View Full Version : Someone explain the warp-in mechanic to me!
BlackDefiler
08-27-2008, 7:44 AM
Ok, I still don't get how this will work.
So you will designate a rally point inside a pylon energy range and the units will teleport there upon completion?
Or will they instantly teleport when you click on their icon so the Protoss will have a cooldown after the unit creation instead of before?
Or will they stay inside the warpgate after being completed and you will get to designate a destination sort of like an ability?
Kimera757
08-27-2008, 7:51 AM
Ok, I still don't get how this will work.
So you will designate a rally point inside a pylon energy range and the units will teleport there upon completion?
Or will they instantly teleport when you click on their icon so the Protoss will have a cooldown after the unit creation instead of before?
Or will they stay inside the warpgate after being completed and you will get to designate a destination sort of like an ability?
Prethought: Note that phase prisms can switch modes. One mode creates an aura of pylon power.
First you must have at least one gateway and a cybernetics core. You use the core to research the warp gate upgrade.
After that, you can convert your gateways to warp gates; that's a three second conversion that costs no resources. There's no reason not to turn all your gateways into warp gates.
Select one or more warp gates, push the hotkey for the unit you want, and right click on an area within pylon or phase prism power (or maybe you can rally point). Repeat for other warp gates, if you feel like it.
The unit gradually "warps in" at the appointed spot in only a few seconds. After that point, the warp gate is shut down for a cooldown period which is a little bit less than the unit's regular build time. (Using warp gates is, over time, faster than using gateways.)
Or see here: http://starcraft.wikia.com/wiki/Warp_gate
BlackDefiler
08-27-2008, 10:46 AM
Thanks. So now the protoss will have unit creation reversed. Unit gets built instantly, then cooldown. Sounds nice.
DarkMirror
08-27-2008, 11:55 AM
Not quite instantly, actually. They "build" at the new location, much in the same way Protoss buildings do. They gain hitpoaints and shield fairly quickly though, finally being finished when those reach full. They can be attacked during this, too.
Its still faster though, and you can still use it to reinforce bases quickly.
BlackDefiler
08-27-2008, 12:23 PM
I am a bit sceptical about the usefullnes of warp-in in actual remote battle situations. If one warp gate can only transport one unit at a time and then you have to wait a cooldown before sending the next then you will be hard pressed to deliver enough reinforcemets to actually make a difference.
I mean you will need as many warp gates as the units you want to field. So unless you have like a dozen gates ready to warp at once you will only be able to last a bit longer, but hardly turn the tide of the battle.
DarkMirror
08-27-2008, 12:25 PM
Remember, it doesnt take very long to make a zealot. Now trim that time down a bit more. Maybe not for a sudden invasion or a larger enemy force, no, but it is still helpful, for say, a raid.
deadkat
08-27-2008, 1:26 PM
I am a bit sceptical about the usefullnes of warp-in in actual remote battle situations. If one warp gate can only transport one unit at a time and then you have to wait a cooldown before sending the next then you will be hard pressed to deliver enough reinforcemets to actually make a difference.
I mean you will need as many warp gates as the units you want to field. So unless you have like a dozen gates ready to warp at once you will only be able to last a bit longer, but hardly turn the tide of the battle.
But it would be faster than say, building a zealot and running it across the map from your 12 o'clock main to your 6 o'clock expansion.
DarkMirror
08-27-2008, 1:35 PM
Also, drops could be a b it more useful, possibly. Seeing as Phase Prisms act as the Protoss Shuttle in their mobile form, you could load a few with units, run into an enemy mineral line, drop off your cargo, transform, and then warp in more units while the first occupy the enemy.
Kimera757
08-27-2008, 9:03 PM
I am a bit sceptical about the usefullnes of warp-in in actual remote battle situations. If one warp gate can only transport one unit at a time and then you have to wait a cooldown before sending the next then you will be hard pressed to deliver enough reinforcemets to actually make a difference.
I mean you will need as many warp gates as the units you want to field. So unless you have like a dozen gates ready to warp at once you will only be able to last a bit longer, but hardly turn the tide of the battle.
I've only been able to play StarCraft II at BlizzCon 2007, but it was very powerful.
If you only have one gateway, you can only build one zealot every x seconds. You can do it faster with a warp gate.
If you have five gateways, you can make 5 zealots simultaneously (just select your gateways and push Z five times), or you could just push "W", which will select all 5 of your warp gates simultaneously, then push Z five times to make 5 zealots. All will start warping in at the same time.
As I've said before, there's no reason not to use warp gates. The only reason someone might not use warp gates is because you can't queue them, but that's hardly an issue; just push "W" every few seconds (as opposed to "0" every few seconds, which is the control group you'd probably put your production buildings under).
I am a bit sceptical about the usefullnes of warp-in in actual remote battle situations. If one warp gate can only transport one unit at a time and then you have to wait a cooldown before sending the next then you will be hard pressed to deliver enough reinforcemets to actually make a difference.
Here's the thing: In good play in SC:BW as it stands, you're running 2-3 gates off one base, 5-8 off two bases... and you get the picture. I doubt this is likely to change in SC2. Well, you probably knew this anyway. Warp-in gets scary, because it means killing any gates at the base you're hitting won't stop reinforcements.
Hasharin
08-31-2008, 11:53 PM
but if it makes what, 5 zeals at the same time, thats the same as zerg using larvae?
Kimera757
09-01-2008, 7:48 AM
but if it makes what, 5 zeals at the same time, thats the same as zerg using larvae?
Huh? I think you need to explain the question a bit more.
ForTheSwarm
09-01-2008, 8:43 AM
but if it makes what, 5 zeals at the same time, thats the same as zerg using larvae?
No, you'll need one warp gate for every unit (each one builds one unit), so if you want 5 zeals at a time, you'll need 5 warp gates, as opposed to 2 hatcheries.
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