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LoneWolf
02-24-2004, 10:04 AM
I just woke up. . . so I apologize if my post is unreadable. Darn it, my thoughts on this were so much better and organized last night! Oh yes, this'll be a long read.



(I typed this whole thing up to discover I had trouble posting it. So it's a good thing I had copy and pasted some of it, but I'm not going to go into resources or units in this post... maybe later.)

***

Alright, here's my version of StarCraft II. There will be four races, Protoss, Terran, Zerg, and the Hybrids. Okay, don't turn away yet, first of all the Hybrids will have a better name. You'll find my vision of them somewhere below. Also, all armies now have psychic capabilites.

Protoss-The First Born

They need no introduction. This campaign is about finding peace and eliminating the Zerg. As they do so we discover more of their origins and of the Xel'Naga. They believe that the only way they can do this is to achieve perfection of their pyschic energies, merging the Dark and the High energies into one, ultimate form. We see the emergence of this at only in their last two or three missions. However, they also know that if they can learn more of the ways of the Xel'Naga they may find a way to unlock this energy, while in their search for answers they also stumble across a completely unaccounted for script that refers to the Terran, dated long after both the creation and end of the Protoss and the Zerg. We find that the Xel'Naga did not create the Terran (or maybe we never say, leave the player guessing) and it contains marvels at how the Terran have progressed since infancy (they began watching at some point) and how they constantly progress, yet have a near complete disregard for nature. They consume and move on.

Anyway, they primarily face of against the Zerg at first, and receive help from the Terran in a few of their missions as they seek knowledge. Then they meet the Hybrids, and let's just say the Protoss are completely horrified and disgusted at the notion. In their final mission, they must make use of their Surpreme energy (yes, give it a better name) to defeat them.

Zerg-The Fall

Once again, no introduction is necessary. They've suffered a major defeat at the hands of the Protoss and now face a much more dangerous foe. We often will see confrontations between Kerrigan and Duran explaining such things. I don't want to say exactly what yet, you'll know it when you cross it in the discussion of the Hybrids. Obviously they must confront all races, so we'll have some skirmishes with the Protoss. The bulk of their campaign taken up fighting the Hybrids, and much later, some stand-offs with the Terran.

Here we'll see some interesting changes. With the assimilation of Terran into their armies, and the ability to speed up evolution, the Zerg are now fully capable of Psychic powers, but only in their Terran strands. We will also see many changes to their units, once again thanks to their ability to quickly mutate units. This campaign ends in a desperate battle to escape the system.

There will be some interesting Zerg units, but I don't feel like retyping them all up right now. Their psychics will focus on ways to protect their own troops and confuse the enemy as the masses of Zerg swarm in. (I find that masses of Zerg units are confusing, so I feel the psychics should go with that.) All Zerg pyschics will come from the Terran strain. Maybe have one Terran strain (out of three or so) be combat oriented or something, not psychic.

Hybrids-Perfection

The basic Hybrid will look somewhat like a Protoss, however hunched over and more corrupt looking. Duran has done to them what (Lord of the Rings reference coming) Melkor did to the Elves, changing them into Orcs. I don't want skin color change, drastically mutated faces, horrible teeth, and all of that stuff. I'm mainly trying to give you an image. The worker will have this basic appearance. As we get up into combat we begin to see some more drastic mutations. Armored backs and skin, sharpened blades running along the arms. You see the idea.

The essence of the Hyrbrids is speed and skirmishes. Their units alone are not that powerful, they have low HP and do moderate/high damage, but they are fast. They are unlike the Zerg as the Zerg are about numbers of weak units, Zerg are inexpensive, the Hybrids have a reasonable cost so you can't just pump them out. They must be used strategically, the Hybrids would typically have to outnumber an enemy to defeat it. So separating units from the whole, or picking on some are key to success. However, because of this I see it difficult for them to defend, especially against a full 200 PSI, so I say give them a strong defense. Maybe even a mobile one, but so that it can't be used as easily offensively, have it be limited to being built within an area of any other building, or maybe a particular one.

To keep the element of surprise I say almost every Hybrid should have the ability to burrow and tunnel. Yes, these little guys should live underground. With so little time to gain power, and at the risk of being discovered by any of the other three Races, Duran bred his race to remain hidden underground and to remain hidden. I think they're buildings should be visible and vulnerable from the surfaces, perhaps mounds should be in place of buildings for those who can only see underground. The basic worker can build tunnels, even to the enemy's base, or nearby as Detectors can spot these tunnels. And the workers would be detectors, if they're going to tunnel they need to be aware of where stuff is. They will be able to build multiple units at a time, like Zerg, however not all from one building. To speed up production the Hybrids clone their units, so I see little pockets chambers on the side of buildings where we'd see a Hybrid unit being created/born.

Story

Heh, this should get an interesting reaction. I'll say it right now, Duran is the original Overmind thought to be destroyed by Tassadar. How will need some work. I propose that Duran (under a different name) was a Ghost present at that battle, who was one with a group who snuck ahead to locate the Overmind and other vital targets right before the strike. Or perhaps after much of the base was destroyed Duran was near the front. Anyway, the Overmind, knowing he was doomed or that his ultimate dream of uniting the Zerg and Protoss, becoming perfect, was out of reach under present conditions, made a psychic link with Duran, either forcing control on him or promising him power. After that his body pretty much became an empty shell. Before he transfered his essence he gave enough orders for the coming battle. If one doesn't like that, he may have made a psychic and his thoughts completely crossed with Duran, and Duran so the power that could be his if he united them. I like it better with Duran being the Overmind, though, obsessed with creating the perfect race.

Convinced that his race is perfect, and that he has had enough preparation, he sets out to annihalate all other races in the sector. Primarily the Zerg and the Protoss, who must now be destroyed as they are incomplete. The Zerg are nothing they once were, the essence they were created with, chiefly the Overmind, and all overseeing/all controlling power, is gone. Kerrigan does control the Cerebrates, but through fear, she does not have the control the Overmind had. And so, in that, we must conclude that the Hybrids are set up once more with the Overmind/Duran in total control, and command is divided up downwards. To stop all reconnection with the Zerg, buildings aren't biological and workers don't become buildings, stuff like that is changed.

Their campaign is about establishing the dominant and only role in the Sector, and then the galaxy. Their early battles take them against the Zerg and Protoss. A few skirmishes with Terran, but they are scattered and unimportant, or unimportant in Duran's view of things.

Terran-The Ascension

First of all, let me say that we know the Terran can have Psychic capabilites, Kerrigan herself, pre-infested, had the ability for such things such as Psionic Storm without the dampening chip. Becoming infested could no way increase her psychic abilities as the Zerg had none.

With the fall of the Confederacy and the quick demise of the Dominion, their Ghost program severely suffered, especially on the fringe worlds. Young, gifted children began to develop their dangerous psychic abilities unchecked, especially on one such planet where it became necessary for survival. Corialis IV, a desert wasteland. Here we come across an old friend, Raynor, older now, and some new faces. This story will center around Mikal (or some other name), a young boy who will be 12-15 years old, a very gifted psychic and a genius on top of that. He will actually become very influential in all decisions of the government, in fact, he is practically the leader of the Terran army you will control. There is also a council of young psychics in charge of the school, also very brilliant themselves and the same age as Mikal (One of them will be seventeen). Another important figure will be an older general, over 50 or maybe even 60, who will be Mikal's military advisor. However, he is very faithful to Mikal and would sacrifice his own life if Mikal told him to. Though he may tell Mikal that something my be foolhardy, he will do it anyway if Mikal still disagrees. This character will be sort of a grandfatherly figure. Hmm... I would also like to see Raynor argue with Mikal a few times over things, with Raynor usually losing. Raynor wants to help this army, and he agrees with their purpose. He just has different ways of doing things than the sometimes hot headed Mikal.

Anyway, Terran psychic abilities will be based on things used for mobility. They will have only one pyschic attack. A pulse they can cast that does more damage near the center. Other things will be like Confusion, which would cause enemy units to attack the closest unit to them, friendly or foe, and other units it may paralyze (it's random). Ghosts are now pretty much obsolete with these new young pyshics, and some of them will take over the Ghost's role. Maybe three psychic units total.



What makes the armies unique?

Protoss-Strong, powerful units, as before. Expensive though. Warp in buildings. Build one unit at a time from different buildings.

Zerg-Cheap, but masses of weak units to overwhelm and confuse the enemy. Workers become buildings. Build multiple units at a time, but all from one building.

Hybrids-Fast units with a guerilla war strategy. Weak HP but decent damage and moderate/high cost. Underground tunneling abilities for ambushes and surprise attacks. Workers build buildings, but more than one worker can work on one at a time. Build more than one unit at a time from different buildings. Maybe only two at a time, then have them line up. Need to make species balanced, whether by health, damage, cost, or something.

Terran-Mobility and adaptability. Moderate units with moderate costs. Managing units and resources is key.

***

Let me add as a final note the order of the campaigns would have to be worked out. I originally thought of putting Hybrids first (you may be able to tell), but I felt then that would mean the Protoss would win theirs and the Zerg would win theirs, and the Hybrids would be kind of forgotten. For the Terran, much of what I said should happen before the other campaigns, I don't know. Unless we mixed and matched missions. =/

A fifth race could be added, but some brand new storyline would have to be created. Heh, maybe intelligent life tends to be very common.

Anzaah
03-03-2004, 10:24 AM
i like, i like.

the only thing i dont like is the fact that duran could be the overmind.
let me quote robin williams: "phenomenal cosmic power!!!!!...In an itty bitty living space!" something so big couldnt fit into the mind of a ghost. then again he was a ghost and he had a big mind.

heres my thoery on duran. he's actaully an undercover xel'naga operative doing recon work for the The Collective (my name for the protoss-like conclave thast the xel'naga uses). but he is against The Collective's ideas of letting the universe be. he want's to see destruction and carnage. so he decides to start his own little experimentation, merging zerg, terran, and 'toss (if u got the special mission on BW with Zeratul, you'll see that terrans are in the hybrids too). also duran is similar to aragorn in LOTR in that since the xel'naga live for so long, duran has long life, he just switches bodies. so he's been around since the creation of the zerg and protoss. also he was one of the ppl that created the ghost program, setting things up for this merging of the three races. we could work in this children thing u were talking about and have it so that duran did not forsee this happening so he tries to kill the children thus setting of "Mikal" into a rage and he goes and hunts down duran. duran kills Mikal and the rest of the kids, raynor and the old military advisor goes and tries to kill duran.

theres my two cents.

cpt.beefhart
03-03-2004, 1:04 PM
:bigsmile:
A fifth race could be added, but some brand new storyline would have to be created. Heh, maybe intelligent life tends to be very common.


a fifth race idea would be to have them as the Xel'Naga the nearest to perfection lifeform

it would have to be completely seperate to the others A kind of IF YOU MASTER ALL THE RACES (somekind of legitimate win ratio online etc...) U GET PERFECTION BUT AS SOON AS U LOSE YOUR RATIO(and we could measure this with time) U NO-LONGER GET THE USE OF THE XEL'NAGA.

Of course it would be for real lovers of the game which i know starcraft has many and kinda of be a bonus to these gamer's during the games (u could ask upon the xel'naga if your close to that perticular races mastering) or u could have to "Pros" of the games using the xel'naga against fellow Xel'Nagas or pairs of the other four races (2vs,1 3vs1, 2vs5, etc).


really nice read and i could really see your line of reasoning along P.Z.H but the terrain one is a little strange to me :shiftyr:

again man thanks for the ideas factory and hurry up with the units and indepth tactics :) i wanna see this game happen but i don't beleive it would work in 3D. but the index map would some underground surface sky type thing :D
w

LoneWolf
03-04-2004, 2:40 PM
Oh good, it's nice to see people taking interest. I was afraid the high number of people who read the topic but no posters put some people off (This was actually in another topic and was then moved, so it picked up that topic's post count.)

Anyway, the children are very important in the scheme of things. If they were to be killed off... maybe Mikal can be near/at the very end, but he has a lot to do until then. It's the future of the Terran race, or that part of the Terran. After reading though many of other posts around the forum we could bring the UED back with a second fleet, and have them play like the original Terran, so they don't lose the Terran feel to it. Does that make sense?

As for the Xel'Naga, I'd like to keep them out as a playable race... maybe Duran could have connections there... hmmm...

I don't have much time now, I may be able to put some ideas for new units up later tonight or tomorrow, but if not then I'll gone all weekend. Anyway, more comments would be helpful.

To the below post: The UED (or the Government they came from) were obsessed with purifying their race. I doubt they'd have psychic potential. Remember the Terrans got it from their genetic splicing back on Earth before the purification, and they were more or less experiments when they were launched. Anyone in the UED army would not have psychic potential, I believe. Unless there was something in the books I didn't read. Once again, I'm rushed, this weekend will be really busy for me.

cpt.beefhart
03-05-2004, 6:04 AM
i see i see
how about the NEW UED are familiar with the PSI abilitys and have nurtured it aswell but not as well as Mikal and the rest of the kids they could introduce a few different weapons controlled soley by the mind :) :ninjal: (but unable to pilot properly until NOWW!!) the kids could be the elite pilots making it kinda like the corner stone of the NEW terrain army dispenseing of marines and making way for
PSI-BOTS kinda like magitech-armor in FF3 but much better :cool:

If sc2 does happen i wanna see the races evolve within there traits and the terrains had the best machine weaponary(cost effective etcc..) Soo they are gonna have to have again.
Why be worried about the way they play, when each of the four races will change and become better in there own fields.

HOWabout.... radiation weapons(inefficent probes)for the hybrids kinda like scatter field but much more basic and not lasting forever and ground tremor sensers for detection

cpt.beefhart
03-11-2004, 10:21 AM
lone, are u alive!
come-on god dam it, UNITS!

Magmaniac
03-11-2004, 5:37 PM
(aye captain, edit button can be useful!)
I like I like...
What i dont like is that Duran is Cerabrate...
HmmmMMmmm...
Idea: Naga campaign (somewhere after the hybrid campaign but before the end) The Xel Naga almost back to the full glory of their former strength arrive upon the war with the Hybrids, Toss and Zerg. They are amazed at the Zerg's progress and it is they who are first sighted. An all out attack is launched on the zerg for a while until the Naga come in contact with the Hybrids. They see what duran has tried to do but realize that he has failed miserably. The idea behind the Hybrids was to combine the purity of form and the purity of essence and get both, but instead what happened was a race of monsters with neither! The Xel are furious with this utter abomination and turn their wrath upon the Hybrid fleets. They ally with the Protoss to defeat the Hybrids and later they come in contact with the Terrans. (Terran campaign now) The Xel think that the Terran are a superb but evil race that must be destroyed (Purity of Thought...?) War erupts andf the toss follow the Naga every step of the way as if they were gods. The Terran Psychic kids take control of the toss and use their leader to sway the ideas of the Xel and lead them into an ambush where the Hybrids come back, now with the Zerg in tow because Duran is the overmind. The Terran and Protoss are allied in the final mission as are the Zerg and Hybrids, the Xel have no allies but have reenforcements come after a while. The Terran and Toss allies work with the Zerg and Hybrids to take out the Naga. Afterwords, they think that there is peace bu Kerrigan and Duran, after decimating the Xel, Turn their focus on the Terran and Toss. BUT the Terran and Toss are of greater power than the two and defeat them. They kill Duran but capture Kerrigan to try to uninfest her.
(epilogue)There are still Zerg out there and Hybrids and Naga as well but their main numbers were decimated. The Terran now reign supreme. Maybe the Cerebrate jumped to another form? Maybe.. a Xel Naga who happened to flee before the end of the battle...
DUM DUM DUM!

like? it fits with yours.

cpt.beefhart
03-22-2004, 8:57 AM
YES!!! VERY NICE
its great to meet like minded people on here :)

Magmaniac
03-22-2004, 8:08 PM
Great minds think alike.

I only wish that lonewolf would wake up from his coma and post.

cpt.beefhart
03-25-2004, 9:50 AM
agreed, but im sure we can come u with some nice ones.
but for the Naga still companying the protoss and telling them of there failer to see the great race they created.

the xel'naga are completely releint on there technology, never beening able to fight hand to hand kinda like humans but never really seeing there faces if ya catch my drift, almost AI in nature, with no remorse or rethink. a collective(but not borg-like) they fight from far away but use there machines like indiviuals. there are so few of them there unlikely to be able to grow or expand in a genetic sense so there machines carry out there collective orders, hmmm it sounds like the zerg overmind but i prefer the AI approach, Even 1 'Naga can control a huge machine army perhaps making there command centre the home of that 1 'Naga perhaps with the capacity to teleport there CC out of danger with a small mana cost obviously.

silent-killings
06-23-2004, 1:37 PM
good idea for the hybrids but what kind of units will they have like ex. terran-marines protoss-carriar
zerg-hydras hybrids-??? so get to work on making up some units and attacks

Dark_Viper
06-23-2004, 1:45 PM
i thought Duran was Xel Naga... in the form of a human