NoBetr
09-06-2004, 11:35 AM
Very new to board, so don't be so harsh if this idea has already been explored. I'll explain it as best I can. If you read between the lines certain words are in CAPS and BOLDED to make the point.
SC seems to be a game of “analogous themed abilities” which are subtly changed and balanced from race to race. For example, Protoss Psi Storm (semi-instant effect; medium scale; effects UNITS ONLY) is to Zerg Plague (semi-instant effect; effects BOTH units and buildings) is to Terran Nuclear (delayed effect; effects BOTH units and buildings) or Terran Irradiate (semi-instant effect; medium depending scale; effects biological UNITS ONLY).
On the theme of ***RECHARGE*** it seems to be that there's a variation of this “theme” idea for Protoss and Zerg, but is missing for Terran (although some will argue after reading this that the medic or Sci Vessel represents this theme. But remember NEITHER IS INSTANT).
Protoss - Shield Battery:a STATIC (non-movable) BUILDING ground fixture which units have to run to INSTANTLY charge OTHER units shields (Important Point: The SB can recharge a nearby selected unit, but I don’t know anyone who clicks on the SB and then chooses the unit instead of the unit running to the SB). No unit mana cost involved.
Zerg - Defiler (CONSUME): a MOVABLE unit having to move to another STATIC UNIT (not like the zergling can run into the defilers mouth) to INSTANTLY charge OWN mana ability.
***Which brings me to my Terran idea***
Terran - ***RECHARGE*** a MOVABLE unit having to move to another STATIC UNIT (or within range like Toss SB; might as well be static) to INSTANTLY charge OTHER units mana ability.
In my humble opinion this ability should be one of the MEDICS and should replace the optical flare (is there possibly a more useless ability?!?!?). For reasons obvious to the balance of the game, in SC2 (like its ever going to happen anywayJ), RECHARGE SHOULD NEVER BE AN AUTOCAST ABILITY. Also because of its potential advantages, yet latent benefits (remember a completely different unit has to make use of the mana) it should come at a high expense to benefit ratio, say 150 mana cost to 75 mana benefit.
I’ll share that I came up with this idea after losing an hour + long 8 person BGH FFA because the batteries in my mouse had died in the closing moments in which the trash talking jerk says “See loser, I can even EMP you in real life!”. J With all the technology the terrans have in this future galaxy far far away, they should at least have the ability of a battery charger. J
Feedback welcome,
NoBetr
SC seems to be a game of “analogous themed abilities” which are subtly changed and balanced from race to race. For example, Protoss Psi Storm (semi-instant effect; medium scale; effects UNITS ONLY) is to Zerg Plague (semi-instant effect; effects BOTH units and buildings) is to Terran Nuclear (delayed effect; effects BOTH units and buildings) or Terran Irradiate (semi-instant effect; medium depending scale; effects biological UNITS ONLY).
On the theme of ***RECHARGE*** it seems to be that there's a variation of this “theme” idea for Protoss and Zerg, but is missing for Terran (although some will argue after reading this that the medic or Sci Vessel represents this theme. But remember NEITHER IS INSTANT).
Protoss - Shield Battery:a STATIC (non-movable) BUILDING ground fixture which units have to run to INSTANTLY charge OTHER units shields (Important Point: The SB can recharge a nearby selected unit, but I don’t know anyone who clicks on the SB and then chooses the unit instead of the unit running to the SB). No unit mana cost involved.
Zerg - Defiler (CONSUME): a MOVABLE unit having to move to another STATIC UNIT (not like the zergling can run into the defilers mouth) to INSTANTLY charge OWN mana ability.
***Which brings me to my Terran idea***
Terran - ***RECHARGE*** a MOVABLE unit having to move to another STATIC UNIT (or within range like Toss SB; might as well be static) to INSTANTLY charge OTHER units mana ability.
In my humble opinion this ability should be one of the MEDICS and should replace the optical flare (is there possibly a more useless ability?!?!?). For reasons obvious to the balance of the game, in SC2 (like its ever going to happen anywayJ), RECHARGE SHOULD NEVER BE AN AUTOCAST ABILITY. Also because of its potential advantages, yet latent benefits (remember a completely different unit has to make use of the mana) it should come at a high expense to benefit ratio, say 150 mana cost to 75 mana benefit.
I’ll share that I came up with this idea after losing an hour + long 8 person BGH FFA because the batteries in my mouse had died in the closing moments in which the trash talking jerk says “See loser, I can even EMP you in real life!”. J With all the technology the terrans have in this future galaxy far far away, they should at least have the ability of a battery charger. J
Feedback welcome,
NoBetr