View Full Version : Mod Testers Wanted
StealthyDeath
08-15-2004, 8:27 PM
I doubt anyone still likes or even play this anymore, but here is a beta of next version of my mod. I think this is my best mod I ever made, but it could've had some more creative ideas and an AI for the computers.
All I'm asking you guys is to play it and give me suggestions and bug reports if you find any.
The link for the download is at LINK REMOVED
Installation: Once you have downloaded it, place the file SDEdit.mpq in your starcraft folder. If you don't know where it is, it's usually C:\Program Files\Starcraft\ or D:\Games\Starcraft\. The SDConversion.exe can be placed anywhere and all you have to do is run it whenever you want to play the mod. Doesn't require MPQDraft or any other patching program to use it.
Sikawtic
08-15-2004, 8:30 PM
k, dled and ready to test :D
Ark-templarius
08-15-2004, 11:15 PM
It refuses to start up for me. :/
I get the following:
Title: Could not start target Process!
Text: Shiva
I had a similar problem with StarCraft Team Fortress after they switched to the .mpq and .exe format. I'm running WinXP Home SP1 if that's any help to figure out what's wrong.
Sikawtic
08-15-2004, 11:29 PM
I like the changing minerals, but i think its awkward that you can create 50 kerrigans, when she is one hero... but good though... (i've only played as zerg thus far)
StealthyDeath
08-16-2004, 12:57 AM
It refuses to start up for me. :/
I get the following:
Title: Could not start target Process!
Text: Shiva
I had a similar problem with StarCraft Team Fortress after they switched to the .mpq and .exe format. I'm running WinXP Home SP1 if that's any help to figure out what's wrong.
Some people have mentioned this error too. I think it may be a bug in the new program MemGraft which is out my hand...but I will contact the creator on it.
I can get you a 1.10 version for it, but it will no longer be battle.net compatible and would require you to have the 1.10 version of Starcraft.
Kamikaze_Chicken
08-16-2004, 2:10 AM
"Shields up, Weapons Online"
anyways i like your past mods stealthy if this is anything like the last ones it will be a great success :)
Ark-templarius
08-16-2004, 2:25 AM
but I will contact the creator on it.
Thanks. It's been getting on my nerves since your Sniper mod got me interested in playing STF again.
I can get you a 1.10 version for it
Thanks, but my computer doesn't agree with running a back version with a SEMPQ. It always wants to target the first copy.
StealthyDeath
08-16-2004, 2:53 PM
Looks like MemGraft has been canceled. :( http://www.smempire.org/
I don't really have any suggestions but when I played it I didn't find any bugs.
It works great.
:)
Ark-templarius
08-16-2004, 4:18 PM
All I can say is: :(
Sikawtic
08-16-2004, 7:29 PM
someone has to take his place :( COMMON WE CAN'T LET MODDING DIE!
King_Templar
08-16-2004, 7:33 PM
If i could program well enough i would, but i can't...grrr. Of course, if i could program well enough, i'd make my own Arsenal...
Dezzick
08-18-2004, 11:32 AM
I'll download
(P.S any new mods,good ones anyway i'll test)
Sikawtic
08-23-2004, 12:42 AM
SD: i noticed the requirements for the 'nuclear' ghost is that of the stim ghost...
and alas: is there any point to the added building???(4 terran... i'll look at protoss now :D)
StealthyDeath
08-23-2004, 12:49 AM
No, I thought it was neat so I put the building in. It also can be used for expansions because you can return resources to it.
It was for quick expansions because it builds faster and costs less then the command center. But I increased them to equal the command center. I'm planning to change it back.
hidiho2
08-23-2004, 1:04 AM
The unused terran building is cool, it was originally supposed to be a versile refinery (i think) great... now no one will play my custom :(
Sikawtic
08-23-2004, 1:07 AM
For protoss: i think it strange that you can build the mind archon... you should have to combine 2 templar warriors imho...
and hidiho... i plan too test your custom now, seeings how i have completed my check of SD's :D
hidiho2
08-23-2004, 1:31 AM
okay my gunship lost to a normal scout, and that gunship costed ALOT! change that (major balance issue)
Sikawtic
08-23-2004, 1:40 AM
yeah, nice idea, but too expensive... loses too quick...
StealthyDeath
08-23-2004, 2:05 AM
Gunship was intented to be against massive amounts of air units, not just one. They dominate against mass air units.
Sikawtic
08-23-2004, 2:12 AM
you still have not addressed my archon problem :(...
StealthyDeath
08-23-2004, 2:15 AM
You need to program that in with ASM. I don't have any updated 1.11b ASM lieing around.
I don't plan to write any out anymore, since I have relearn it from scratch and that takes a while. Then you got major testing every few minutes with tons of crashes. When I first started with that stuff, I must crashed Starcraft over 50 times just to get it right.
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