SolidSamurai
07-09-2008, 8:41 AM
Here's an idea. If blizz released two variants of SC 2: The one they advertised, and a kick off from warcraft 3.
The warcraft 3 kick off would be a joke obviously. RTS/RPG sci-fi? Score!
Anyway, here's the idea I've brewed up for each of the 3 races.
Terran:
- Space Cowboy; High agility, low strength, medium intelligence; Spells = Deft Shootin', Sprint, Ride Over, Makin' it happen
The space cowboy is the iconic low dog. In any plot-centric universe, their underdog status still somehow ratifies them as a main character, and thus makes them popular to play despite how many times they gotta get revived at that altar. It doesn't make sense, I know. But space cowboys don't make sense either. 'Cause like, cowboys were totally 19th century, and this is like, 26th century.... dude.
- Zipper
Spells: Tactical thinkings, zippy boost, matrix of terran masculinity, earthquake (mod of farseer)
The zipper is an alternatively masculine figure. He can have high intelligence, or be yet another shooter identical to the space cowboy. But that still fits with the custom RPG spirit! Because the fans like it that way. Hell, they love it that way.
- Command Dude
Spells: Supress Fire, Lay down Flag, Line Up, Human Wave Manuever at Mathematically Predetermined, Mathematically Estimated, Precision Angle on Enemy Formation
They always have to have someone in charge.... you know... they do. Anyway, the command dude is masculine in that he's the born hero. The dude in charge, y'know. Which means, if he dies, you lose. He revives the slowest.
- Mr Scientist
Spells: Viral Injection, Viral Inspiration, Inflamatory Gravitons, Mass Teleport
Mr. Sci-en-tist! With your science and... your science. Think you're so good. Anyway, Mr. Scientist can manipulate physics and biology. Which means he magics a whole lot. He's a scientist. Get it? Neither do I.
Terran heros build and revive at: Altar of Heavy Metal
---------------------------------------------------
Protoss:
- Arch High Templar
Spells: Meta psionic storm, philisophical intrigue, counter psionics, asplode psionics
The Arch High Templar is... powerful 'cause he's got 'arch' in his title. 'Toss train for decades to become templars. But arch are even better. That's what makes 'em heros.
Meta Psionic Storm: The AHT projects a psionic storm across several dimensions in the same precise location, which funnily is possible despite Heisenburg law. Deals more damage, and can be hallucinated for even more damage.
Philosophical Intrigue: The AHT targets one unit, and projects a telepathic philosiphical question to them. One so deep that only the highest of high templar/dark templar could actually reason around it. If only slightly. Others are so consumed in thought, trying to grasp even the essential details of the question in question that they lose all energy and explode, dealing damage to enemies around them.
Counter Psionics: The AHT uses this to control psychic emanations from all sources. The enemy attacks him with a spell? The spell is turned on the enemy. This ability is passive, unless used to divert such spells as psionic storms and hallucinations/plague/etc. Spells that require actual clicking to divert can be directed at different locations without further spending energy.
Asplode Psionics: By clicking this ability once, the AHT removes all energy from all units within sight and removes all spell effects on the battlefield within vague proximity, turning them on the enemy. Fun! Losing your army means your fuxxored, btw, and rebuilding would mean having to revive a new hero as well.
- Dark Templar Clinja
Spells: Stealthy Strike, Great Cleave, Cure Wounds in Radius, Energy Shield in Radius
This hero is a dark templar and a cleric. So he can heal and kick ass. Get it? Neither do I. Ha! What you actually thought you did? Lamer.
- Cyborg Crafter 'Toss
Spells: Repair, Mass Repair, Greater Mass Repair, Uber Mass Repair, Bud Colony
This dude can bud colonies of robots. He cultivates robots and can repair mechanical units. Who doesn't love this guy? Oh, and he's protoss. You love him now?
- Philosopher High Templar
Too lame. Really, he just allows you to advance to the next age and control time in full extension. But how fun is that? I won't bother listing spells.
Hero Building: Altar of Teh Neato
-------------------------------
Zerg:
The Zerg do not have heros. As matter of fact, they are no longer playable. They now serve the highly important rolls of both creeps and campaign fluff.
This thread is for humor purposes. If StarCraft 2 really turned out precisely how we wouldn't of wanted it to, what would it be like?
The warcraft 3 kick off would be a joke obviously. RTS/RPG sci-fi? Score!
Anyway, here's the idea I've brewed up for each of the 3 races.
Terran:
- Space Cowboy; High agility, low strength, medium intelligence; Spells = Deft Shootin', Sprint, Ride Over, Makin' it happen
The space cowboy is the iconic low dog. In any plot-centric universe, their underdog status still somehow ratifies them as a main character, and thus makes them popular to play despite how many times they gotta get revived at that altar. It doesn't make sense, I know. But space cowboys don't make sense either. 'Cause like, cowboys were totally 19th century, and this is like, 26th century.... dude.
- Zipper
Spells: Tactical thinkings, zippy boost, matrix of terran masculinity, earthquake (mod of farseer)
The zipper is an alternatively masculine figure. He can have high intelligence, or be yet another shooter identical to the space cowboy. But that still fits with the custom RPG spirit! Because the fans like it that way. Hell, they love it that way.
- Command Dude
Spells: Supress Fire, Lay down Flag, Line Up, Human Wave Manuever at Mathematically Predetermined, Mathematically Estimated, Precision Angle on Enemy Formation
They always have to have someone in charge.... you know... they do. Anyway, the command dude is masculine in that he's the born hero. The dude in charge, y'know. Which means, if he dies, you lose. He revives the slowest.
- Mr Scientist
Spells: Viral Injection, Viral Inspiration, Inflamatory Gravitons, Mass Teleport
Mr. Sci-en-tist! With your science and... your science. Think you're so good. Anyway, Mr. Scientist can manipulate physics and biology. Which means he magics a whole lot. He's a scientist. Get it? Neither do I.
Terran heros build and revive at: Altar of Heavy Metal
---------------------------------------------------
Protoss:
- Arch High Templar
Spells: Meta psionic storm, philisophical intrigue, counter psionics, asplode psionics
The Arch High Templar is... powerful 'cause he's got 'arch' in his title. 'Toss train for decades to become templars. But arch are even better. That's what makes 'em heros.
Meta Psionic Storm: The AHT projects a psionic storm across several dimensions in the same precise location, which funnily is possible despite Heisenburg law. Deals more damage, and can be hallucinated for even more damage.
Philosophical Intrigue: The AHT targets one unit, and projects a telepathic philosiphical question to them. One so deep that only the highest of high templar/dark templar could actually reason around it. If only slightly. Others are so consumed in thought, trying to grasp even the essential details of the question in question that they lose all energy and explode, dealing damage to enemies around them.
Counter Psionics: The AHT uses this to control psychic emanations from all sources. The enemy attacks him with a spell? The spell is turned on the enemy. This ability is passive, unless used to divert such spells as psionic storms and hallucinations/plague/etc. Spells that require actual clicking to divert can be directed at different locations without further spending energy.
Asplode Psionics: By clicking this ability once, the AHT removes all energy from all units within sight and removes all spell effects on the battlefield within vague proximity, turning them on the enemy. Fun! Losing your army means your fuxxored, btw, and rebuilding would mean having to revive a new hero as well.
- Dark Templar Clinja
Spells: Stealthy Strike, Great Cleave, Cure Wounds in Radius, Energy Shield in Radius
This hero is a dark templar and a cleric. So he can heal and kick ass. Get it? Neither do I. Ha! What you actually thought you did? Lamer.
- Cyborg Crafter 'Toss
Spells: Repair, Mass Repair, Greater Mass Repair, Uber Mass Repair, Bud Colony
This dude can bud colonies of robots. He cultivates robots and can repair mechanical units. Who doesn't love this guy? Oh, and he's protoss. You love him now?
- Philosopher High Templar
Too lame. Really, he just allows you to advance to the next age and control time in full extension. But how fun is that? I won't bother listing spells.
Hero Building: Altar of Teh Neato
-------------------------------
Zerg:
The Zerg do not have heros. As matter of fact, they are no longer playable. They now serve the highly important rolls of both creeps and campaign fluff.
This thread is for humor purposes. If StarCraft 2 really turned out precisely how we wouldn't of wanted it to, what would it be like?