spastic-ninJa
09-12-2004, 2:45 AM
Okay guys, this is my favourite build of any character, and I love it because it isn't based upon the immensely popular Hammerdin.
Although I haven't played in a while, I still remember the basic build structure:
Combat Skills:
-- 20 into Veangance
-- 1 into Sacrifice
-- 1 (to 4) into Zeal (4 if you want a decent skill to use while you level up your Veangance)
You can also put points into Holy Shield, if you are willing to sacrifice synergies for Veangance.
Offensive Auras:
There are two different combinations you can go with: they revolve around Fanatacism (or Concentration if you want to lose Atk Speed for Damage) and Conviction. They both have good bonuses: Fanatacism will increase your attack and atk speed greatly, whilst Conviction dramatically reduces monster defence/ resistances at high levels. Personally, I prefer Conviction, as it allows you to use less Stat Points for Dexterity, as monsters' defense goes down the drain.
So, either:
Conviction:
-- 20 into Conviction
-- 1 into all prerequisite skills.
Or:
Fanatacism:
-- 20 into Fanatacism
-- 1 into all prerequisites.
Simple. :)
Defensive Auras:
NB: Defensive Auras will not be used often; their primary use is for synergies.
I'm not entirely sure over the synergy system (never have been). Anyway:
-- 10% to cold, lightning, and fire damage per level of each respective Elemental Resitstance (IE: Fire increases fire, and so on)
-- 2% to all three with Sanctuary.
Therefore, it appears that Sanctuary is less effective than the others, as it only increases a total of 6% per level.
Basically, just chuck all of your extra skill points into these skills :)
If you put 10-20 points into Holy Shield + prerequisites, and 4 or so into Zeal, then you will have approximately (at Level 99, with 110 skill points) 35 skill points at least into these skills.
If you forgo both Holy Shield + Zeal, then you can have around 60 points into these synergies (whooping damage). However, this is not very effective, as, especially in HC, you will take a lot of damage (due to the lack of a good defensive skill).
------------
I don't know if anyone else has heard of/ used this skill tree, but it's quite effective, as your elemental damage doesn't get affected by high monster resis's in Hell, due to almighty Conviction :)
Comments would also be appreciated.
Although I haven't played in a while, I still remember the basic build structure:
Combat Skills:
-- 20 into Veangance
-- 1 into Sacrifice
-- 1 (to 4) into Zeal (4 if you want a decent skill to use while you level up your Veangance)
You can also put points into Holy Shield, if you are willing to sacrifice synergies for Veangance.
Offensive Auras:
There are two different combinations you can go with: they revolve around Fanatacism (or Concentration if you want to lose Atk Speed for Damage) and Conviction. They both have good bonuses: Fanatacism will increase your attack and atk speed greatly, whilst Conviction dramatically reduces monster defence/ resistances at high levels. Personally, I prefer Conviction, as it allows you to use less Stat Points for Dexterity, as monsters' defense goes down the drain.
So, either:
Conviction:
-- 20 into Conviction
-- 1 into all prerequisite skills.
Or:
Fanatacism:
-- 20 into Fanatacism
-- 1 into all prerequisites.
Simple. :)
Defensive Auras:
NB: Defensive Auras will not be used often; their primary use is for synergies.
I'm not entirely sure over the synergy system (never have been). Anyway:
-- 10% to cold, lightning, and fire damage per level of each respective Elemental Resitstance (IE: Fire increases fire, and so on)
-- 2% to all three with Sanctuary.
Therefore, it appears that Sanctuary is less effective than the others, as it only increases a total of 6% per level.
Basically, just chuck all of your extra skill points into these skills :)
If you put 10-20 points into Holy Shield + prerequisites, and 4 or so into Zeal, then you will have approximately (at Level 99, with 110 skill points) 35 skill points at least into these skills.
If you forgo both Holy Shield + Zeal, then you can have around 60 points into these synergies (whooping damage). However, this is not very effective, as, especially in HC, you will take a lot of damage (due to the lack of a good defensive skill).
------------
I don't know if anyone else has heard of/ used this skill tree, but it's quite effective, as your elemental damage doesn't get affected by high monster resis's in Hell, due to almighty Conviction :)
Comments would also be appreciated.