View Full Version : Worst unit to mass
Topace
08-29-2004, 9:46 PM
We have all posted comments on the best units to mass. I decided to ask what you all think the worst unit to mass is. Now of couse you could say overlord or medic or something like that so I'll narrow it down. What is the worst military unit to mass that has an attack against ground forces(AA or SA units don't exactly do well against enemy structures if you know what I mean) Maybe after this I'll make a poll with the top five or so most frequent responses.
sureilldoit
08-29-2004, 10:16 PM
mass reaver without scarabs
Kamikaze_Chicken
08-30-2004, 1:16 AM
mass carriers without interceptors
terranfreak13
08-30-2004, 9:54 AM
mass zerglings with 0 health.
ZergMan
08-30-2004, 10:30 AM
Mass firebats
Cpt.Chronic
08-30-2004, 11:40 AM
mass hallucinated broodlings
any unit.
if youre going to mass something, you might as well make it ebays ^^
Stonehand
08-30-2004, 5:13 PM
Mass Overlords
okplayer
08-30-2004, 5:36 PM
hydralisks
Nuclear1
08-30-2004, 7:44 PM
What the crap gave you THAT idea? Hydras are one of the best zerg units ever (at least I think so).
And e-bays are good for putting the enemy in a confused state while other forces move in :D Only if you were allowed to land buildings on units...
actually, stack hack+mass ebays could be a viable strat O.o
that would be a hilarious game to watch, but im sure replays would be corrupted =(
CODEZERO
08-30-2004, 7:51 PM
massing drones probes scv's
Spdstr
08-30-2004, 9:13 PM
Actually, massing SCVs against Zerg or toss in the beginning can be pretty hillarious, they own the other collectors. lol
Member,
~ Spdstr
BroodBoy
08-31-2004, 6:55 PM
okay its been a while since ive been here so pardon me askin WHAT THE HELL Is an e-bay, please no sacastic remarks about the online shopping
Hayley
08-31-2004, 6:56 PM
e-bay = engineering bay..
Cpt.Chronic
08-31-2004, 7:11 PM
so...back to my original thougth...hallucinated broodlings...which would last longer, if not under attack, the broodling or the hallucination?
siuloongbao
09-01-2004, 1:12 AM
who cares about broodlings..in all seriousness..and the worst harvester is the drone............yes scvs own a lot of things..
Schwitzer
09-01-2004, 10:55 AM
I remember one backstab I got exceptionally bored so I massed Queens for a laugh. My gawd that was a testiment to micro... regardless to say, I had to switch units when he figured out what it was up to.
I don't think I've got a replay of it, sorry, guys.
rpf289
09-01-2004, 2:58 PM
what the hell is with the bay massing? is there actually like a strategy to this?! or is it just a bunch of bull~!@# lol
its the best strategy ever!
feh, i had to upload a less cool ebay rush game because i already uploaded my favorite one in the replay thread =P
http://www.warboards.org/showpost.php?p=92060&postcount=4 <---better ebay rush game
Cross_Fire
09-01-2004, 4:37 PM
Dude e-bay rushes rule!!!! They dont kill your opponent, but they r hella funny to watch, especially the double e-bay rushes.
Spartan-II
09-01-2004, 7:04 PM
Corsairs when the enemy has ground units and u haveno dweb yet
And ebay rushes are freaking hilarious I got ebay rushed but luckily I had enough goons to manage and my zealots mopped us his rines:)
UnHoly-Assassin
09-04-2004, 9:58 PM
I'll bet noone has tried to mass arbiters before...
Jorix
09-04-2004, 10:07 PM
OH YES THEY HAVE!
http://sctactics.com/phpbb2/viewtopic.php?t=98
its a 1.10 replay, but we just-so-happen to have the 1.10 executable over at sctactics...EVERYONE should watch that replay, it is the sexiest replay known to man.
<3 darko!~
Sambo83
09-05-2004, 1:42 AM
Sureilldoit was the first to mass arbitor. I believe he used that strategy against delta-force.
Skapare
09-05-2004, 2:01 AM
I massed Arbiters once back in v.1.00, but it was vs the computer so maybe it doesn't count.
Gonna have to say Vultures are the worst. or Defilers, if we're including all units that can damage an opponent. They're powerful and all, but they don't even get a Kill counter!
UnHoly-Assassin
09-05-2004, 10:33 AM
Wow...why would ANYONE mass arbiters?! Thats such of time and money!
My worst 3 attacking units to mass: arbiters, ghosts, and broodlings
OH YES THEY HAVE!
http://sctactics.com/phpbb2/viewtopic.php?t=98
its a 1.10 replay, but we just-so-happen to have the 1.10 executable over at sctactics...EVERYONE should watch that replay, it is the sexiest replay known to man.
<3 darko!~omg not that game!!!
<3
its too late 8882! you cannot stop it now! i will post that replay all over the internet! ^^
its too late 8882! you cannot stop it now! i will post that replay all over the internet! ^^
Nooooooooooooooooooooooooooooooooooooooooooooo!!!! !!!!!!!!!!!!!!!
Thereisnocowlevel
09-09-2004, 7:36 PM
Mass probes with no money.
terranfreak13
09-09-2004, 8:28 PM
mass peons, dont care what?!?!?
What a dumb thread. What's the point? I think we all know that people who mass units with low hit points and low attack, which is all ive seen, are dumb. Get a clue folks!
Ragnarox
09-10-2004, 1:48 AM
Mass Dropships with nothing to load
chimmy
09-10-2004, 9:16 AM
Mass Marines. even when upgraded they suck against anything
my_2cents
09-10-2004, 9:46 AM
The worst units to mass, pushing all the stupid units aside(workers!!!) that do not fit the original poster's criteria (attacks ground), I think would be ghosts(as said previously), arbiters(also posted), broodlings(again, previous post), or scouts.
Ghosts cost too much, their only usefulness is nuclear launches and lockdown. Their attacks are pathetic and the range doesn't make up for it.
Arbiters, costing too much even when not massing, similarly have only spells/special attacks on their side, not normal shooting. It does the wrong kind of damage for effectiveness. (good strat if you are worried about reaver drop, put an arbiter and a shuttle over your worker-line)
Broodlings are generally only used to kill tanks, goliaths, and dragoons; not for attack, but for prevention of other's force. Massing is pathetic if the opponent has any number of firebats, lurkers, or reavers/templars.
Scouts are WAY WAY WAY too expensive, almost comparable to arbiters; only arbiters can stasis half the army and take out the rest if they are still alive. Scouts take out air fast, but when massing someone's base you are not killing a flying hatchery, are you?
In general, don't mass only one unit anyway. Complementing units make every attack go further than without. Note: Don't play Fastest Possible Map, it ruins my argument on cost of units. :D
Basan
09-10-2004, 11:12 AM
I'd say Larvaes... *Lol* :pimp:
UnHoly-Assassin
09-11-2004, 9:33 PM
Oh I know mass command centers! LOL I wonder what they'll be thinking if they saw a fleet of command centers floating towards their base haha.
Stonehand
09-11-2004, 11:48 PM
mass medics.
We have all posted comments on the best units to mass. I decided to ask what you all think the worst unit to mass is. Now of couse you could say overlord or medic or something like that so I'll narrow it down. What is the worst military unit to mass that has an attack against ground forces(AA or SA units don't exactly do well against enemy structures if you know what I mean) Maybe after this I'll make a poll with the top five or so most frequent responses.
I just was looking through the forums, and I've read this topic. How many people DIDN'T read this? I saw 5 or 6 posts with pointless posts, IE, stating E-bay, medics, overlords, etc. Think before you post. That means, READ the posts...
~Larry "Geno" Meyers
P.S. My personal saying to stay on topic? I'd personally say massing vultures... Either that, or Firebats. Firebats are slow unless they Stim, but to stim 150+ firebats... They are cheap though, so whatever there... Vultures, they gain such a loss against armored... Now if you're facing a terran going with marine, medic, firebat... Then you have a definate plus... ;) But beyond those rare instances, I'd say they are the worse in my eyes.
Moser
09-12-2004, 12:14 AM
I could have swarn I just posted in here.. guess not. But I was going to say it's bad to mass any unit.. You need to mix it up!
I could have swarn I just posted in here.. guess not. But I was going to say it's bad to mass any unit.. You need to mix it up!
That wasn't even necessary 2 tell... :smirk:
But I agree with Geno in there. Vults are only good in early game begginin's... way up, they become obsolete when Terran goes metal (like Tanks). :(
GiaDragoness
09-13-2004, 3:34 PM
Hmmm, I am stuck between saying either ghost, zergling, or ultralisk. The ghost will do a total of 2 damage to large objects, and will die fast at 45 hp. At 75 gas, is somewhat expensive, but if you cloak them all, the only thing you will have to worry about is detection. But then again, cloaked ghost only attack when they are told directly to, or are holding position. the zergling travel in lines, and are just massacred with psi storm or any strongholding defense. A single firebat surounded by lings i have seen take about at least 5 with him before he goes down. (replay is june SC challange. I dont remember the player) Ultralisk are only a terrible idea though, if they are going thorugh anything remotly narrow. They are way to big and clunky, and the fact they are melee means only a few at a time can attack the specified front they are invading. Reavers are also a bad idea because their scarbubs have to crawl along the ground. I would not say they are worse than massing ghost or the other two though, if only as bad.
:smash: Smashy Smashy! :smash:
Cpt.Chronic
09-13-2004, 3:39 PM
lol, ultras and lings are like the best units to mass vs both protoss and terran and lings are best to mass vs zerg. Almost every zvp game that goes over 30 minutes ends up with the zerg massing ultras and lings.
silly nooblets =/
its not like zerglings do more damage than basically any other unit in the game, and ultras dont have more hp than all but one unit...OH WAIT! THEY DO!
sigh =/
Hayley
09-13-2004, 4:49 PM
If you're going by cost then scouts would be the worst by far, otherwise it would be ghosts :)
starcraftruler777
09-13-2004, 4:54 PM
Wraiths
Kamikaze_Chicken
09-14-2004, 4:22 AM
well wraiths would be fair awesome against mass carriers if the wraiths had cloak lol
GiaDragoness
09-14-2004, 12:10 PM
The reason i said ultralisk is ONLY IF IT IS IN A CONFINED SPACE. I belieive i mentioned that. If they are out in the open, the will pwn. If they have to cram through a slim narrow areaway, with cannons and such contantly hitting them, they will GET pwn3d.
Lings, are really nice, but it also depends on the situation. If your opponent has like, a very tight gridlock of bunkers, with say, even one firebat in each of the front bunkers, those lings wont hardly make a dent. Zerglings are like paper tigers, and when they go against units that are anythign but big and slow, they die fast, even if they still deal out some nice damage.
By the way, I dont think wraith are the WORST to mass. A bad unit to mass yes, but not the worst. They can attack move while cloaked, and have no damage reducers. The ghosts have the opposite of this. Plus wraith can fly, giving them a terrain advantage. As long as they dont run into a huge patch of turrets or valks, they can put a big hole in the enemy defence. Whether or not it will be worth their cost is another matter.
At first i was going to say vulture, but the ghost just seemed even worse. I would have to say the ghost are worst to mass. If you micro them, they are one of the best though, that's why they even had a game made directly for them.
Other than that, workers or Broodlings!
:smash: Smashy Smashy! :smash:
Vults without some micro are snacks at the foe's units, same as Ghosts do. Agreed with u Gia. :)
My option 2 choose Vults was that they didn't defend against air... hence the Mutas (or other reasonable air unit) rape'em fast. Now it's explained why I said that in higher tech tree stages (of the game) they sucked.
4 the Ghost just hit the c key and they'll get away, if any detectors aren't nearby... :pimp:
can I vote here shuttle?It's ur choice... but remember that Geno (if I'm not mistaken) said, in the 1st pages, other than the obvious transports n' workers. :chair:
k than I'll have to vote sci vessle... and btw in UnKnOwN's site (itsa clan) you have screenshot of terran player rape zerg and protoss players with scv rush, all are expert no n00bz, you can go and see... just let me find the link...
I've acknowledge that a few times back... tried 2 maim my cousin, that was 'Toss, with an SCV rush. Well, it actually started as an harass technique but when I saw he hadn't a full Gate warped... :devil:
UnHoly-Assassin
09-14-2004, 3:49 PM
Hmmm, I am stuck between saying either ghost, zergling, or ultralisk. The ghost will do a total of 2 damage to large objects, and will die fast at 45 hp. At 75 gas, is somewhat expensive, but if you cloak them all, the only thing you will have to worry about is detection. But then again, cloaked ghost only attack when they are told directly to, or are holding position. the zergling travel in lines, and are just massacred with psi storm or any strongholding defense. A single firebat surounded by lings i have seen take about at least 5 with him before he goes down. (replay is june SC challange. I dont remember the player) Ultralisk are only a terrible idea though, if they are going thorugh anything remotly narrow. They are way to big and clunky, and the fact they are melee means only a few at a time can attack the specified front they are invading. Reavers are also a bad idea because their scarbubs have to crawl along the ground. I would not say they are worse than massing ghost or the other two though, if only as bad.
:smash: Smashy Smashy! :smash:
I still say that arbiters are the worst units to mass:poke:
why? they can freeze half or more of their enemies and kill the rest, finally killing them all 1 by 1, and recall to your base each "wounded" arbiter, massing arbiters can win the game... but it'd too costy and you have many other cheper ays to win...
Hayley
09-14-2004, 4:35 PM
k than I'll have to vote sci vessle... and btw in UnKnOwN's site (itsa clan) you have screenshot of terran player rape zerg and protoss players with scv rush, all are expert no n00bz, you can go and see... just let me find the link...
No one good will lose to a pure scv rush :(
No one good will lose to a pure scv rush :(My thoughs exactly... that's why my cousin didn't die. Darn 'Lots! :P *Lol*
siuloongbao
04-13-2005, 7:52 PM
SCVs are good to mass tho! Just against noobs, i found a replay at warboards i think about a comp stomp where two players BS'd and did stuff...made the comp win basically.
CSownageNuB
04-13-2005, 8:22 PM
LOL.....that'll be tight...Landing buildings on units. I hope you can do that if SC 2 comes out
ChaoRayne
04-14-2005, 7:32 AM
it would definatly have to be a ghost, ghosts are probably the worst able combat units in the game.
Ecthelion
04-14-2005, 9:00 AM
Mass of unevolved queens (they can't spawn broodlings or anything). They're about as useless as you get.
Also, what is the point of Dark Swarm (Defiler)? I've never found a use for it.
Basan
04-14-2005, 11:25 AM
Mass of unevolved queens (they can't spawn broodlings or anything). They're about as useless as you get.
Kinda covered already (http://www.warboards.org/showthread.php?t=4862&page=2&pp=10)... :shiftyl:
Also, what is the point of Dark Swarm (Defiler)? I've never found a use for it.
And the game manual didn't said anything about it? :devil: I just can't believe that. (It's in the SC CD, if version is 1.05. Just fuss under it's folders. Or even the good, ol' bookie version. Btw, I have both.) :P
Anyway, it's an efficient way to cover n' protect melee units when versus non-melee units. ;)
Ecthelion
04-14-2005, 3:54 PM
Must have missed (though I don't see how...). My bad.
Mass Marines. even when upgraded they suck against anything
My friend did just marines all 200 & he kicked ass they were all over the place. empty carriers with out the units that attacks is the worst unit it just a waste of mnoney cause how expensice they are.
Ragnarox
04-15-2005, 4:34 PM
Mass Marines. even when upgraded they suck against anything
NEVER underestimate the power of 96 marines loaded in dropships!
Especially when there are two scuicide squads of them that use stims...
ZeroCross
04-15-2005, 5:50 PM
Well, since you guys are obviously missing the point I think. I mean, mass something that can't attack, i don;t think that's what he meant. Anyways...
I think the worst unit to mass that has a viable attack, would be either zerglings(they file in a single line too much, and are very fragile), ghosts without their spells(Their attack is pathetic against vehicles), Reavers(Their scarabs have trouble finding their way around the fat ass in front of them. Therefore, only the front-row can attack un-hindered.) and wraith with no cloak(way too expensive for far too little damage. These are assassins, not warriors).
Anything else, such as vultures, archons, Goliath, are all stupid to mass, under normal conditions. If your opponent goes mass zealot, then vultrues and archons would be good. If mass air with little stationary defenses, then goliath. I would say firebat, but those guys with stim-packs can put up an amazing fight sometimes.
shadowgamer
04-16-2005, 12:24 AM
i dont think ghosts are too bad. if theres a ton of them they can blow off quite a few enemies. against ultralisks they arent great but in a mass they can take them out. marines are good too, they can kick the crap out of most anything. arbitors suck, especially since they cant cloak eachother. scouts suck. they're too expensive. workers are ok if you only mass them right in the beginning and attack immediately. also, broodlings are about the most useless unit in starcraft.
Kabam
04-17-2005, 11:42 PM
Definitly have to be Firebats.
ZeroCross
04-19-2005, 9:37 AM
Broodlings? Useless? You do realize their special effect whenever a broodling attacks something don't you?
Spartan-II
04-20-2005, 9:58 PM
They annoy the shit ou of the enemy.. unless he's talking about when they incubate inside theirenemy.
red_Marvin
04-21-2005, 7:27 AM
Plus, the enemy unit is killed.
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