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View Full Version : 3rd Weapon?


Renegade_Zealot
09-21-2004, 5:34 PM
Well if you've played Doom Dragoon you probably know what I'm talking about here (Bomb attack). I wanted to edit the iscript so that every 5 shots or so a Marine would pull out a frag grenade, throw it, and start shooting again. I would also like the frag grenade icon to show in the unit's info box (like DD).

StealthyDeath
09-21-2004, 6:11 PM
The bomb attack on the dragoon is the close range one. It's actually set to be the air weapon, but when it's not close to the enemy it uses it's ground weapon instead.

Renegade_Zealot
09-21-2004, 6:22 PM
But just wondering, can you add a third weapon? I remember that someone in this mod I played did it...

StealthyDeath
09-21-2004, 6:27 PM
You can add up to 8 weapons I think, but I only got up to 5 once.

Renegade_Zealot
09-21-2004, 6:38 PM
Holy! But I mean like for one unit, can you have 3 weapons? And btw can you add a spider mine type attack to a unit? Like King_Sausage once had an idea for a frag grenade attack. Like spider mine because you had 3, and you had the frag grenade sprite.

BSTRhino
09-21-2004, 7:45 PM
The way I add more than two weapons to a unit is I add extra 'useweapon' commands to the iscript.

I don't know how you can add five weapons without using the useweapon command, I thought it was a syntactical limit to have only two weapons. It would be possible to give the goliath four weapons though, two on its base and two on its turret. I suppose if you had two turrets you could have up to 6 weapons.

StealthyDeath
09-22-2004, 1:31 AM
That's what I originally meant with 5 weapons, two on the base and turret and one using the 'useweapon' command. Well I guess, you can have more then 5 when using the useweapon command too...