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Mindslaver
11-25-2004, 11:35 PM
Warcraft III: The Frozen Throne: Attack Type vs. Armor Type Chart




Attack Types Normal (most melee units)

Normal attacks do extra damage against Medium armor, and reduced damage to Fortified armor.

Piercing (most ranged attackers)
Piercing attacks do extra damage to Unarmored units and Light armor, and reduced damage to Fortified, Medium armor, and Heroes.

Siege (artillery)
Siege attacks do extra damage to Fortified armor and Unarmored units, and reduced damage to Medium armor and Heroes.

Chaos (A few Creeps, Powerful Summoned Units)
Chaos attacks do full damage to all armor types.

Magic Damage (most spellcasters, air units)
Magic attacks do extra damage against Light and Heavy armor, and reduced damage to Medium, Fortified armor, and Heroes. Magic attacks do 66% extra damage to ethereal units, and zero damage to magic-immune units. Hero
Hero attacks do reduced damage to Fortified armor.



Weapon Types Normal
Missile
Artillery
Instant





Armor Types Unarmored (most spellcasters)

Unarmored takes extra damage from Piercing, and Siege attacks. Some unarmored units such as Huntress, Gargoyle, Hippogryph, and Druid of the Talon in Storm Crow form have armor for balance reasons. Most unarmored units do not have armor.

Light (most flying units)
Light armor takes extra damage from Piercing and Magic attacks.

Medium (most ranged attackers and workers)
Medium armor takes extra damage from Normal attacks, reduces damage from Piercing, Magic, and Siege attacks.

Heavy (most low and high tech melee units)
Heavy armor takes extra damage from Magic attacks.

Hero
Heroes take reduced damage from Piercing, Magic, Spell, and Siege attacks.

Fortified (buildings)
Fortified armor greatly reduces Piercing, Magic, Hero, and Normal attacks, but takes extra damage from Siege attacks.





Note

Ethereal units can only be damaged by units that have the attack type "Magic" such as spellcasters. Magic-immune units can only be damaged by units that have physical attack types.


Damage and Armor Class System
Every unit in the game has an armor type and attack type (like StarCraft).

Each attack type is better or worse versus other armor types. For example, a Grunt has a Normal attack, which does 150% damage versus "Medium" armor units like the Archer, Rifleman, Troll Headhunter, and Crypt Fiend. The Archer has a Pierce attack, which does 100% extra damage versus "Light" armor units like the Gryphon Rider. This system is in place to encourage unit counters and unit mixing in combat. If the opposing player builds ranged attackers, then the natural counter would be to build melee units, which have an attack bonus versus them. However, since ranged attackers have a high damage, you would benefit by building a mixed group of melee and ranged attackers since your ranged attackers will out-damage the opposing melee units if they are protected from direct melee damage themselves.


I feel justified in posting this from Mojo Stormstout's Warcraft Strategy guide. Read it, learn it, use it.

Cheapo5020
11-26-2004, 12:29 AM
I think there is some missing information on that chart. However, the information is still useful anyway :) .

Mindslaver
11-26-2004, 11:10 AM
What do you mean "missing"?

Cheapo5020
11-26-2004, 11:59 AM
Weapon Types Normal




Missile
Artillery
Instant



It seems like there should be something written there. However, everything else on the post is there, so it is still good :)

Mindslaver
11-26-2004, 8:54 PM
No, that is just a spacing issue. Thanks for pointing that out!

AikA
11-28-2004, 4:26 PM
isnt there a table with the exact numbers too ?

Mindslaver
11-29-2004, 5:35 PM
Yes, there is.

Here. (http://www.battle.net/war3/pdf/armorattackdefense.pdf)

It is in PDF format.

Dayoh
07-06-2005, 6:09 AM
Thats good but shouldnt everyone already know this cause i do.

Mindslaver
07-06-2005, 12:02 PM
Just because you know it doesn't mean everyone does :P

If you don't already know this chart, learning it and using it is the single most important step in improving your gameplay.

RedRagToAnOrc
07-06-2005, 4:54 PM
Yeah, Mindslaver is right. Most, if not all, of the strategies in Warcraft 3 are based around armour and attack types - look at rifles and casters, (sometimes with mortars,) against night-elf. The standard night-elf player goes mass huntresses or huntresses, dryads and Druids of the Talon. In any case, they normally have some sort of unarmoured units in there, which riflemen and mortar teams thrive on, their attacks doing 150% damage to those units. It's very useful to know what armour types every unit has and how to counter them.