View Full Version : Oww, That hurt!
Dezzick
09-07-2004, 3:10 PM
In starcraft ghost, should enemies recoil back when hit, or continue charging at you?
chimmy
09-08-2004, 9:16 AM
they should keep running the zerg probably dont feel pain and the protoss dont care. and IF you fight huans they have suits and drugs i mean stim packs.
Calibur
09-10-2004, 3:29 PM
they should keep running the zerg probably dont feel pain and the protoss dont care. and IF you fight huans they have suits and drugs i mean stim packs.
Sure some units might not feel anything or not care but the gun will still have impact and in return should cause those units to recoil atleast just a bit
Hm.. They should probably get stunned and stop for a second, kindda like the zombies in Resident Evil. (I think) But it would be kindda cool if they stopped for just a short time.. very short.
Traveller
09-10-2004, 4:12 PM
if you shoot something, the "knock-down power" you get is actually the CNS getting stunned from the trauma of a high-energy projectile slamming through and creating a shockwave in it's body. so some enemies should be affected by impact simply due to their size. but clutching at wounds is not necessarily going to be sensible.
hammocksleeper
09-10-2004, 4:50 PM
A normal bullet is not likely to throw you back if you get shot with it.
chimmy
09-15-2004, 9:14 AM
well you would think he bullets they have would want to go for massiv penetration due to shields and chitin so the bullet might just rip right through and not slow them down a bit
Luger
09-18-2004, 12:25 AM
Well most defenitely a Human will flinch when shot and a protoss whos shealds are down would do the same thing and even though the zerg are tough whos to say their not gonna feel pain anyway?
Black.Ice
09-24-2004, 12:24 AM
It would be cool to have a random recoil thing. Making it more 'realistic'. For example, you hit someone, and they recoil back, and slow down drastically. The next person you hit is a bit more tolerant to pain, and keeps charging. For example, uhh... a protoss zealot who's in training, and an... ummm advanced zealot, I guess? Newbie zealot feels pain, and slows down. Advanced zealot can ignore the pain, and continue charging.
What I mean is, they should have it recoil and slow down randomly. Hell, having them speed up would be pretty fun too. Imagine shooting a zergling. It gets pissed, and runs faster. :)
Van.Hellsing
09-28-2004, 5:10 PM
It al Depends on the weapon.If a zergling gets hit with a pistol it is such a small creature it might slow down for a second but keep charging but a zealot of marines would just keep going full stride.I also like Black.Ice's idea of random recoil.But there sould be other effects to a hit, like getting hit with a flame thrower civillians might jump on the ground and roll around or marines try to put each other out.Then you have to consider what the medics will do.Plus is the zerg get low on life they might decide to burrow.Or mabey the big units such as Ultralisks will just ignore you and not even attack you.Also on SC:BW the Drones/Probes/SCVs will not attack unless commanded to so they very well may have different reactions to an attack.And a Cloaked attack may cause confusion in the ranks and make the enemy attack each other.
There are so many things Blizzard could do.
BSTRhino
09-28-2004, 10:15 PM
It's a nice idea. Sadly I don't think StarCraft: Ghost is at the development stage where they are going to change the engine drastically. I haven't seen many previews recently, sometimes it in fact seems the project is dead.
By the way, Luger, could you reduce the size of your sig so it is in accordance with the forum rules (http://www.warboards.org/announcement.php?f=12&announcementid=1) please? Thank you.
Aquarian
06-18-2005, 2:34 AM
Continue charging will be soo fun!
:blowup:Should be like that.
RUN!!
singo
06-19-2005, 10:10 AM
'Id say the recoil should be based on the momentum of the round, its not tolerance to pain, its how much the bullet forces you back with its impact.
So gauss spikes would fly through and not slow the target down much (Assuming its not dead), wheras a shotgun blast would launch a zergling several feet, and maybe force an armoured marine back a pace.
Geckat
07-21-2005, 10:33 PM
I'll have to agree with just about everyone else in this post (it seems). StarCraft is so far in the future, there really isn't much to make you stop in your tracks just because you get hit with a bullet. They should slow down, obviously. They do in the SC movies, but they shouldn't stop altogether. The Zerg are too relentless - not to mention brainwashed, to feel even the slightest twinge, although the sheer force of the bullet could slow them down. The Terrans have their suits that are meant to keep them going even under severe injury, and the Protoss likewise, especially with their shields. It's about the need to keep the game realistic and challenging at the same time, but I don't think there's much need for debate this time simply due to the setting of Ghost.
MidnightGladius
07-24-2005, 10:35 PM
If you look at the Original SC Zerg Campaign icon, you realize that there's nothing in their brain to feel pain. All there is is a need to obey and a need for food. So therefore, any recoil would have to be based upon actual projectile shockwaves. The Protoss are able to withstand and ignore pain to extremely high degrees (well, at least Zeratul can walk through fire without flinching in the novel), the shockwave-only recoil applies to them as well. Now, humans on the other hand, need additives (drugs) to ignore pain, so for instance, marine without stimpack = recoil+clutch at wound, while marine with stimpacks = normal shockwave recoil, no more.
And some things won't recoil because of sheer power (archons, ultralisks, etc.).
well just because they aren't on the megadrugs that give them lightning fast reflexes and make their organs hemmhorage doesn't mean they aren't on SOME drugs. safer drugs. drugs for a better tomorrow. right. pain suppression, alternate suppression and amplification of aggression, loyalty maintainance. fond but not in love. a better safer car. there should still be some effect from simply being dazed by intense sensation. if tactile sensations are dulled at the nerve ending, rather than the brain, this won't matter so much. they still can be dazed by loud noises and seeing a bunch of crap in front of their eyes. it's a very basic reflex to stop running when you can't see straight, and if they try to dull that reflex, the marine is just going to be tripping over things.
MidnightGladius
10-30-2005, 9:58 PM
Fine. So have them trick all over the place when shot :P
Sikawtic
11-03-2005, 1:13 AM
Depends on where you hit them, with what, what race the opponent, and how big it is.
SuiCidAl-KiSmEt
11-05-2005, 3:46 PM
It'll be funny if you shoot a marine or civilion critically, a few of them should panicing.
It'll be funny if you shoot a marine or civilion critically, a few of them should panicing.especially while you are cloaking. they'll be seeing ghosts.
Zergs wouldn't care they'd keep charging.
The protoss wouldn't prolly stop either. In my imagination, a zealot would just get angrier if shot, and keep charging in rage or something.
The humans should stop for a sec though. Depending what kind of damage was inflicted.
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