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View Full Version : plz help with these triggers!!!


Cedrios
02-19-2004, 6:05 AM
I am trying to make a part at the beginning of my new LOTR map where smaug fights 3 BCs, then Bard appears and kills him. In order to avoid having extra players on the forces screen I assigned smaug and bard to active players, but I didn't realize that my little "movie" could get messed up if people simply moved those units. Is there anyway to
1. Force people to watch that area of the map for a certain time and not move away from it while that stuff is going on.
2. Make those units not commandable by their owners without having to make a whole start location and force assignment for these units which would look ugly on the Join Screen.

????????????
Please help thanks.

peace_machine
02-19-2004, 5:29 PM
1) Create a center view trigger i.e.
> always
> swich # is set
> center view for current player at location
> preserve trigger

this would get verry anoying ingame!

2) If you have players that arnt used in game you can use the player 12 triggers.

You can have unused players controll units. ( they have no allies and will atack that come near)

do this by placing the units you want controlled on the map for p12 then:

> move units for p12 ant location to location
> give units owned by player12 to player (an unused player)

Dont ask me where to download the p12 triggers, i cant remember where i got them
I hope that helps, I hope that works.

peace_machine
02-19-2004, 11:11 PM
Looking back on my post... Wouldn't it be easier to set up another player?

raylu
02-28-2004, 9:17 PM
I'm a little confused right now...

Yes, it can get annoying. I know from first-hand experience!
Instead, you should do this:

Conditions:
-Switch X is set
Actions:
-Center view from current player on 'location'
-Wait for 4000 miliseconds
-Preserve trigger

You have no computer players in your map? Why can't you use those?