View Full Version : Player colors?????
Cedrios
12-07-2004, 8:24 AM
Where can I find something to modify the colors of players besides toolkit, GUEdit and starforge? GUEdit doesn't seem to work and the other two have crappy colors, especially their color black which isn't very black at all.
Trans_Am77
12-07-2004, 2:30 PM
First go in to StarDat.mpq. Then look for game\tunit.pcx and game\tminimap.pcx. You need some program to view the .pcx file, if you don't use ifran, you can find it on download.com. Now open game\tunit.pcx. Now change the color you don't like, I changed teal to black. Now open game\tminimap.pcx. This will change the minimap color. Again change the color you choosed (ex. teal to black). Now make a new .mpq and save both the files under game\ (like the extention before)
now load the game and keep hitting restart until you get black!
StealthyDeath
12-07-2004, 7:23 PM
This isn't a modding question, Trans_Am77.
Cedrios, the only editors that have the ability to change player colors are those. Also, GUEdit requires Java Runtime which you can get at starcraft.org.
Here's a list of colors you can enter into the boxes too.
PLAYER COLOR LIST v1.00
By: DrunkenWrestler <DrunkenWrestler@Yahoo.com>
Thanks to: `Fire` <tatcomonline@hotmail.com> and Kellimus <atharianknight@yahoo.com>
-------------------------------------------------------------------------------------------
E-mail me or message me on Battle.net if you discover anything new, or find errors.
The list will display speical effects, then the color number, then the leader board color.
Sorry for not writing unit colors, it is too time consuming and unimportant.
-------------------------------------------------------------------------------------------
These colors were tested with Terran Science Facilites.
! means the units flash (type one).
@ means the units flash (type two).
# means there is no leader board color.
$ means the color flashes on the minimap (type one).
% means the unit color is completely black (may include other effects).
^ means the unit color is completely white (may include other effects).
& means the color flashes on the minimap (type two).
# - Minimap color.
0 - Red
1 - Blue
3 - Teal
4 - Orange
5 - Brown
6 - White
7 - Yellow
8 - Green
9 - Yellow
10 - Peach
11 - Aqua
! 12 - Red
13 - Red
! 14 - Red
15 - Red
! 16 - Dark red
% 17 - Dark red
! 18 - Dark red
! 19 - Black
! 20 - Blue
21 - Blue
% 22 - Blue
23 - Blue
24 - Dark blue
! 25 - Dark blue
! 26 - Dark blue
! 27 - Black
! % 28 - Teal
% 29 - Teal
! 30 - Teal
! 31 - Teal
! 32 - Dark teal
33 - Dark teal
34 - Dark teal
! 35 - Very dark teal
! 36 - Purple
! 37 - Purple
! 38 - Purple
! 39 - Purple
@ 40 - Dark purple
! 41 - Dark purple
! 42 - Dark purple
! 43 - Brown
! 44 - Orange
! 45 - Orange
46 - Orange
47 - Dark orange
48 - Darker orange
! 49 - Very Dark orange
50 - Brownish orange
51 - Black
52 - Orange/brown
! 53 - Orange/brown
! 54 - Orange/brown
55 - Tan
56 - Tan
! 57 - Brown
58 - Brown/red
59 - Very dark brown
60 - White
% 61 - White
% 62 - White
63 - Grey/white
@ 64 - Grey/white
! 65 - Grey
66 - Dark grey
! 67 - Very dark grey
% 68 - Yellow
@ 69 - Yellow
! 70 - Yellow
% 71 - Yellow/tan
! 72 - Tan
73 - Tan
74 - Brown
75 - Black
^ 76 - Green
@ 77 - Green
! 78 - Green
@ 79 - Green
^ 80 - Dark green
! 81 - Dark green
82 - Dark green
! 83 - Very dark green
84 - Yellow
^ 85 - Yellow
86 - Yellow
! % 87 - Yellow/tan
! 88 - Tan
! 89 - Tan
! 90 - Brown
91 - Dark tan
! % 92 - Peach
! % 93 - Peach
@ 94 - Yellow/tan
! 95 - Yellow/tan
96 - Light brown
! 97 - Light brown
! 98 - Brown
99 - Dark brown
^ 100 - Cyan
! % 101 - Cyan
102 - Teal/cyan
@ 103 - Teal/cyan
^ 104 - Dark cyan
! 105 - Dark cyan
! 106 - Darker cyan
! % 107 - Very dark blue
108 - Light blue
! 109 - Grey
! 110 - Brown
! # 111 - None
112 - Dark peach
! 113 - Tan
! 114 - Peach
! 115 - Red
116 - Very dark blue
! 117 - Dark blue
! 118 - Dark blue
119 - Blue
120 - Black
121 - Black
122 - Grey
! 123 - None
@ 124 - Very dark green
$ 125 - Dependant on tileset
126 - Green
! $ 127 - Dependant on tileset
! $ 128 - Dependant on tileset
# 129 - None
# 130 - None
! # 131 - None
# 132 - None
! # 133 - None
# ^ 134 - None
! # 135 - None
! 136 - White
# 137 - None
# 138 - None
@# 139 - None
140 - Very Dark Brown
! # 141 - None
! 142 - Tan
$ 143 - Dependant on tileset
! # 144 - None
! % 145 - None
# % 146 - None
! # 147 - None
# 148 - None
! # 149 - None
# 150 - None
# % 151 - None
# 152 - None
! # 153 - None
@# 154 - None
@# 155 - None
156 - Blue
!@ $ 157 - Dependant on tileset
158 - Peach
! 159 - Grey
% 160 - Blue
! 161 - None
! 162 - Peach
! $ 163 - Dependant on tileset
! % 164 - Purple
165 - Grey
! 166 - Dependant on tileset
! 167 - Grey
@ $ 168 - Dark orange
$ 169 - Dependant on tileset
170 - Black
$ 171 - Dependant on tileset
% 172 - White
% 173 - Grey
% 174 - Dark grey
! 175 - Dark blue
! % 176 - Black
! $% 177 - Dependant on tileset
# 178 - None
@# 179 - None
180 - Orange
181 - Red
182 - Tan
! # 183 - None
!@ 184 - Dark brown
! 185 - Peach
186 - Grey
# % 187 - None
188 - Black
# 189 - None
! # 190 - None
! # 191 - None
# 192 - None
# 193 - None
! # % 194 - None
# 195 - None
! % 196 - White
# % 197 - None
# % 198 - None
! # % 199 - None
% 200 - White
! 201 - White
202 - White
! 203 - White
! 204 - White
! 205 - White
! # 206 - None
! # 207 - None
! $ 208 - Dependant on tileset
! # 209 - None
! # 210 - None
# 211 - None
! 212 - Peach
! # 213 - Dependant on tileset
! # 214 - Dependant on tileset
215 - None
% 216 - None
% 217 - None
% 218 - Grey
# % 219 - Dependant on tileset
% 220 - Red
! % 221 - Brown
222 - Brown
223 - Dark blue
# 224 - None
225 - Grey
&226 - Dependant on tileset
% 227 - Light blue
# % 228 - None
229 - Brown
! &230 - Dependant on tileset
! 231 - Light blue
! 232 - Brown/orange
! # 233 - None
! # % 234 - None
! # % 235 - None
$ 236 - Dependant on tileset
! # 237 - None
! # % 238 - None
! # % 239 - None
# % 240 - None
! # % 241 - None
# % 242 - None
# % 243 - None
# % 244 - None
# 245 - None
# 246 - None
# 247 - None
248 - Dark brown
# 249 - None
# 250 - None
# 251 - None
252 - Black
&253 - Dependant on tileset
254 - Brown
# 255 - None
-------------------------------------------------------------------------------------------
Terrain Notes
- In badlands, units that flash type one, flash shades of blue. Units that flash type
two, flash from blue to brown. In the minimap, colors that flash type one, flash
shades of blue, colors that flash type two, flash blue to brown.
- In space, units that flash type one or type two will not flash at all. Minimap
colors that flash type one or type two will not flash and will just be blue. Units
that have black in thier color will be "transparent". You can not see the tile
below them, but you will see the stars on them.
- In installation, units that flash type one or type two will not flash at all.
Minimap colors that flash type one or type two will not flash and will just be blue.
- In ashworld, units that flash type one or type two will flash shades of orange and
then grey for a few miliseconds. In the minimap, colors that flash type one, flash
shades of orange and then grey for a few miliseconds. Minimap colors that flash
type two will not flash and will just be blue.
- In jungle, units that flash type one, flash shades of blue. Units that flash type
two, flash from blue to brown. In the minimap, colors that flash type one, flash
shades of blue, colors that flash type two, flash blue to brown.
- In desert, units that flash type one or type two will flash shades of black, brown
and grey. Type two is brighter and does quicker repititions. In the minimap, colors
that flash type one or type two will flash shades of black, brown, and grey. Type
two is brighter and does quicker repititions.
- In ice, units that flash type one or type two will flash shades of grey. Type two
is brighter and does quicker repititions. In the minimap, colors that flash type
one or type two will flash shades of grey. Type two is brighter and does quicker
repititions.
- In twilight, units that flash type one or type two will flash shades of grey. Type
two is brighter and does quicker repititions. In the minimap, colors that flash
type one or type two will flash shades of grey. Type two is brighter and does
quicker repititions.
-------------------------------------------------------------------------------------------
Additional Notes
- Leader board color and diplomacy color are congruent. If there is no color on the
leader board, the mini map color will be black.
- Unit colors are the same for each tileset. However, if a unit has an area that flashes,
the color of that area will depend on the tileset the unit is in. Minimap colors are
also the same for each tileset, but colors of flashing colors will depend on the
tileset.
- If a player is using a color other than one though eleven, the victory or defeat
splash screen may display yellow stars, or yellow skulls instead of solid bars when
counting the score. It may also display sections of the bar, or pictures of the race
the player is using that is displayed below thier name.
- Buildings owned by player 255 will not display in the mini map if you have vison in that
region. But when the area is explored and you don't have vison on that area, they will
flash type one. Players 65 and 68 did not have this same effect, so I don't know which
players do this and which don't.
- The first 107 colors have a pattern on the mini map color. After color eleven, the
next eight colors are shades of red begining from lightest to darkest. The next
eight colors are shades of blue begining from lightest to darkest. The next eight
colors are shades of teal, again, begining from lightest to darkest. This complies
with the default order of player colors (including players nine through twelve).
- A portrait of a flag has twelve "default" portriats. The portrait of the flag
depends on which player owns it. Assuming the colors are default, player one will
have a portrait of a red flag, player two will have a portrait of a blue flag, and
player three will have a portrait of a teal flag. By changing the color of a player,
you can change the portrait of his flag. After color eleven, flag portraits begin
to have portriats of other units. I don't know what the order of flag portraits are.
It does not comply with the order of units.
-------------------------------------------------------------------------------------------
PLAYER COLOR LIST v1.00
By: DrunkenWrestler <DrunkenWrestler@Yahoo.com>
Thanks to: `Fire` <tatcomonline@hotmail.com> and Kellimus <atharianknight@yahoo.com>
-------------------------------------------------------------------------------------------
Cedrios
12-07-2004, 8:20 PM
Ah, thank you so much, is that list for GUEdit or Starforge?
Trans_Am77
12-07-2004, 10:35 PM
doh!!
StealthyDeath
12-07-2004, 11:59 PM
Ah, thank you so much, is that list for GUEdit or Starforge?
It's a list for all three: GUEdit, SCMToolKit, and Starforge.
Cedrios
12-08-2004, 5:42 AM
It can't be a list for GUEdit since 17 is black for GUEdit and according to that list 17 is dark red.
It can't be a list for GUEdit since 17 is black for GUEdit and according to that list 17 is dark red.
---
% 17 - Dark red
---
See the % sign?
READ:
% means the unit color is completely black (may include other effects).
:smash:
:smash:
:smash:
:smash:
Cedrios
12-08-2004, 11:04 PM
Sorry, I can be a blind dumbass.
StealthyDeath
12-09-2004, 1:23 AM
The color displayed is the leaderboard color which is also the minimap color. Unit colors are not in the list besides those that are completely black or white.
X-Master2
12-12-2004, 1:18 PM
Take this Text File it mostly applies to Guedit, but it works for scm toolkit, I should know i have both. :D
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