View Full Version : Sub-Races?
terranfreak13
08-26-2004, 4:05 PM
I think it would be cool to have sub-races you could play as. For example, you could have the Terrans as a race, then the UED, Raynor's Raiders, and the Dominion as sub-races. Each sub-race could have slightly different tech trees, units, buildings, etc. For the zerg, you could have the different broods as being different types of zerg. and for protoss, you could play as the dark templar tribes, high templar tribes, or void masters. Then you could have a seperate race named legendary, and the sub-races as hybrids and xel naga. That would be cool.
Killphill
08-27-2004, 1:38 PM
Yah that would be pretty cool, but. I guess it would get to complicated. Thats like almost 10 races you know, there would be a long time when it would be realy, realy unbalanced.
Frattimonde
08-27-2004, 3:52 PM
It would be just to confuseive for the player.
Although itīs a nifty idea.
But I still donīt think there should be "sub-races".
Ragnarox
08-27-2004, 4:11 PM
I think it would be awsome to have that kind of stuff, and depending on what sub-race you play first, i effects the rest of the game (like say if you decided to be the U.E.D first and take over the colonies again, as arcturus you would have to take Korhal back as apposed to if you didn't be the U.E.D first and instead be Arcturus, you would colonize more planets.) Sounds cool to me.
ZergMan
08-28-2004, 7:42 AM
I don't think there should be sub-races.
Killphill pretty much sumed it up for me. More races = more unbalances which really sucks the whole point of strategy out of the game.
singo
08-28-2004, 10:19 AM
i say yes to subraces.....but only because I like the UED
Santiak
08-28-2004, 12:42 PM
I would say no to sub-races, simply because i think that even though there would maybe be a point in having all the sub-races at the begining of the campaign, at the end of it they would probably either be wipes out or united anyway?
Besides, i dont even want to begin to imagine all the work they would end up putting into the races, the minute differences as already pointed out (tell me what major differences there would be on UED and Terran? :> - Wouldn't they simply steal the tech from each other? - the only difference you see today from land to land is how strong the class of combat unit is
And the Zerg broods? - Knowing the zerg mindset, unless they have no sense, wouldn't each brood simply try to get their creepy little claws on the same DNA strain as Brood A just discovered?
So in the end, i can't imagine the Broods or Factions would fail, in getting their hands on the same tech or DNA as their next-of-kin. The Terran got/stole/copied medics and valks from UED right? ;>
The only race i could see possibly being divided is the Protoss, they have been divided and their inate abilities differ from one kin to the next. But in the end they are the same race and they have already united and have become one race again. They need that, and they are smart enough to know it, if they ever divided they would be weak and easy pray for Terran or Zerg.
Topace
08-28-2004, 5:49 PM
If you did that then SC would lose what makes it SC. SC is three distinct races, if you do what you suggested then you get game like Ages of Empires where all the different people have the same technology with one or two unique units and some strong points. Which put plainly, sux. SC is so good because the three races are completely different with absolutely nothing in comparison. Adding playable subraces is just stupid, if you want the new tech, add it to the existing race.
Zergplex
10-18-2004, 8:09 PM
Besides, i dont even want to begin to imagine all the work they would end up putting into the races, the minute differences as already pointed out (tell me what major differences there would be on UED and Terran? :> - Wouldn't they simply steal the tech from each other? - the only difference you see today from land to land is how strong the class of combat unit is
Would the Terran's even understand HOW to operate half the UED's equipment? The Terran's have the advantage of built in cyber-implants and psionics (which should be upplayed if they are seperate races) with hobbled-together technology. Meanwhile the UED, while having less powerful biological units, are far more advanced technologywise. This is like saying every nation on earth has the same military technology, after all we can all just steal technology from each other right?
I would think that the UED and Terran's would both be concentrating more on stealing the Protoss technology then each others.
And the Zerg broods? - Knowing the zerg mindset, unless they have no sense, wouldn't each brood simply try to get their creepy little claws on the same DNA strain as Brood A just discovered?
Check the core Starcraft instruction booklet. Each brood had specific strains and units they used, and many had their own special strains unique to themselves (Tarrasques anyone?).
Also not everyone would WANT to use/steal the others technology. I could see a rebel Cerebrate rejecting the entire Infested Terran idea, not wanting to even chance another mistake like Kerrigan might form. It would focus on the more animalistic strains, and mutating further the current strains. Meanwhile I could see Kerrigan embracing the Infested Terran's into the brood, making them into a whole new strain involving human hybrids, and I could also see her striving to enhance the basic psionic potential in these hybrids. This example is for Zerg, but could work for any race. Just because something can happen doesn't mean it will.
The only race i could see possibly being divided is the Protoss, they have been divided and their inate abilities differ from one kin to the next. But in the end they are the same race and they have already united and have become one race again. They need that, and they are smart enough to know it, if they ever divided they would be weak and easy pray for Terran or Zerg
They united, but as anyone who studied history knows allies can quickly become enemies. They are not a single Protoss nation, bigotry and racism still exists among them if the real world is any example, but instead 2 seperate allied races (like the Goblins were with the Orcs in Warcraft 2). If there was a conflict of interest I could see them seperating VERY fast.
My personal idea for the split is if Xel'Naga gene technology was found. Some Protoss intend to use it to enhance themselves and reclaim their home, while others think that it should be left alone. Those who refuse it remain the normal protoss we love, while those who use it change drastically, enhancing their psionic powers far beyond their imagination but in their arrogance allow their mechanical abilities to fail. Just an example of one simple thing that could seperate the Protoss races again, there are hundreds of others you could easily imagine.
-Zergplex
Original_JaminGrit
10-20-2004, 9:57 PM
There was a time that I would have said yes to sub-races, as this idea has been mentioned in this forum before. But now, I think it's really kind of unnecessary. Especially with as many sub-races as terranfreak13 proposed. I think that sub-races would only really work on the single-player game, where each campaign could be centered around different factions of each race, rathar than one campaign playing from one point of view for each race. But for the tech tree in custom maps and multiplayer games, each race should have tech tree access to all of their race's units.
For example, in the singleplayer game there would be a K-Sector Terran campaign, and a UED campaign. The tech trees would be the same, except that when you play in the Terran campaign, you are restricted to using marines and other units plus special units unique to the K-Sector Terrans. Playing in the UED campaign can restrict you to marines and other general units, but also special units that come from Earth. Since the UED brought valkyries and medics and the goliath upgrade in brrodwar, you could argue that the K-sector terrans stole that technology, so both factions would be able to create medic or valkyries, but the UED would bring new technology also, and the Terrans would develop their own units. These new units may be accessible to players of the single-player campaigns if the Terrans and UED united and shared their technology. But in the multiplayer games and custom games, terran players would have access to K-Sector and UED technology by default. The same idea would apply to different "factions" in other races.
So, my point is that you can have different factions in the campaigns, but would it really be neccesary to create several different types of terrans, or zerg, or protoss with just a couple unique units each? Wouldn't it be easier to just create three generalized Terran, Zerg, and Protoss races that could use all of these "special" units anyways by default? Wouldn't it be simpler for the player?
doogehlez
10-21-2004, 4:42 AM
Campaign only, but not multiplayer.
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