View Full Version : Zerg Infesting other Structures
Ragnarox
08-20-2004, 4:31 PM
I think there should be some way of Zerg infesting Protoss structures as well as other terran structures to create different infested units.
Hayley
08-20-2004, 5:35 PM
I think there should be some way of Zerg infesting Protoss structures as well as other terran structures to create different infested units.
I think that might be interesting, but you would have to be very careful not to cause imbalance.
Ragnarox
08-20-2004, 6:34 PM
True, so the types of units for each structure would be cut down to one type of infested unit per structure. They would also have to be more expensive then the unit it is based upon. Last but not least, the only structures that can be infested are unit producing structures and not a starport or the whatchamacallit...stargate.
Maegtelluma
08-20-2004, 7:05 PM
I've heard this idea suggested before, and not to be mean and shoot it down, I have a few things against it.
First of all, this could potentially add a lot of units to the Zerg technology tree, and it would take an intense amount of study to know which unit for Protoss or Terran could counter each variation of an infested unit. This would also give the zerg a huge advantage, because they would have so many more units at their disposal to counter an attack. Part of the balance that I find in the Zerg is that they are more ground oriented. If Zerg instantly get infested carriers and battlecruisers...well, I think you see my point.
If more buildings are to be infeseted, it will have to be limited. Make it so that maybe one more building, maybe the Barracks could be infested, to create infested marines, but nothing else. Having access to every unit in the Protoss and Terran "lineup" wouldn't be fair.
I might add more comments if this thread gets more attention :)
-Maeg
Magmaniac
08-20-2004, 11:45 PM
It's not a bad idea, but the overall adding it into the gameplay would be difficult. I would think just making it so that they could infest ccs, nexuses (nexii?), or the main building of any other races to be added. Something like, infest a nex, get an infested zealot that has say, less hp then a inf terran, but has shields too.
But I think any infested air units would be a horrible idea.
Maybe though, a way of, like, a different kind oif infesting, say from queens, thats like mind control where you can control their units. "Brain Infest" or something, but causes the death of the queen who uses it... HMmmmm....
Killphill
08-21-2004, 1:06 AM
The main problem with this is the balance issues... I like the queen being able to mind control idea.
Maegtelluma
08-21-2004, 9:49 AM
It's not a bad idea, but the overall adding it into the gameplay would be difficult. I would think just making it so that they could infest ccs, nexuses (nexii?), or the main building of any other races to be added. Something like, infest a nex, get an infested zealot that has say, less hp then a inf terran, but has shields too.
But I think any infested air units would be a horrible idea.
Maybe though, a way of, like, a different kind oif infesting, say from queens, thats like mind control where you can control their units. "Brain Infest" or something, but causes the death of the queen who uses it... HMmmmm....
I would prefer that to infesting other buildings. When you BI-ed it, it would say, lose some health and attack, it couldn't be an air unit, then it would become "infested <name>".
Santiak
08-21-2004, 10:25 AM
The idea of infesting even more building for the zerg, makes me imagine a sudden C&C like change in SC ;P
Where thrashing an expansion becomes secondary, to a complete takeover. I'm not sure if the idea suites me or not.
IF the zerg should be able to takeover more protoss/terran buildings, the toss/terran buildings should be able to "upgrade" some kind of anti for it, that would make the infestation progress slowly, or prevent it all together(individual building upgrade), in my opinion. So it wouldn't simply be overruning an expansion and instead of thrashing it, you overtook it, and got a few instant-expansion buildings from winning it.
It is a nice thought, and it would fit into the "zerg mindset", but it would - as already stated - be hard to balance out, and it would either leave the zerg grossly "under-manned" or with the possibility of having too many unit types.. which in the end would make it more interresting to play zerg (imo)
terranfreak13
08-21-2004, 10:41 AM
Quote:IF the zerg should be able to takeover more protoss/terran buildings, the toss/terran buildings should be able to "upgrade" some kind of anti for it, that would make the infestation progress slowly, or prevent it all together(individual building upgrade).
That is a good idea. Read the SC II Therory about the storyline, and you'll find that the Terrans develop an anti-infestation injection. I think it's called storyline.
Santiak
08-21-2004, 11:04 AM
[OFF topic, sorry ;)]
Could you direct me to any place where i can find the story line? (hopefully for free?)
The only storyline i know is the SC singleplayer, and that is very undetailed atm, since it's been a very long time since i've actually played the game. Only recently got the desire to play it back again (still haven't installed it), actually got it back after discussing SC with Simallion, we're in the same class. - So if you could give me any where i could catch up on the story line or some titles of some books i could possible get a hold of to get myself up to date - it would be very apreciated :) <3
Magmaniac
08-21-2004, 8:39 PM
IDEA!!
OK
make it so that zerg can inf some bldings like rax and gate and nex or w/e, but make it so you can upg a def so hat once theyve infested it, you still have line of sight from it and can make it self destruct taking out things around it!!!
Lethas_the_Bold
08-25-2004, 12:34 PM
In SC it is stated that the Zerg have been trying to infest Protoss for quite some time.
There has never been a successful infest and you want to make it a regular procedure? Not to mention comparisons between infested Protoss and Hybrids.
I don't think this idea makes much sense and if only the Terrans get infested then there is an extreme disadvantage to playing them (and i don't like to play humans in sci-fi/fantasy games as it is).
Also the numbers of units for Zerg become unwieldy. All things consider I think it might be great story but bad gameplay.
Maegtelluma
08-25-2004, 3:04 PM
[OFF topic, sorry ;)]
Could you direct me to any place where i can find the story line? (hopefully for free?)
The only storyline i know is the SC singleplayer, and that is very undetailed atm, since it's been a very long time since i've actually played the game. Only recently got the desire to play it back again (still haven't installed it), actually got it back after discussing SC with Simallion, we're in the same class. - So if you could give me any where i could catch up on the story line or some titles of some books i could possible get a hold of to get myself up to date - it would be very apreciated :) <3I don't know of any place other than SCL that has a complex version of the story. They have it down to all of the mission quotes :).
You can find it at: www.sclegacy.com (http://www.sclegacy.com)
Tenebrae
08-25-2004, 8:36 PM
Well, the way the Zerg go about obtaining new strians makes me think it will go this way.
A new zerg building resembling the Terran CC.
A new zerg strain based upon the Terran.
The abilitiy to infest a Protoss Nexus.
The Ability to produce infested Protoss with the Nexus.
It's how the Zerg develop. They first infest then over time they assimilate the DNA all together...
If the SCII storyline is way in the future they could skip the infesting protoss step all together.
Lethas_the_Bold
08-26-2004, 11:45 PM
Very complicated tech tree though.
Increases the complexity.
This idea seems to grow like a cancer, metastisizing out of control a tuely nightmarish prospect ick!
Geckat
08-27-2004, 12:57 PM
The Protoss are a bit more hardy than the Terrans. Infested Protoss would basically equal a pre-evolved Hybrid, which may be a new race in SCII.
Nope, I think Infested Terrans are good enough. Maybe some sort of infested Protoss machine, that blows up like a nuke but costs about 250 each. I dunno. I like the Zerg, but I think so many different types of units would give them too much of an edge....
terranfreak13
08-29-2004, 11:40 AM
The zerg should have some new building, like Infestation Chamber, where they have to research the ability to infest new buildings. and it wouldn't be cheap. I think that the coolest thing for the zerg to infest would be resources. That would be cool.
ShawnManX
09-04-2004, 12:42 AM
They could also do it so you can infest the all the different terrna buildings, but all you can produce from them are Infested terrans, because under their armour, and weapons, all the terran units are the same, I think the same could be said about the protoss. Perhaps infesting buildings like the Science Facility, and the Templar Archines, Engineering Bay, Fleet Beacon, Arbiter Tribunal, you can get upgrades, like cloaking, increased spead, or armour, or spells like psionic storm for the infested Terrans and Protoss.
Just a thought.
xtremebob
09-05-2004, 12:51 AM
I like the zergs and all, but, infesting other types of building won't really work...
because if you think about it, the only building that would be the best to infest would be only the terran, because of there lift-off option.
If you were planning to infest Protoss buildings, you would have to build an extra base around your newly infested buildings.
But what they could do in my opinion, is that, they could upgrade or further infest the building so that they could build new types of infested units. Like an infested medic, they just have the healing option and only have a very limited amount of energy and health. Or being able to steal some types of upgrades, like a vehicle plating for the bigger heavier units. But some of my ideas would cause serrious balance issues, but if Blizzard took these ideas, they could surely balance out the other two race.
Zergplex
10-18-2004, 8:23 PM
The idea of infesting even more building for the zerg, makes me imagine a sudden C&C like change in SC ;P
Where thrashing an expansion becomes secondary, to a complete takeover. I'm not sure if the idea suites me or not.
IF the zerg should be able to takeover more protoss/terran buildings, the toss/terran buildings should be able to "upgrade" some kind of anti for it, that would make the infestation progress slowly, or prevent it all together(individual building upgrade), in my opinion. So it wouldn't simply be overruning an expansion and instead of thrashing it, you overtook it, and got a few instant-expansion buildings from winning it.
It is a nice thought, and it would fit into the "zerg mindset", but it would - as already stated - be hard to balance out, and it would either leave the zerg grossly "under-manned" or with the possibility of having too many unit types.. which in the end would make it more interresting to play zerg (imo)
Well this works alongside my opinion that all the races should have a unit-stealing ability, such as the Dark Archon. The Protoss Dark Archon takes the unit itself but can't produce more (unless they steal an SUV). Meanwhile a Zerg could infest buildings to create infested versions of the other races, similiar to the originals but with a Zerg spin (which fits the Zerg far better then simply stealing the units, instead assimiliting them). The Humans finally could get a limited mind control ability that allows you to take over far more units at a time/more effective then the Dark Archon but the control only lasts for a short amount of time.
This would allow all the races to have a seperate but equal advantage in this field. Zerg would have infested units with abilities more suited to their own, the Protoss could fill in their weaknesses with other races strengths, and humans would have a quick advantage to power their offenses/defenses (having your own units suddently turn on you tends to discourage frontal attacks as anyone who has fought several Dark Archon's can attest to).
All in all I like this idea a lot, something like this needs to become part of the game if the Dark Archon's keep their unit stealing ability. I love tha ability but something similiar should be in the other two races.
-Zergplex
The_Maker
10-20-2004, 12:16 PM
Off Topic:Well this works alongside my opinion that all the races should have a unit-stealing ability, such as the Dark Archon. The Protoss Dark Archon takes the unit itself but can't produce more (unless they steal an SUV). LOL! That just gave me a great idea for a mod!
Back on Topic: I do like your therory, but the thing about the terrans only having TEMPORARY mind control seems a bit under powering. I mean what would be the point of it? If all you get to do is "say" you owned another races unit. I thought the whole point of Mind Control is so that you can have the power of 2 races in 1 player! Isn't it? Maybe it should require something that makes the temporary mind control worth while, like... the mind controlled unit can manifest itself into another unit (with the help from A Sci Vessel). Thus it gives the manifested unit all/some of the ablities of the mind controlled unit. Example: you mind control a corsair, and manifest it into a BC, that bc would then give shields, a disruption web, and maybe a special portrait to that BC. What does every one think about that?
Zergplex
10-20-2004, 9:49 PM
Off Topic: LOL! That just gave me a great idea for a mod!
Back on Topic: I do like your therory, but the thing about the terrans only having TEMPORARY mind control seems a bit under powering. I mean what would be the point of it? If all you get to do is "say" you owned another races unit. I thought the whole point of Mind Control is so that you can have the power of 2 races in 1 player! Isn't it? Maybe it should require something that makes the temporary mind control worth while, like... the mind controlled unit can manifest itself into another unit (with the help from A Sci Vessel). Thus it gives the manifested unit all/some of the ablities of the mind controlled unit. Example: you mind control a corsair, and manifest it into a BC, that bc would then give shields, a disruption web, and maybe a special portrait to that BC. What does every one think about that?
Well when I mentioned temporary mind control, that was because it's ability was a bit more effective then a Dark Archons. Either you could do it more often (it cost less energy) or it had a radius effect (allowing multiple brought under your control in a single hit). Either of these would be VERY helpful in the short run, but over the long run would balance well with the Dark Archon ability.
-Zergplex
Magmaniac
10-20-2004, 11:19 PM
you could always temporary mind control like a probe, then start warping in a nexus and tech up to DAs though, It'd be WAY too easy to get more races under your belt. If you took a Drone, it would start mutating into a hatchery, so theyd never get it back anyway.
doogehlez
10-21-2004, 3:37 AM
Too many Infested buildings would most likely overpower the Zerg, unless you gave the former controller some advantage, maybe the former controller is still able to see a small radius from the building for a few minutes.
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