View Full Version : What Spell Would YOU add?
LDawgg
07-06-2008, 3:36 PM
Okay, this thread will be for any spell you would like to see added in Starcraft 2.
No one liked my old idea, :cry: so lets see some new ones! :D
neobowman
07-06-2008, 9:42 PM
Zerg: Multiply.
Any unit for Zerg.
You take the Zerg unit and pay it's 150% of it's regular cost and the unit will go into an egg/cocoon for the time it takes for the unit to morph regularly and the egg will spawn two of the unit.
Uses: When you need defenses quickly or need to take advantage of a certain timing but you don't have enough larvae to make enough units in time or you simply want to make more units than your larvae can support at one time.
LDawgg
07-06-2008, 11:19 PM
At first I thought, wtf? Why pay more? But now that i think of it, not only is it very zerg esq, it is verily usful to. Shweet idea. But i think the build time should be shorter than normal.
masterofhobbiton
07-06-2008, 11:21 PM
Wait a sec, so you pay 3/4 the cost of making 2 units and they get made in half the time? I'd just build all my units like that.
My new spell would be a spell for the mothership. It'd probably still be called the black hole, but unlike the aerial black hole that sucked in and destroyed units, it would merely damage ground units or a building in its center and slow surrounding units by sucking them gently towards the middle. You could, say, use it to slow an enemy advance, or damage an enemy command center while simultaneously slowing mining.
neobowman
07-06-2008, 11:41 PM
Uhhh no. You have 1 drone for example. You use the ability and you get an egg for a while. When it hatches, you get 2 drones. Shortening the time would make it a bit imbalanced I feel.
PS. MoH, I like that idea.
masterofhobbiton
07-07-2008, 12:28 AM
OH, I get it, so like, 1 unit divides itself; you could call it mitosis or something. Right? What I thought before was that you would do it to the egg as the unit was being built or something.
LDawgg
07-07-2008, 2:03 AM
Moh, tis a good idea but don't call it black hole, cause gently slowing units down is not my idea of a black hole. call it like 'plane disruptor', or 'field warper' or something less gay than my ideas.
Ling666
07-08-2008, 12:49 AM
I'm thinking a zerg spell that would make a darkness Area of Effect. Something like a dark swarm, except instead of making it so units inside couldn't be hit by ranged units it made units inside of it not able to see very far. Like a medic's blind ability, but over an area.
Overdose. An affect a Marine/Firebat gets from using too much stimpacks and turns him into a suicidal unit :D
own3d0406
07-08-2008, 11:31 PM
Self-destructing tanks for annoying lings!
LDawgg
07-08-2008, 11:51 PM
Self-destructing tanks for annoying lings!
Yeah, no.:mad:
SolidSamurai
07-09-2008, 8:47 AM
Nu-Metal Rapping Marines. They Rap Nu-Metal. Make the player quit out of embarrassment that they might find themselves enjoying it... or somethin'.
Why do we have to keep spamming these threads with such useless shite?
Cut the silliness, or I'll close the thread again.
neobowman
07-09-2008, 2:32 PM
Double Post lol.
Anyway, I think I have another idea. Protoss should be able to add another layer of shields. (yeah I got the idea from Halo) maybe from a high templar using psyonic power to form another layer of protection around a group of units.
LDawgg
07-09-2008, 7:52 PM
Double Post lol.
Anyway, I think I have another idea. Protoss should be able to add another layer of shields. (yeah I got the idea from Halo) maybe from a high templar using psyonic power to form another layer of protection around a group of units.
Thats actually a very good idea, i think, though, the double sheilds should deteriorate over timr, also like halo
NoobOfLore
07-09-2008, 8:53 PM
So...What unit would have that ability, and what exactly are the stats of the spell? Double shield for short time? Is it like D-matrix?
endlessswarm45
07-09-2008, 9:10 PM
hero unit spell called c4 that kills any building in one hit like in c&c
Escade
07-09-2008, 9:32 PM
I'd like to say one thing...
THIS IS NOT COMMAND & CONQUER, despite the fact one of it's designers is head developer for SC2. 'C4' would just be a fail as an ability anyways, doing it against Zerg would just be lolwutfail and trying to infiltrate a base would be extreme lolwutfail. And, uhm... there are no heroes for skirmish in SC2, and putting out your heroes neck in the campaign is retarded. Heroes are meant to be support, not one man juggernauts like in C&C.
own3d0406
07-09-2008, 11:10 PM
Yeah, no.:mad:
No, yes?
LDawgg
07-09-2008, 11:35 PM
No, yes?
perhaps, mabey
FrankZ
07-10-2008, 6:49 AM
Name: Zerg Sacrificial Cannon
Race: Zergs
Type: Upgrade
Affected Unit(s): Zerg Overlord
Allows the Zerg Overlord to sacrifice one (1) unit in its body (a unit riding the Overlord for transport) to use as a single siege-type projectile, which deals 85% the sacrificed unit's armor plus 50% its base attack to the target.
If the unit being sacrificed is an Infested Terran, there's a 55% chance that the target will become and Infested Terran too.
Name: Hyperbolic Explosion
Race: Zergs
Type: Unit Ability (requires research from Spawning Pool)
Affected Unit(s): All units with the Burrow Ability
Allows a burrowed unit to explode when a hostile unit steps on it, dealing 150% its current life on a circular radius of 10 (damage reduces by 15% per radial step).
What do you think?
~Fz
DarkMirror
07-10-2008, 4:49 PM
They seem kinda silly.
neobowman
07-10-2008, 5:14 PM
The first one seems a bit strange. How is an overlord supposed to shoot out units and how is an infested Terrans shot out supposed to make the opposing unit infested? Second ability seems a bit better but usually, Zerg units attacking will do more good. It may have some merit though.
LDawgg
07-10-2008, 6:29 PM
Lol, making a minefeild out of my units? I dunno. I do think that an exploding ultralisk would be somethingto see however.
FrankZ
07-11-2008, 6:28 AM
No, I prefer to use the second ability on much much cheaper units, like Zerglings. Group them in a whole bunch and compress them together and make them burrow, then kaboom. The whole world shakes when a silly hostile unit steps at 'em.
As for the first one, I know it's a silly idea but a rather nice add-on to the Overlord. Imagine, loading a Zergling then shooting them at your enemies...
Both of my ideas work best for dying/useless ground units.
~Fz
NoobOfLore
07-11-2008, 3:25 PM
For when you built WAAAAY too many zerglings and need to get rid of them. MAKE A MINEFIELD!
RelinaIonna
07-12-2008, 12:24 PM
One quesiton: Starcraft has spells now?
-twitches along with Artanis-
masterofhobbiton
07-12-2008, 2:40 PM
Not like hero type spells, like high templar or defiler spells.
RelinaIonna
07-12-2008, 3:02 PM
I: You didn't get it.
Artanis:This is not warcraft in space.
I: What he said.
LDawgg
07-12-2008, 9:35 PM
Okay...
Abilities that have special consequences when executed. Good Enough?
This isn't a NEW spell per sey but i would really like to see the drop pods readded in the game.
gamer102
07-13-2008, 3:59 PM
Wait a sec, so you pay 3/4 the cost of making 2 units and they get made in half the time? I'd just build all my units like that.
My new spell would be a spell for the mothership. It'd probably still be called the black hole, but unlike the aerial black hole that sucked in and destroyed units, it would merely damage ground units or a building in its center and slow surrounding units by sucking them gently towards the middle. You could, say, use it to slow an enemy advance, or damage an enemy command center while simultaneously slowing mining.It would have to take less then normal time to build one from a building, but take at least 150-200% of it's normal cost. and it could prove very useful if you have the money, but not a lot of time.
vIsitor
07-14-2008, 7:35 PM
Name: "Biting the Bullet"
Energy Cost: N/A
Cool-down: Instant
Autocast: YES!
Range: ¼ Hex
Description:
When active and in-range, the unit with this ability will automatically leap to intercept a ranged attack intended for another unit, absorbing the damage. Does not protect other units with this ability active, nor does it protect against mêlée or splash attacks.
This ability is intended for a special-operations unit, such as the Ghost, or perhaps as a unique hero ability in campaign.
LDawgg
07-15-2008, 11:25 PM
That would be pretty useless in the game.
vIsitor
07-16-2008, 2:00 AM
That would be pretty useless in the game.
Eh. I was going more for originality, really. Its easy to come up with a rip-off of a pre-existing ability, but thinking of something entirely new? Thats hard, man! :P
LDawgg
07-16-2008, 7:18 PM
To true, too true
But thats what makes a good idea, a good idea
neobowman
07-18-2008, 6:33 PM
It would have to take less then normal time to build one from a building, but take at least 150-200% of it's normal cost. and it could prove very useful if you have the money, but not a lot of time.
I was thinking of it the ability to make a copy of the unit in the same time it would be normally made but without needing more larvae. It could also be used perhaps if the Protoss just killed your ultralisk cavern and you need to get to 12 ultralisks when you have just 6.
I was thinking of it the ability to make a copy of the unit in the same time it would be normally made but without needing more larvae. It could also be used perhaps if the Protoss just killed your ultralisk cavern and you need to get to 12 ultralisks when you have just 6.
No? First, larvae are limited for a reason. Second, 6 ultras to stem the tide > 12 ultras after your base is trashed because you decided to turn your ultras into eggs. If you need 12 ultras NOW, you don't get 12 ultras by losing the 6 you already have, even temporarily. If you don't need the 12 ultras now, then... if you have the resources to use this ability, rather than just waiting and rebuilding, you probably haven't been macroing properly. Just a thought.
neobowman
07-19-2008, 12:00 PM
Actually I wasn't thinking about if your base was trashed, more like the July vs Best situation where he just dt dropped your ultralisk cavern and spawning pool. Or maybe when a protoss reaver drops you and takes out a few tech buildings or something like that.
DarkMirror
07-19-2008, 2:15 PM
Having lost the tech requirements to build something should mean you cant build it.
neobowman
07-19-2008, 4:32 PM
I'm talking about the multiply ability here. You can duplicate your units thus making one extra of each.
DarkMirror
07-19-2008, 4:39 PM
Which is dumb.
NoobOfLore
07-19-2008, 8:46 PM
Name: "Biting the Bullet"
Energy Cost: N/A
Cool-down: Instant
Autocast: YES!
Range: ¼ Hex
Description:
When active and in-range, the unit with this ability will automatically leap to intercept a ranged attack intended for another unit, absorbing the damage. Does not protect other units with this ability active, nor does it protect against mêlée or splash attacks.This ability is intended for a special-operations unit, such as the Ghost, or perhaps as a unique hero ability in campaign.
As interesting as this seems, it seems that the units you specified as being able to use it would be the LAST units I would want to have the ability.
It would, however, make for an incredible UMS ability.
and I guess if you built a swarm of ghosts, had them cover a bunch of tanks, it would make an interesting dynamic.
Doesn't mean it's a good Idea for balance, or for the very sake of having an extra ability.
gamer102
07-19-2008, 10:59 PM
I was thinking of it the ability to make a copy of the unit in the same time it would be normally made but without needing more larvae. It could also be used perhaps if the Protoss just killed your ultralisk cavern and you need to get to 12 ultralisks when you have just 6.Wow, and ultra? No, I was thinking this ability would be for zerglings, since their are two in a traditional egg. It would seem logical, and you would have to have a pretty large egg for ultras to mult.
FrankZ
07-19-2008, 11:15 PM
Ability Name: Jet Armor
Race: Terran
Applies to: All Terran Ground Infantry
Research Costs: 500 Minerals, 325 Vespene Gas
Requires: Jet Armor Upgrade (Engineering Bay), Academy
Cuts down your movement speed in half, while giving you 125% additional armor.
Unit not affected by buffs while using Jet Armor (ie. Parasite, Blind, Irradiate)
neobowman
07-20-2008, 9:25 PM
Well, that would be kind of pointless because a lot of the reason mm was used instead of mech in some situations was because they were more manouverable. Might be wrong though.
Also, the ultralisks in sc2 are HUGE and they still come out of eggs. Weird.
NoobOfLore
07-29-2008, 9:26 PM
FrankZ, that seems like more of an ability for Magic the Gathering than it does for StarCraft.
It think that the ability to become immune to negative effects, as well as more than doubling your armor and doubling your speed, is SEVERELY overpowered.
And I don't think that ghosts should have the ability. This, I think, would only be a practical ability if there was some way to have 2 bars of energy, one for your jet armor, and one for your normal abilities, because an ability like that should not be unlimited.
WhatIsStarcraft
08-07-2008, 10:02 AM
Ohh! A tank that mowes down enemy units, like the Sherman tanks from World War 2 that were retrofitted with spinning chains to clear out mines. Well, the spinning chains would be there, only heavier, and with spikes, so that thery would deal much damage to running zerglings, or other zerg units.
This tank would be special just for the zerg, because the protoss dont have swarms of units, but rather smaller, but stronger amounts of units.
neobowman
08-07-2008, 11:03 PM
That doesn't really seem like a spell. More like an upgrade. Besides, if that were inculded, Zerg players around the world would be arguing about why ultralisks can't trample enemies underfoot.
BlackDefiler
08-15-2008, 7:59 PM
I would really like if the Black Hole was reintroduced into the game. Not like it originally was and maybe not even to the mothership, but I think it was just so cool that it would be a waste to leave it out of the final game. I'm thinking about a nerfed version that would work like this:
It becomes a targeted ability, so you have to designate an enemy unit like with the defensive matrix or the like. The target is sucked into the hole and is destroyed,while any other units in the vicinity are slowed down due to time dilation but are not harmed. Only works on air units.
Might be a bit over the top but maybe it could be also used on a building. In this mode it would not do damage nor would it have any effect on sorrounding units, but would instead last longer (30-60 secs) and freeze all activity in that building for the time including unit production, upgrades, special abilities, shield or hp regeneration, weapons etc. Maybe even disable a pylon energy field.
DarkMirror
08-16-2008, 1:16 PM
I think it should be a target-anywhere version of plauge, which also draws units closer to the center of the effect. Air only, of course.
SolidSamurai
08-21-2008, 1:54 AM
As interesting as this seems, it seems that the units you specified as being able to use it would be the LAST units I would want to have the ability.
It would, however, make for an incredible UMS ability.
and I guess if you built a swarm of ghosts, had them cover a bunch of tanks, it would make an interesting dynamic.
Doesn't mean it's a good Idea for balance, or for the very sake of having an extra ability.
Sounds more like something for an RP then anything.
Here's two:
Pyroclasm (firebat suicide ability)
Race: Terran
Autocast = No
Energy: N/A
Ranged: Depends
The firebat suicides, dealing damage equivalent to his hp, as well as subjecting other units nearby to become more vulnerable to firebat damage (whether pyroclasm or flamethrower). The pyroclasm ability also allows the firebat (or a dozen firebats, if you will), to transform themselves into fireballs and barrel at the enemy (useful for tackling clusters of ranged units), with initial damage equal to 1/2 firebat hp as well as fire damage over time (affects biological units).
Tech: Plasmic ST Suspension
This technology allows plasma to become more hyperactive along the surface tension between many objects. Firebat flames now become 'sticky'.
The fire damage from the suicide and fireball variants of the firebat's pyroclasm ability may now spread to nearby units and deal fire damage over time, much like the Science Vessel's irradiate ability (but eventually fades in a dozen seconds). Additionally, fire cannot be cured unless in the presence of a hydronaught who attacks the affected units. Which of course will allow the hydronaught's single attack to deal more damage than usual (presence of flames in conjunction with hydrogen), which creates a dilemna for anyone subjected to these attacks.
Bio-eccentricity
Race: Zerg
Autocast: No
Energy: 75
Ranged: Yes
The caster (whichever unit) sprays a concentrated glob of yellow goo that effects biological units in a given area. The affected units movement speed and attack rate are now doubled, however they will slowly lose health until they die. The affect is permanent unless cured by medic purify.
The attack may be directed to friendlies and enemies alike.
DarkMirror
08-21-2008, 11:05 AM
Its funny, because there is no Firebat anymore.
PrisonLove
08-21-2008, 2:18 PM
i think that there should be a way to infest any organic unit on the spot. kind of like the banshees possesion ability from wc3, except that the infestation would change what the unit looks like and could not be used on zerg unit. like infesting a zealot or a ghost. and the infested unit would retain all of its abilities and health and such, but just change the way it looks and ownership. the unit could also lose health over time until it dies.
maybe there should be a new parasitic type zerg unit that does this? i think that would be cool
DarkMirror
08-21-2008, 5:43 PM
Ugh, mind control for zerg? I much prefer the current infestation mechanic.
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