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View Full Version : SC story, tell me what you think


Fenix-MSG
02-22-2004, 7:10 PM
I have thought about things for Starcraft 2 eversince i beat BW. There are alot of good things they could add. But man, its going to be hard to make a game better than BW.

I like to write SC fanfiction and I actually thought of a story that goes along with the story line from BW.

The Protoss try to fight for their homeland Auir. The are losing the battle and the zerg are quickly advancing on Protoss grounds in Shakuras. In a final attempt They try to contact help, and their message reaches two groups. The first one is Jim Raynor who has not been heard from since the fights with kerrigan. He managed to get hold of the protoss leaders, they then send their forces in either carriers or transports to Raynors planet. They make a base their then assult Zerg forces in search of the Queen of blades who they find still sitting in her throne on the space platform. That is only the first half of it. The other part of their army, a smaller faction, tries to fight for sacred land on Auir, then shakuras should they succeed.

For the terran missions Half of them you play as Raynor and The defenses actually on earth. As Raynor you are making your way to the space platform then fighting to get to kerrigan. When he first arrives on the plate form he spots some unknown flying ships. They look similar to the protoss, and yet like they some how could belong to the zerg. He contacts them and tells them they are entering Terran airspace. They do not respond se he figure that they are for the zerg. He sends Valkryies to shoot them down, after a few are down there is still no fire and sees these people as friends who could be of help. When a large zerg force that would easily overrun Raynor's is heading towards his base the planes drop their soldiers. No one knew what they were but they only thing they were attacking were the zerg. With their first insticnt, the terran soldies fire at the new aliens(Xel Naga. In the final cutscene for that part, Raynor has a clear shot at kerrigan, but remembers her for what she used to be not what she is now..

The other part of the Terran are defending the planet Earth now under Siege by the zerg. Several Cities are overrun, Then they do all it takes to get it back, they wont let Earth fall like the Korpulu Sector did. One major city is nearly gone when the Xel Naga lands and helps to fight off the rest of the Zerg. The terran from the town know not to but they reinforcements they sent for fire at them. All they do is take off their ships and leave. In the end the Zerg are found off the earth and all the surronding planets.

The Xel Naga are here for one reason. The want to destroy the Zerg. Ever since they lost control of their creation they retreated to planet and kept all activity down and have slowly got to where they are now. They are also now operating at full potential. In part of these missions you are helping the people on earth. In one of the space platform with raynor. The Xel Naga feel they do not have the right to kill humans for these creature they did not create. When the Xel Naga landed on earth one warrior killed a marine in self defense. He was banished. In the other part of the missions you are him and his town's trying to survive fighting off terran and the other Xel Naga.

Sorry i dont have the zerg yet. I dont have time to finish but i actually started a story that goes mission by mission. i dont have time to devopop out every part right now.

peace_machine
02-23-2004, 3:21 AM
I like your ideas Fenix-MSG and I have a few of my own

The other part of their army, a smaller faction, tries to fight for sacred land on Auir, then shakuras should they succeed.

I thought they eradicated the zerg from shakuras with that temple thing?

I would rather not see the Earth as a battlefield, I can't remember who suggested it but I would like to see a 4th race as Humans from Earth with slightley different technologies. Mabey Earth is a stronghold and the Zerg can't get near it. Earth sends another fleet to finish what General Dugals couldn't.

I wouldnt like to see a Xel'Naga campaign, just a few odd units and buildings

And as for the Zerg Campaign, simple Kerrigan is out for total domination!

Kamikaze_Chicken
02-23-2004, 3:39 AM
i think SCII should have the renegade zerg led by daggoth to attack kerrigans stronghold on tarsonis and then aiur... after the release of aiur from kerrigan the protoss quickly reclaim it and wage war on kerrigan directly... while on aiur they sense the essecence of a giant power emenating from where the overmind was... only to find the energy of tassadar has been concentrated into the protoss temple... they use the uraj and khalis to resurect tassadar as an archon... meanwhile raynor has managed to secretly sneak into char and begins by eliminating kerrigans pet cerebrate and disrupting control...

The final battle scene is Kerrigan vs Zeratul, Artanis, Raynor, Mengsk, Daggoth and the Renegade Cerebrates and Tassadar... Even though it seems one sided Kerrigan manages to take down Mengsk and Artanis without too much trouble, When Daggoth is finally destroyed the Renegade Zerg begin to rampage and destroy most of their forces...

After Kerrigans so called downfall just before she is ressurected duran and his hybrid army come down and totally eliminate all the zerg remaining on char... The remaining three forces form an alliance to fight the hybrids and eventually Duran is defeated

arcalite
02-24-2004, 6:07 PM
I think that it sounds like a good idea. I think that the humans from earth should add more weapons and units but not a new race. They don't have enough things differant from the Terran. I like Raynor so I would always welcome a story based on Raynor. And yes the Zerg should attack earth. Attack the heart of Humans to knock them off.

Nice ideas.

Fenix-MSG
02-25-2004, 10:02 PM
Well I have my own things that i think the last battle should be. There should be not one, but two extra races, the Xel' Naga and the Hybrids(I dotn like the Hybrids name though, so hopefully they change it.) The last battle has 8 playes in it. It is Kerrigan Vs A Renegade Cerabrate Vs Mengsk Vs Xel' Naga, The UED, Raynors Army, the Protoss Vs the Hybrids.

This is more than just a battle like the BW finish was. The Xel' Naga didnt feel they had the right to take Terran lives since they were not the ones who gave it to them. You have to help protect the Xel' Naga base when Mengsk attacks, or they will just let him take their base. The Renegade Cerabrate focuses on Kerrigan, but when you take out Kerrigans base she allies with the Cerabrate figuring she can trick her way back as the leader. The hybrids have attack everyone, they want to be the only thing alive, i actually thing they should have a couple of units of Terran origin ont just Protoss or Zerg. The protoss is one an all out assult against Kerrigan, sending all their forces to attack Kerrigan as soon as they get a decent sized army. Every so often they will send a fairly large army to fight the Hybrids, still angry for desecrating their race, and making them one with their worst enemies.

In the final cut-scene, Raynors allies are all fighting Kerrigans forces. Raynor has a clear shot at Kerrigan, and everyone notices. About to pull the trigger, he stops and remembers her for what she was, not what she has become. Then you see the battle in the background as Kerrigan accompanied by many Hydralisks walk up to Raynor. Once they get close the cut scene ends and the campaign is over. Is Raynor dead? Infested? Did his allies save him? Find out in the third

FoRgOtTeNoNE
01-11-2005, 8:16 PM
Over all I think the toss should have the edge in scII, because they are like the race that has suffered the most and they have always lost something or someone. They lost Aldaris, Tassadar, Fenix, and the Matriach and only Zeratul and Artanis remain.

UED_Colonial
02-01-2005, 4:38 PM
Over all I think the toss should have the edge in scII, because they are like the race that has suffered the most and they have always lost something or someone. They lost Aldaris, Tassadar, Fenix, and the Matriach and only Zeratul and Artanis remain.
The Humans suffered the most........ And you know it!

Chief_Wigugm
02-01-2005, 9:05 PM
Think of who the Xel' Naga were. They were creators that fiddled with the evolution of species. Duran speaks of working for a "more power being that's resided in the stars" (or something). The protoss were thought to be their first success, until they revolted. Then the zerg followed the same pattern. So why not combine the two half successes to form a whole one. Duran must be working for the Xel' Naga. .... damn that's a cool name .... Xel' Naga .... lol. Anyways, Duran is not running the show, and the Xel' Naga never really had a home, they would go to different planets to create new species, but would always stay in space.

I agree that the protoss need a little better of an ending. Lets not forget that they lost Auir, and the entire surface of Shakuras. Zeratul is the only hero left (for now) because Artanis disappeared as did Raynor. At the briefing of the secret mission you are looking for Artanis and hope these energy spikes are from him. Also the Tassadar cutscene is the saddest thing ever :'(.

What of the Overmind though? Surely this being has to reappeard, I mean Halo coppied it with the Gravemind for God's sake. The Overmind was the only honorable nemesis, it saw the Protoss as respectable.

theblueknight
02-04-2005, 6:14 PM
y worry about it just wait for the game to come out.