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munk
03-04-2004, 3:56 PM
Would someone tell me of a good basic strategy....? I could really use some help! I´ve been playing for a while, but i really doesnt a real strategy! Plz! Someone write back!

Schwitzer
03-04-2004, 7:28 PM
What race(s) are you interested in?

You might want to take a gander at the "Battle Planning and Strategy" subforum, too.

aahh
03-06-2004, 3:44 PM
Go here:
http://war3strategy.worldofwar.net/
There are a lot of strategies here and quick tips for noobs:).

Infested_Al
03-08-2004, 1:16 AM
its mostly dependant on race

Waffen
03-13-2004, 1:37 PM
Well this is my general strategy. It will not be of much use unless you micro well.

Humans: I usually do Archmage with Elements. I'll take a few footman and then mass about 10 rifle. I'll get about 6 Sorc and 6 Breaker. I then top it off with 2-4 hawks for Clouding there towers around there mine and stuff for evil harasses. :)

Orc: I usually go SH or TC. I love Hex vs UD and NE MGs. It will hurt them very horribly. Then I'll pump grunt and get a few walkers and shaman. When I reach Tier 3 I'll pump out those Taurens. If they are going Air I won't go Tauren, but instead keep some grunt and get alot of Bats and Wyvern (Maybe 6+ Bats and 6 Wyvern)

Night Elf: I do Hunt Archer with Warden or Naga. If they are orc or human I might get a KOTG. If UD massing ghouls I'll grab a Warden with FoK. When I hit Tier 2 the heavy micro comes in. I'll get 2-3 MGs. 4 bears with rejuvenation. 6 Dryads with Abolish. Faerie Dragons and DotT. If I can spare the resources I'll grab 2-3 chims.

Undead: Easiest of them all. Mass Fiend Statue Destroyer Necro and get a DK and Lich for nuking there heroes.

cole
03-13-2004, 2:38 PM
Your stradegy should depend on race matchups. For like UD vs UD you go ghoul/lich while at tier 1 then go garg/ghoul/lich/stat.

KillJoY
09-22-2004, 7:46 PM
I dont agree. rush for dark ranger then go mass fiends with the DR. first skill piont you get put into drain life. most useful skill in the world. if theyre going air get gargs. ALWAYS GET STATUES. i usually get 4.

killer-penguin
09-23-2004, 8:54 AM
strategies:

UD: Duel aura ghoulies early is a good way to go
(by that i mean dreadlord/deathknight and a good number of ghouls early in the game)
this will give you a lot of resources to work with if you have decent micro and ghouls can usually own any ground based unit (except golems, i flinch everytime i send a ghould to fight a golem)
With the resources you have you can easily expand and tech to whatever you want (ie: wagonmancer if he masses ground units, mass gargs if hes NE and masses anything other than hippogryph riders and ****** fire casters. Etc. Etc.

NE: Aww the n00belf. If someone goes air against you they are asking to be pummeled into oblivion. NE has more good air choices than anyother race. They have the only real airborn casters and hippgoryph riders are some of the most annoying units to fight no matter what units you pit against them. So i would start off by teching as fast as you can to tier two and then start pumping out the hippo's and DOT's. You could also back that up with a few dryads to slow everyone and a DOC just to piss everyone off. Add a POTM with trueshot into the mix and somebody is gonna have some problems.

Hu: My least used team is probably (oddly) the team i have the least ammount of trouble defeating with UD. Priests and sorceresses are your friends here. I've also seen good use of mortars with a zeppelin before. This adds up to the ultimate in base harass until they get good AA or waste money on towers. With hu, go footies early with either Archmage (against everyrace EXCEPT Undead) or Pally (against UD) then tech to tier two and start pumping out casters. Tier 3, if they mass air....all you need are about 4 siegetanks and a few dragonhawk riders and the air dissapears like magic. If not air, then you need to start pumping out knights and if you want a few rifles/mortars. Human is an expansion friendly team. You want to expand and it is built so you can. Their Townhall has the fastest build time because you can put more than one unit on it to increase the speed of the build. Plus their towers will hold almost any unit at bay so you can TP(in most cases you can take a leisurely walk) down and defend your expo.

Orc: God i hate orc. But they do have some good strats. Against NE ground forces gruntapult is your friend. If you want to know what gruntapult is...ask anyone. Against UD. id start pumping the casters mixed with grunts/tauren/kodos) A Tauren with four healig wards around him is daunting, and UD is ultrasucceptable to the stupid stun wards from those stupid jamaicans. Against HU you should probably be able to win with grunts or by going air as orc air is far superior to human air. However, DO NOT GO HH against HU as defend will pwn you twice, and then come back to kick you in the ass.

my strategies suck and ill probably get criticized but i was trying to keep them sort of open so you could modify them to your liking and I was trying not to make them too complicated because although you say you've been playing for a while. I wonder since your asking for good strats. If you want really good strats go to wcreplays. Just dl anything from any of the good players and you'll probably see a good strat. (like just the other day i watched a replay where some UD player massed gargs against archers/dryads and completely pwned him by uber effective use of stone form)