View Full Version : Location Moving
Endarire
03-02-2004, 10:48 PM
-Always
=Center (move) location Toggle Music on unit Toggle Music (young chrysalis) for all players at anywhere.
-Preserve trigger.
Why does this fail when moving locs works in other maps?
-EE
Doom_Dragoon
03-03-2004, 12:06 AM
-Always
=Center (move) location Toggle Music on unit Toggle Music (young chrysalis) for all players at anywhere.
-Preserve trigger.
Why does this fail when moving locs works in other maps?
-EEHow are you sure it is failing?
peace_machine
03-03-2004, 12:13 AM
The location is probably moving, If you are trying to play a wav, set the trigger up for the players you want to hear it (use the players tab).
That help?
Endarire
03-03-2004, 12:13 PM
I made a sample map where text was displayed when the location moved and I found the location didn't move.
-EE
Nozomu
03-03-2004, 1:25 PM
The problem doesn't have to do with the hard-coded action, it's on your end. Obviously you're doing something wrong. Why not post the trigger that failed to work instead of another completely irrelevant trigger like the one in the first post?
StealthyDeath
03-03-2004, 4:19 PM
Maybe instead of 'All Players' maybe change it to the owner of the chrysalis.
Endarire
03-03-2004, 5:39 PM
I posted the failed trigger and changing player to P6, the one that owns the chrysalises, didn't help.
-EE
Hey Endy! Been a while... Long time no see... Been changing names too much, I'm afraid... Anyways, your problem... You are trying to set up a switch for locations to move? Is that it? I interpreted it as music changing a second there... My bad... Hmmm... Give me time to think, if I can come up with anything...
~Larry "Geno" Meyers
Endarire
03-03-2004, 6:25 PM
I have a music toggle system and I want to move the location between 2 pads that toggle music. I have a unit and location each named at least similar to Toggle Music. When a player moves a man onto a pad, the music is to be toggled.
-EE
ZeroDarkStar
03-03-2004, 7:19 PM
Just use switches. When the player brings a unit to Beacon1, set "PlayBeacon1" and clear "PlayBeacon2". Vice versa for the other pad.
Then just do a simple trigger:
PlayBeacon1 is set.
--------------
Play "WAV1".
Wait "However long the WAV is"
Preserve Trigger
_____________________
PlayBeacon2 is set
--------------
Play "Wav2"
Wait "However long the WAV is"
Preserve Trigger
And assign these to a player with no wait actions in other triggers.
Endarire
03-03-2004, 8:35 PM
That isn't it. The locations control whether music plays on another condition- when someone enters a ship. I have a music loop too.
-EE
Nozomu
03-03-2004, 8:40 PM
Who owns the music looping triggers? If you have a nice long wait in those triggers, you're looping the music wrong, and it will screw up your other triggers. I suggest looking at Campaign Creations' music looping tutorial.
Endarire
03-04-2004, 11:44 AM
The PCs (P1-5) own the looping trigs and I followed CC's looper tutorial.
-EE
Nozomu
03-04-2004, 2:52 PM
Did you make sure to give the timer part of it to a computer with no other waits? Because that would screw up your P1-5 trigs if the timer part is owned by them.
You could still use switches.
Conditions:
-Player X brings at least 1 men to 'Ship entrance'.
-Switch 'Music 1 is set'
Actions
-Play 'Music 1.wav'
-[Loop]
And same for switch 2, except different numbers.
Doom_Dragoon
03-06-2004, 1:25 PM
I'm getting the feeling you are trying to turn off the music, which you can't do unless you break the song into pieces.
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