View Full Version : Unit unplaceable
tB-no
08-17-2004, 11:59 AM
Have anyone an idea about how to makes this go away? some tips?
- tB-no
http://phasedelay.com/images/sc.jpg
EdvardMunch
08-17-2004, 12:30 PM
The coordinates of your problem, according to the map grid, are (46.5, 28).
There are two major causes of the unit unplaceable error:
1. You're trying to create a ground unit at a place it cannot be created, like on a cliff, building unit, or water. You have to move the location to fix this.
2. You have too many units in that location. If there are any more units at a location, the game simply refuses to make them. Go to this post for a list of how many units may exist in a location at once: http://www.warboards.org/showpost.php?p=40032&postcount=9
If this is the case, you'll have to just make fewer units at the location.
tB-no
08-17-2004, 12:48 PM
Thank you for the quick answer! :)
Sikawtic
08-17-2004, 1:38 PM
seeings how edvard already answered.... welcome to WB :D
Spdstr
08-17-2004, 1:52 PM
seeings how edvard already answered.... welcome to WB :D
He just wants attention... anyway welcome to WB and it's *great community. Actually everyone is really nice and should welcome you ;).
Member,
~ Spdstr
P.S. Just ask any mapping questions here, me or someone else will answer ;).
Sikawtic
08-17-2004, 2:16 PM
don't listen to spdstr though ;), he doesn't know the difference between a 3-pool and 4-pool rush :D
tB-no
08-28-2004, 12:18 PM
Heh :) there is still some questions i have.. Is it possible to make it go away? :) i mean like the error doesen't come because there is to many units in the current loaction. whenever the error apear i move some units and then it stops, i don't move them out of the location but some to the side. and the game goes back to spawning the units. Does anyone have an idea of what can do to fix the error, accomplish the same goal but in a different way?
- tB-no
EdvardMunch
08-28-2004, 12:35 PM
Are you saying that it's constantly spawning units? Maybe you should post the trigger so we can get a better look at the problem.
CONDITIONS:
- Player 1 brings at least 1 'Stroler' to 'Loaction Spawn1'
- 'Get man' is set.
ACTIONS:
- Create 1 'Zealots' at 'Spawning1' for Player 1.
- Preserve trigger.
That's the trigger. 'Get man' is a switch that is set.
They spawn 82 Zealots then the buzz starts, but if i move some of the units, e.g. a little bit to the left or right, they starts to spawn again, but the other units are still in the location. My point is that it is possible to have more than 82 zealots in one location, but not in the center (or something like that).
Someone have a clue what to do?
BSTRhino
08-28-2004, 7:30 PM
The easiest way, although not the best, is to stop the thing spawning. Assuming 82 is the limit:
CONDITIONS:
- Player 1 brings at least 1 'Stroler' to 'Loaction Spawn1'
- Player 1 brings at most 81 'Zealots' to 'Spawning1'
- 'Get man' is set.
ACTIONS:
- Create 1 'Zealots' at 'Spawning1' for Player 1.
- Preserve trigger.
Another thing you can do is have the game sort of 'remember' how many units it was meant to create but couldn't, using triggers a bit like this:
CONDITIONS:
- Player 1 brings at least 1 'Stroler' to 'Loaction Spawn1'
- Player 1 brings at most 81 'Zealots' to 'Spawning1'
- 'Get man' is set.
ACTIONS:
- Create 1 'Zealots' at 'Spawning1' for Player 1.
- Preserve trigger.
CONDITIONS:
- Player 1 brings at least 1 'Stroler' to 'Loaction Spawn1'
- Player 1 brings at least 82 'Zealots' to 'Spawning1'
- 'Get man' is set.
ACTIONS:
- Modify Death Count for Player 1. Add 1 Terran Beacon
- Preserve trigger.
CONDITIONS:
- Player 1 has suffered at least 4 deaths of Terran Beacon
- Player 1 brings at most 78 'Zealots' to 'Spawning1'
ACTIONS:
- Modify Death Count for Player 1. Subtract 4 Terran Beacon
- Create 4 'Zealots' at 'Spawning1' for Player 1.
- Preserve trigger.
CONDITIONS:
- Player 1 has suffered at least 2 deaths of Terran Beacon
- Player 1 brings at most 80 'Zealots' to 'Spawning1'
ACTIONS:
- Modify Death Count for Player 1. Subtract 2 Terran Beacon
- Create 2 'Zealots' at 'Spawning1' for Player 1.
- Preserve trigger.
CONDITIONS:
- Player 1 has suffered at least 1 deaths of Terran Beacon
- Player 1 brings at most 81 'Zealots' to 'Spawning1'
ACTIONS:
- Modify Death Count for Player 1. Subtract 1 Terran Beacon
- Create 1 'Zealots' at 'Spawning1' for Player 1.
- Preserve trigger.
What this would do is, if it detects the 'Spawning1' location is full, instead of creating units, it would add 1 to a counter. So the units are saved to be created when the location is not full. Later, when the location is less full, the triggers would recreate the number Zealots that it counted it should've been creating.
By the way, welcome to WarBoards.org! It's good to see you!
:D
Hmm, the point of the whole game is to have alot of units. It's a golem madness map. Isen't there a way to make 2 locations(?) and somehow spawn twice as much units? or three times if that's the case.
Yeah, simply create more locations and duplicate and addapt (copy and later modify) the triggers intended 2 spawn units in2 the new locations u generate. :)
Another way 2 do is create another trigger 2 stop the spawning. Like this example:
Player:
- Don't care (but it's better 2 be the same on the other triggers).
Conditions:
- 'Get man' is set.
- Player X (A.I. spawning) brings at least 81 Zealot to 'Spawing'.
Actions:
- Clear 'Get man'.
- Preserve trigger.
With this example u can also add conditions in a way 2 make the other triggers (with different locations) 2 be on spawning units when this 1 is off and vice-versa. ;)
Invalid-Player
08-31-2004, 12:35 AM
Try this?
Make another location (x) and have all the units move to it
when you mass a certain number in location (y), or as
soon as they are made.
Example:
CONDITIONS:
-Player 1 brings exactly 81 (or at least 1) 'Zealots' to 'Spawning1'.
ACTIONS:
-Issue order to all 'Zealots' owned by Player 1 at 'Spawning1': Attack to 'Location (Y)'.
-Preserve trigger.
You may only be able to make a certain amount in one location, but you can mass an unlimited amount in another if you don't teleport them.
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