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WhatIsStarcraft
08-17-2008, 7:36 AM
Now, I read this article in Gamereactor, about how the guy who wrote the article was a little dissapointed about Starcraft 2 development, that the game was just a better version of Starcraft, in terms of new graphics and new units and buildings.

Now, Blizzard has been quiet for a long time, they haven't posted any new info on new units, or buildings, not even hero and/or planet bios. Maybe Blizzard is cooking up something big here, and they want to show it off as something that many people is supposed to have been waiting for. I don't know. Maybe Blizzard is trying somethign new, something fresh, so Starcraft 2 wouldn't just be Starcraft in 3d.

Sikawtic
08-17-2008, 7:45 AM
I like what I've seen so far, what monumental change are you hoping for ?

WhatIsStarcraft
08-17-2008, 8:12 AM
I don't know. But for people that aren't Starcraft veterans, don't see much in Starcraft 2, becasue they see the same game, only wrapped in new graphics, and they some new units, but that is all. For them, Starcraft 2 could not be anything else than an expansion. It is sad, but true. I am a Starcraft veteran, so I would totally buy and enjoy Starcraft 2, but for new people, they wouldn't see the spectacular things that made Starcraft 1 shine.

I know it is hard for the development team to make a succesor game to one of the most online played games of all time, but they have to make something new, or else only the veterans, and possibly a few new people would buy Starcraft 2. Most would probably just download the game, but not buy it.

Dem0nS1ayer
08-17-2008, 10:23 AM
Well it is the same game with new graphics and units. >.> The only thing that makes sequels different are the story lines.

Ktan
08-17-2008, 10:47 AM
I'd suggest you lookup Dawn of War compared to Dawn of War II, WarCraft II compared to Warcraft III, Age of Empires 1 against Age of Empires 2 (similar playstyle, but lots of large improvements and also changes that still left the original worth playing), Star Control 1, 2 AND 3, the X-Wing series and a gamut of other games that would say nay to that. All of the above added fundamental (and mostly excellent) new features and changes to gameplay that differentiated/will differentiate them from their predecessors, particularly Dawn of War and Star Control, while maintianing a semblance of similarity and continuity.

Just because a sequel is set in the same universe and is the same genre, does not give it an excuse or reason to be an almost exact clone of the previous game. Thus far, Blizzard seem to be adding nothing to actually change (or improve, which would be preferable) the gameplay aside from the gas mechanic (which, unless they've actually changed it, doesn't even add anything new aside from changing the number of geysers at your base an allowing you to 'refresh' them. Big whoop.)

I think WIS raises an interesting point though. Blizzard have been extremely quiet. I hope this signifies some big announcement. If it's something as lame as hybrids though, I'll probably be non-plussed. Granted, they would be cool, but they still won't make the game feel any less than an expansion pack on a new engine.

Ahzz
08-17-2008, 11:26 AM
I don't know. But for people that aren't Starcraft veterans, don't see much in Starcraft 2, becasue they see the same game, only wrapped in new graphics, and they some new units, but that is all. For them, Starcraft 2 could not be anything else than an expansion. It is sad, but true. I am a Starcraft veteran, so I would totally buy and enjoy Starcraft 2, but for new people, they wouldn't see the spectacular things that made Starcraft 1 shine.

lol you're as wrong as you could be. Starcraft 2 is becoming what it is because, after all, thats what the game is, STARCRAFT 2.
They're making it similar because its a game that is supposed to be similar to the previous one and because the previous one was so good, and perfect.

What should you see in it instead of the original one? Wc3? Age of empires? Don't be stupid. What else can they possibly see in it than the previous starcraft.

Even warcraft 3 wasn't all that different from wc2 even though there was something like 8 years between the releases and the technology had improved. At least no more different than starcraft is compared to sc2.

A fact is, only one guy who probably can't beat average public game 1v1's in starcraft has said that so far. What makes you think others besides sc veterans dislike the game, because that is not true.

You can say whatever you wish with whatever random logic out of nowhere, but I bet it will sell at least a million copies the first 6 months.

Faiien
08-17-2008, 12:24 PM
As said above, SC2 is based off of SC1 therefore it's going to be like SC1 except with new mechanics, graphics, units, and buildings. Look at it like a movie sequel. When you make a sequel you base your storyline and your characters off of the first movie don't you? Besides, Blizzard has been very open with their development. Over time we've seen units come and go and mechanics trashed and applied. I personally think it's going to be a great game and I can't wait to experience it firsthand.

I don't know. But for people that aren't Starcraft veterans, don't see much in Starcraft 2, becasue they see the same game, only wrapped in new graphics, and they some new units, but that is all. For them, Starcraft 2 could not be anything else than an expansion. It is sad, but true. I am a Starcraft veteran, so I would totally buy and enjoy Starcraft 2, but for new people, they wouldn't see the spectacular things that made Starcraft 1 shine.
I know it is hard for the development team to make a succesor game to one of the most online played games of all time, but they have to make something new, or else only the veterans, and possibly a few new people would buy Starcraft 2. Most would probably just download the game, but not buy it.
Have you seen how many SC2 sites have popped up? Have you seen how many members are active on those forums? There is no doubt in my mind that SC2 will be user friendly towards SC1 players and new players. This comment seems somewhat insulting towards Blizzard's intelligence. Think, Blizzard is a worldwide corporation and almost a house name. Why would they create a game that wasn't going to bring in more players + the players they already have now? THIS, IS, BLIZZARD.

Twitch6000
08-17-2008, 1:03 PM
I don't know. But for people that aren't Starcraft veterans, don't see much in Starcraft 2, becasue they see the same game, only wrapped in new graphics, and they some new units, but that is all. For them, Starcraft 2 could not be anything else than an expansion. It is sad, but true. I am a Starcraft veteran, so I would totally buy and enjoy Starcraft 2, but for new people, they wouldn't see the spectacular things that made Starcraft 1 shine.

Ok I consider Myself a veteran,I know my way around anything in starcraft 1 for damn sure lol and by the looks of starcraft 2 I am not buying it.

Anyways the problem everyone has seen in Starcraft 2 it is seeming to not be like Starcraft 1.
Hell It is seeming like a brand new game something more like a Warcraft 3 and Starcraft mix...

Then you have rigged units from hell,that make me wonder what blizzard is thinking...

I know it toke 7 years for Starcraft to get all patched out to be perfect for melee and UMS(ok maybe for UMS we had got the bad end lol).

Although with Starcraft 2 just with what we already are looking at I see these three things,
1.Bad graphics,these things are worse then my modding of starcraft lol.
2.It seems not to fit into the Starcraft storyline anymore :/.
3.I have never seen more rigged units in my life... I mean come on I am no Korean I can't defend myself that fast :/.

deadkat
08-17-2008, 1:24 PM
Although with Starcraft 2 just with what we already are looking at I see these three things,
1.Bad graphics,these things are worse then my modding of starcraft lol.
2.It seems not to fit into the Starcraft storyline anymore :/.
3.I have never seen more rigged units in my life... I mean come on I am no Korean I can't defend myself that fast :/.

Remember, it's still in alpha. Lots of things can change.

Vezer
08-17-2008, 1:58 PM
The 'Scenario' has changed. There is no way you can say that playing Starcraft 2 will be anything other than similar to Starcraft 1. I believe a list of changes is in order:

1. Ghosts can one-hit small infantry
2. Firebat has been replaced with Reaper, able to jump up cliffs and throw charges
3. Medivac, a flying medic
4. Thor
5. Banshees have replaced Wraiths, air-to-ground
6. Goliath is now a Viking, with the ability to transform into a flying unit
7. Siege Tank transforms faster
8. Nomad can create sentient turrets
9. Battlecruiser has some devastating new attacks
10. Sensor towers for seeing units in fog
11. A new Dragoon type unit called the Stalker can teleport small distances
12. Dragoon has been replaced with the Immortal, a unit that is very effective against units with very powerful attacks
13. Zealot has a new charge move
14. Colossus, a unit that can move up cliffs with ease, and seems to be very powerful against small infantry
15. Corsair has been replaced with the Phoenix, who has a very effective power overload attack
16. Phase Prism, able to create pylon power fields anywhere on the map
17. Warp Ray, beam gets more powerful the longer it targets a single unit
18. Mothership
19. Gateways can turn into Warpgates that can instantly move your troops to anywhere you have a pylon field
20. Nullifier, can create barriers early game, levitate objects
21. Gas Mechanic (not really that big of a change, encourages turtling, imo)

Not to even mention the Zerg, what haven't they made an effort to change?

*Note: List subject to change very frequently

SilverCrusader
08-17-2008, 2:13 PM
SC2 is very different from SC1. The gameplay doesn't need to change because right now the gameplay is perfect. You can't make perfect better.

That is all that is needed to be said.

Faiien
08-17-2008, 2:38 PM
Then you have rigged units from hell,that make me wonder what blizzard is thinking...

I know it toke 7 years for Starcraft to get all patched out to be perfect for melee and UMS(ok maybe for UMS we had got the bad end lol).

Although with Starcraft 2 just with what we already are looking at I see these three things,
1.Bad graphics,these things are worse then my modding of starcraft lol.
2.It seems not to fit into the Starcraft storyline anymore :/.
3.I have never seen more rigged units in my life... I mean come on I am no Korean I can't defend myself that fast :/.

1. Do you even read what Karune has mentioned multiple times? All these units are only in alpha, their attack and shields ect ect ect are all in the experimental phases.
2. Bad graphics? Is there something wrong with your computer?
3.ALL STATS ARE EXPERIMENTAL!
Once again, Blizzard knows what their doing. SC is one of the most balanced RTSs to date. Do you really think that Blizzard would screw up the balancing on SC2? Even if their was a dilemma with he attacking powers ect ect ect, they can always patch the game up.

Sigh...>_>

Fiendwurm
08-17-2008, 5:28 PM
Personal I don't really care if SC2 is just a 3D version of SC1 with more units! I am a UMS player at heart, I've played about 47 Melee online and I have been playing for at least 2 years, when I go on every day for about 2 hours. To me SC2 Is a HUGE mapping opportunity. Each new unit is another character in an RP, another Hero or villain in an RPG, and the map editor is a treasure trove of new possibility's.

I'm sure there are more people on B.net like me, I play with them every day, and they will be buying SC2 even when you don't.

ChimTheGrim21
08-17-2008, 5:43 PM
The 'Scenario' has changed. There is no way you can say that playing Starcraft 2 will be anything other than similar to Starcraft 1. I believe a list of changes is in order:

1. Ghosts can one-hit small infantry
2. Firebat has been replaced with Reaper, able to jump up cliffs and throw charges
3. Medivac, a flying medic
4. Thor
5. Banshees have replaced Wraiths, air-to-ground
6. Goliath is now a Viking, with the ability to transform into a flying unit
7. Siege Tank transforms faster
8. Nomad can create sentient turrets
9. Battlecruiser has some devastating new attacks
10. Sensor towers for seeing units in fog
11. A new Dragoon type unit called the Stalker can teleport small distances
12. Dragoon has been replaced with the Immortal, a unit that is very effective against units with very powerful attacks
13. Zealot has a new charge move
14. Colossus, a unit that can move up cliffs with ease, and seems to be very powerful against small infantry
15. Corsair has been replaced with the Phoenix, who has a very effective power overload attack
16. Phase Prism, able to create pylon power fields anywhere on the map
17. Warp Ray, beam gets more powerful the longer it targets a single unit
18. Mothership
19. Gateways can turn into Warpgates that can instantly move your troops to anywhere you have a pylon field
20. Nullifier, can create barriers early game, levitate objects
21. Gas Mechanic (not really that big of a change, encourages turtling, imo)

Not to even mention the Zerg, what haven't they made an effort to change?

*Note: List subject to change very frequently

These points can't be denied. I really don't see how anyone can say SC2 = SC1 in 3D. The difference is comparable to the changes made from Warcraft II to Warcraft III-two completely different styled games.

Eivind
08-18-2008, 8:00 AM
Even if the change isn't substantial, another question arises: why fix it if it ain't broken? Obviously there will be some major changes, but I don't argue with Blizzard when they announce that a lot of the core ideas from SC will be kept intact.

Of course, it's not going to be SC in 3D, but this is one of the games where keeping the old stuff that's working and at the same time make some improvements seems like the correct decision, at least to me.

I'm guessing the most major changes will be in the campaign (and anything else UMS-related) because the possibilites are bigger. Melee games should not be too complex a part from the macro and micro-parts.

Faiien
08-18-2008, 8:52 AM
why fix it if it ain't broken?
Because it's more efficient to use an en electric drill than a screwdriver.

Dem0nS1ayer
08-18-2008, 9:16 AM
2. Bad graphics? Is there something wrong with your computer?




Dude, have you seen the graphics? The zerg is unbearable to look at! That spawning pool! It looks like a bright green piece of bubbly crap! Then the terran buildings are cartoonish and obnoxiously big! The protoss buildings have the same looks as zerg... bubbly and cartoony. :concern:

DarkMirror
08-18-2008, 9:44 AM
I dont see any of that, except minorly.

Faiien
08-18-2008, 12:33 PM
Me either.

DarkMirror
08-18-2008, 12:53 PM
Have you even seen the protoss buildings recently? They dont really look cartoonish to me...

Anoiktos
08-18-2008, 1:20 PM
If you think the graphics (beyond the old terran bubble-tech stuff/pre-remodel siege tank) in SC2 are more cartoony than SC1, you haven't looked at SC1's ingame graphics recently.

SC2's gameplay will in fact be very different than SC1's, though maintain some of the same feel. Why do they want to keep the same feel? Because the popularity of SC2 is based mainly off SC1's popularity, and to totally ignore that would be suicidal. On the other hand, the game is faster (check out all the new transport mechanics of, say, every race) more deadly (check out all the new ways to harass) and easier to control (MBS, MUS). Micro has been changed from multi-group use to being able to defend against harassment while harassing at the same time, dealing with and defending multiple bases, and using the many more special abilities and terrain effects that exist to devastating effect.

Why is SC2 so similar to SC1 compared to, say, WC or DOW's evolution? Because Blizzard doesn't need to attract a larger fanbase. StarCraft is one of the most popular games of all time, period. World of Warcraft is carefully placed to advertise (check out the forums, there are sections for both SCII and Diablo III) the game to its millions of subscribers.

They don't need to attract new users - that will come from word of mouth and the users they already have. What they need to do is not piss off too many of the old users, make a game that can survive as a competitive E-sport (note all the steps they've made to eliminate randomness in the game) and make it similar enough in style to the players they've accumulated through WOW to push it to the fore for even those previously non-gamers.

I think, so far, they're doing this pretty well.

Also: The word is spelled "Suspicion".

Protogod
08-18-2008, 1:57 PM
Because it's more efficient to use an en electric drill than a screwdriver.

Its also more efficient to make a tool that works on its own.

People dont play games to be "efficient."

Aqo
08-18-2008, 2:51 PM
People play games to have fun, and a big part of fun is trying out new things, hench a new installment is required.

Protogod
08-18-2008, 3:31 PM
People play games to have fun, and a big part of fun is trying out new things, hence a new installment is required.

Of course, Im not opposed to new things. Lame slippery slope arguments, ftl.

I just dont think that "efficiency" is a good enough justification for totally revamping classic aspects of sc1.

Faiien
08-18-2008, 4:03 PM
Haha, well proto, I guess I should rephrase that to say
Because it's more fun to use an electric drill than a screwdriver.

Twitch6000
08-18-2008, 4:15 PM
Remember, it's still in alpha. Lots of things can change.
Yes even I express this to myself to keep confident.

Oh and @fallen have a quick look at zerg would you...
I know terran has been updated alot which is good.Zerg however makes me puke :(.The Zergling looks like a damn roach lol.The spawning pool is like what dem0n has said.
The Protoss well I know they have fixed them a bit,but there are still one or two units that make me turn green :(.

LDawgg
08-18-2008, 4:45 PM
@anoiktos:
I hardly think Wow is a carfully placed advertisment for SC. It's more likely that there are carfully placed advertisments for SC within Wow.

also:
I don't like to compare computer games to tools. Like Aquo said, games are meant to be fun, and Starcraft BW is undisputedly old, and is an equaly undisputedly good, even perfect game. But it is still old and for many players a brand spanking new game based of the perfect older version, would be more fun. And for all of you who 'turn green' at some of the new elements in SC2, don't complain; if you hate it when it comes out, just play perfect ol' Starcraft BW. No one will make you play Starcraft 2.

Skullflower
08-18-2008, 5:07 PM
Is there a point to the Zerglings having wings?

DarkMirror
08-18-2008, 5:11 PM
It looks cool? Besides, it would also make them more agile.

Ktan
08-18-2008, 5:18 PM
Actually, redundant wings would probably create more air-drag and increase their profile.

However, the 'looks cool' argument always holds water in my opinion :P

Skullflower
08-18-2008, 5:23 PM
Yeah, it does look cool. So do we just accept the fact that for some unknown reason they evolved vesitgal wings?

Fiendwurm
08-18-2008, 7:19 PM
I hate the wings. They make the zergling too bulky, and they make absolutely no sense.

ChimTheGrim21
08-19-2008, 3:06 AM
yea, I'm not a fan of the wings either. But if they made a teir 3 upgrade where zerglings could use them like a reaper does, then I'd be down :p haha

SilverCrusader
08-19-2008, 7:53 AM
Remember guys, every time you make fun of the wings they add more.

LDawgg
08-19-2008, 10:45 AM
Two more.

besides, i like the wings.

PrisonLove
08-21-2008, 2:52 PM
why is everyone so damn picky with everything, so what if they have wings that dont do anything. if you people werent so anal about every little thing then you may not be so angry or disgusted at the way the game looks like right now.

the bottom line is: try it when it comes out, if you dont like it, play brood war.


and i like the wings by the way, they look badass

Vezer
08-21-2008, 3:23 PM
What they should do is make it so that you can upgrade the ability to go up cliffs with lings. That would be awesome.

NoobOfLore
08-21-2008, 4:01 PM
What they should do is make it so that you can upgrade the ability to go up cliffs with lings. That would be awesome.
As awesome as that would be, just imagine the balance issues.
Swarms and swarms of 3/3 cracklings flooding into the BACK OF YOUR BASE, OVER A SHEER CLIFF. No place is safe. You need to be surrounded by doodads or null terrain to prevent being totally surrounded on all sides.
Note how that is totally and completely rigged.
And them evolving vestigial wings=No. The zerg carefully and deliberately evolve each breed to be at maximum killing efficiency. Unless they are on the path to total flight(which is rigged as stated above), they wouldn't have wings. So I'm looking forward to the excuse they make up for them having wings.

Don't get me wrong, however. I think the wings look awesome, and I don't think you need any other reason. Some people do, though, and I simply can't find any practical or lore related reason for the zerglings to have wings. My only possible idea is that if they do a kind of hop, the wings might let them move a little faster.

Vezer
08-21-2008, 4:10 PM
As awesome as that would be, just imagine the balance issues.


What units do the Zerg have that can jump cliffs? Toss got stalkers, and collosi, and the Terran have reapers.

The Zerg are going to have to be dependant on Nydus/Ovies.

PrisonLove
08-21-2008, 4:51 PM
Swarms and swarms of 3/3 cracklings flooding into the BACK OF YOUR BASE, OVER A SHEER CLIFF. No place is safe. You need to be surrounded by doodads or null terrain to prevent being totally surrounded on all sides.


this is an extremely good point. not saying that the zerg shouldnt have cliff jumping units, but the zergling just isnt the unit for the job. also you cant close them off at choke points if this is the case, which would remove one of the ways to beat zerglings.

Skullflower
08-21-2008, 5:19 PM
http://www.warbucket.com/dump/news/dv/zergling.jpg

Zerglings should look like this.

DarkMirror
08-21-2008, 7:22 PM
No, they should look like the do now, with wings and such. Also, perhaps they could gain a similar charge-type ability as the Zealots? Anyways, who cares. They look cool.

And heres a great reason, it actually is supposed to give them a bigger profile. Tons of animals have a fake area that predators attack, but which really doesn't hurt them if it's destroyed. Maybe thats the purpose of the wings? Big damage sponges?

Tralfagar
08-21-2008, 9:13 PM
I'm personally not a fan of the Zergling pictured above. More specifically, the fore-limbs should be reverse-jointed arms with the spikes on the end(like the ...things attached to the back but only with an equivalent of a hip, elbow/knee and possibly a wrist joint. Meanwhile the things attached to the back are claws which are used mainly for grabbing onto things. Much like the original Zerglings. And then bring in the tusks(or at least shorten them). however, the lean wings are fine, as is the current coloring.

The end result should look something like a cross between a preying mantis, dog, and some cricket wings.

LDawgg
08-22-2008, 1:03 PM
As for why Zrglings have wings:
anyone ever heard of a grasshopper?

DarkMirror
08-22-2008, 2:06 PM
Grasshoppers can fly though.

Honestly, I think my explanation makes the most sense. Draw otherwise deadly shots away from the torso and head, and thus the vital organs held inside. The wings could be folded away when not in combat, reducing drag, but in a fight, they could be flared open to act as the damage sponges.

SilverCrusader
08-22-2008, 2:11 PM
Grasshoppers can fly though.

Honestly, I think my explanation makes the most sense. Draw otherwise deadly shots away from the torso and head, and thus the vital organs held inside. The wings could be folded away when not in combat, reducing drag, but in a fight, they could be flared open to act as the damage sponges.
Your hypothesis would be more plausible, except the wings show up only after the speed upgrade is researched ;)

DarkMirror
08-22-2008, 2:14 PM
In that case, I imagine it makes perfect sense in that way, too. They can hop short distances, I suppose (I seem to remember this from the videos), and the grasshopper thing becomes perfectly plausible.

I still like my version though.

Jaxander
08-22-2008, 2:18 PM
the wings show up only after the speed upgrade is researched

Thanks, SilverCrusader. I was going to bring up that same point. The wings are a physical, aesthetic representationg of the Zerglings' speed upgrade, which adds a new level of realism to the Zerg as a race. It makes it seem like the Zerg 'evolve' rather than just upgrade. Before it was 'my Zergling have a faster metabolic rate.' Now its 'I've created a new species of Zergling.'

HazzaDaShiz
08-22-2008, 7:24 PM
... and I simply can't find any practical or lore related reason for the zerglings to have wings.

To be honest, fuck the lore.
I want a game that I can play, has units that look trippy, challenges me strategically and gives me a good time.
If I wanted absolutely perfect lore, I would sell my computer and buy some books.

(And yes, I know you're supporting wings, just the mention of lore made me think said thoughts)

LDawgg
08-22-2008, 7:33 PM
Actually I think that the grasshopper theory perfectly explains the wings. And most grasshoppers don't fly, their wings are a boost to really get them going during a leap. Locusts fly. Zerglings, hop around, the don't really run. (The original zergling had big huge scyths for forehands, requiring it to bound). So having those wings there would really get a fast hopping zergling to go very fast. In the middle of every leap, the wings kick in, ang the zergling goes that much farther in that jump.

masterofhobbiton
08-23-2008, 12:04 AM
Locusts are grasshoppers. The early cinematic SCG designs fail. These things I know to be true.

What I'd like is to see the current zergling looking a bit leaner and less exxagerated. So like the current one crossed with the later SCG design, and then with a bit of classic SC1 alpha cinematic segmented bugginess thrown in too to match the old and other zerg.
http://xboxmedia.ign.com/xbox/image/article/665/665419/starcraft-ghost-20051108002824242_640w.jpg
Plus
http://www.starcraftwire.net/gallery/data/517/medium/zergling_copy.jpg
With a bit of
http://www.blizzplanet.com/coppermine/albums/starcraft/cinematics/SCScrnShot_081306_194201.jpg


I mean, I like the sprite model the best. But clearly they ditched it a long time ago. :D

ChimTheGrim21
08-23-2008, 12:32 AM
in the sprite, all i see is hind legs and arms that attack. no front legs. I don't like the front legs on a ling. It doesn't make sense that they would need front legs (or wings).

RavenCrusade
08-23-2008, 1:18 AM
Try hopping quickly. I mean; really quickly. With two heavy blades taped on to your back. Now.

The only thing I dislike about the current Zergling model is the "arms" that hold up the back Scythes. They're two straight and meaty imo, but it's mearly a nit-pick.

PrisonLove
08-26-2008, 1:44 PM
To be honest, fuck the lore.
I want a game that I can play, has units that look trippy, challenges me strategically and gives me a good time.
If I wanted absolutely perfect lore, I would sell my computer and buy some books.

(And yes, I know you're supporting wings, just the mention of lore made me think said thoughts)


i agree here 100%

as long as the game plays well and looks good, i dont see a reason why there should be an explanation for the wings. i think they look cool, and nitpicking at something like this is just unneccessary.

RavenCrusade
08-26-2008, 3:14 PM
Technically, the Lore around the wings makes complete sense. You've got the most powerful legs available, so what do you do to make them faster? Add velocity to their hopping; add wings. They aren't strong enough to lift the Zergling off the ground, but they add more muscle to their movement.

SilverCrusader
08-26-2008, 11:35 PM
Well, Blizzard didn't read up on their physics. Wings will only increase jumping distance, not jumping speed. Not to mention the wings need to be ridiculously huge to even affect the Zergling.
So Zerglings must be very light (which according to the first Terran cinematic isn't true). The SC2 Zergling must weigh anywhere from 200 - 300 lbs. That's a lot of weight for four flimsy wings to be carrying around. Of course the art team will joke and add more wings, but no matter how many wings you add to the zergling, the fact is the whole thing could be covered in wings and it won't matter because the surface area of those wings isn't large enough.
And Blizzard isn't going to change that any time soon, they seem to be dead set on this. So quit complaining and let them be on this one.

masterofhobbiton
08-27-2008, 12:56 AM
1. Can't use terran cinematic as size or weight evidence as SC2 ling looks completely different and much bulkier.
2. We've only seen the zergling in the game, and we know that the game is not to scale because dropships aren't large enough to carry tanks.
3.Therefore the SC2 zergling could be, say, as small as a housecat or dragonfly, or as large as a car. Until we see cinematics we can't judge this.

Although of course people are notorious for giving monsters that are supposed to be able to fly ridiculously small wings, with the exception of the airplane sized fell beast wings in LotR, (which were incredibly cool), so I'm not disagreeing with you at all.

Actually, based on the first terran cinematics I'd say those zerglings are pretty light indeed. They hop along very lightly in the 1st and also that cinematic with the invasion of Aiur. They also bounce off of windshields without much of a loud noise, despite having a hard carapace, and fly pretty far. Although, according to the SC1 box, marines weigh 287 pounds. So the marine being knocked over by a ling in the brood war intro would require a pretty heavy animal. Although of course that doesn't carry over to SC2 as I said (SC2 rines look heavier), and the box is not very reliable anyway as it contains beta screenshots and says that marines carry a 'chaingun cannon.' Anyway, where'd you get your 200-300 figure?

Skullflower
08-27-2008, 2:05 AM
Samwise: Well, we took the basic shape and style, and the elements of the zergling that everyone liked, the little small hoppy guys, mouth full of teeth and claws and all that and, when doing the concept, it’s like, “Okay, yeah, this is cool, we got a zergling. It’s a little bit tweaked different than the original one but it’s like, what’s new about this guy?” So, the idea was, “Well, hell, let’s put on little wings so then when they leap and they’re swarming, they could fly up and attack stuff and jump on top of buildings and do all that. Now, whether that gets in the game or not, who knows? It’s just the concept. But that was the idea, seeing swarms of these guys running around with their little wings and “prrttt prrtt,”, flickering around and stuff.

Why the Zerglings have wings.
http://www.blizzard.com/blizzcast/archive/episode1.xml

bubu
08-27-2008, 7:11 AM
you could say they want to add a flood-like style to zerglings, which would fit pretty well..them jumping on buildings and units, looking like a river.

or you could say that they made them to show that they have speed upgrade, or to absorb damage..or perhaps when a zealot hits a zergling and it would fly away from the force of the blast, then he uses his wings and stays there to continue on fighting...

fact is, in game it doesn't matter...lore-wise you can come up with 100 different explanations, if it looks ok..who cares?..

and about the fact that buildings and units look cartoon-like..you should look up some of the images before SC 1 was released... then think about it again.

cheers.

Fiendwurm
08-27-2008, 5:40 PM
I would like to state that little iridescent wings would be horrendous damage sponges. There fine little wings, you could probably cut through them easily with an knife. An effective damage sponge would be a bone frill, or vertical bone plates.

DarkMirror
08-27-2008, 6:26 PM
Judging by the actual images, they are tough and leathery. So ha.

Vezer
08-27-2008, 10:29 PM
Pic of a zergling with green slobber. (http://starcraft2.com/images/artwork/ss90-hires.jpg)

I'd say it's head looks too much like a hydra.

DarkMirror
08-27-2008, 10:41 PM
The in-game zergling looks much better.

Basan
08-28-2008, 11:28 PM
*Meh* Now that I think of it better the 3D Zerg Hydras look a lot like these 'little' buggers (http://en.wikipedia.org/wiki/Brood_(comics)). It's just a coincidence I'm sure. :P

IrishDutchman
08-31-2008, 1:41 PM
I like the new zergling model, I just don't like the way they move. A huge swarm of them looks a lot less intimidating when they hop a few feet at a time, and then pauze for a second. It's like they're skipping or something. :S

TychusFindlay
08-31-2008, 6:39 PM
*Meh* Now that I think of it better the 3D Zerg Hydras look a lot like these 'little' buggers (http://en.wikipedia.org/wiki/Brood_(comics)). It's just a coincidence I'm sure. :P

Wow.. I never heard of these things.. Thank you for bringing this to my attention :D

I like the new zergling model, I just don't like the way they move. A huge swarm of them looks a lot less intimidating when they hop a few feet at a time, and then pauze for a second. It's like they're skipping or something. :S

I agree, I hope Blizzard can make them much more intimidating .. Especially for when I'm the one sending them in :D

WhatIsStarcraft
09-06-2008, 4:00 PM
Ok, so the guy i Gamereactor is probably some dude who really don't know much about Starcraft 1 and 2, and who doesn't know a lot about the general Starcraft fanbase, and just so you know guys, those words wasn't my wordds originally, but the words of that particular writer for Gamereactor.