View Full Version : Stopping a complete n00b, with 136 carriers
AresLathe
09-14-2004, 2:59 PM
I'm Zerg, my freind's terran. We were challenged by a buch of n00bs, invading my channel. The best of them, and a freind step up to the plate. They all gang up on me and tell us to play a Fastest map possible (I hate hate hate FMP, n00bish). I rush one of the two, with hydras ans Z-lings. He had JUST tech buildings, nothing else. Me friends sends marines and Fbats to the other one. He's protoss. Lined his base with cannons. Marines never punched through. We sacnned him and found an unprotected pylon mass, 2 rows of cannons lining the perimeter, and 1 nexus, undixinguishable amount of probes, and a clutter of tech buildings, and 30+ stargates. After a few more failed attacks, with out combined force of Pure Hydras, mutas, guardians, goliaths, and Marines... we rampaged his cannon wall, and found a good 150+ carriers waiting. He spat out some bullsh-t about He was commander of Capital fleet sector 94 and he was commanding them to obliterate us.... We didn't stand a chance. I unburrowed 4 defliers and plauged them, didn't phase the carriers. My freind's fully upgraded goliaths only managed to shoot down 6 or 7. He was soo cocky, he allied us to get to our bases, then unallied us. A bee's nest erupted enough to lag my cable connection. CABLE CONNECTION!
How the h-ll can we stand up to this? What has gotten you past a n00b and his carriers before?
1 player can't have more than 33 carriers in 1 map (supply limit)
1 player can't have more than 33 carriers in 1 map (supply limit)That or some kind of hack... :(
It happened to Gia once. A mf' n00b hacked her computer 2 kingdom come... when she was playin' on B.net.
:smash: :smash:, like she'd say. ;)
that's evil... damn hackers...
Battlecruiser
09-14-2004, 9:51 PM
Simple solution. Don't play Money maps, unless of course your going to BS. Then by all means go ahead.
Calibur
09-14-2004, 11:09 PM
Easy way u couldve beat him and out numbered his base even with his hack
Use defiler to cloud his cannons then just rush him with 400 lings even if their where 137 carriers they wouoldnt have been able to hit lings plus lings are fast killers so his base wouldve been gone in seconds.
Damn zerglings really do kick ass
And to stop his carriers simple get a bunch of hydras (in money maps u can get alot quik as hell) cloud them so carriers wont be able to hit them. Then u can have hit them with swarm and your freind couldve locked them down.
Damn defilers really do kick ass
Don't play money maps ppl, they suck.
Sambo83
09-15-2004, 2:44 AM
136 carriers? rofl... well without reading the thread, let me just say that you're an idiot, and you can't have 136 carriers because that would be 816 supply. But theoretically you could stop them with 60 zergling, 1 defiler, and 1 hydralisk.
Calibur
09-15-2004, 11:00 AM
Hey he said that he said he saw like 137 carriers i never said i believed it i just gave him a possible sulotion for it
Schwitzer
09-15-2004, 12:05 PM
I'm Zerg, my freind's terran. We were challenged by a buch of n00bs, invading my channel.
You could either make a new channel, or make a channel you have ops in...
The best of them, and a freind step up to the plate. They all gang up on me and tell us to play a Fastest map possible (I hate hate hate FMP, n00bish).
How brave of them.
I rush one of the two, with hydras ans Z-lings. He had JUST tech buildings, nothing else. Me friends sends marines and Fbats to the other one. He's protoss. Lined his base with cannons.
First off... it became a two vs. one. You should've won it right there. Your partner was Terran? Why didn't he get lots and lots of Tanks, whilst you massed Hydras and floated some Overlords around? Would've been a quick and easy ownage.
Marines never punched through.
Your partner didn't even have Medics? Not that I'd suggest Marines vs. mass Cannons anyway, but yeah...
We sacnned him and found an unprotected pylon mass, 2 rows of cannons lining the perimeter, and 1 nexus, undixinguishable amount of probes, and a clutter of tech buildings, and 30+ stargates.
Typical gate rush. You should've been able to finish him off while he was teching so hard.
After a few more failed attacks, with out combined force of Pure Hydras, mutas, guardians, goliaths, and Marines... we rampaged his cannon wall, and found a good 150+ carriers waiting.
Did you upgrade?
He spat out some bullsh-t about He was commander of Capital fleet sector 94 and he was commanding them to obliterate us.... We didn't stand a chance. I unburrowed 4 defliers and plauged them, didn't phase the carriers.
You would've been better off using Dark Swarm, with Consume and loads of Lings, I'd reckon.
My freind's fully upgraded goliaths only managed to shoot down 6 or 7.
Did he focus-fire on the Carriers, or let the AI auto-target Interceptors?
He was soo cocky, he allied us to get to our bases, then unallied us.
Well... he did beat you with a newbie rush in a 2v1...
In short, you should've won. If you post a replay I might be able to give you some pointers, but it sounds like you didn't really plan your attacks and just threw units at him whilst he created his mass Carrier army...
... read the #2 post...
Yes, we're aware that you've posted. There's no need to draw our attention to it.
GiaDragoness
09-16-2004, 5:31 PM
Ok, either he was hacking, or he was obviously using high templar and hallucinations. But yes, Dark swarm hiding your hydralisk would have owned those carriers in no time. When you needed more energy, just eat a few hydras. At the rate, you would have far outlasted those carriers and moved on to slughter that n00b with bloody massacre. I would ask that if you ever go against some n00b in fastest, get darkswarm, hydras, and a couple lurker in case they fight you with zealots, and massacre those sonsabitches for their n00bish ways. Damnit, now i wanna go kill some n00bs.
:smash: Smashy Smashy! :smash:
Sambo83
09-16-2004, 8:11 PM
Damnit, now i wanna go kill some n00b
Thinking of suicide? Call 1-800-help-now.
spastic-ninJa
09-17-2004, 5:21 AM
Charming, Sambo, charming :concern:
Hallucinated carriers... that is quite hilarious, yet the most likely outcome, apart from hacks.
Heh, I'm not quite sure how you, despite the fact that you were comsat-ing, managed to miss spotting all those carriers. 'Cause then 400 scourges would make that game even more ludicrous :P
Play money maps, and this is what you get ;)
PS: Yes, I realise you are a non-money mapper, although you should have changed channels or challenged them to a proper game.
oh hallucinations... voila... too bad that I was too stupid to understand it XD
any spastic-ninJa is right, lotsa scourges will solve this very well.
spastic-ninJa
09-17-2004, 5:38 AM
It'd be funny if the scourges were effective, although it would end up with some manga lag: 400 scourges + 136 carriers + 1088 interceptors.... that's a LOT of units.
... Do hallucinated carriers produce hallucinated interceptors? O_o
Otherwise, just forget my calculations :)
... Do hallucinated carriers produce hallucinated interceptors? O_o
Nope, they're just big blimps that draw opponent's fire. ;)
But the major lag, that's a granted thing. :(
the major lag, that's a granted thing. :(not if both sides have 256RAM, 316k, 888DDR, pentium4, windowsXPprofessional! just like the comp I've bought a month ago :)
anyway if you wanna hear about mega lag, hear this:
[story removed]
wc3 3D characters does x250~ more lag than sc sprites, this is why... we got screwed.
now this IS mega lag! sc can't reach this even with 1650 units on the screen, cuz they're 2D!
Basan
09-17-2004, 10:05 AM
Aqo,
I'm not goin' even to bother comment on the 'short' story... :zzz:
The lag I was talking about is related 2 the SC engine more than anything else (n' maybe a few lag due 2 connections)! :o
GiaDragoness
09-17-2004, 3:29 PM
oh hallucinations... voila... too bad that I was too stupid to understand it XD
any spastic-ninJa is right, lotsa scourges will solve this very well.sorry to hear about your lag, it sucks ass how people do that. If i get more than 3 druids on my screen with their elemental effects, my screen only moves like 1 frame every three seconds at the fastest. In any case, pure scourge again undistracted carriers would get about half of them shot down at least. I have tried doing scourge agains carriers even with a few mutas and devourers and a few, more than i expected, got shot down by carriers alone.
Thinking of suicide? Call 1-800-help-now.Sure, hand me your cellphone. Speed-dial number, two, right next to mommy, right?
:smash: Smashy Smashy! :smash:
Sambo83
09-17-2004, 3:53 PM
In any case, pure scourge again undistracted carriers would get about half of them shot down at least. I have tried doing scourge agains carriers even with a few mutas and devourers and a few, more than i expected, got shot down by carriers alone.
Carriers don't shoot down scouge usually because interceptors have a very low attack. I imagine your problem is that you're just telling the scourge to attack and they are hitting interceptors. You just need to tell them to attack the carrier directly.
hammocksleeper
09-17-2004, 5:05 PM
You can't get around the supply limit by using a hack.
spastic-ninJa
09-17-2004, 5:11 PM
Okay, well that clears up that, hammock. :)
I would love to see a very good micro-er target the 136 carriers with the 400 scourge all at once. Now THAT would be one helluva replay :P
Although I imagine you could send in 12 at a time, as they are so fast that the interceptors could not possibly shoot down the scourges, correct?
GiaDragoness
09-17-2004, 5:13 PM
Carriers don't shoot down scouge usually because interceptors have a very low attack. I imagine your problem is that you're just telling the scourge to attack and they are hitting interceptors. You just need to tell them to attack the carrier directly.Well, normally scourge have little problem taking out carriers, whenever a battle im in comes down to that. However, one time a three guys attacked me, one using mass archon, another with carriers, and an ally still loyal to me was keeping the third one busy. The guys we're talking about "think we should teach him a lesson?" and approached on me. (this was a while after the bser thread, I started hunting noobs, and the dumbasses couldnt read my name right obviously. anyways, so after two people other people were killed off because they were thoguht to be bsing, because the "ringleaders" took them out, the the guy who massed archons thought he would make a "lesson" out of me, and attacked me with his ally.) Anyways, he attacked my front gate with archons, all he had, and masses of them, thinking he would own me. He was a dumbass because i had 3 layers thick of sunkens and lost about maybe one layer. go figure his reasoning on that one.
Anyways, his ally attacked me with carriers, and while i had about 3 spore colonies, 24 mutalisk and 8-10 devourers destracting his carriers, i hotkeyd scourge in packs of five, then sent them in like 15 or so at a time to take on his carriers. About 1 of every 2 scourge were shot down. All he attacked with was carriers. The two idiots both quit the game a few minutes later after their attacks failed, but the fact that with only a couple spore colonies, a bunch of mutas, and devourers, distracting his 18 or thereabouts carriers still managed to knock out about half my scourge. Maybe it's because newbs use carriers so often they learn to aim them fairly decent? I don't know. All i know is what i saw that one game.
*EDIT: I would'nt know about that hammock, one time some years ago, my brother called me into his room to see a game of sc he was playing. I dont know if it was vanilla SC, or what he did, but he somehow managed to get the supply up to like 999. He was being attacked by like, hoardes on end of scouts, that were owning him and his stuff. They took awhile to kill some things, but they were owning him anyways. I dont know what hacks, glitches, or game type he was playing, but i think he was on ashworld. Anyone know what the deal with that would be?
:smash: Smashy Smashy! :smash:
spastic-ninJa
09-17-2004, 5:17 PM
Hmmm, interesting. You didn't fly your scourge through the path of the archons, did you? 'Cause I can imagine that they would tear up your scourges.
GiaDragoness
09-17-2004, 5:32 PM
Hmmm, interesting. You didn't fly your scourge through the path of the archons, did you? 'Cause I can imagine that they would tear up your scourges.
yes spastic. I am just THAT brilliant. B3H01d! T3h P0\/\/3r 0f "DUH"!!!!
Seriously no. lol I was on bottem of a fastest map (the only place where my prey hang out) and i was being attacked by archons up top. The carriers were attacking me from the left side.
:smash: Smashy Smashy! :smash:
spastic-ninJa
09-17-2004, 5:54 PM
Now, now, I am not calling you stupid or anything. The only other reason for losing your scourge so fast is that his interceptors were already out, and, upon seeing your scourges, he let out a cry of "Oh shit, oh shit!" and force fired your scourges.
And yes, I have seen people fly their air force in Fastest maps straight through a mass of 'goons, hydras, and more. So don't think that it doesn't happen ;)
Also, your smashies don't seem to be smashing...
UnHoly-Assassin
09-17-2004, 8:11 PM
Could you maybe post the screen names of the noobs who got those 136 carriers? maybe some of us would want to crush them for the way they play (I think that Gia might).
Anyway, being zerg and terran, you have some really decent advantage over the protoss. If those carriers are hallucinations, simply ensnare them or EMP them. They work really well, and even if they aren't hallucinations, you still slowed them down or took out their shields. A combo of plague and EMP should be enough to bring any type of protoss defense down to 1 or 2 health. Same thing goes for carriers. Just get plague to bring them down to 1 hp and uncloak them if there's an arbiter around, EMP their shields, them pop them fat blimps with hydralisks. But you gotta watch out for the spellcasters. If you have any scourges, send them to kill the arbiters ASAP. High templars can be devestating too. When I play, I usually get the upgrades really fast. Also I keep at least 2 of each spellcaster unit around, because I'd rather have them and not need them, than need them and not have them.
Spartan-II
09-19-2004, 8:48 PM
Scourge + Devourer = dead carriers
fully upgraded dev armor is 5 right and fully upgraded carrier dmg is 9 so thats 4 dmg also with the dev splash interceptors shoot slower and the devs still deal healthy dmg, use devs as distractions and scourge him to death...
spartan, that is extremely dumb.
Kamikaze_Chicken
09-20-2004, 4:48 AM
yeh the acid might slow down the interceptors fire but when it goes back in the carrier it is fixed
I'm Zerg, my freind's terran. We were challenged by a buch of n00bs, invading my channel. The best of them, and a freind step up to the plate. They all gang up on me and tell us to play a Fastest map possible (I hate hate hate FMP, n00bish). I rush one of the two, with hydras ans Z-lings. He had JUST tech buildings, nothing else. Me friends sends marines and Fbats to the other one. He's protoss. Lined his base with cannons. Marines never punched through. We sacnned him and found an unprotected pylon mass, 2 rows of cannons lining the perimeter, and 1 nexus, undixinguishable amount of probes, and a clutter of tech buildings, and 30+ stargates. After a few more failed attacks, with out combined force of Pure Hydras, mutas, guardians, goliaths, and Marines... we rampaged his cannon wall, and found a good 150+ carriers waiting. He spat out some bullsh-t about He was commander of Capital fleet sector 94 and he was commanding them to obliterate us.... We didn't stand a chance. I unburrowed 4 defliers and plauged them, didn't phase the carriers. My freind's fully upgraded goliaths only managed to shoot down 6 or 7. He was soo cocky, he allied us to get to our bases, then unallied us. A bee's nest erupted enough to lag my cable connection. CABLE CONNECTION!
How the h-ll can we stand up to this? What has gotten you past a n00b and his carriers before?
that probably were hallucinations - make detectors (or just bring overlord, it's fastest possi...)
dont make marines- make tanks and goliaths, you can try to nuke the cannons with ghosts
order the goliaths to attack the carriers, not the interceptors
use dark swarm + zerglings (+ hydras vs flying units)
when you ally someone 1. dont give him vision of the base 2. when he moves near your base, unally at once
when you use ANY spell on halucinations -they dissapear (probably emp+ plague would be best)
Seraph_Knight
09-20-2004, 10:16 AM
-deleted-
Darkslayer633
09-20-2004, 10:54 AM
look it is easy and this might sound noobish, and that is because it is, you were playing fastest and you had a terran ally so just double or triple nuke those carriers straight to hell, especially if they were in one large group.
nukes so easy but so under rated
Jorix
09-20-2004, 11:20 AM
Well, normally this woudl equal dead carriers especially if he teamed them up with mutalisk, but thwne you opponent has 136 carriers, there is gonna be like, no way in hell you could possibly have enough scourge to help you. Your best bet is using the defiler, or a queens ensare will definatly give you some more time to hatch up end on end guys.scourging carriers is generally a bad idea, as it takes an obscene amount of gas. devs are meant to work with mutas, not with scourge...throwing in 3 or so devs means your mutas are doing about 40 damage per shot instead of 9.
NEVER EVER EVER EVER EVER EVER ENSNARE ON CARRIERS!
ensnaring carriers (or actually, ensnaring the interceptors) makes carriers twice as strong, almost like giving them a 'stim pack' effect, because the interceptors can fire multiple times per strafe instead of having to circle around...ensnaring interceptors has a POSITIVE effect, so never ever EVER do it.
NEVER EVER EVER EVER EVER EVER ENSNARE ON CARRIERS!
ensnaring carriers (or actually, ensnaring the interceptors) makes carriers twice as strong, almost like giving them a 'stim pack' effect, because the interceptors can fire multiple times per strafe instead of having to circle around...ensnaring interceptors has a POSITIVE effect, so never ever EVER do it.
That works only in the run they get sprayed on, right? (Short-term effect)
I thought that Interceptors got rid of any spell (Plague, Ensnare 4 instance) after they get back inside the Carrier. When they get out again they would be clean of the effect and as brand new.
no, they won't be back brand new, if you wanna prove than I can bring you screeshot from my mod beta testing.
Basan
09-21-2004, 12:27 PM
no, they won't be back brand new, if you wanna prove than I can bring you screeshot from my mod beta testing.
Ok then. I stand corrected... :P
UnHoly-Assassin
09-21-2004, 9:55 PM
Dude I just renembered a trick that could kill 100 intercepters in 5 seconds! (That is, if he had that much carriers).
Once he lets loose his interceptors, you lift off your buildings and land on em! Yeah! It's a glitch that lets you kill any interceptors that you land on, so the more thats out, the more chance you'll get of killing a lot of interceptors. Haha imagine the look on his face when his carrier fleet are disarmed by a few buildings that can't even attack ^_^
The_Pawn
01-11-2005, 5:44 PM
NEVER EVER EVER EVER EVER EVER ENSNARE ON CARRIERS!
ensnaring carriers (or actually, ensnaring the interceptors) makes carriers twice as strong, almost like giving them a 'stim pack' effect, because the interceptors can fire multiple times per strafe instead of having to circle around...ensnaring interceptors has a POSITIVE effect, so never ever EVER do it.
Really now? I didn't know that.....
Dude I just renembered a trick that could kill 100 intercepters in 5 seconds! (That is, if he had that much carriers).
Once he lets loose his interceptors, you lift off your buildings and land on em! Yeah! It's a glitch that lets you kill any interceptors that you land on, so the more thats out, the more chance you'll get of killing a lot of interceptors. Haha imagine the look on his face when his carrier fleet are disarmed by a few buildings that can't even attack ^_^
Seriously?! 0.0
Spdstr
01-11-2005, 6:37 PM
WHY, OH WHY DID YOU REVIVE THIS OLD THREAD!!??
Notice the date on the last post O.O? Why'd you look through the database THIS hard anyway... I remember when this thread was new...
Member,
~ Spdstr
Oh well... just wondering wtf happened to exhume this thing again. *Feels beaten to the point by Spdstr*
I guess it wasn't a new view point afterall. So what else is new? :mad:
BSTRhino
01-13-2005, 8:57 PM
Reviving an old thread is like seeing someone you haven't seen in two years and continuing a conversation they only half remember. Imagine if you did this and you just went up to them and said "Really now? I didn't know that....." -- it'd be absolutely pointless.
The fact is, all thread revival like this does is increase your post count. And we definitely don't encourage that.
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