tb473
12-14-2004, 6:48 PM
HEYHEYHEY!
I'm going to be making a UMS game using WC3's World Editor, and I need some tips. BEFORE SOME MOD MOVES THIS THREAD TO MAPS AND MODS, this thread is for opinions about my game only, not about actually making the game. Thanks. As I just stated, please post opinions here about my game and the lore and races and stuff, and please help me with the actual creation of the game in the Maps and Mods Foundry. Thanks again.
OK, the game I'm making has no name yet (sorry), but it will be an RTS just like SC and WC3 (but no heros (sorry again)). I already have 4 races in mind and have thought up some of the units:
First race: UHA (United Human Alliance). These guys are the original humans from Earth and want to exterminate their humanoid bretheren (the Nomads (more on them later)) from the face of the universe. These guys are the 2nd best in technology-research, and have some great weapons (will be using mainly Human units for the base).
Units: Flash Trooper (basic infantry) Drill Tanks (tanks that can burrow and move around while burrowed), Fleet Cruisers (giant battleships), Nuclear Bombarders (shoot mini-nukes out of their cannons (based off Mortar Teams), and Beam Knights (guys riding on bikes with Beam Swords). That's all I got for these guys.
Next on the list: the Aliens (that isn't their final name help me out on this one). These guys invade our galaxy because their sun exploded (like ours did 500 years before the game took place) and need to steal our new Sun, but they first have to exterminate the UHA and the Nomads. The 'aliens' have the most advanced technology out of all of the races (for the most part), but they have to make a tribute (15%) when harvesting resources (because it is lost due to their inferior mining equipment), but I think their units will be averagely cheaper than the rest of the races. I think I will base this race of the Night Elf bases.
Units: Haven't thougt of any yet (this is my least fav race at the moment) will update soon when I think of some.
Now this is my most fav race: the Nomads!! This race of Humans has been neglected by society by sticking up for the little guys. So they migrated to Neptune, and have been under attack for centuries. This race's buildings can move!! B4 u guys call me a copier, they crawl around not fly like the Terrans. But these guys have the 3rd worst technology but make up for it in accuracy and skill. The bases will be based on the Orcs.
Units:(I thought up a ton), Blade Troopers (little guys with big beam swords), Sharpshooters (guys with big Sniper Rifles and you can upgrade them so they deal 50% health of damage!), Bikers gunners riding on hover bikes), Helis (guys in helicoptors shooting down fiery missles), and Stealth Bombers (planes that don't show up on the radar and can cloak, but can only attack ground with bombs.
Sorru outta time for the last race (Dinosaurs) but I'll get to it when I have time.
I'm going to be making a UMS game using WC3's World Editor, and I need some tips. BEFORE SOME MOD MOVES THIS THREAD TO MAPS AND MODS, this thread is for opinions about my game only, not about actually making the game. Thanks. As I just stated, please post opinions here about my game and the lore and races and stuff, and please help me with the actual creation of the game in the Maps and Mods Foundry. Thanks again.
OK, the game I'm making has no name yet (sorry), but it will be an RTS just like SC and WC3 (but no heros (sorry again)). I already have 4 races in mind and have thought up some of the units:
First race: UHA (United Human Alliance). These guys are the original humans from Earth and want to exterminate their humanoid bretheren (the Nomads (more on them later)) from the face of the universe. These guys are the 2nd best in technology-research, and have some great weapons (will be using mainly Human units for the base).
Units: Flash Trooper (basic infantry) Drill Tanks (tanks that can burrow and move around while burrowed), Fleet Cruisers (giant battleships), Nuclear Bombarders (shoot mini-nukes out of their cannons (based off Mortar Teams), and Beam Knights (guys riding on bikes with Beam Swords). That's all I got for these guys.
Next on the list: the Aliens (that isn't their final name help me out on this one). These guys invade our galaxy because their sun exploded (like ours did 500 years before the game took place) and need to steal our new Sun, but they first have to exterminate the UHA and the Nomads. The 'aliens' have the most advanced technology out of all of the races (for the most part), but they have to make a tribute (15%) when harvesting resources (because it is lost due to their inferior mining equipment), but I think their units will be averagely cheaper than the rest of the races. I think I will base this race of the Night Elf bases.
Units: Haven't thougt of any yet (this is my least fav race at the moment) will update soon when I think of some.
Now this is my most fav race: the Nomads!! This race of Humans has been neglected by society by sticking up for the little guys. So they migrated to Neptune, and have been under attack for centuries. This race's buildings can move!! B4 u guys call me a copier, they crawl around not fly like the Terrans. But these guys have the 3rd worst technology but make up for it in accuracy and skill. The bases will be based on the Orcs.
Units:(I thought up a ton), Blade Troopers (little guys with big beam swords), Sharpshooters (guys with big Sniper Rifles and you can upgrade them so they deal 50% health of damage!), Bikers gunners riding on hover bikes), Helis (guys in helicoptors shooting down fiery missles), and Stealth Bombers (planes that don't show up on the radar and can cloak, but can only attack ground with bombs.
Sorru outta time for the last race (Dinosaurs) but I'll get to it when I have time.