View Full Version : Some quick modding questions.
Ark-templarius
02-23-2004, 5:49 PM
1. How do I display the "Kills:" string on static defenses like Terran Missile Turrets?
2. Is it possible to use the unused buildings and units in any way?
3. Same as #2, but for weapons and technologies.
I'll have more later on when I get further along.
Dark_Soul74
02-23-2004, 5:52 PM
I don't know about #1, but to use unused things you just...use them. The ID's of them remain the same, and you should be able to fill in anything you miss by editing the txt in Arsenal Zero, just in case you can't figure out what is what. ;) You simply fill in the information in Arsenal 3, making the proper changes, and using Arsenal Zero if you make a blank one but can't find the right name of it in Arsenal 3, but know the ID number.
Did I answer your question?
StealthyDeath
02-23-2004, 6:11 PM
1. I wouldn't know.
2. Yes, look at Dark_Soul74 post.
3. Yes, but they won't display the button for the upgrade/technologies, unless you enable them in a editor for that map.
BSTRhino
02-24-2004, 2:14 AM
1. Hmmm... try unchecking the building checkboxes in Arsenal III on the Advanced and StarEdit tabs. Those control other similar things like the rank labels of Terran units. This hasn't been done before.
2. Yes, you simply give them properties, weapons and graphics like a normal unit, then use StarGraft to make a button for them to be built.
3. Yes. I use unused weapons all the time. You just set the weapon properties to what you want it to be, then change a unit's air or ground weapon to that particular weapon.
Technologies can be used as a prerequisite in StarGraft for making new spells. Although, that's not a lot of use now that we can't right ASM programs. The short answer is yes to technologies though.
Dark_Soul74
02-24-2004, 1:02 PM
Anything else, Mr.Shinitenshi?
(Bwahahaha! My school proxy is kind of dumb :p)
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