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MacG
03-02-2004, 10:02 PM
There are two projects I will propose. It is up to you the community, which one you want to help?

First project was the first proposed one from me. A Point system. A Item is worth 50 points, and B Item is 25 points, Two B Items = One A item.

Second Project is something I just thought of. Rune Currency.

tRiX
03-02-2004, 10:32 PM
i like A

MacG
03-02-2004, 10:35 PM
You mean The First project?

GrassDragon
03-02-2004, 11:00 PM
i like the first one too but sometimes a trade is more than just what an item is worth. ill take a slightly bad trade if i want the item and have no use for the item im trading away.

MacG
03-02-2004, 11:19 PM
Yes, that is true, It always been true. It was true when there was sojs was currency...

RogueRed2
03-15-2004, 1:14 AM
The point system is so open to abuse, imo.If people weren't duping as much as they are, I would have considered rune currency a good idea :(

So lemme post an idea, kinda random but what the heck.
How about we try a bit closer to home and make the currency the item -10 TC levels?

For example, lets say player "bob" wants an item that player "joe" has. This item happens to be shako(harlequin crest(TC60)).
Since he wants it unique, he can offer 2 uniques of - 0-10 TC level (vamp gaze(TC51), Crown of Thieves(TC57), valkyrie wing(TC51)), for the value of the shako. OR offer one item of higher TC.

Since some of us can't have those types of items for whavter reasons, "bob" can still get the shako. He can go further, and give 4 - 11-20 TC level uniques for the shako. This makes the shako for 4 items between TC40 and TC49.

Going on, maybe he's not fortunate enough for those leet items, so lets make the value higher. Instead of 4 items with TC between 40 and 49, it can be 8 items with TC between 30 and 39.

Kinda getting the pattern? this means the next offer could be 16 uniques with TC of 20 and 29. The next would be 32 items with TC 11-19, and finally 64 items with TC 1-9.

Giving 64 items pretty intense, so we could mix and match too. (making random items for the shako)Lets say "bob" had a mix of them, so he can mix and match to be better off. For example, since he has a combo of uniques he doesn't need, it will be possible to get the shako by mixing items. Lets just say he has 4 TC20 items. 1/4 of the way there, go Bob! Also, he happened to stumble upon a TC30 item the other day, and he doesn't need it. This item equals to 8 items for it.

So here's his situation:
(4/16),(1/8). Add that and you have a TCof 22.5. Since we're shooting that the item has to be ±10 levels from the unique, we still need 37.5 more TC levels untill the trade for shako is fair.
So Bob decides to go MF more. In his MF run he found a TC46 item.(I'm getting lazy/sleepy, as you can tell :p). Now he can add 1/4 to it. Lemme do the math now...wow. If I did this right; with the 4 TC20(4/16-> 2/8), 1 TC30(1/8), and 1 TC46(1/4),(total of 6 items ^_^) he now has 37.5 of the total amount needed. So one he goes, in his quest for the shako. In his runs he stumble upon 2 more TC34 items(2/8). Now his total TC level is: 2/8 + 1/8 + 1/4 + 2/8(I hope you guys know how I got those, I may be doing my math wrong.

Yay! Now Bob has a TC of 52.5 ^^, enough for the shako. So instead of 64 lower TC items, it ended up to 4 TC20-29 items, 3 TC 30-39 item, 1 TC40-50 item :)

Well, that just my two cents on this issue. I'm getting sleepy and shcool is tomorrow, unfortunately :mad:

Neo
03-15-2004, 1:45 PM
Uhm theres a problem still. Some items are worth more then others, regardless of TC levels.

Like a HoZ. That thing is worth SO MUCH its not funny, and I would never trade it for something less valuable.

You just cant have a point system, its not going to work. Youll just have to let each seller set what the want, or what they might be willing to trade it for, etc...

And besides that, I dont know anyone would trade a Shako like that -- even though its TC60, SHakos trade high as well, so... I dont know.

And how would you handle skill charms, normal items, runes themselves, etc...

-Neo

PS: People dont/cant dupe runes anymore. Stop whining :p. The thing people might do is rush to hell hellforge and get those and then 'mute them, but thats a buncha trouble ;)

tRiX
03-16-2004, 6:40 PM
this trade pricing project won't work. i trade for items i need with items i don't need, regardless of value. if i needed someone's shaftstop but had something worth more that i didn't use, i'd still trade because i don't need it. the point system can't do that.

and hoz isn't worth much anymore. people are finding more of them

MacG
03-16-2004, 8:39 PM
I got another idea. We can focus more on Demands. What is popular in the trade market and set a average trade medium.

The pricing project doesn't have to be exact, it will have lots of varies, just like the soj system. Some would pay 10 sojs and some would pay 15. It always depend on the seller and buyer.

Thats why with the point system we can say this item can go for 10-15 points and etc.

T-Dawg
03-16-2004, 11:38 PM
obviously the guide won't be exact, but it will be something general just to make sure you aren't getting ripped off left and right. This also helps if you are trying to decide if its a good trade or not.

Guides of any sort are never perfect, but a usually a good reference and starting point.