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View Full Version : new replay let me know...


unlov3D
12-04-2004, 10:41 PM
this has to be my best game so far. its a replay of
unlov3d_vs_symphony[teran] 1:1 on lost temple. this match totally drained me. he underestimated me cause it was our 2nd game and i lost the 1st. it felt like we were toe to toe the hole game.(i also think he was toying w/ me but i still had tons of fun) GG symphony[teran] great guy. =)

skeet
12-05-2004, 12:41 PM
that was a pretty gg :P

Schwitzer
12-05-2004, 10:46 PM
Well, yellow started alright, but he lost the incentive really bad in the last ten minutes. He had resources up in the thousands; he should've built more production facilities, teched, etc etc. I was extremely surprised he didn't drop some tanks on your cliff, or even do a drop on your main.

Seems like he could've easily won that game if he'd just stayed focus.

You'll notice yellow mined out his main before you did; you didn't have enough workers. For a long while there, you had about four or five drones mining at your expansion, too. Because you went adrenalings, you could've made use of Defilers with Dark Swarm. I was surprised you didn't use Hydras basically all game, considering you had the tech for them real early... you sorta got stuck on your LingLurker strategy and just kept throwing units at him... hmm.

skeet
12-06-2004, 7:09 PM
I may be wrong, but I have heard that terran/ toss will always have more workes than the zerg because of the fact that you can constantly produce workers from your command center/ nexus where as the zerg has to make a decision between building workers and army since all units are produced from the hatchery. So in late game to keep up unit production (non-worker) than you need to delay worker production, where as with toss or terran you can pump scv/ probes while you pump tanks/goons or whatever.

Corret me if I"m wrong.

MidnightGladius
12-06-2004, 8:38 PM
That's true skeet, but I've never really found it a problem with the good old rule: more hatcheries, more drones, more, more, and more! (also known as "powering like a wh___" This way, you should never really find yourself short on larva, especially when you're macroing like mad.

Haven't seen the replay yet; downloading it now.

skeet
12-06-2004, 10:58 PM
Yeah I know more hatcheries better etc. THere is nothing incorrect about your post. But if you watch some pro reps you will see that the zerg has less drones because there comes a time when you value troops over workers.

Schwitzer
12-07-2004, 3:15 AM
I may be wrong, but I have heard that terran/ toss will always have more workes than the zerg because of the fact that you can constantly produce workers from your command center/ nexus where as the zerg has to make a decision between building workers and army since all units are produced from the hatchery. So in late game to keep up unit production (non-worker) than you need to delay worker production, where as with toss or terran you can pump scv/ probes while you pump tanks/goons or whatever.

Corret me if I"m wrong.
It's more because Zerg use their Drones to make buildings.

Zerg Hatcheries are 100 minerals cheaper than Nexii or Command Centres, and I believe the Larvae produce slightly quicker than workers take to build, so I don't really agree with what you say. It's not too hard to produce extra workers without leaving yourself weak.

skeet
12-07-2004, 5:26 PM
okay i may be wrong but watch a pro rep terr v zerg or protoss vs zerg i believe that the toss/ terrans will have more workers more often than not.

Ahzz
12-19-2004, 1:54 PM
okay i may be wrong but watch a pro rep terr v zerg or protoss vs zerg i believe that the toss/ terrans will have more workers more often than not. I actually have tried it out, and seen pro reps this same thing. If the zerg player does fine in the game, he/she might have even more drones than terran/protoss.
Now, how is that possible, since protoss and terrans keep all the time producing more workers? well, the zerg get faster drones out than terran or protoss, and they expand by masses, which makes all time more workers. The protoss/terran player might have multiple amount of workers in one exp, but usually having two times less of the exps, which make make the worker count quite equal. Of course, this depends a bit on how long the game takes. An 5-10 min game usually favors the worker count for terran or protoss, but lets take 20++ minutes, and it will be equal or for the zerg.

aak
12-22-2004, 7:32 PM
No... zergs us less drones. Why do you think that zerg needs so many more expos??

Ahzz
12-23-2004, 12:40 AM
Why not? Once the Zerg get a few expos, they keep getting a huge amóunt of minerals, and unless you're really good,there will be left some over, well it can be used to more expos. Which means, MUCH more money, opponents wont get them so easily, and overall, masses of units VERY fast. Just some of Yellows reps, if you dont belive me. The Minium of expos is one more than opponent, But also, you can expo, and you should, once the other exp is well running off (drones done etc.)

Here plays Grr... And Yellow, progamers both, and yellow is considered by most people the best Zerg of the world, and he made all these strategies for the Zerg.