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Icegeo
08-03-2004, 9:55 AM
i am posting this to say some stuff about starcraft 2. The Ued may rise in starcraft 2 or jim may kill kerrigan as he promised to kerrigan for killing fenix. 3d is a must in sc2 cuase blizzard likes to advanced with every game they make. better graphics gameplay and fun. new races we arnt so sure about because new races would mean more conflict and more coflect and postponed to an end. tell me wat u think ? :)

Kya
08-03-2004, 10:41 AM
i am posting this to say some stuff about starcraft 2. The Ued may rise in starcraft 2 or jim may kill kerrigan as he promised to kerrigan for killing fenix. 3d is a must in sc2 cuase blizzard likes to advanced with every game they make. better graphics gameplay and fun. new races we arnt so sure about because new races would mean more conflict and more coflect and postponed to an end. tell me wat u think ?
I disagree.

3d is not a must, the graphics in Starcraft 1 were just fine, theres no need to make them 3d.

New races would be a very good thing, it would add more diversity and it just means you would get to learn more and have more fun with new races.

gordomay
08-03-2004, 2:14 PM
I agree with Kya. Bringing in more races would make the game that much more interesting. The graphics are great in starcraft, but 3d would make it better.

Topace
08-03-2004, 4:23 PM
StarCraft II's graphics don't have to be in 3d, however, it would be nice. The storyline would be very easy to go from especially after the bonus missions..Its wide open. As far as new races goes, I think it's just rediculous to put in new races. It may be fun to have them, but the story would really suffer. Besides where would they come from?¿ Anyway thats my thoughts.

tFighterPilot
08-03-2004, 6:24 PM
This link was posted in the 2D 3D debate www.revolution.wc3campaigns.com

If you haven't seen that already, prepare to be amazed

Topace
08-03-2004, 6:36 PM
Lol i was just going to mention that site. I posted it on the other site too but he beat me to this one. Anyway it shows some of the sc units in 3d, i ave to say they look sweet.

NineBall
08-04-2004, 7:07 AM
I disagree.

3d is not a must, the graphics in Starcraft 1 were just fine, theres no need to make them 3d.

New races would be a very good thing, it would add more diversity and it just means you would get to learn more and have more fun with new races.
I think Kya is right.....i thought SC is fine with the graphics it has and that there should be at least one new race

tFighterPilot
08-04-2004, 7:33 AM
Yeah, let's keep it 2D, hell, let's keep it the exact same graphics. Also, why add anything, it's great as it is. The campaigns are classic, why changing them?

Hey, this game already exists, it's called Star Craft.

Tenebrae
08-04-2004, 3:08 PM
*New 3D (Don't make it look like WCIII)

*Minerals that change color depending upon the Terrain (Just something pretty :P)

*Ability to transport resources to other players via instantly OR having to actually use a unit to transport the specified amount...that would add some nice raiding spice to the game ;) (A barter system basically)

*Neutral Races and attacking critters: primitive critters or critter like races, pretty much like the Creeps on WCIII. I mean come on now...there has to be SOME animals on the planets that can actually fight back...

*Water Units: Would love to actually see a navy...I was a big fan of Aqueous Rift when it was under development...I was involved in an expansion for it as concept artist and unit/storyline developer...such a shame Xeno got a life and neither were finished.


Eh I donno I'm tired..







As far as new races goes, I think it's just rediculous to put in new races. It may be fun to have them, but the story would really suffer. Besides where would they come from?¿ Anyway thats my thoughts.
I am currently in development of a new race that I would love to get into SCII. They not only fit the current storyline but also add to and fit in well. Where they come from is explained, why they haven't been seen is explained, everything. And they are far more evil then the Zerg ;)

Abaddon, a friend of mine, also made a race of robotic machines. His concept behind them were the Terran's attempt at making the perfect AI for weapons and such...then it going on it's own. (Sort of a Terminator story) He also made them fit well...had a nicely done story...ect.

As for the Xel'Naga and the Hybrids....I have SOOOooooo many storyline idea's for them in SCII it's not even funny. I have one that I won't say here, a very nice plot twist involving the two. I am going to send it to Blizzard to see what they think about it. I'm 20...they can't give me that legal bs anymore haha.

tFighterPilot
08-04-2004, 6:04 PM
Did you see that I posted? That is the warcraft III engine.

Tenebrae
08-04-2004, 9:18 PM
Did you see that I posted? That is the warcraft III engine.
If your speaking to me, by 3D but not like WCIII I mean, yes have it 3D but give it a new look. In my eyes WCIII looks too cartoonish...but I belive they intended it to look that way...or at least I think I read that somwhere.

Topace
08-04-2004, 10:23 PM
Quote:I am currently in development of a new race that I would love to get into SCII. They not only fit the current storyline but also add to and fit in well. Where they come from is explained, why they haven't been seen is explained, everything. And they are far more evil then the Zerg ;)

If your talking about that like half protoss half zerg race then i guess that would fit... If they do make a new SC will probably have them and Duran(sry i said Dugalle earlier) in it as the people who bring down kerrigan and the zerg. I guess that would be kinda kool. I forgot about that.:concern:

Original_JaminGrit
08-05-2004, 12:27 AM
It would be cool to have a tottally different race or two in the next starcraft. Maybe just give them minor roles in the story, only play them in bonus campaigns, and then make them optional for multiplayer games.

And as for the 3D idea, I agree. 3D would definitely be cool, but if you had the ability to turn your view, that would almost be like giving the game a new interface. Maybe being able to zoom in and out, or to have close-ups on units. All this would have little effect on gameplay, but it would be an awesome new way to present the game. Maybe in single-player mode, you could pause the game just to admire the scenery. Though, to be able to admire it you'd have to have kick-ass graphics, unlike those of warcraft III.

Also, I have another idea. If they could implement 3D graphics then maybe we could have a 3D gameplay. You know how Warcrfat III has hills and depressions? I thought that was pretty cool, but what if there were mountains, and the ability to tunnel through the ground or otherwise terraform the map to your liking? Maybe you could build up walls of dirt for defence, or build bridges, or even flood a valley that your enemy has a base in. Maybe space maps would be even more complicated, since there technically is no "up" or "down" in space. Ugh, it almost hurts to think about how complicated it would be to play, but it would be a fun change.

Tenebrae
08-05-2004, 3:48 AM
If your talking about that like half protoss half zerg race then i guess that would fit... If they do make a new SC Dugalle they will probably have them and Dugalle in it as the people who bring down kerrigan and the zerg. I guess that would be kinda kool. I forgot about that.:concern:

No, my race is far different then any of the other SC races.
My only hint I'll give to it will be that they are an evolved parasitic race. Though you will probably take this a entirely wrong way...but that's all the fun ;)


As for the Hybrids (Protoss/Zerg)

As I said...I have my theories about them as well. I intend to send everything I'm working on to Blizzard. My chances are extremely slim of them accepting any of them and hiring me...but what the hell, it kills time.

tFighterPilot
08-05-2004, 7:24 AM
There isn't a need for a new engine, the Starcraft Revolution mod proves it.

Scared_GunnerZ
08-05-2004, 2:07 PM
Heres What I Think Should Happen With SC2.

3D? Hell No Just Look What Happened To Runescape/ www.runescape.com (http://www.runescape.com) /

New Races? Yes. 1 or 2 New Races Would Be Great Because We Dont Wanna Have To Much Action To Keep Up With.

A Navy? Hmm... Yes & No. A Navy Would Make More Sense With Terran But With Zerg, A Bio-Advanced Naval Force! Makes No Sense At All!

Making Some Units Able To Climb, Swim and Jump? No!!! That Would Screw Up The Whole Purpose Of Terrain! Terrain Would Just Be Something To Make A Map Look **Pretty** Imagine How Easy It Would Be For The Orcs In Helms Deep!!! Geez

Tenebrae
08-05-2004, 4:16 PM
Heres What I Think Should Happen With SC2.

3D? Hell No Just Look What Happened To Runescape/ www.runescape.com (http://www.runescape.com/) /


Please don't ever compare SCII to Runescape again in my lifetime....that's like comparing water with fire.

tFighterPilot
08-05-2004, 7:12 PM
Please don't ever compare SCII to Runescape again in my lifetime....that's like comparing water with fire.For once, I agree with you.

But which is the water and which is the fire?

Tenebrae
08-06-2004, 1:49 AM
heh, well I'm not sure which to assign which element to. :P


Perhaps....

SC: Fire due to the fact that it has explosions and such and doesn't have anything to do with water save for having it.
Runscape: Water because it has that one boat to that island with the volcano...heh

Atlantis75
08-29-2004, 4:15 PM
i am posting this to say some stuff about starcraft 2. The Ued may rise in starcraft 2 or jim may kill kerrigan as he promised to kerrigan for killing fenix. 3d is a must in sc2 cuase blizzard likes to advanced with every game they make. better graphics gameplay and fun. new races we arnt so sure about because new races would mean more conflict and more coflect and postponed to an end. tell me wat u think ? :)
I think making SC2 3D would suck. Look at wc3, (this is just my educated guess but it makes major sense) because the entire game is real time 3d the computer is taxed so much that there is a 90 supply limit and some units still take up multiple supplies. If however blizzard would make the game 3d like "total anninhilation" (a great game from 5 or 6 years ago that died out because of an apparently small fan base and little online support) it might create a cool game. However you cant get cool looking units with that 3d (do 3d movies/shows/animations look better or do drawn animations look better?). So do you want cool looking in depth 3d or massive battles which prove to be more fun?

frontier
08-30-2004, 7:27 PM
You know what i would like to see in Warcraft 2?

A game interface that lets you change between landscapes. For instance; That in a same game you could send people to space and have ground combat at the same time. . .with the click of a button you are fighting in Aiur, next click, you are trying to dominate the space around it. . .

As for the races, I don't want to see any new ones, but then again, thinking about it, no matter how hard Protoss and Terrans strive to defeat the Zerg, they cannot. No matter how many they kill it would be just like our forefathers in Vietnam. . .

So, there must be another race, that evens the scales. This race could be the famous yet little-known Hybrids, who Samir Duran appears to be raising. However, I think, this race is going to prove too powerful for all 3 races combined. . .Zerg regeneration, Protoss sciquenitic powers and, worst of all, Terran ambition.

I personally think that the all-mighty Xel-Naga will have to interfere to stop the quarrel of both their creations, before they destroy the universe as we players know it.

SupremeBoredom
08-30-2004, 10:45 PM
now what i would like is the ability to go FPS mode....that......would......pwn....
it would give it a....zing...:)
come one now, agree with me, that would kick ass...

Zergplex
10-18-2004, 8:36 PM
I think making SC2 3D would suck. Look at wc3, (this is just my educated guess but it makes major sense) because the entire game is real time 3d the computer is taxed so much that there is a 90 supply limit and some units still take up multiple supplies. If however blizzard would make the game 3d like "total anninhilation" (a great game from 5 or 6 years ago that died out because of an apparently small fan base and little online support) it might create a cool game. However you cant get cool looking units with that 3d (do 3d movies/shows/animations look better or do drawn animations look better?). So do you want cool looking in depth 3d or massive battles which prove to be more fun?

The 90 supply limit was because the game focus was supposed to be on the heroes and micromanagement, not largescale battles. It was a choice Blizzard made, not nessicarily a technological limitation (plus our technology has gone in leaps and bounds since Warcraft 3).

-Zergplex

No, my race is far different then any of the other SC races.
My only hint I'll give to it will be that they are an evolved parasitic race. Though you will probably take this a entirely wrong way...but that's all the fun ;)


As for the Hybrids (Protoss/Zerg)

As I said...I have my theories about them as well. I intend to send everything I'm working on to Blizzard. My chances are extremely slim of them accepting any of them and hiring me...but what the hell, it kills time.

Heh parasitic race in a sci-fi world, can anyone say Goa'uld *joking*.

One thing, Blizzard per their policy (like most companies) cannot accept unsolicited ideas and use them in their products for legal reasons, even if they did hire you.

-Zergplex

Ragnarox
10-18-2004, 10:46 PM
FPS mode....that......would......pwn....

Intresting idea...but sadly...no.

Every heard of Battlezone I or II they were FPS and they...weren't that good.

Plus, the only major MAJOR drawback for creating an SC II is the fact that all the people who made the original starcraft have left blizzard...you see the problem? Blizzard cannot develop a good enough storyline for SC II unless they can get somebody as good as the old blizzard team...which to date seems unlikely.

Krossbow
10-20-2004, 11:27 AM
personally, i like the 2d look for isometric games. I saw warcraft 3 and it just did not jump out to me. what I would suggest would be to get a team of artists together and draw a bunch of animations for the units so that you can have both 2d and great looking graphics. I know sprites are outdated (much) but just look at games like street fighter 2. sometimes its just best not to mess with a good thing.

For races, I think that they should keep it low. I'd say 4, but I think an odd number (like five) would work better, even if it is a tad large. however, theres enough loose ends already, so don't just bring in races from out of the blue.

I think the hybrids would be a nice race, since they were set up and all in SC. I'd favor also having Xel' Naga Units in to compliment it, but I don't think you could make all the Nagas evil, since the protoss seem to like and rever them. maybe like a rouge faction or something. It would be best I think to have the Hybrids be a very spell centric race that costs something between the terrans and the protoss. give almost all of their units spells (but low stats) and make them attack spells, like what feedback and psionic storm were.

though a machine race sounds cool, I just don't think it would work, since youd bring it too much out of the blue, and the hybrids haven't even been wrapped up yet!

Do NOT make the UED a seperate race, that would just be stupid. sure the Protoss have dark and high templar, but are those two seperate races? nooooooooo. actually, the only unique units the DTs have are the DT and DArchon (the coursair looks like it could be both sides). besides, the cool thing about SC's story was that it was about species fighting amongst one another, not different offshoots.

All your base are belong to IRS!!!!!!

Lain
11-06-2004, 9:03 PM
I actually wouldnt mind StarCraft going 3-D. But i prefer it didnt because then it would be too much like Warcraft III. They could try something new like shell shading. Hasnt been done into Strategy before. What im sure noone will agree to is that I dont think there should be any new races. Three is just fine. Theyre coming out with new units for each of the three races anyway. A hero system would be pretty cool though. Since heroes were given only in certain custom maps and in Story mode. However it shouldnt be done like Warcraft 3's hero system since hero rushing is one of those cheap ass tricks online players like to do. I just want it to be smooth and balanced. No cheap ass ricks at all. Such as Zergling Rushes or Mass huntresses so early. Hope this has inspired everyone into putting in more replies. Forums are great this way. Thank you IceGeo for making this topic. I enjoyed writing this post.

Original_JaminGrit
11-12-2004, 8:43 PM
Could it be possible that Starcraft II could be part-way 3d? I mean, maybe the units could stay as sprites, but the terrain goes 3d. The main reason I want it 3d is to solve that annoying back-ramp problem, but if it was all 2d sprites but also with a rotating camera view then I would be happy.

Fenix-MSG
11-25-2004, 8:41 PM
Do NOT make the UED a seperate race, that would just be stupid. sure the Protoss have dark and high templar, but are those two seperate races? nooooooooo. actually, the only unique units the DTs have are the DT and DArchon (the coursair looks like it could be both sides). besides, the cool thing about SC's story was that it was about species fighting amongst one another, not different offshoots.


I think it would have been great if they wold have introduced the UED as a seperate race, but not now. We already know them to be exactly like the terrans so why change them?

The thing about the different species fighting amongst one another is actually kinda wrong. The terrans fought amongst themselves, so did the zerg. As raynor, you fought against the Confederacy to end their rule. Then as kerrigan, you fought against the renegade zerg who refused to listen to her.


A game interface that lets you change between landscapes. For instance; That in a same game you could send people to space and have ground combat at the same time. . .with the click of a button you are fighting in Aiur, next click, you are trying to dominate the space around it. . .

That would be a great idea. It would be very fun and add alot to the game.

Adaforus
11-28-2004, 7:10 AM
I agree with pretty much everything Tenebrae says. Having specific minerals would make the game/environment much more colorful. The idea of bartering is a spectacular idea, like in Age of Empires. Having a Navy would be hard, though. I have actually thought of my own race as well, but I'm not old enough to submit anything. Thw way you can zoom into the game from WCIII would be a perfect way to make the player feel more in the game. We need to be able to zoom in, 'cause seeing Zergs up close would be pretty cool.As for the graphics, perfect a new engine. The WCIII graphicks were very polygonal...the faces were triangles.

Basan
12-13-2004, 12:08 PM
There isn't a need for a new engine, the Starcraft Revolution mod proves it.

Actually the base of that mod is in fact WC3 with it's expansion TFT. They're just converting it into SC in 3D... with maybe some features of game in wich is based upon (WC3). :smirk:

mathx314
12-13-2004, 4:04 PM
They could try something new like shell shading. Hasnt been done into Strategy before.

BAD IDEA. Didn't you see what happened to the Windwaker? People stopped giving credit to the entire Zelda series because of the graphics. It wasn't "realistic enough". Frankly,
I liked it, but I don't know anyone else who shares that opinion with me. I'm also not a huge fan of the 3D idea, but it could work.

Philly
12-16-2004, 4:09 AM
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Maby they could make a expansion pack that instead of being a commander you could be an arcatect and design the buildings. like for example for the Barracks you have to build training rooms, bunk beds, mess hall, etc, but with the resources converted to cash.(if youve heard of this game i got the idea from Evil Genius by Elexir Studios) :rolleyes:

FoRgOtTeNoNE
01-06-2005, 10:08 PM
I think it would be crazy if fenix were to com back like a dark templar, but that would mess up the storyline because he already died twice so lets just let his soul finally rest.

CorvusCorax
01-08-2005, 11:25 AM
Yeah, I have to agree that cell shading would be a bad idea, especially on such small units. It would be weird, and it would take heat from people for it being like a cartoon. I don't want SCII to be like WCIII in terms of it being 3d, but I would like to see the graphics done up a bit. Especially the movies, and also in the sense that the designs are the same. Have you guys noticed that the gameplay zerglings look a shitload different than the movie zerglings? along with almost every other unit? There were some serious designs flaws going down there.

Race ideas: I always liked a plant race, which unfortunately was sort of done in WCIII, but these guys could come after the zerg for destroying the land with creep, or some sort of "ghost/spectral space being" race that is after the protoss. UED could have a potential for a race much later in the story, I think, to let them differentiate themselves from the Terran we know. I would love to see some bad motherfucker hybrids with the Xel Naga, too.

One last thing, I've read some people saying that new races would mess up the story line, or make it go on longer, but whats wrong with a SCIII? I would buy it. Blizzard only needs to keep their cool and release it after many years of angry fan mail demanding another StarCraft, so they don't kill the franchise. New races = variety. variety = spice of life.

theblueknight
01-08-2005, 4:12 PM
one thing that i think, and im a much different thinker than most, is that the units should have a forked way of upgrading. use the muta -> guard/devour model for instance. (by the way its the only one) but take a marine and u upgrade them at different buildings to have different things. take a marine to the academy and its a firebat. that sort of thing. someone else bounce off this in a constructive way.

CorvusCorax
01-08-2005, 5:25 PM
I like that. You could have medics or other magic users branch into different types of units, like an offensive spell user or defensive based spell user. You should also learn how to type and/or speak english.

theblueknight
01-08-2005, 8:27 PM
dont make fun of me marx okay? if i have a few typos or i dont use all the grammer dont bitch ok

CorvusCorax
01-09-2005, 6:31 PM
You'll get a warmer response from people, and you'll make more friends if people can understand you. I'm trying to help you.

Faolin
02-16-2005, 1:13 PM
I think it would be crazy if fenix were to com back like a dark templar, but that would mess up the storyline because he already died twice so lets just let his soul finally rest.
Just for the record; Fenix didnt die the first time. He severely injured, probably paralyzed, which is why he got placed in the Dragoon Shell. Somewhere in the description of the Dragoon it says 'For injured veterans that wish to fight for their race, they can still show prowess within a Dragoon' Not the exact words, but somewhere along those lines.

Fred1000000
03-07-2005, 2:06 PM
Nooo! Screw the 2D, and make it 3D action! Like what they did to Warcraft to tweak it. Just like Warcraft.

theblueknight
03-07-2005, 7:07 PM
3d is cool and all but will it make teh game be delayed another year? or maybe 5 with the way they put these games out. as far as i know starcraft ghost isnt out yet and it was supposed to be nov '04. thats a few months late. and just remember how long it took halo II to come out.

siuloongbao
03-18-2005, 8:24 PM
Something sweet would be the unit branching system. If you're terran and you want a specific type of infantry or specially designed armored vehicles like missile tanks or multi gun goliaths. There should be a way to research those capabilities, however it wouldn't be possible to expand into other areas of research. If that were to happen, each prospective branch of research would have to be versatile and diverse. Someone posted this idea before, I'm too lazy to look at who it was, but, say you started with your basic marine.

Marine -> Equip differently -> Shotgun Infantry
-> Grenade Infantry
-> Armored Infantry

-> Vehicular Tech -> Armored Cars

-> Spell Casters -> Call in Air Strikes
-> Temporary Shield
-> Distraction Ability

These are just some ideas of course.

Choosing to specialize in one branch of your military would make it your other research opportunities confined to basic research, rather then further branching out. Choosing to research a space fleet would let you get different types of battle cruisers and such, but you'd only be able to get regular marines and other things, you would be able to upgrade their weapons and armor, but nothing like it would be if that was your chosen branch of Research. and yes this does sound like homeworld 2 if you've played it. But its an idea.

Camera views would be awesome. But the graphics would have to be better and other things like that.

DragonPaladin
03-26-2005, 9:16 PM
Extremely complicated though as you would be really like a war. Good idea. Rocket Launcher Infantry, Snipers, Grenadiers, Artillery Batterys, Bombers, RPGS, Stun Troopers?, Missiles Launcher Trucks, Machine Gun Nests, Different classes of battlecrusiers, and so much more.

I have already thought of a Starcraft plot line. Hope the one they make is different.

siuloongbao
04-13-2005, 6:14 PM
It wouldn't be so complicated. You would only be able to specialize in one branch of your army. Like infantry, or armored vehicles, or fighters, or capitol ships.

kidneythief
04-13-2005, 8:07 PM
no no no, too many units is NOT good. then there isn't enough variety between them and they don't distinguish as well. I hate not being able to tell immediately by site what type of unit it is.

Sperate
04-14-2005, 4:21 AM
Warcraft is not the only type of 3D out there - anyone ever seen Splinter Cell Chaos Theory? There's no way in hell they could use an engine like that (only computers with MPP could play the damn thing) but on a smaller scale you can still make it as realistic. As well, we need to have terrain that actually effects units, instead of just random chance algorithims.

And all that more then 3 races will kill it BS..it's BS. The Bonus mission requires at least one more race. Possibly two.

kidneythief
04-14-2005, 2:36 PM
terrain effects are kind of gay, actually. it's good the way it is.

siuloongbao
04-14-2005, 9:06 PM
no no no, too many units is NOT good. then there isn't enough variety between them and they don't distinguish as well. I hate not being able to tell immediately by site what type of unit it is.


You can tell the difference between marines, firebats, and ghosts can't you? Why would having more specialized infantry, and not much else, make things so much more complicated and indistinguishable?

Imagine specializing in armored vehicles.

The only infantry you have is teh marine now.

The only air unit you have is the wraith and the dropship.

But vehicles...

Now you have goliaths, laser goliaths, missile goliaths, tanks: specialized artillery, and regular cannon bearing vehicles, roving command centers that act as sci vessels.

If its done right, it still seems to me that it can add a lot of diversity, without increasing the complexity.

kidneythief
04-14-2005, 9:50 PM
egh yeah, just like Total Annihilation (rolling eyes)

there was what like 12 kinds of planes per faction when the game shipped? lol it was fucked up.

siuloongbao
04-14-2005, 9:54 PM
12 is excessive, i'm not saying get rid of the other unit types, just don't make so many of each unit type. and besides, you can't choose more then 8 ne way =D

so that takes away from the craziness. so at least 4 of the units won't be specizlized forms.

still need scv/drone/probe

still have marine/hydra/goon

still have dropship/shuttle/overlord

still have muta/wraith/scout

just whichever area you choose to specialize in you have 4 or 5 choices!

kidneythief
04-14-2005, 9:56 PM
why would you want to specialize in an area?

what if you need to change your strategy mid-game?

siuloongbao
04-16-2005, 3:40 PM
If you need to change your strategy mid game, then theres nothing stopping you. Whatever unit position there is that you would want for a new strategy, or a different point of view WOULD BE THERE. or else it'd be useless to specialize, it'd be a crippling move, and confine you to a particular unit. No one will only use firebats.

Give me a scenario.

kidneythief
04-16-2005, 11:06 PM
didn't you say you must specialize into only Infantry, or Vehicles or air or something. ah whatever.

the play mechanics are fine the way they are, it really just needs to be updated and revamped.

siuloongbao
04-18-2005, 6:14 PM
specializing in one branch of your military doesn't mean you don't have the other branches as well, you just have a wider variety of units in a particular branch, all of which have a different purpose analagous to already existing units. Make sense?

Its like a substitution.

And i'm just speculating on possible improvements, i think we can all agree that starcraft is a pretty amazing game. If it weren't set up so well already, it wouldn't be played anymore.

kidneythief
04-18-2005, 9:04 PM
why can't we just give each race access to their entire tech tree?

siuloongbao
04-18-2005, 10:56 PM
that would make things far too confusing! But then thats only if there were what i suggested. Its a way to diversify things. It also makes things more complex.

kidneythief
04-18-2005, 11:14 PM
in warcraft 3, the outcome of a game often depends on the choice and use of heroes in the first tier. it turns the game into Tic Tac Toe. That's not a fate I would want to happen to starcraft. So, players should always have the option of advancing through their tech tree. Choosing a subrace that would limit a portion of their tech tree is essentially turning the game into Tic Tac Toe. know what I mean?

Ecthelion
04-19-2005, 8:16 AM
I think the naval units were a good idea. Terrans could have high-tech boats, the protoss could have hovership things, and the Zerg could have sea serpent like things. Also, burrowed units should be able to move. Terran Ghosts can move in cloak, as can DT, but the Zerg just got short-changed there.

kidneythief
04-19-2005, 11:52 AM
what on earth are you talking about. it's not like theres any need for them to dominate the high seas, when they're fighting for entire planets.

Ecthelion
04-20-2005, 8:22 AM
Just because your fighting for a planet doesn't mean you neglect every natural feature of the planet. You can still use waterways to an advantage in battle. It would give Starcraft a new edge. Experienced players can already anticipate a land attack and an air attack, but a naval attack would be something new. You could have attack water units striking at your enemy, then when they send specialized forces to counter you, drop off some infantry and/or artillery. It would add a new facet of battle in Starcraft. Players would have to devise ways to protect their canals. You could also have maps made for naval fighting, like the standard lots of water, little or land. Or you could have one filled with small canals. In Starcraft it was just like, "There's a huge expanse of water before us. Send the infantry over the bridge or in dropships, fly the rest over it." Water meant nothing.

siuloongbao
04-20-2005, 7:45 PM
So, players should always have the option of advancing through their tech tree. Choosing a subrace that would limit a portion of their tech tree is essentially turning the game into Tic Tac Toe. know what I mean?

There would be no such tech limitations. you would simply have units that would simulate the role of other units, without them actually being that particular unit.

What if you had glider infantry instead of wraiths? The role of the wraith would still exist, but it wouldn't be the same.

It just seems an interesting possibility for tvt games or pvp games or zvz games to not involve the exact same units.

kidneythief
04-22-2005, 10:20 AM
ok well ican sort of see that, but i'd still prefer if nothing like that ever happened, because not to contradict myself about realism or anything, but don't you think in aone on fight a wraith would be able to beat a marine with a hang glider :p

kidding aside, i think that would be kind of interesting for single player, or having spare units with different aesthetics, or maybe even randomly making units look slightly different from each other, but not having one force have a completely different look from another force (in the same race) because that could get reaaaaaaaaaal confusing.

oh yeah, that reminds me of a complaint i've got about warcraft 3. it's much harder to distinguish between who owns which units in WC3, because of the way they are designed. the colours show much more in some units than in others, and it's sort of horrible. that's one of the reasons i can't stand playing it. that and the air units take up like the whole fucking screennnnnn >_<

so yeah my point is, in SC2, the colours should be crisp and noticible and units shouldn't be scaled to realistic sizes, because that makes it freaking impossible.

siuloongbao
04-22-2005, 6:37 PM
Well yea...but it wouldn't just be a marine in a hang glider, for one thing. I was thinking more in terms of something like, the Rocketeer! that'd be cool tho, if you had a jet pack and stuff. Maybe 2 bazookas, or some kind of compact energy weapon like a laser.

And theres another issue i have with starcraft. Of all the fighter class ships, of which there are 4, only 1 can strafe and use its "speed". Only interceptors. Wraiths, scouts, and mutalisks all just sit and spit. may it be gemini missiles, anti-matter missiles, or glave worms, they just churn them out until they die. But interceptors fly around and strafe their targets. So if realism was ur goal, that'd be a factor that required addition into sc2.

I wouldn't know about WC3 since i've never played it, but the colors in starcraft r pretty distinct, i'm not saying there should be a realism in terms of size or detail, but just unit types would be interesting.

kidneythief
04-23-2005, 6:16 PM
i dislike the jetpack idea, it's sort of stylistically different from SC. besides, they'd have to take off that kick ass armor they wear to become air worthy.

siuloongbao
04-24-2005, 7:20 PM
I suppose, do you think that fighters that can strafe would be different from starcraft's style too? Carriers sit still while their drones fly around, so how would it be if wraiths looked like interceptors do when they attack?

kidneythief
04-24-2005, 10:44 PM
would be less controllable, if you ask me.

theblueknight
04-24-2005, 11:04 PM
but its not realism, its common sense. why cant a wraith pursue and fire? if u took an F-22 and a wraith, the F-22 would win in like a second. and this really bugs me. that one missile can take down a (real) human airplane, but in this it takes like 12 Gemini missiles to down a wraith. the wraiths definately need the attack and move ability. well all the air units do.

kidneythief
04-25-2005, 12:14 AM
i agree, it would becool but i think it would be harder to control

Ragnarox
04-25-2005, 12:17 AM
if u took an F-22 and a wraith, the F-22 would win in like a second.

Not if the battle is in space...

Attack/Move is a very hard attribute to initiate because it takes a lot of coordination. However, if the whole idea of the hovering air-units was removed, then by all means, attack move all you want...

EDIT: Also, kidneythief, about your Total Annihilation comment...there were like, 36 planes per faction...which is why I don't use them...

siuloongbao
05-02-2005, 9:00 PM
I suppose its true that it'd be harder to control, and the units would be harder to keep track of if they were allowed to strae and fly while they attack. There'd have to be more features to the control of the units. Maybe you could show a display of the units you selected the past...5 clicks

Or something like that. But again that would make things overly complicated.

I'm sure theres a simple way to make it work though.

While it would be more complex and possibly confusing, when u group select a group of units, maybe that could be written into a memory, so that when u click on any unit in that group, u select the whole group, then click again on that unit to only choose that unit.

Just an idea any way

--steamer of buns

kidneythief
05-06-2005, 7:27 AM
it could work if you use hotkeys extensively (like any good player should) but I think it would turn off a lot of noobs

siuloongbao
05-07-2005, 12:13 AM
Yea, but what i'm talking about is a short term memory for the game, it would be automatic. But it wouldn't last...

kidneythief
05-10-2005, 4:39 PM
so who here's apm is above 100. ok ill go easy on you.

above 30?

siuloongbao
05-10-2005, 10:26 PM
Everyone's APM is above 30...

Well thats not true i've once played with an extremely noob player that had around 20 or so.

But everyone that attempts to micro has around 50 i think.

kidneythief
05-10-2005, 11:13 PM
average player on useast is probably 70 to 80.....

average player on these forums............ 43 TT

but that's raised up by mine :P

Tenebrae
05-11-2005, 2:24 PM
I would prefer SCII to be 3D along with that zoom in feature WC has.
I would NOT like the 3D of SC to be cartoonish like WC is.

I have a possible 2-3 races that could be added to SC. 3-4 if my friend gets his together.
I also have two very well thought out storylines for SCII to take place.

It would be easy to have SC II go ANY WAY and have ANY amount of new races for one with imagination.

kidneythief
05-11-2005, 5:48 PM
the zoom in warcraft 3 is so useless lol.

what i think is, it should be 3D but the players cameras are locked.

but any observing players should have full controll of a 3D camera.

so, when games are televised, they could have some really camera visuals. but closeups in the actual game are pretty useless...

kongurous
05-11-2005, 6:20 PM
the zoom in warcraft 3 is so useless lol.

what i think is, it should be 3D but the players cameras are locked.

but any observing players should have full controll of a 3D camera.

so, when games are televised, they could have some really camera visuals. but closeups in the actual game are pretty useless...

Actually, The Creative Assembly did an excellent job with the zoom feature in Rome Total War.

kidneythief
05-11-2005, 8:18 PM
zoom is best for televising games, useless during the game itself

kongurous
05-11-2005, 8:20 PM
zoom is best for televising games, useless during the game itself

Useless for fighting perhaps, but in a game like Rome Total War, I love to zoom in on my legionnaires as the throw their pila and then charge the enemy.

kidneythief
05-11-2005, 8:21 PM
exactly, so it's best for televising the games TT

siuloongbao
05-11-2005, 8:37 PM
In a 3D game like homeworld, zooming is important for direction of your units. If you have a diverse fleet you wanna use different ship types for different jobs, you can select a group, zoom in and focus on them, and direct their actions. Should you ever want to coordinate the attack of another unit, you can zoom out and do thus. But that is only in Homeworld, i don't know if it would be applicable in SC2.

But for me thats the only way i can see zoom being of use.

kidneythief
05-11-2005, 10:09 PM
this game isnt homoworld.

it's homoCRAFT.

so.......... its different

Spartan-II
05-11-2005, 11:17 PM
- Ignore this post. -

siuloongbao
05-12-2005, 6:23 PM
...the point is theres a reason for zoom. It does have a use. Your opinion of the game has no merit. Just like your assertion that the games are different is meaningless.

Obviously they are different games, but the fact that they are different games does not mean that attributes of one game may work well in another. We won't know until it happens.

kidneythief
05-12-2005, 7:11 PM
how would you use zoom then? get less of an overview of the battle and have more awkward controls with isometric camera? yeahhhhhhhhhh right on

Tenebrae
05-13-2005, 1:35 AM
how would you use zoom then? get less of an overview of the battle and have more awkward controls with isometric camera? yeahhhhhhhhhh right on

For UMS D&D maps and other RPG's where you wanna make it more close and add to suspence.

For actual SC? Just for up close and personal battle watching if you don't have much to worry about back at the base.

All depends on who you are...some people like it...some don't

siuloongbao
05-17-2005, 6:01 PM
You can take control of a certain unit, or a group of unit, and micro it personally, you might do one or two actions, then zoom out and go macromanage your base, or micromanage another group of units. This way its easier to look at a certain unit. Thats all. If things are too confusing for u to just click, then zoom in and click, or try and click and zoom in so you can manage that one unit or group of units.

Tenebrae
05-17-2005, 7:08 PM
Not to mention that I'm sure they will make it so you have to do it manually and it won't affect the other players view.

Thus it'll be an option

speedfalcon5
06-12-2005, 1:57 AM
Is there going to be a starcraft 3? or is starcraft ghost the last one? if there is a starcraft 3, i would like to see a new race, that would be more fun...

-falcon

siuloongbao
06-13-2005, 12:44 PM
there isn't even a starcraft 2 yet...let alone starcraft 3

Aquarian
06-17-2005, 4:42 AM
Is there going to be a starcraft 3? or is starcraft ghost the last one? if there is a starcraft 3, i would like to see a new race, that would be more fun...

-falcon

Falcon!Back from sc.org.SC:Ghost is not SC 2.It is rather something to do with SC but has nothing to do with the story line of the original SC.

To this post.No new races.Can have 3d graphs but don't make them childish like WClll.:concern: