View Full Version : Multiple Weapons
Scared_GunnerZ
07-31-2004, 1:37 PM
What Do You Think SC2 Weapons Should Look And Be Like?
peace_machine
08-01-2004, 4:51 AM
SC2 needs some STS/ATS missiles/rockets. Sometimes I really want to launch a rocket into a mass of lings, but sadley I can't.
And Lazers. Lots and lots of Lazers.
terranfreak13
08-17-2004, 8:31 PM
sniper rifles. hehehehe. critical hits and all that. more lifelike.
BSTRhino
08-18-2004, 11:45 PM
Hmmm... this thread isn't specific enough Scared_gunnerZ. Let's me think of something interesting to do with weapons.
Do you guys think that units should be able to switch between multiple weapons?
Personally, I think that in certain cases, switching weapons makes sense, like with the siege tank going into siege mode and going out of siege mode. However, for units like the marine, I think it makes the game complicated. And StarCraft is great because it's simple, even though a lot of the time it is verging on the unrealistic side. So, in general I wouldn't want a single unit to be able to switch between multiple weapons.
terranfreak13
08-29-2004, 4:08 PM
I think that units should be able to switch in between weapons and things. It adds depth to the game, like water units would. For example, I could arm a firebat with a C-10 canister rifle, but the firebat would probably suck with that weapon. It just gives u some other options, especially with things that shoot, like marines. also, a hydra using its claws like in the intro cinematic for BW would be cool.
Topace
08-29-2004, 4:41 PM
I totally disagree with multuple wepons for units. I think there should be like 2 new units per race that have two weapons(similar to like the siege tank) But other then that I think everything should have a singlw attack. And though the poll isn't about this I think water units would totally ruin SC.
As far as new weapons go, I think toss should have something similar to the nuke but easier to have hit. In return it wouldn't be as powerful. I don't know what, maybe like a plasma blast or something, I'm really just reaching here. Perhaps There could be like a bomber that like shoots out this big ball of energy that is similar to a nuke but weaker and it has to like refill after every bomb run. That would be cool, on the other hand it would be kinda cheap unless they made the bomber reall weak and slow like a 2 hit kill weak or something to prevent someone from massing them, maybe there could be like a 3 unit cap on them or something, I don't know just bored right now and feel like putting off my school work.
Scared_GunnerZ
08-30-2004, 12:49 PM
Multiple Weapons Would Completely Ruin SC2 Because Instead Of Making A Expensive Unit With A Great Gun And Alot Of Recquirments, You Could Just Create A Simple Marine And Arm It With A Canister Rifle or Something.
Water Units Would Ruin SC2 Because, It Would Be Just To Easy To Sneak In A Base, You Just Load A Ship With A Couple Of Units And Bring Em Over. Water Units Would Look Ok With Terran Because Of Their Military Appeal But With Zerg Or Protoss It Would Be A Total Disaster! And Imagine Water Defence :(
You Shouldnt Have Bombers That Would Totally Suck! It Would Be So Easy To Terminate A Base! Its Just Like Dropping 3 Nukes On A Base.
And Last, Whatever They Do Dont Make It 3D DONT!!!!!!!
Just Look At What Happened To Runescape!
www.runescape.com (http://www.runescape.com) If They Do Make It 3D Then They Should Have A 2D Configuration That Lets You Play 2D If You'd Like.
BSTRhino
08-30-2004, 3:53 PM
Scared_GunnerZ, please put more effort into typing with appropriate capitalisation in your posts.
Topace
08-30-2004, 7:41 PM
First, I was just bored, the bomber idea I know is extremely stupid but I was reaching...Second, don't ever compare SC to runescape. Personally I would like to see it in 3d if they could make it look right(none of this WCIII cartoon garbage)
hammocksleeper
08-30-2004, 7:56 PM
Hmmm... this thread isn't specific enough Scared_gunnerZ. Let's me think of something interesting to do with weapons.
Do you guys think that units should be able to switch between multiple weapons?
Personally, I think that in certain cases, switching weapons makes sense, like with the siege tank going into siege mode and going out of siege mode. However, for units like the marine, I think it makes the game complicated. And StarCraft is great because it's simple, even though a lot of the time it is verging on the unrealistic side. So, in general I wouldn't want a single unit to be able to switch between multiple weapons.
Wraiths already switch weapons, don't they?
siuloongbao
08-30-2004, 9:42 PM
no no no wraiths have multiple weapons they don't switch em, granted they can't use both at once...but its not the same as switching in my mind
What would be cool would be strafing air units though, i hate the wraith's ability to sit and get shot at by a gol or a hydra or even a scout. They should have laser bursts too, not just a single shot, same damage just looks cooler. It would fit into the strafing idea i think.
frontier
09-01-2004, 8:52 PM
I have an idea for the multiple weapons option.
Starcraft 2 should have multiple weapons, but not the siege-tank style. I think the multiple weapons should be more natural; For instance, Terran marines should carry their standard Gauss Rifles, but thay should be equiped with bayonets or combat knives. Imagine a zergling charging a marine. . .the marine uses his rifle until the zergling is in melee range, after wich, a randomizer engine decides wether the marine continues to shoot or unsheaths his combat knife and stabs at the zergling. For firebats, this would not be a problem, Ghosts would likely have various modes in their C-10 Canister rifles and perhaps some sort of cloaked attack.
Protross would likely prefer to still use their warp blades and perhaps an option to shoot them. Dragoons would decide between single blasts to eliminate individual targets or a continous mode for numbers.
Zerg could choose between teeth (for exposed flesh) claws (for armor) ar vemon (for both)
This would certainly make the game better without really changing dramatically battlefield roles (like for the tank: undeployed------deployed
main battle tank----artillery)
1eyedParrot
09-01-2004, 10:42 PM
I don't have much of an opinion on multiple weapons but I do think that units should be integrated into squads instead of single entities.
The_Flood
09-03-2004, 12:22 PM
The multiple weapons idea has already been tried in SC 1. Think about the abilities that cost energy Ie. Yamato gun for BCs. That is the only way they could make multiple weapons without the game being too completed or unbalanced. Just like a pro using yamato guns can turn an even battle, multiple weapons need to be limited in the same way to allow just enough edge to turn an even battle.
Lets not forget the reason SC was so good: simplicity. Lets not toy with something that's not broken. And the whole 3D thing I'll leave to blizzard. I don't like the rotating cameras that's for sure. Some things are not meant to be toyed with.
Spartan-II
09-07-2004, 8:39 PM
The only multiple weapons thing that would be plausible (In my eyes anyway:)) is for the hydralisk attacking with its scythes personally i really wish I could run up to a marine with a hydra and gore it to death
Ragnarox
09-07-2004, 8:58 PM
I belive there should be somekind of ATS missile unit that is sorta like the valkarie only it can only shoot ground units and structures with swarms of rockets.
Tenebrae
09-10-2004, 3:38 PM
I like the critical hit idea. Perhaps as they gain more kills their percentage of making a critical rises.
Anyway I would also like to see some of the units have a ranged AND melee attack.
thewoodster
09-11-2004, 12:12 AM
I do agree with Hydra's attacking with their claws as well as their venom, but I would like to see the zerg with more splash damage attack. I mean I can't even count how many a game I have lost to psionic storming templar hitting my muta's, lings, hydra's etc :(. It would just be great to have something to combat that. I mean sure you can brood a templar. But in BGH where you have 10 templar coming at you. Usually your queen doesn't have enough energy by this time, and usually no1 makes 10 queens :). And the defiler does have plauge, but seriously, when was the last time you saw that one used? And how many shots of psionic storm can you cast for the same cost of 1 plauge, or 1 brood??
But bottom line I hate how the zerg have the ability to mass up, but don't have the ability to massly eliminate tons of units. So zerg need abilities that mach EMP Shockwave, Irradiate, and Psionic storm.
inoops_regpn
09-18-2004, 7:21 PM
I would be alot better if there was no life like thing but it would be cool if i can go 3d ike you see a hill and stuff
and about wepons i think only a few should be able to change
:cool:
Sunstrider
09-21-2004, 11:42 AM
what would be cool is if like for example... marines. like frontier's idea should have some kind of knife. Then when an enemy gets within a certain range, the marine takes out the knife istead of the gun. Or it switces automatically when the marine runs out of ammo, or you can switch manually.
but it hink that weapon switching should be involved in stradegy. Like for example a firebat would have 2 kinds of guns. A area od affect gun, and a focus fire gun. So if theres a whole bunch of guys you switch to his AoE gun, but if theres like 1 guy you wanna kill, you use the focus gun.
Garrec
09-23-2004, 8:14 PM
Multiple weapons are a bad idea. It would complicate the game and make it unbalanced. People bring up concepts of a marine using a blade or other melee attack. They don't need one. That's what firebats are for. StarCraft is about combining multiple units and using them effectively to accomplish your goals, not using a single unit to face a broad variety of encouters. Multipurpose units like goliaths and hydralisks are a different matter, but allowing ordinary units to have multiple weapons could greatly throw off careful balance of the game.
Critical hits are another bad idea. Do you really want a high stakes ladder game to boil down to luck? No. What if one player was extremely lucky and all of his snipers got critical hits while the other player is having a bad day and not getting any?
Instead of critical hits, moving units should be able to avoid full damage from certain projectile attacks. Something that annoys me is that vultures can shoot their grenade at a fast moving zergling. The zergling is right up to the vulture as the grenade hits much farther away, yet the zergling still takes damage from the attack.
Krossbow
10-21-2004, 11:02 AM
I think having multiple MODES would be a good idea for the terrans. this would help to exemplify versitility (flying buildings, marines attack both air and ground) as one of their key traits (the other one is defense). however, no other race should have multiple modes, as this is a terran characteristic. it should only apply to the vehicles and ships though, as doing it with infantry would look weird. however, being able to do things like switch your wraith into a bomber mode, your vulture into an air attack mode, or having a jet that could switch from a fast but weak plane to a melee robot, a la robotech or gundam would be very cool (but not all terran units should have two modes. BCs, goliaths and ghosts are fine as they are)
doogehlez
10-22-2004, 9:08 AM
Only a one or two more, and only Terran.
Their key to survival is flexibility.
Krossbow
10-22-2004, 11:13 AM
exactly:D
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