PDA

View Full Version : Interest check...Starcraft Rp


DrakeWyvern
09-01-2008, 4:33 PM
I stumbled across this site while looking for a decent starcraft Rp, i have been in quite a few Rps and have successfully gmed a couple ones too, i had one Rp that i was really proud of but nobody seemed interested in joining, they said it seemed to complicated or they had no knowledge of starcraft at all, I saw this site already had a SC Rp but it looks to have died out, plus my Starcraft Rp is somewhat different, the style is an adventure/statistical Rp, kinda like World of warcraft meets starcraft meets final fantasy, in the game the battles are turn based and each player does not need to stick with a group, i have created an entire world for each player to explore and progress in, world bosses, as well as plenty of side stories and missions if you don't want to continue in the story, plenty of active Npc as well as tonnes of upgradeable items and object of interest, so please tell me if anyone would be interested in this, i have spent plenty of time on this Rp and i'm sure it would be fun for any player, i will have more info later, and questions are greatly appreciated. Thank you.

Vhaeraun
09-01-2008, 5:11 PM
In my experience, it would be tough to do something like that. Stats are difficult to regulate on a forum-based RP, and what you're describing would probably be best suited to be some sort of text based game.

I dunno how much you've rp'ed, but this sounds way too complicated for even someone who's been rp'ing for their entire life.

DrakeWyvern
09-01-2008, 6:43 PM
Heh...they said similar things on the last thread i made for this, its really not that complicated and i have a solid statistical backing, i have played this Rp with others before and it turned out to be quite fun, i only hope people will give it a chance before they say not interested.

I don't know if others would have a difficult time doing this but i like to think big, and i have found that the funest Rps i have done where all statistical, i like it that way because everyone starts even and they can progress at there own pace, also the more they play the stronger they can get, the more adventure they can have, they can group up to take out strong bases or bosses that one man can't do, the races available are Protoss,Zerg,Terran and Hybrid, there will be everything any player would need, and the best thing the planet they start off on has no real confliction amongst the 3 races, zerg,terran and protoss are allowed to walk freely amongst the towns so long as they don't cause mischief, if they do then they could be restrained by local gaurds, of course the battles with gaurds would be like any other, who knows maybe the player could overpower the gaurds and continue to wreak havoc, well as allways questions are accepted feel free to ask.

The last time i attempted this Rp it wasn't a complete failure, but it did die due to not having enough player, Here is one of the begining battles early in the game, the player was a hybrid of all 3 races called Zerglott.

Combat
Zergling. Hp/35/0 Arm/0 Att/5/Rng/1
Zergling. Hp/35/0 Arm/0 Att/5/Rng/1
Zergling. Hp/35/0 Arm/0 Att/5/Rng/1
Zergling. Hp/35/0 Arm/0 Att/5/Rng/1
Zerglott. Hp/230/220 Sh/130/75 Arm/2+3 Att/20+6/Rng/8

Optional moves
1:Attack
2:Special
3:Flee
4:Item

Move1 Zerglott: Stim-10 Health
Move2 ZerglingsX4: Attack-20 Shield
Move3 Zerglott: Attack-26X2 Health
Move4 ZerglingsX3: Attack-15 Shield
Move5 Zerglott: Attack-26X2 Health
Move6 ZerglingsX2 Attack-10 Shield
Move7 Zerglott: Attack-26X2 Health
Move8 Zergling: Attack-5 Shield
Move9 Zerglott: (Stim wears off)Attack-26 Health
Move10 Zergling: Attack-5 Health
Move11 Zerglott: Attack-26 Health(Ends battle)

Loot
40 ore
Claws

The player is not required to pick from the optional moves those are just the 4 most likely ones. The player with the most range on there weapon gets to attack first. I also had a seperate thread for players statistics, loot would be automaticaly sent to the players inventory by me. Players normally would fight the opponent 1 turn at a time, but if they feel confident they will win they can skip the fight and i would post the results, of course skipping the fight would only cause the player to attack, no items or special abilitys would be used during a skiped fight

DarkMirror
09-01-2008, 7:13 PM
Yeah, thats not RPing, thats a RPG. With like, stats and things. RPs dont have those.

DrakeWyvern
09-01-2008, 7:19 PM
Well i'm sure an Rp can have stats, its not like there is no Roleplaying in it there is plenty of interaction with others and Npc.

DarkMirror
09-01-2008, 7:23 PM
No, as a general rule, no RP I have ever seen has stats.

DrakeWyvern
09-01-2008, 7:24 PM
Oh...well maybe i will start a new trend...lol

Vhaeraun
09-01-2008, 7:28 PM
Your concept is probably best utilised as a pen and paper rpg. It's much too complicated for a forum setup

DrakeWyvern
09-01-2008, 7:31 PM
Ugh...i never hear anything good about my ideas, just Stomp...stomp...stomp, Well i personally think its a great idea i just need some open minded people to try it out. if anyone has any advice or positive output that would be nice.

DarkMirror
09-01-2008, 7:35 PM
It is a good idea, just not suited for an online ROLEPLAY. This section is for ROLEPLAY, not ROLEPLAYING GAMES. There is a difference.

Also, generic hybrids are generic.

Vhaeraun
09-01-2008, 7:39 PM
Ugh...i never hear anything good about my ideas, just Stomp...stomp...stomp, Well i personally think its a great idea i just need some open minded people to try it out. if anyone has any advice or positive output that would be nice.
I never said it was a bad idea, but that it was ill-suited for this forum. Feel free to give it a try, but don't get pissy if it doesn't go over.

DrakeWyvern
09-01-2008, 7:40 PM
It is a good idea, just not suited for an online ROLEPLAY. This section is for ROLEPLAY, not ROLEPLAYING GAMES. There is a difference.

Also, generic hybrids are generic.

Well the basic element of Roleplaying is character interaction, and the definition of Roleplaying is when a person takes on the role of a fantasy character or characters and then interacts with other fantasy roleplayers. so i would have to say it definatly falls under the catagorie od roleplaying.

I never said it was a bad idea, but that it was ill-suited for this forum. Feel free to give it a try, but don't get pissy if it doesn't go over.

I wasn't geting pissy i was just saying that i wasn't getting any good feedback, and anyway i doubt i will even attempt it, considering no one seems to be interested in the least.

DarkMirror
09-01-2008, 7:49 PM
A game has rules. Thus, a "roleplaying game" or "RPG" has both rules and character interaction, where you pretend to be someone else.

Straight up roleplaying has only storytelling rules and no offical rules, such as stats or turns. Thus, your idea is most certainly an RPG>

Vhaeraun
09-01-2008, 7:50 PM
Well the basic element of Roleplaying is character interaction, and the definition of Roleplaying is when a person takes on the role of a fantasy character or characters and then interacts with other fantasy roleplayers. so i would have to say it definatly falls under the catagorie od roleplaying.
While this may be so, by quantifying it, it takes the game out of the player's hands and makes it about chance, which completely changes the game.


I wasn't geting pissy i was just saying that i wasn't getting any good feedback, and anyway i doubt i will even attempt it, considering no one seems to be interested in the least.Two people hardly counts as everyone. And it seems to me you're getting plenty of 'good feedback,' the fact that it not agreeing with you notwithstanding. As I said, go ahead and post it, but I doubt it will go well - I haven't seen many new posters hold a successful RP my entire time here. As for getting pissy, I meant that if you did indeed try it and it didn't work, I've seen people bitch because it didn't get the response they were hoping for.

I'd recommend joining a few of the active RP's here and going with that for a while before you try this, but that's just me *shrug*

DrakeWyvern
09-01-2008, 7:51 PM
"Sigh"...Why do we have to argue about this it really doesn't matter, all i wanted is to get some feedback partaning to my Rp idea, and so far i have had little of that.

DarkMirror
09-01-2008, 7:53 PM
Feedback is people telling you what they think. We told you what we think.

DrakeWyvern
09-01-2008, 7:58 PM
Ok, maybe i am getting feedback i just was expecting a different kind, oh well if you guys don't think its a good idea, then perhaps i will just take it to another site, perhaps i will find some who think its as great an idea as i do.

SilverCrusader
09-01-2008, 8:01 PM
Roleplays based off of video games generally don't go well. There's a low chance of pulling this off successfully.

Also, I'm not interested.

DrakeWyvern
09-01-2008, 8:04 PM
Ok go ahead and delete this thread, i will continue trying on other sites, thanks for all your feedback...cya

SolidSamurai
09-01-2008, 8:31 PM
I stumbled across this site while looking for a decent starcraft Rp, i have been in quite a few Rps and have successfully gmed a couple ones too, i had one Rp that i was really proud of but nobody seemed interested in joining, they said it seemed to complicated or they had no knowledge of starcraft at all, I saw this site already had a SC Rp but it looks to have died out, plus my Starcraft Rp is somewhat different, the style is an adventure/statistical Rp, kinda like World of warcraft meets starcraft meets final fantasy, in the game the battles are turn based and each player does not need to stick with a group, i have created an entire world for each player to explore and progress in, world bosses, as well as plenty of side stories and missions if you don't want to continue in the story, plenty of active Npc as well as tonnes of upgradeable items and object of interest, so please tell me if anyone would be interested in this, i have spent plenty of time on this Rp and i'm sure it would be fun for any player, i will have more info later, and questions are greatly appreciated. Thank you.

Why not just join my RP? It's got a story that has yet to be completely unveiled and character interaction that is actually semi-realistic (well I'd try to make it so if I were you).

Also, players need to stick with groups because terran tech sucks too much to allow you to take on a horde of zerg without a group (unless said horde was a horde of shambling zombies, and you happened to have something like a goliath handy). My RP is based on decisions made by the characters, although you can RP a lot of the combat as well.

As for your game: Why not learn to mod or program a game of your own? Get it hosted. With money you could have plenty of people from across the globe joining in on your little adventures. :P

And like SC already said.... he already said what you read him say, so it might be wise to take that to heart too. :)

Also, make a warcraft 3 mod.

Or play starcraft. Playing it on a monitor is plenty more fun then playing it on paper. But that's just my own opinion. :D

deadkat
09-02-2008, 3:19 AM
Ok, maybe i am getting feedback i just was expecting a different kind, oh well if you guys don't think its a good idea, then perhaps i will just take it to another site, perhaps i will find some who think its as great an idea as i do.

How 'bout you try this (http://www.netnexus.com/tlclassic/)?

Text-based Starcraft RPG. It has everything you described, weapon stats, turns, etc. Interest you?

Or, if you don't like it, I second SolidSamurai's suggestion. Make your own.

This (http://www.warboards.org/showthread.php?t=36317) might help if you want to take that path.

Anoiktos
09-03-2008, 3:22 PM
I've seen (and played) forum RPGs where stuff like spells (for D&D 2-3.5 wizards/clerics) and health were kept track of at the bottom of each post, like:

Mare, Draconic Chaos Mage
Inside the Church of Saints
------------------------

[Insert roleplaying here]

------------------------
<4/3/3/4/5> spells remaining
100 HP / 0 Fatigue
I'm generally of the opinion, however, that that style of RP is too much work for too little gain.

SolidSamurai
09-04-2008, 2:00 AM
Yah also, the stuff with stats tends to create the embeded idea that the characters are constantly aware of the information or have some vague idea; it kinda muddles up the world in that sense, which is stupid. :P

Ie. Marine's can only have 40hp, so never could a marine take on a pack of zerglings!

Or even to the point of

Marine's cannot carry high-explosive grenades or dual pistols! They can only carry gauss rifles, it's all they know and all they will ever know!

So the only way to be a 'bad ass' is to create a character who is 'in tune' with these statistics, or even has an idea just exactly what he/she is capable of. The GM could argue that the character might be a border-line psychic, but once again that's forcing traits upon people.

RavenCrusade
09-06-2008, 1:14 PM
I think Vhae and DM may have scared him off before he saw any of your helpful suggestions. Pity. :(

The idea is good, but the execution is flawed. It's not that we don't think it's a good idea, it's just that we don't think anyone will feel like following through with you on that. I'm turned off of the idea simply because it is so complicated that I can see maybe one or two people joining and staying.

Sikawtic
09-06-2008, 7:48 PM
Roleplays based off of video games generally don't go well. There's a low chance of pulling this off successfully.

Also, I'm not interested.
http://www.warboards.org/showthread.php?t=3719
http://www.warboards.org/showthread.php?t=4973
http://www.warboards.org/showthread.php?t=22356

SilverCrusader
09-06-2008, 8:23 PM
http://www.warboards.org/showthread.php?t=3719
http://www.warboards.org/showthread.php?t=4973
http://www.warboards.org/showthread.php?t=22356

Your point? You just make good role plays. Few people can pull that off. Of course around here you guys are top notch.

SolidSamurai
09-11-2008, 3:59 AM
Am I top notch in your eyes, SC? :D