View Full Version : What race is best at defending air?
brandtly
08-17-2004, 11:44 AM
I play a lot with my friends and they always build up tons of carriers and cruisers(2v1) I just wanted to know whats teh best way to fend them off?
Nuclear1
08-17-2004, 11:47 AM
Well, for one, if they are amassing lots of cruisers and carriers, then that more than likely means that you're playing on money maps such as Fastest (which you should stop). Money maps are like drugs; they're good once and a while, but you always feel crappy afterwards and you lose some skill each time.
Secondly, I honestly don't think there's a way to defend against that many capitals from the air. I hope the more experienced board members would agree with me, buz I'm just starting to get adjusted to regular maps myself...
Staind
08-17-2004, 1:01 PM
If it's a land map, as Protoss you can use Dragoons with Psi storm. Zerg can go hydra with Dark swarm and plague and Terran can mass goliaths.
Cross_Fire
08-17-2004, 5:19 PM
There is no "one race that is the best against air". Blizzard made everything ballenced in the game, so the answer to your question is, "there is none."
However, if you want the best strat for each race, then look at Staind's post. Or, try and come up with your own by playing with the computer.
Spdstr
08-17-2004, 6:19 PM
Well, there is an EXTREMELY simple way to beat their air strategy ;), RUSH THEM! If they're going to be building up their tech tree right off the bat, that leaves them with little defenses, so slit their throats ;).
Member,
~ Spdstr
Nuclear1
08-17-2004, 7:38 PM
Well, yeah, on a regular map its rather easy to defend against capitals and air swarms, as the above mentioned have said. Zerg IMO have the advantage there (if they've got Defilers by now) with DS and plague to protect their hydras and weaken the BCs/mutas/carriers.
NineBall
08-19-2004, 10:40 AM
If your facing carriers and crusers groups of scourages can really help and a few devourers.I build a lot more scourages cause their cheaper to replace and work well
sureilldoit
08-19-2004, 11:59 AM
if ur protoss, u can go dragoon/ht like staind said, or u can get ur own carriers in equal numbers or a little less and outmicro him :-D
if ur zerg, do the dark swarm hydra. against pure carrier i think devo muta works well too, unless he has a shitload of them. or, a 3rd option is that if ur name is H.O.T-forever, u can clone 80 scourge to kill 9 bcs and vessels and have some left over. or if ur name is gaeko u can clone 80-100 scourge to kill 9 carriers. apparently many many many 3-3 hydras also mow down interceptors like nothing
if ur terran, yamato or gols i guess, just dont fight next to a cliff. apparently mass marines also mow down inteceptors like crazy. if your name is boxer, take 10 ghosts and lock down all enemy capital ships and then send in wraiths, or blind all enemy observers and send in wraiths. or maybe lock them all down and drop a nuke
Schwitzer
08-19-2004, 9:07 PM
Capital ships are really not as powerful as most people seem to believe. They are countered easily and cost-effectively enough as long as you scout enough to realise what they're up to.
The trick is that it takes them so long to build (and they're so expensive, but that's moot if you're playing money maps) that you should be able to kill their army and then completely outproduce them.
Staind, as mentioned, as listed the three race strategies I would have used (+karma for that). I'll just point out that a few High Templars with Psi Storm completely own slow-moving capital ships. If your opponent is stupid enough to mass capital ships and nothing else then you should be able to counter them quite easily :)
Maegtelluma
08-19-2004, 9:40 PM
I have several suggestions, as there was a time that I was forced to counter mass carriers on Zero Clutter when playing with friends :). Here are some of the strategies I used....
If you are playing Zerg: Get defliers and hydralisks. Plague the carriers if you can, then use Dark Swarm over your hydralisks. If you can't use plague, get some devourers to weaken their defenses. Also, using a Queen to ensnare the Blimps/interceptors can really harass them and cause them to do a lot less damage, which is good when they have them en masse like that.
If you are playing Terran: Get goliaths and science vessels. Use a EMP shockwave and then let your Golaiths go to work (with their shields gone they are a lot weaker). The other nice little toy that you have here is wraiths. Since this appears to be not a strategy-driven player, if you cloak your wraiths you could kill every carrier if he doesn't have observers. Make sure that your units are always attacking the blimps, not the interceptors.
If you are playing Protoss: You want to use dragoons and scouts/corsairs here, even counter with some of your own carriers if you want. It is also very helpful to use arbiters to either Statis some of them so you can pick them off one by one, and also to cloak your Corsairs, which can destroy the interceptors pretty quickly.
That's pretty much what I did in the case....good luck :)
EDIT: Delta-Force's post has reminded me, I completely forgot about Valkyries. I find them very effective when you're fighting a large group, mainly because the area effect damage. You're almost better off just sending them in and letting them shoot the interceptors, because you can take out a few per rocket once they're damaged. Bring these and some wraiths and the fleet should be destroyed rather easily.
Delta-Force
08-19-2004, 9:46 PM
hmm, terran, gols, lockdown, valks, wriaths cloacked, turrets :P
There is no "one race that is the best against air". Blizzard made everything ballenced in the game, so the answer to your question is, "there is none."
Yup, I agree. Terrans have Goliaths and turrets. Protoss have carriers, corsair, cannons and psionic storm. Zerg have defilers, scourges, spore colonies and so on. As you can see, they all have their special something (what I posted may not be all the units that's good against air units, but that's not important...)
GiaDragoness
08-20-2004, 3:56 PM
Well, time to put in my two cents.
For zerg, hydra under the cover of dark swarm is really all you need to know. Now, just remember, if they are an expereinced newb, they may use disruption web, or try to drop zealots in on you, so you might want to pack some lurkers to dice anything that falls to the ground. One thing I suppose you could do is mass mutalisk and devourer. Try to aim the devourers' shots if you can, and after that, build truck loads of scourge. A queen's ensnare can also help even the odds against them, as will some well-placed plauge spells.
For terran, Goliaths are a true terror to anything in the air. Although it might be temping to mass goliath, and maybe not such a bad idea, also try backing them up with a bunch of well upgraded marines and medics to take down those pesky interceptors. If you manage to keep scvs repairing the golis, while medics heal the scvs, and maybe even marines if you choose to use them, then you should do well. Using EMP or a nuke attempt are'nt too bad ideas either if your a good aim. Valkeryie may be temping as well, but if the enemy brings scouts as you say,along with the valkeryies you send, your valkeryies will not only choke, they will not last as long as the goliath, as the scouts deal more than twice as much damage to air as ground.
For Protoss, the only thing you can do other than fighting fire with fire, is use a high templar's psionic storm, hallucinations, and pack dragoons at your front line, and hope they don't get outranged. A pack or corsairs will deal out a little bit of damage before they die, but not nearly enough. You can boslter down archons, holding their position next to the dragoons, so that any swarm of interceptors that come their way all get splashed with lightining. Shield batteries, you know, the thing nobody ever uses, are good for re-energizing your archons as well. Other than that, have an arby freeze em.
:smash: Smashy Smashy! :smash:
Hayley
08-20-2004, 5:20 PM
For terran, Goliaths are a true terror to anything in the air. Although it might be temping to mass goliath, and maybe not such a bad idea, also try backing them up with a bunch of well upgraded marines and medics to take down those pesky interceptors. If you manage to keep scvs repairing the golis, while medics heal the scvs, and maybe even marines if you choose to use them, then you should do well. Using EMP or a nuke attempt are'nt too bad ideas either if your a good aim. Valkeryie may be temping as well, but if the enemy brings scouts as you say,along with the valkeryies you send, your valkeryies will not only choke, they will not last as long as the goliath, as the scouts deal more than twice as much damage to air as ground.
This is wrong, science vessels are way too expensive to be useful, and nuking would be horrible, as you can just move the carriers out of the way. Valkeryies die really quickly to carriers, and do almost no damage because of carrier's high base armor. Goliaths are already weak enough vs storm, M&M would be a really bad idea.
Cpt.Chronic
08-20-2004, 5:23 PM
m&m could work to kill interceptors if you had enough upgrades and enough of them...but then there's always the storm problem. It's not all that feasible though because most terran players won't have enough barracks to start pump enough rines in a tvp match. Have you seen that Boxer replay where he does this on some space map?
Hayley
08-20-2004, 5:30 PM
I haven't seen the replay, but likely the person was a lot worse than boxer :P. Another problem with switching to M&M is that it would take a long time to get 3-3, which you would need to be able to kill interceptors, and by then the toss would have won, or switched back over to zeal/goon/templar :P
Cpt.Chronic
08-20-2004, 5:38 PM
I haven't seen the replay, but likely the person was a lot worse than boxer :P. Another problem with switching to M&M is that it would take a long time to get 3-3, which you would need to be able to kill interceptors, and by then the toss would have won, or switched back over to zeal/goon/templar :P It was a pretty crazy game by Boxer and it's not like the toss player was bad. He switched to m&m midgame after doing his patented dropship tank harrass...made like 8 rax and 2 ebays and just started pumping grades and rines so by the time the toss had carriers boxer had 3/3 on rines. Storm hurt him pretty good midgame when they had their big battles, but he had so many rax he just replaced his army so fast. Was quite the gg, I'll post it if I can find it.
Hayley
08-20-2004, 5:47 PM
Sounds cool :). I know there was a game in the last OSL seminfinals Reach vs Silent_Control where Control went fast expo --> 4rax M&M and was able to kill Reach just before storm finished, but if he had been 20 seconds too late he would have lost :P
Cpt.Chronic
08-20-2004, 5:58 PM
ok, I think this is it...I just did a search on ygclan so it might not be the right one. Let me know if it's not the one and I'll search my hd for it.
Hayley
08-20-2004, 6:11 PM
Haha, that was a neat replay :P. However, boxer's opponent was so decimated by the early tank harassment that boxer I think was just trying to be cute. You notice how his M&M died very very quickly to the storms, so much in fact that he lost his army several times. If he had just stayed with vult/tank he would have rolled over his opponent much faster I think :P
Ragnarox
08-20-2004, 7:46 PM
Actually, i dont believe there is a single race that is better than the other at defending from the air
However, a combo of Terrans and Zerg will simply crush a Protoss carrier force if they can get close enough.
This is a multi-step procedure.
Step 1: Zerg builds about 8 or so Defilers and research Plauge
Step 2: Use the Plauge on a Protoss Carrier fleet, all of your defilers will most likely be lost (P.S if the Carriers have an arbiter cloaking them you can a) have the Terran player use Scanner Array to over the distortions you see over the ground or b) Have a force of about 12 overlords near by for detection.)
Step 3: Once the Plauge has brought the carriers, observers, arbiters ect. down to 1 hitpoint, have the Terran player use build 8 Science vessels, research EMP and Titan Reactor.
Step 4: Have the Science Vessels use EMP Shockwave on the Carrier Fleet, Detectors onboard science vessels let you detect the enemy.
Step 5: (Assuming that you have been building GTA/G units over the couse of this time) Hammer the fleet with every single anti air unit you've got. (Goliths, Wraiths, Hydralisks, Scourges esspecially seem to perform the best.)
Sense the carriers have no sheilds or health it will be very swift destruction.
Step 6: Use your remainging forces to hammer their base if possible.
(Alternative: Instead of building many anti-air units, just use a couple of nukes if you can avoid observers then attack their base with strong anti-ground forces.)
Cpt.Chronic
08-20-2004, 7:50 PM
Rag, I think it'd be best if you just followed my simple 1 step plan:
1. STFU.
Topace
08-21-2004, 7:44 PM
Well for this question I have to go back to the old SC when terran was hard as hell to beat if you let them tech too high(unless you were zerg) they would just sit at their base and let you mass your carriers or bcs or tanks(non money map so mass was like 8-12) and they would lock every one of your guys down. I hated that. so ghost lockdown is great, unless your playing zerg then you just get valks(of course this is assuming your teran) Then if you toss, I dont know if this is the most effective way but it sure pisses people off:D , just get a bunch of DA's and mc their capital ships. they get so mad cuz they lots all their money and now they have the ships they bought attacking their base.
Then zerg, well thats been said like a million times so I won't repeat.
so...can terran not lockdown anymore? -_-; i must have missed that patch or something
Hayley
08-21-2004, 7:47 PM
Lockdown is really not that good unless you're incredibly fast. Ghosts are like 75 gas each + science facility + covert ops + lockdown is really really expensive, especially since about half of them will probably die before locking anything down anyways.
nah...ghosts have low priority, and can get off two lockdowns even when cloaked...so you just have to be as fast (or even a little slower) than your opponent and you can lock them all down just fine.
it is a little expensive, but if the toss is good at hitting and running, it will save you a lot of goliaths, so its usually worth it
Hayley
08-21-2004, 7:56 PM
I still would prefer just having more goliaths vs carriers :)
just because its not the best doesnt mean its not good ^^
Ghost_of_doom
08-21-2004, 8:11 PM
Mass golith with ghost. The ghost are there for loke down and the golith to take the carriers and bc's out
Hayley
08-21-2004, 8:21 PM
Why not just make pure goliaths ??
because reading other posts in the thread would waste his time -_-;
Seraph_Knight
09-02-2004, 2:51 PM
-deleted-
Hayley
09-02-2004, 4:50 PM
Ok, first of all, the question is what does best against air. NOT TEMPLAR. So in which case, gia is correct on the m & m. If the enemy changes stratgy than it is no longer what does best against air, and terran should change as well. Second, captain chronic, who the hell do you think you are that you have the right to tell another play to stfu? I think you should take your own advice next time before telling another person to do that when they didnt do anything wrong. Freedom of speech ya know?
The person is obviously not asking this as a hypothetical question, it has happened to them before. Going pure M&M MIGHT work against pure carriers, but it's never practical in a real game, so it's a really bad idea to use them. And sairs are like the worst air unit vs capital ships, don't use them.
Seraph_Knight
09-02-2004, 6:39 PM
-deleted-
Hayley
09-02-2004, 9:05 PM
Except that the toss would also have zeal goon and so would just storm your M&M and then run over you?
Spartan-II
09-07-2004, 9:55 PM
A good way to take down Capitol Ships is to use a mix of units like on island maps or something 12 scouts 12 corsairs and a few carriers* own most capitol ships (Unless theyuse D Matrix on the bcs that pisses me off:mad:)
Basan
09-09-2004, 10:11 AM
Another rock-scissors-paper match question... that develops in2 a combo group vs counter group. Where I've just seent it be4? ;)
Just stick 2 the ones Staind said this thread's 1st page n' u'll do fine. The combo - counters part are a matter of keepin' it well scouted (4 fast responses on ur behalf) n' on balanced groups, preferably addapted 2 counter it (that group). :)
I'm not even sharing my opinion on money maps... :lame: *Yawn*
GiaDragoness
09-11-2004, 5:45 PM
Ok, wtf. You guys are asking what does best against capitol ships, then when i told you, you guys just said "o thats stupid. what if they come with templar or goons or something?" YOU ASKED WHAT WAS GOOD AGAINST CAPITOL SHIPS, NOT DRAGOONS, OR HIGH TEMPLAR, OR ANY OTHER SHIT. CAPOTIOL SHIPS, GOT IT?! DO I NEED TO TYPE IN 72 POINT FONT HERE!?
If the enemy packs high templar or infantry with their guys, you will need less counters for capitols ships and more counters for other units becasue everyone has 200 supply, and they will have to make their sacrifices somewhere. Don't ask me a question then slap me down because it does'nt also answer another fucking question which you never bothered to include in the first place.
:smash: Smashy Smashy! :smash:
gia has a point there.
*on topic*
but i think terran, due to cloaked wraiths and valks.
these counter BOTH capital ships and normal air very well, a few ghosts just to lock down a few big units (or their detectors)
missile turrets will shaft most things that are not guardians and a few science vessels will bugger up an attack force by dint of EMP (rapes protoss/removes energy for BC's) an D-Matrix upon a few of your units can give them a very hard time.
all units have counters to air, but i think terrans have the best.
Hayley
09-13-2004, 4:35 PM
Valks are terrible vs capital ships, and wraiths die insanely fast to sairs. Gols are okay, but they have very bad ai and aren't very mobile. Zerg has much better answers to capital ships; devourer/muta/queen/scourge & hydra/swarm is much much better than gol/wraith
Cpt.Chronic
09-13-2004, 7:29 PM
captain chronic, who the hell do you think you are that you have the right to tell another play to stfu? I think you should take your own advice next time before telling another person to do that when they didnt do anything wrong. Freedom of speech ya know? If someone has the right to spew out complete nonsense then I have the right to tell them to STFU. Freedom of speech ya know?
Anyways, about the question what does best against capitol ships, you will need something that can deal out alot of damage. I would say golliath for battle cruiser, along with wraith cloaked. BC's are the best counter to BC's. If you use golis he will just bring seige tanks along with his BC's and yamato your tanks while moving his tanks into posisition. The only thing golis are good for is to stall the other player while you get your BC's because inevitably bc/tank > goli>tank. Also, cloaked wraiths don't have enough armor to fight BC's effectively. One scan and half your fleet dies before you can even run them away.
Basan
09-14-2004, 10:01 AM
Valks are terrible vs capital ships, and wraiths die insanely fast to sairs. Gols are okay, but they have very bad ai and aren't very mobile. Zerg has much better answers to capital ships; devourer/muta/queen/scourge & hydra/swarm is much much better than gol/wraith
Due 2 the SC sprite limit glitch, I agree. :cry: Blizz' could've already released a specific patch 2 correct it. Thus leaving the more old PC's able 2 run it either way, since u're not using'em 2 do any B.net games.
If u're lucky with the resources macro maybe u could pump out a few (extra) S.Vessels 2 aid the battle, by casting a few D.Matrixes... but it doesn't seem very likely 2 happen. :confused:
Cpt.Chronic
09-14-2004, 12:02 PM
If u're lucky with the resources macro Luck has nothing to do with macro. Good macro comes with practice. Luck in SC usually has to do with timing, the other person not paying attention, or a unit/scan seeing an incoming drop.
my_2cents
09-14-2004, 12:30 PM
if ur protoss, u can go dragoon/ht like staind said, or u can get ur own carriers in equal numbers or a little less and outmicro him :-D
if ur zerg, do the dark swarm hydra. against pure carrier i think devo muta works well too, unless he has a shitload of them. or, a 3rd option is that if ur name is H.O.T-forever, u can clone 80 scourge to kill 9 bcs and vessels and have some left over. or if ur name is gaeko u can clone 80-100 scourge to kill 9 carriers. apparently many many many 3-3 hydras also mow down interceptors like nothing
if ur terran, yamato or gols i guess, just dont fight next to a cliff. apparently mass marines also mow down inteceptors like crazy. if your name is boxer, take 10 ghosts and lock down all enemy capital ships and then send in wraiths, or blind all enemy observers and send in wraiths. or maybe lock them all down and drop a nuke
And don't forget terran has some fun spells. Like cloaked wraiths, they kill air fast. D-matrixed valkyries, they rock. But they are only really good at air when you know hnow to use them. If you can't d-matrix a ½ dozen or two of valkyries and send them to attack in under 10 seconds, you may have some trouble believing me that it is a good anti air. Wraiths take carriers and battlecruisers down FAST...like 3/4 as fast as scouts..but..its enough comparing their prices.
GiaDragoness
09-14-2004, 12:34 PM
BC's are the best counter to BC's. If you use golis he will just bring seige tanks along with his BC's and yamato your tanks while moving his tanks into posisition. The only thing golis are good for is to stall the other player while you get your BC's because inevitably bc/tank > goli>tank. Also, cloaked wraiths don't have enough armor to fight BC's effectively. One scan and half your fleet dies before you can even run them away.
BC versus BC? Are you nuts? That is a very "fastest" approach to solving the problem. Cloaked Ghosts with lockdown and goliath are the best to take on BC. One of the biggest mistakes is to assume you can defeat a player by doing the same thing he/she is. If they bring in seige tanks, than you would use your ghosts to lock them down. If they are concentrating enough on their seige tanks, then using your own battlecruiser with mixed wraith should be enough to take their BC force. Tanks are kind eaitly countered, just use about ten dropships, (according to numbers of all untis on the feild) and use your own airforce to distract the BC while you drop a couple golis right on the tanks. The tanks should instantly destroy themselves unless the player is good enough to unseige, which would allow your golis to pound away.
If all else fails, either use BC for yamato gun and kill their tanks, or lure them back to somewhere that you have your own forces waiting.
:smash: Smashy Smashy! :smash:
Luck has nothing to do with macro. Good macro comes with practice. Luck in SC usually has to do with timing, the other person not paying attention, or a unit/scan seeing an incoming drop.I said lucky in the sense u stop ur Tank pump just in time 2 do a couple of S.Vessels (cost speaking) 2 help out in the near battle. Hence timing related as u said... ;) *Meh*
HK11 is the best race for defending air :D
with it's supreme godlike vs air goliats...
HK11 is the best race for defending air
with it's supreme godlike vs air goliats...
Wtf!?! :confused: Now I've got it!
I beleive we're talking plain SC/BW... just take a peek at the forum (we're in). Not the mod section. ;)
I know I was jk... geeg... terran are my choice anyway, goliats rape air easily and they're cheap.
I know I was jk... geeg... terran are my choice anyway, goliats rape air easily and they're cheap.Provided u keep an eye on'em, yeah! :D They've got 1 of the stupidest AI's of the game... worse are maybe Scourges!
Upgrade (Charoon) is a must if u use'em as main AA units...
Dezzick
09-14-2004, 2:56 PM
TERRAN, you get units which attack air earlyer than the zerg/toss
Calibur
09-15-2004, 12:04 AM
This one is Easy
Zerg hydras+defyler
if u play your cards right you only need about 12 hydras and u can speed right through and get defilers, their air wont even hit u plus its take longer to build massed battle cruisers than to get what i just said
KlimSarnage
09-15-2004, 11:49 PM
While I may be new at this, the best defense, in my opinion, depends on just who you're up against. Different players use different tactics, which are not neccessarily better or worse, just different. Like people have mentioned on the first page (sorry to all you who posted on the 4 other pages, I have limited time and cannot take all of your knowledge/opinions/experiences at the moment!), if a player is focusing on building up to get their stronger units, an early rush will probably set them back. Even if you don't manage to wipe them out, as long as you're taking out some of their units/buildings, it's taking minerals and time away from them amassing their larger forces.
In my opinion (and this is only an opinion, keep in mind that I have not played Zerg and Protoss often at all yet), the Terran are more geared towards aerial defense than the other race. The reason I say this is...look at their weaponry. The Goliaths and Wraiths both have weapons that do greater damage to enemies that are airborne, and your Missile Turrets (as easily destroyable as they may be) only target air units.
For fighting off a force of air units, like I said, it depends on the player. If you're playing a n00b, for instance, just get a team of wraiths together (and ghosts for that matter) and cloak. Chances are they didn't bring a detector with them because they were cramming all the battle cruisers and carriers they could into their groups. Plus, your ghosts and then use lock down...send in the marines...problem cured. Or, just get a crapload of missile turrets. Although they're easily taken out, their attack power is decent enough, and if you get enough of them together, they can fend off a fair amount of attacks. Grouping them helps (so that no matter what direction your enemy comes from, they're get 3-5 turrets firing at them at once)
But anyways, that's just my two cents. And like I stated above, I'm somewhat new to this, and these are only my opinions gathered from observations of my previous experiences. Since a lot of people in this thread seemed to like giving strategies on the Protoss and Zerg, just thought I'd add my thoughts on the Terran folk.
(And if the above was already stated countless times on the 4 pages I skipped over to post here, my sincerest apologies.)
GiaDragoness
09-16-2004, 12:55 AM
nice post klim, oh, and basan, no way. goliath win with worst AI ever, hands down. lol
Anyways, I would suggest you remember how easily turrets and photon cannons are detroyed. they have about 200 punishment points they can take, meaning they can be taken down by a single yamato, where a spore colony takes 2. Terran buildings also burn, remember that.
I would say you are correct that it would depend on what your facing, but terrans do have a general specialization, because 9/10 of their weapons are projectile, and lasers and guns hit instantaneously, perfect for fast flyers. If it was'nt for the memory glitch, valkeryie would PWN nearly everything in the air with exception of capitols ships. Teamed with wraith they would make far batter though. Anyways, remember also how strong the protoss scout is, very merciless against air units. Though if i had to say, i would say protoss has the least "air specific" defending stratagies. While zerg scourge and dark swarm are directed agaisnt air defense, i would say darkswarm and scoruge constantly tries to de-throne the goliath and valkeryie. With the goliath AI, and the valkeryie glitch, i would say zerg have a slight upperhand of you can tech to defilers fast enough, but theoreticly, terrans own the skies. Marines versus hydra in this judgement i am going to call a wash.
:smash: Smashy Smashy! :smash:
L2_1989
09-16-2004, 8:17 AM
I say that the Zerg are the best at defending air. Hydralisks are cheap and powerful, but the devourer is no good. Devourers can't attack ground units and I always group them with hydralisks but not guardians because guardians are slower than devourers. So stick with Hydralisks for defending your base from air attacks if you're playing the Zerg.
I say that the Zerg are the best at defending air. Hydralisks are cheap and powerful, but the devourer is no good. Devourers can't attack ground units and I always group them with hydralisks but not guardians because guardians are slower than devourers. So stick with Hydralisks for defending your base from air attacks if you're playing the Zerg.
I think Defs can't attack (except Plague), period. :smash:
Guardians suffer a similar fate... no air attack! :P
Keep in touch... or not. :with: *Meh*
btw about devourers, I've once did a 1vs1 of mutalist vs devourer and the devourer won with 80 hit points left, my point is: devourers suck!!!
GiaDragoness
09-16-2004, 6:20 PM
btw about devourers, I've once did a 1vs1 of mutalist vs devourer and the devourer won with 80 hit points left, my point is: devourers suck!!!A point that I think most expert players would agree with me on, is that a unit in SC only sucks if you don't know how, or when to use it. Well, except for the terran civilian, but then again, even good players can use them well enough so their enemies will all the time be distracted by constantly typing "WTF?!1? HOW DID YOU MAKE A CIVILIAN IN MELEE!?" rofl
:smash: Smashy Smashy! :smash:
btw about devourers, I've once did a 1vs1 of mutalist vs devourer and the devourer won with 80 hit points left, my point is: devourers suck!!!HAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHAHAHHAHAHA HAHAHAHAH!
hey aqo, how about you try 12 mutas+3 devourers vs 18 mutas? devourers arent meant to be used by themselves, dumbass. --; devourers would still be almost as useful if they did 1 damage...its the status effects that their shots do that make them strong. a few devourers mixed in with your mutas quadrouples their damage, k?
btw about devourers, I've once did a 1vs1 of mutalist vs devourer and the devourer won with 80 hit points left, my point is: devourers suck!!!
Actually, they're both right (Gia n' Jorix). Devs, 'Sairs n' Valks are supposed 2 be used as support units...
Well, Corsairs manage themselves better (especially in cost) but they're still meant 2 be used as backup units. ;)
bah... I don't play zerg anyway... right now I play Fixed Terran (oh the FutureNow4 is ready! this is the cooles terran mod ever!)
so... ok devourers might be good in groups... but... FutureNow4 Battlecruisers are batter :P
http://www.starcraft.org/customs/customs.asp?mode=details&id=128 here ya go dl!
GiaDragoness
09-17-2004, 5:59 PM
Hmm, i checked it out, not too bad of a mod..
:smash: Smashy Smashy! :smash:
L2_1989
09-20-2004, 1:35 PM
Yo, AqoTrooper, you da man! Thanks for the reply on The Future... Now v.4!:cool:
ah you're the creator :)
gj man! keep updating it, this mod rocks, especially the new battlecruiser's ground attack :D
Gonna check it... n' see what's all the fuss 'bout. :)
L2_1989
09-21-2004, 7:33 AM
That's right. I created the Future... Now v.4. And I can say that this is the best mod I created. For those who haven't tried it yet, download it. This will be the most intense custom you ever played.
That's right. I created the Future... Now v.4. And I can say that this is the best mod I created. For those who haven't tried it yet, download it. This will be the most intense custom you ever played.
4 sure!?! I've played Zeji & Mekani mod already... ;)
Does it have AI script editting 2 make it harder?
I can tell ya that FN4 worth dling cuz of the bc's attack, it's so friggin' cool!
I can tell ya that FN4 worth dling cuz of the bc's attack, it's so friggin' cool!
Is it balanced (like the Zeji mod)? :concern:
Is it balanced (like the Zeji mod)? :concern:Zeji wasn't really balanced... and the FN is only for terran... so it's balanced only in TvT and in PvZ...
Zeji wasn't really balanced... and the FN is only for terran... so it's balanced only in TvT and in PvZ...
I meant the campaigns. *Duh*
I know that in regular maps it isn't that great... see the modded D.Archons 4 instance. *Hint, hint* :P
ok ok...
yea I know the dark archons looks like crap and have no shooting button...
ok ok...
yea I know the dark archons looks like crap and have no shooting button...
That 2, but what I meant is that their energy is stuck at 50 forever! :tdown:
really? never noticed b4...
really? never noticed b4...
Go n' see it 4 urself... I'll wait! Or not. :D
lol I'm too busy now, I'm creating sound, working on a new sc terrain talking in IRC and posting here, I'll check later...
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