View Full Version : NERF IT Thread
Here is a thread where you post what needs to be changed if there was a future patch plan.
So, now what/who needs a NERF? List details and examples. People can post counter arguments. Read the thread over if the thread is dead (inactive). There maybe other poster's post you might have miss in a heat of a counter arguement (A certain idea was focus on and argued back and forth, leaving new ideas behind).
blizz already said there wouldn't be anymore patches but...
those stupid black souls in worldstone 2-3 need to be nerfed
they do insane amounts of damage, are always in packs with a boss, and most of the time that boss has fana. my full res pally 1167 life with tgods gets raped in 6 hits
RogueRed2
02-17-2004, 7:32 PM
Also those stupid stygian dolls. my barb with like 1700 hp loses like half his health WHEN ONE FUCKING STYGIAN DOLL DIES AND DOES THAT STUPID EXPLOSION. Which is like totally unstoppable >.<
chimmy
09-16-2004, 10:27 AM
I agree with you on the damn dolls and the rest of those little pygmy bastards they are a pain in the ass to kill i hate them all they need to either all die or get bigger
GiaDragoness
09-16-2004, 11:02 AM
Ok, i can think of at LEAST a couple things wrong, First, yea, those black souls are like fucking seige tanks in starcraft. they bomb you from like 2 screens away with about 900 damage lightining and theres always like 6 of em that all do it at once, which almost kills you in one fucking hit.
Those stygian dolls i have found no good way to counter, as even if i nail them with a freezing arrow from 100 yards away they still sometimes take about one third to half my damn life, and the fuckers move so fast they get in alll like 5 around you, so if you kill like 3 or so at once you're dead. My amazon with a mad evade rate has so far been my only char to really survive good down there without using potions like mad.
Anyways, what about those fucking minions of destruction? Those things are like fucking tanks. On normal with my immolation arrow able to do like 500 on impact, it took like 10 immo arrows from my ammy at LEAST to kill one of those guys, and that bullshit of whenever they get ten feet from you, they can like instantly hit you and make you go dizzy, and fly right INTO THEM if your running away, which allows them to massacre you. Seriously, wtf? Those things take forever to kill, can make you dizzy on every hit, and like attack as fast as an assasin with two claws, i mean wtf?
Anyone ever like, trap a monster like diablo, a zombie, or a minion of destruction or whatever, behind like a small crevice and they still hit you from 30 feet away with a melee attack? I mean wtf is up with that? On hell mode, i managed to trap a champion zombie behind this small little like, puddle in the blood moore, and i was like 15 feet away shooting him with arrows, no other enemies anywheres near, and the fucker was swinging his hands, and hitting me every damn time. HE WAS HITTING ME FROM 15 FEET AWAY WITH A MELEE ATTACK! WTF!? This has happened every damn time i try to trap a monster between me and his with some impassible terrain feature they could easily walk around, but get stuck on, they can stil somehow hit me with their melee attack every damn time. Anyone think that's a bit of a glitchy there?
by the time i reach the end of normal, i have about 40 in elemental resistance all around. I dont even get up to positvie 10 plus most time by the time i reach the end of nightmare and when i start hell theres about -40 in all my resistances at least. Not only that, i hit a zombie in hell with immolation arrow which should do about 1500, plus 250 per second, and i have to fire off three of them to kill the fucker. anyone have ANY ideas why this is?
Anyone else think the amazon is waaay to weak overall? I am constantly frustrated by how many arrows i have to shoot at everything just to kill it. Even with Critical Strike at at least 50%.
all i can think of for right now.
:smash: Smashy Smashy! :smash:
GrassDragon
09-16-2004, 1:12 PM
Yeah, I have to agree with you Gia on most of those things, but some are built into the game that way:
Those stygian dolls
Ugh, I cannot STAND these guys (I think this feeling is felt by all). When they blow up everyone is dead. I would say tele or run past them. I think they only shown up in act 3 (and maybe late act 1), and overall I hate act 3, so I end up skipping it.
Anyways, what about those fucking minions of destruction? Those things are like fucking tanks. <snip> Those things take forever to kill, can make you dizzy on every hit, and like attack as fast as an assasin with two claws, i mean wtf?
Also agreed on this. The have way too much health, and their fast speed and stun attack only make it worse. I think these guys are way too powerful. At least the give decent exp...
Anyone ever like, trap a monster like diablo, a zombie, or a minion of destruction or whatever, behind like a small crevice and they still hit you from 30 feet away with a melee attack? <snip> HE WAS HITTING ME FROM 15 FEET AWAY WITH A MELEE ATTACK! WTF!? This has happened every damn time i try to trap a monster between me and his with some impassible terrain feature they could easily walk around, but get stuck on, they can stil somehow hit me with their melee attack every damn time. Anyone think that's a bit of a glitchy there?
Okay, this is not a feature. I assume you get this when playing on Battle.net. What happens is on your computer the guy (zombie, minion of destruction, whatever) gets stuck on a rock or "pond". But on the server, he doesn't; he walks right around it. This makes it look like he's 15 feet away and swinging and hitting you, when in reality (as far as the game is concerned) he is right next to you.
This also happens when on the server your character gets stuck on something, but on your computer he doesn't. You run around for a bit, you swing at stuff and nothing hits, you click on items but can't pick them up, and eventually the screen turns black for a second and your character is "teleporting" to being stuck on a wall. What really happens is you were there all the time, running into the wall, but your computer thought you went around it, so you were running around like mad wondering what the hell was wrong.
The only thing that seems to work (and maybe it just seems like it does) is if you can't pick up items or hit monsters, run backwards and trace your steps, maybe that will reset it.
Not only that, i hit a zombie in hell with immolation arrow which should do about 1500, plus 250 per second, and i have to fire off three of them to kill the fucker. anyone have ANY ideas why this is?
This has to do with the fact that every monster in hell (and to a lesser extent in nightmare) has lots of resists. The power of elemental skills in normal is usually high; damage increases quickly and hardly any enemies have resists. But in nightmare and hell, the high resists make elemental attacks look less appealing. Travel with a group and plan on hanging back 1/3 to 1/2 of the time when you meet a fire immune monster/pack.
Anyone else think the amazon is waaay to weak overall? I am constantly frustrated by how many arrows i have to shoot at everything just to kill it. Even with Critical Strike at at least 50%.
Elemental characters are like that; in higher difficulties the numbers don't seem accurate. Also, critical strike (if I remember correctly) double your damage a percentage of the time. This only doubles your physical damage that's listed on the bow, plus any increased damage or adds damage (not adds lightning or anything like that). So your 1500 immolation arrow will never get boosted with critical strike.
spastic-ninJa
09-16-2004, 10:40 PM
Yes, I must say, those monsters mentioned are so retarded. Also, I dislike those suicide bombers (heh) in Worldstone Chamber if you happen to be a melee-er, as they are pretty damn fast to run past.
Skill-wise, I'm not sure what could get nerfed, as I haven't played the 1.10 patch much.
GiaDragoness
09-17-2004, 6:58 AM
This has to do with the fact that every monster in hell (and to a lesser extent in nightmare) has lots of resists. The power of elemental skills in normal is usually high; damage increases quickly and hardly any enemies have resists. But in nightmare and hell, the high resists make elemental attacks look less appealing. Travel with a group and plan on hanging back 1/3 to 1/2 of the time when you meet a fire immune monster/pack. On hell, might i point out, Fallen demons, have fire immunities. Zombies, have ice immunities. If i hit a zombie with immo arrow, there should be no mad resistance like that.
Elemental characters are like that; in higher difficulties the numbers don't seem accurate. Also, critical strike (if I remember correctly) double your damage a percentage of the time. This only doubles your physical damage that's listed on the bow, plus any increased damage or adds damage (not adds lightning or anything like that). So your 1500 immolation arrow will never get boosted with critical strike. My point was it takes too many arrows from the amazon to kill almost anything. They tend to get raped against bosses unless they know how to run really well. And still, 1500 damage should be enough to kill anything that does'nt have resistance to that element. Take a look at the paladin, druid, etc. The amazon(bowazon) and the sorceress are the only two (three if you want to count the necro, but his daggers often get ignore target defence attributes) charicters that can't kill nearly anything with their normal attack in less than like 5-10 hits.
Any thoughts anyone? Am i blowing things out of porportion?
:smash: Smashy Smashy! :smash:
GrassDragon
09-17-2004, 8:25 AM
Okay, I checked and your right. Zombies have 0 fire resist in all difficulties. I just assumed the would have some resist. But even so, their health is listed as 3238-6168. If you take into account that not every arrow will hit, I could see how it could take 5 Immo arrows.
I don't quite know, what lvl is the Amazon? Maybe it's just in the wrong difficulty.
(PS: I got that info from Arreat Summit (www.battle.net/diablo2exp))
GiaDragoness
09-17-2004, 2:09 PM
But even so, their health is listed as 3238-6168.
(PS: I got that info from Arreat Summit (http://www.battle.net/diablo2exp))......wtf......thats like, more fucking hp then baal in normal. mode. wtf is up with that?
Seriously, the first few levels in Diablo 2 do NOT prepare you worth shit for the later, levels. In normal, you can kill almost anything but picking up any random weapon then using it to kill whatever you can see. In hell mode, you have to like, have a full set of super unique shit just to survive for ten minutes. i mean does this seem like they MISSED a couple steps here? It's like going from stairs that are like 3 inches in rise and 12 inches in tread to like 3 feet in rise and 2 inches in tread! seriously, and they wonder why so many people either become dishonest hackers or give up the damn game.
EDIT: By the way, she is a level 74 amazon with a buriza kya-nando balista, silks of the victor armor, eye of elitch amulet, string of ears demon sash, Immortal kings pillar boots, Skull knuckle crusader gloves(rare, plus 2 to amy skils and other cool stuff), manald heal ring, raven frost ring, and harlequin quest shako for starters. She's like two levels away from being able to use my hellrack collosus crossbow socketed with two sheal runes.
:smash: Smashy Smashy! :smash:
I've never got to hell XD
but I've played only 4 months... than moved to sc :)
anyway the harder the game the more fun it is, imo...
GrassDragon
09-17-2004, 4:08 PM
......wtf......thats like, more fucking hp then baal in normal. mode. wtf is up with that?
Don't mean to be nitpicky, but Baal has 26484 health in normal. Slightly more than 6k :P
In normal, you can kill almost anything but picking up any random weapon then using it to kill whatever you can see. In hell mode, you have to like, have a full set of super unique shit just to survive for ten minutes. i mean does this seem like they MISSED a couple steps here? It's like going from stairs that are like 3 inches in rise and 12 inches in tread to like 3 feet in rise and 2 inches in tread! seriously, and they wonder why so many people either become dishonest hackers or give up the damn game.
Yeah it is hard; just imagine doing it hardcore now ;) Maybe your builds aren't strong enough? Or you don't play with the right party? I dunno, but I don't play in Hell much so I don't much experience there (get too bored with characters before I get to hell).
EDIT: By the way, she is a level 74 amazon with a buriza kya-nando balista, silks of the victor armor, eye of elitch amulet, string of ears demon sash, Immortal kings pillar boots, Skull knuckle crusader gloves(rare, plus 2 to amy skils and other cool stuff), manald heal ring, raven frost ring, and harlequin quest shako for starters. She's like two levels away from being able to use my hellrack collosus crossbow socketed with two sheal runes.
The only reason I can see that would make your character weak, is the fact that she's relying on elemental damage. That stuff will really get you. If you're devoted to one element, you can only attack 1/3 of the monsters in Hell (maybe closer to 1/2 for fire; it's the most resisted element. That's what you get for being the most powerful element) and all the others usually have some kind of resist also. Large parties and a strong merc help.
:smash: Smashy Smashy! :smash:
Yes.
hammocksleeper
09-17-2004, 4:38 PM
What's a nerf?
spastic-ninJa
09-17-2004, 5:05 PM
'Nerf' basically means that a character/skill/item/monster in the game should be made weaker. EG: Nerf Sorceress, would show that you want to make a sorceress less powerful, etc.
Moser
09-18-2004, 12:58 AM
I don't know if this has been mentioned or not yet, but the Druids Firestorm spell needs to be worked on.. It does so much damage for only 4 mana.. But that is only my opinion.
spastic-ninJa
09-18-2004, 1:28 AM
Hmmm, Firestorm isn't too bad at level 20 (89-97 per second), and I can imgaine that it would do tons with synergies maxed (as its two synergies each add 23% fire damage per second per level... wow). Interesting...
EDIT: man, after taking a look at the Arreat Summit, Druids get a huge bonus from Elemental synergies. Skills (http://www.battle.net/diablo2exp/skills/druid-elemental.shtml)
EDIT 2: Although you have wasted 20 skill points into Firestorm, which will probably screw you up in the end-game :/
GrassDragon
09-18-2004, 1:54 AM
Hmmm, Firestorm isn't too bad at level 20 (89-97 per second), and I can imgaine that it would do tons with synergies maxed (as its two synergies each add 23% fire damage per second per level... wow). Interesting...
A skill calc says with maxed syns and slvl 20 Firestorm, you get 1099-1278 per second. Hardly a wow. Especially since that's all fire. And it's not AoE.
:concern:
spastic-ninJa
09-18-2004, 2:25 AM
True, but a twenty-three percent bonus per level is quite a wow in my books. Especially two synergies of this callibre. So basically, my point is that Druids get a massive bonus from synergies for their Elemental skills (which were so underpowered in 1.09 it wasn't funny).
EDIT: so just to reiterate, maybe they'd be more balanced if their damage output was increased, but synergies were reduced slightly. Your thoughts?
GrassDragon
09-18-2004, 3:18 AM
I think they need the high syn boost because the initial damage is so low.
In my opinion, they are worthless anyway (1000 elemental dmg with maxed syns? No way) so I don't really care about "balancing" between skill and syns :P
Garlyle
09-18-2004, 4:41 AM
yes massive bonus but still the damage isn't too great and it's only fire.
spastic-ninJa
09-18-2004, 5:20 AM
True, true. They really need to work on Elemental skills, the system is so screwed at the moment. High synergies, crap-all damage... I cry "Anti-Nerf!"
BTW: Welcome to WarBoards, garlyle. A fellow Kiwi, I see :)
Also, I love your sig, but it's WAY too big. If you don't change it now, then a mod will probably make it smaller, with or without your consent ;)
DeJaZvU
10-08-2004, 10:57 AM
why would they need to nerf the firestorm damage?
do you see pvp ele firestorm druids walking around? didnt think so.... even tho they can do great damage... its so ez to avoid.. thats why the firestorm druid is only good pvm... trust me... the only way to kill with that thing is to townguard and even at that its not that great =(
they have no need to nerf nething.
~DeJaZvU~
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