View Full Version : Some more sexy WoW info ^_^.
Graeme
09-14-2004, 2:57 PM
http://worldofwar.net/articles/london2004/
Tons of new information, quite a bit information about how retail and servers will work. We should see Euro beta soon, and US release soon after that :). They also mentioned quite a few cool tidbits. Ie:
There will be rankings and prestige (for PvP), points systems (for factions), titles such as “Defender of the Realm”, and even extra content for PvP’ers of a sufficiently high standing, such as specific PvP instances, with special NPC vendors selling elite items that only the PvP “elite” will be able to access. There will also be item rewards for certain PvP feats.
And
The dark portal opening quest will be in! This will involve a series of raids that will probably need the cooperation of several guilds to pull off. Once open, the dark portal will be explorable by everyone.
Sounds great to me ^_^. I'm going to be sure to be one of the people to trigger the opening of the dark portal :).
Maegtelluma
09-14-2004, 7:45 PM
Sweet....I can't wait for this game :D
spastic-ninJa
09-14-2004, 10:50 PM
OMFG I cannot wait for retail! Thanks for some fine info, Radlin :)
hammocksleeper
09-14-2004, 11:05 PM
What is "Pvp"?
That dark portal thing sounds fun. :)
spastic-ninJa
09-15-2004, 1:01 AM
PvP= player vs player
Basically, there are two types of PvP for WoW:
1) FvF servers (Faction vs Faction: Horde vs Alliance) where you kill members of opposing faction on sight.
2) PvP FFA servers. I don't have much info on this server, but I presume it's a server where you can kill anyone on sight.
Whiteknight
09-15-2004, 1:53 AM
Ugh, I need money to get it when it comes out. :(
Exedore
09-16-2004, 1:10 PM
2) PvP FFA servers. I don't have much info on this server, but I presume it's a server where you can kill anyone on sight.
I don't think Blizzard has any of those planned, only a the "Faction war" server. On the beta server, you have consentual faction pvp if both players have their pvp flag set (/pvp i think). All servers also have friendly player duels and there might be arena tournaments in the future where you can have group duels.
Graeme
09-16-2004, 2:14 PM
Indeed, we'll likely never see an all-out PvP server . . . it'd be way to chaotic.
Also, regarding the FvF beta server:
Both factions' players' flags are set as PvP when players enter Contested territory. Also, in horde territory the alliance flag is auto-set as pvp and in alliance territory the horde flag is auto set as pvp. It makes things more interesting, but also makes Redridge a pain for the alliance -_-.
Exedore
09-16-2004, 5:30 PM
Eh, at least now that the burning steppes is open, you can sometimes catch a lvl 55 on their way there to stop a ganker, or as least encourage them to leave.
hammocksleeper
09-16-2004, 8:04 PM
The higher the level the guy is, the more points you get for killing him? So what do you do, camp out for some sucker with lvl 99?
Maegtelluma
09-16-2004, 8:25 PM
I didn't think you could get that high...save the l.100 Blizzard guys in the Stress test, but they don't count. I thought that the cap was 50 for a player? Maybe I'm mistaken.
Graeme
09-16-2004, 9:35 PM
The cap is currently 55, but will soon be 60 (at newest patch). It will also be 60 @ retail. On that note though, they also stated that the level would increase as the game progresses (ie. major patches and expansions).
spastic-ninJa
09-16-2004, 10:36 PM
Ah thanks for the info on the servers, Exedore and Radlin. The last time I checked the BETA Boards was when every thread was basically "I want PVP" spam...
Scauthra
09-25-2004, 9:41 PM
The dark portal opening quest will be in! This will involve a series of raids that will probably need the cooperation of several guilds to pull off. Once open, the dark portal will be explorable by everyone.
I do wonder the limited ability one would be able to explore. And how much will acturally be available to see.
In my opinion, there she be one undiscovered portal(or portals) on Northrend, when they have the game expanded there, that let you roam all over Dranor. But that would come with yet anotehr expansion or something ^_^
I just really want to kill Nerubians ;-; And The Frozen Throne would be an insane raiding area. ^_^
TranquilNightElf
09-26-2004, 2:24 AM
Awesome Rad old boy
Good to see you still on top of your game ^_^
Ta for the info
http://worldofwar.net/articles/london2004/
Tons of new information, quite a bit information about how retail and servers will work. We should see Euro beta soon, and US release soon after that :). They also mentioned quite a few cool tidbits. Ie:
And
Sounds great to me ^_^. I'm going to be sure to be one of the people to trigger the opening of the dark portal :).
BSTRhino
09-26-2004, 6:06 AM
Sounds great to me ^_^. I'm going to be sure to be one of the people to trigger the opening of the dark portal :).
This is one of the things that I think makes WoW stands out. In other MMORPGs, you can play a quest as many times as you like, and the world never changes. Everyone gets a chance to do the same thing.
But in World of WarCraft, everyone in the whole world cooperates to make things happen, and there will of course, be one person, who will open the dark portal for everyone on the server to experience. It really makes you feel like a part of the world, not just a part of a game.
About PvP, I don't think killing other players is up my alley, although who knows, I might try it and find I quite enjoy it. What were you saying about that faction flag thingy Radlin, I didn't get it? Does that mean that, as soon as, say a paladin enters some horde area, all the horde players around automatically get the urge to kill the paladin?
Exedore
09-26-2004, 11:03 AM
I just really want to kill Nerubians ;-; And The Frozen Throne would be an insane raiding area. ^_^
Somewhere in the Eastern and Western plaguelands there are crypt fiends that you can kill. I saw a screenshot of it the other day.
Scauthra
09-26-2004, 12:02 PM
Somewhere in the Eastern and Western plaguelands there are crypt fiends that you can kill. I saw a screenshot of it the other day.
If you are serious, *Grabs his daggers* time to go kill some spiders ^_^ Thanks Exedore, less time of a wait for me. *Smirk*
Graeme
09-26-2004, 4:33 PM
About PvP, I don't think killing other players is up my alley, although who knows, I might try it and find I quite enjoy it. What were you saying about that faction flag thingy Radlin, I didn't get it? Does that mean that, as soon as, say a paladin enters some horde area, all the horde players around automatically get the urge to kill the paladin?
Basically, in order to attack another person (in the FvF server), that person has to have PvP set as on. PvP can be set as on in a few ways:
-Typing /pvp
-Entering a 'Contested Land' zone
-Entering a zone of the opposite faction
Now let's say we're playing a human paladin, to follow the aforementioned example. If I went into Redridge Mountains (contested land east of Elwynn Forest), my PvP would be set as on automatically. If another character of opposite faction (let's say an Orcish warrior) were to set foot in that same territory, his PvP would also be set as on. That would mean we could begin fighting without any agreements made prior to the fight this also allows a player to sneak up and get a quick first attack, which adds a bit of skill to the PvP).
Let's say our character, the human paladin enters The Barrens (horde land). If I were to approach the Crossroads (town in the area), I'd likely see a number of opposite faction, player controlled characters. By entering the zone, I'd be automatically set as PvP on, meaning anyone in the zone could attack me. However, the characters in the zone would likely be set as PvP off, meaning I couldn't touch them (this prevents people from going to newb zones and owning everything). If a Troll Shaman decided he wanted to take me out, he could either attack me, or type /pvp and then attack me. This would then set his PvP as on.
I should also note that if any NPCs of the opposite faction see you, you're free game. So wandering around in a popular city is generally not a good idea. Some of the NPCs are as high as level 90+, so you can really be taken out in no-time.
Also, if you spend a certain amount of time in an area of your faction, the PvP will automatically be set as off (you can tell because there's a little picture by your portrait).
Maegtelluma
09-26-2004, 5:30 PM
Wait: If you're in enemy land, someone can attack you, but you can't hit them back? How are you supposed to raid?
Graeme
09-26-2004, 5:43 PM
It sounds pretty dumb at first, but it is actually quite possible to raid ^_^.
Well, there are a few ways to go about conducting a raid in WoW. The first would be to attack Contested Land towns, which is pretty self-explanatory (like taking out the Horde town in StoneTalon Mountains).
The other, usually more challenging and a lot more fun, way to raid is to attack major cities and focus on the NPCs. By killing off NPCs, you restrict players that frequent that town from receiving quests, buying items, leaving the city via Gryphon, etc. So in other words, you're quite literally crippling the town.
Once people realize you're making life harder on them by slowing quest progress and such, they'll begin to fight back. Generally it's no problem to start a raid this way, as there's always a few high level people that fight back and attempt to calm the situation.
I was lucky enough to 'semi'-tag along on the raid to take out Thrall. I actually had a picture of a huge group of alliance people swarming Thrall and the text saying "Thrall runs away in fear", but I'm not sure where it is now. Anyway, the raid went flawlessly and we did (well, I didn't do much at my low level) manage to kill of Thrall. Of course he respawned shortly after like most NPCs do.
Scauthra
09-26-2004, 7:24 PM
Hehe. As Radlin said. It's quite easy for them to attack you back. I played on PvP server on stress test. Every raid in enemy territory, was countered wtih the players who were protecting. Granted the level of raides averga low 20's, so they can't attakck gaurds much. So the players that fought back, did it to fight! It's PvP server, they wont let the weak PvP rules negate that.
I had /pvp on always ^_^
Exedore
09-27-2004, 2:50 AM
Wait: If you're in enemy land, someone can attack you, but you can't hit them back? How are you supposed to raid?
No. You cannot initiate a battle with a player of the opposite faction in territory controlled by that faction. However, once they attack you, you can attack them back. However, you can freely initiate a battle with an NPC of the opposing faction no matter whose territory you're in.
As Radlin said, the enemy PC's will usually try to defend the town, even if the odds are against them. Either that, or they'll run away and ask for help from players in the major cities.
BSTRhino
09-28-2004, 5:55 AM
Nice explanation, I understand now. I can't get over how unique WoW is. Do any other MMORPGs divide the lands so adamantly?
Also, if you spend a certain amount of time in an area of your faction, the PvP will automatically be set as off (you can tell because there's a little picture by your portrait).
Really? Why does that happen? Is that because Blizzard don't want WoW to be a mainly PvP game or something?
Scauthra
09-28-2004, 4:23 PM
Really? Why does that happen? Is that because Blizzard don't want WoW to be a mainly PvP game or something?
What I think it is, is, to allow people to PvP all they want in thier homeland, but after awhile, they will want to go back to questiong for awhile. And since a great deal of the your faction land is newbie zone and the city of your faction, it's newbie like levels. 1-20 . And you can't turn it off my going /pvp.
So basically, it's there to allow the player to return to questing in thier safe territory even if the enemy is there. When a 50 tauren Warrior runs by and you are a 4 Human Rogue trying to do quests, but just fought a 6 Orc Warrior, you really just want to do quests over getting killed over and over.
Adovid
09-29-2004, 11:00 PM
PC?
You mean player character or NPC? non player character.
Graeme
09-30-2004, 9:06 PM
By PCs he meant player controlled characters, as far as I understand it.
To reiterate though, players of the alliance tend to head to SW and ask for help when an area they are in is attacked. Otherwise they generally stay clear of the enemy or attempt to kill the enemy themselves.
Exedore
09-30-2004, 10:02 PM
To reiterate though, players of the alliance tend to head to SW and ask for help when an area they are in is attacked. Otherwise they generally stay clear of the enemy or attempt to kill the enemy themselves.
Where have you been the past month? Stormwind has been a ghost town ever since the auction house was moved to Ironforge.
Graeme
10-01-2004, 8:39 PM
Funny you said that :p. I haven't 'really' played for a month today-ish.
I hate how the popularity of cities is determined by the auctioneer X_x. The same thing happened with the UnderCity.
Exedore
10-02-2004, 2:17 AM
I agree that Ironforge is actually a worse place for the alliance auction house. In stormwind, it created a lot of lag, but that could have been fixed by moving it to another part of the city. The thing about IF is that it's a central hub for practically everyone over lvl 20 when going to alliance territory. You have the 2 boats a short trip away, 3 instances nearby, and some of the better 30-40 quests zones. With the auction house in IF, no one needs to go the SW unless they're connecting to somewhere else. At least when the crowd was in SW, IF was still used by many lower level players and by higher level players up north that needed to go back to a city.
hammocksleeper
10-02-2004, 12:14 PM
Dude, this game is starting to sound pretty cool..I'm very curious.
chucky7
10-05-2004, 12:01 PM
thanks for the ınformatıon you have!ı am very curıous too!!ı am waıtıng for WoW too!!!
Sikawtic
10-14-2004, 7:03 PM
I now... must... find... WoW... must... kill... orcs... must... play... WoW... it... will... be... my... precious...
So_Dam_Insane
10-21-2004, 4:25 AM
It's all about the Tauren ;)
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