View Full Version : Can you remove Map Revealers?
Spdstr
08-18-2004, 12:59 PM
I just can't figure it out, I've tried to remove them for a trailor, but I can't get them to remove. Is there a way that you could do this, or is it impossible?
Member,
~ Spdstr
EdvardMunch
08-18-2004, 1:17 PM
You can, but you have to use the Remove Units action, and not Remove Units At Location. Map Revealers are considered by StarCraft to be hidden units, so they cannot be detected in a location.
If you want to remove certain map revealers, then unfortunately what you have to do is "Remove All map revealers for Current Player" and then create a map revealer at every spot you didn't want one removed.
Another option is to place map revealers for other computer players (and since this is a trailer, you'll probably have a few unused computers) and enable vision with them. Then, you can remove all of the map revealers for that computer player without touching your or other computers' map revealers.
Spdstr
08-18-2004, 1:44 PM
Well, I don't really have any that I'm not using. lol, I'll just create a Spider mine for Player 1 for the beginning, and then just let people see it through the eyes of the main Character.
Member,
~ Spdstr
Wait a sec... *Goes checkin' it's own Flag removal trigger*
Here it is n' it works:
Player:
- Nervermind those.
Conditions:
- Switch 1 is set.
Actions:
- Remove quantity of units at location.
- Switch 1 is cleared.
I pulled this 1 off with the SCXE (v2.6) after looking under the neutral units and while inside it look at the powerups.
Both cases bellow are in developing stages at a campaign of mine.
I did this 1 to call in attacks proceeded by an A.I. Ghost getting 2 a place, made appear a flag n' called an air strike team. That was with several triggers interlaced in2 each other's.
In other ocasion I did it 2 make disappear a (neutral player with shared Vision's) flag when a unit of mine reached that spot. That afterwards made a strike of mine (A.I. allied players) pop out in2 the scene... :devil:
Hope this would do it... Good luck, Basan.
StealthyDeath
08-18-2004, 5:37 PM
He wants to remove a map revealer, not a flag. Your post didn't even help and has nothing to do with the topic...
Basan
08-19-2004, 10:47 AM
Ops... Sorry! :P:lame:
But it can work also :poke:, just look with SCXE (mine is v2.6) under the Neutral units. It's in the column at the right n' inside it (neutral stuff), check the Special part. The only option available is the map revealer itself. :D
Good luck with it!
Merge Add: I used the trigger actions of above. Didn't test it in real game but it was accepted by the SCXE trigger system.
Now I'll see if the StarEdit goes with this 1 also... :P*Goes 2 see SE around*
Nope. The mf didn't even shows it!
Basan
08-23-2004, 12:08 PM
Now I've done a (simple) map 2 test it out... I'll upload but I'll warn u that it didn't work 4 me while playing... :cry:
Darn! :P It seems that u'll have 2 go another way... using maybe a neutral player. *Grins face up*
StealthyDeath
08-23-2004, 1:51 PM
EdvardMunch already explained why it doesn't work. You should read his post if you didn't already.
vBulletin® v3.7.2, Copyright ©2000-2008, Jelsoft Enterprises Ltd.