this is going to be the most popular custom I ever created.wait... did you made any other customes?
I mean... except TFN1, TFN2, TFN3, TFN3(fixed) and TFN4?
anyhow, your colors changing are so friggin aweson... I never thought that bringht colors will actually look that good in sc!
P.S. I noticed something that might be a bug in your mod, you didn't change the protoss special buildings portrait to zeratul... was that intentionaly or unintentionaly?
Hawthorne
12-17-2004, 4:20 PM
Hm, I thought something was amock with the special buildings,I really should pay more attention :P
stealthey
12-18-2004, 12:08 AM
WAHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
THIS IS THE BEST FRIGGIN MOD IVE EVER SEEN IN MY LIFE! *pant pant* *calms down* Well, what I just said was true. Are you planning on making a v6? At any point, this ordinary mod has turned into a TC! Surprisingly enough, that's true! I love this mod, keep working on others! You're the best mod maker ever! ok ill stop with the compliments-
StealthyDeath
12-18-2004, 2:23 AM
Not impressed. The colors are too bright and units are unbalanced. All I see are color and unit changes, not a lot of reprogramming that a modder should show. This is of course, all in my opinion, others may defer.
It is however a good and interesting mod.
hidiho2
12-18-2004, 11:49 AM
Me neither, no add-ons to the iscript, no good unit modifications just basic add-ons, however, it does add some things you don't see usually, like different colors for how the unit/building/upgrade is close to being done.
It's an okay mod in my opinion, about an average mod, not as good as v. 5., and I have no idea why everyone is getting so excited, its not like A.R. or anything.
SuiCidAl-KiSmEt
12-18-2004, 9:22 PM
MY EYES!!!! AHHHH!
Thats neat! But I think my mode is gonna better (opinion). That was great about the new voices for the Advisors, but the best part is the Arbiters, how it shooted like that, that was awsome! But ya im disapointed that you didnt use StarGraft.
L2_1989
12-20-2004, 8:07 AM
I'll try to do better next time. V.6 will be in the works. Unfortunately, it will have to wait for a couple of months to start because of Christmas holidays, working on a team project, and mid-terms in the last of Janurary. V.6 will be a team project. I read that StealthyDeath was not very impressed that I did very little changes even though it's more balanced. The following things are available.
Stargraft/Memgraft
AI script editing
Unit/weapon graphics
Portrait editing
Send me a PM if you're interested. I think that you will forget about it because v.6 will start construction in Feburary. I'll do the best I can. I'm not as good as StealthyDeath or BST, but hey. I only started this a year ago. Before that, I never knew nothing on modding. True.:)
Basan
12-20-2004, 12:02 PM
Sorry, Thel. But to me v4 was better. Even with the BC's godly power (unbalanced units structure).
I'm no modder (still) but to me as a tester the v4 of it was more appealing (balanced). The new resources looks are great but I think to have seen'em already when doin' a mod test here somewhere (SC extended, methinks). The new reddish colour player 1 has is nice too.
Only tested it a few minutes (around 15, give or take a few) before hittin' the hay, yesterday. I didn't thoroughly tested it, though. It was a 'Toss test and I couldn't reach the top of it's tech tree. So it could be a couple of good surprises yet to be uncovered by yours truely... :)
Now, if I have set a bleached teal player (nr.3) to A.I. ally and the mod's teal player (nr.6) to enemy, in battles it's an awesome squirmish to tell the difference (as it was in that particular map). And since I use the attack command the most in those cases, it just happened for me to have attacked ally units, therefore setting'em to foes. From that point on, you can guess the results. :P
And it just happened to me to have a Reaver drop (2 Reavs n' 1 Shuttle) owned by a couple of modded Firebats (3, I think). They demolished a Reaver at a bridge in no time flat and since the 2nd was in trouble I had to retreat with it (only destroying 1 Firebat in the process, if reminding it correctly). :cry:
And it seems that the BC's continue with awesome skills... altough I haven't tested'em properly yet. Just would have been a casualty counter toll rise if I faced one of'em with a D.Archon (casted Feedback) and the usual couple of Scouts afterwards. The D.Archon survived since I told him to get away, since I pulled him out the moment he casted the spell. So he escaped without a scratch (shields harmed only). Didn't tested it's attack feature as you say it possess (in the readme file).
If I hadn't seen the BC's HP's/shields before sending the Scouts they shouldn't have been so lucky (as the D.Archon). ;)
More testing will eventually occur tonight. That if I'm in the mood to it. :)
King_Templar
12-20-2004, 10:35 PM
Well, I played it some today with Spdstr, and something we found: Valkyries are really really good. The thing is, for what they can do, they aren't all that expensive. I have enjoyed some of the effects you have pulled (such as the THEL2 Missile bc attack), I like to have things somewhat more balanced. As it is, though, you have to mass Goliaths or make some air thing to be able to kill valks with terran. The things are really good. Remember, if it can kill multiple units easily, it kinda needs a high price. That is the main thing I noticed that I disliked...though the colors (not player colors, those were cool) were a little harsh on my eyes...
Overall, I think it is a pretty good mod, though like I said, it could us some balancing up. Just my opinion of course...though I know Spdstr agrees with me on the Valks.
L2_1989
12-21-2004, 8:18 AM
Basan, I'll try to balance it out more next time. I'll reduce the amount of ground missiles to 2 and the air missiles to 5. I'll cut the firebat stats to 50 HP and 30 shields. I can update this mod. Unfortunately, I only have one day of school left before it closes for the holidays. The school is my only source for uploading files. I don't have the internet at my house. Thanks for checking this out. This could be my last post for 2004. All of y'all at warboards.org, Merry Christmas and have a Happy New Year. See y'all in 2005.
No prob. Happy hollidays, Thel.
Just hope you can balance it a little more on the next one. Zergs are now chop suey in Firebat hands... or shoud I say rays? ;)
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