View Full Version : Current Zerg Tech Tree
Faiien
06-21-2008, 8:24 AM
http://sclegacy.com/images/uploaded/starcraftiinews/techtreezer2.png
IrishDutchman
06-21-2008, 8:27 AM
It looks like zerg is really weak in tier 1. They pretty much only have zerglings and a queen. =/
ForTheSwarm
06-21-2008, 10:35 AM
You could still 4pool. ;) I hope the queen doesn't cost any gas, or else the Zerg won't be able to defend against a rush very well.
Faiien
06-21-2008, 10:41 AM
I imagine the queen won't be costing any gas initially but upgrading her will.
BlackDefiler
06-21-2008, 5:39 PM
Tier 1 really needs one more unit. You make lings than you can't make anything until you get Lair + some other building?
Zerg looks awfully mid- to endgame heavy at the moment. Ok, you get Queen early so you probably have good early defence, but this Zergling only idea sounds pretty weak.
PS.: They should really redesign the Infestor. It looks like Michael Jackson.
Protogod
06-21-2008, 7:59 PM
Yes, I dislike the infestor's appearance as well.
However, given the zerg's overall strength, I'm a tad weary of how things would go if they got roaches/hydras early game. *shudder*
ForTheSwarm
06-21-2008, 8:03 PM
More like :tup:, :angel:, :_papple:, :worship:, and :D.
BlackDefiler
06-21-2008, 8:06 PM
However, given the zerg's overall strength, I'm a tad weary of how things would go if they got roaches/hydras early game. *shudder*
If they bring it down to lower tier they would probably nerf it. But I actually think that since they have just calibrated the hydra to second tier and the roach being a rather special unit with it's regen ability, they should stay where they are and tier 1 should get something new. I don't know what but something to bridge that huge gap.
ForTheSwarm
06-21-2008, 8:07 PM
I'd like the Baneling to become Tier 1. Good counter for marines, and decent vs. zealots.
BlackDefiler
06-21-2008, 8:09 PM
I'd like the Baneling to become Tier 1. Easy counter against marines, and decent vs. zealots.
I don't know, that would get all the extras out of the ling right at the start. Plus Protoss would have no means of stopping them before they got some ranged unit. Zealots could only hit them once and would die in the explosion.
ForTheSwarm
06-21-2008, 8:10 PM
Banelings only do 40 damage. It's also Tier 1.5, same as the Immortal.
BlackDefiler
06-21-2008, 8:13 PM
Banelings only do 40 damage. It's also Tier 1.5, same as the Immortal
Yes but you were talking about bringing them down to tier 1. Protoss don't have ranged at tier 1 so they couldn't do anything against a suicide unit.
ForTheSwarm
06-21-2008, 8:31 PM
I meant Tier 1.5, but I just included it in the generic term Tier 1. Sorry for the confusion. :rolleyes: Right now it's Tier 2.
Kimera757
06-22-2008, 12:13 AM
Where did this tech tree come from? I have to wonder about Swarm Clusters and Sunken Colonies both being in the game, Roaches at tier 2, etc.
Faiien
06-22-2008, 12:23 AM
It says so at the very top of the image.
WhatIsStarcraft
06-22-2008, 1:18 PM
So, what unit would you guys propose to have at tier 1 and to be a least a little defiierent from the Zergling, and other units.
Tralfagar
06-22-2008, 3:18 PM
To the poster:
Thank you, I hadn't seen this before. I was going off the old GameSpy tree, which I think is a *little* outdated
For the suggestion of a tier 1 unit, I think only Zerglings are fine. As I recall, Terran only has Marines Tier 1, and Toss Zealots Tier 1. It's true Zerglings are weaker on a 1v1 basis, but you do get more of the little buggers for each pop. That, and it looks like the Zerg get 3(!) "attacking" structure after the Queen(can it attack?)
Protogod
06-22-2008, 3:33 PM
The queen can attack, zerglings can attack, you can evolve banelings at 1.5, and the queen can make creep tumors at 1 (or 1.5)
The zerg have more than enough strength before lair tech.
ForTheSwarm
06-22-2008, 5:53 PM
You need a lair for the baneling nest.
NoobOfLore
06-23-2008, 12:43 AM
It doesn't look like the Zerg have any early-game Anti-Air.
In the original Starcraft, all the races had an early AA unit. Rine, Goon, Hydra, but now the Zerg don't seem to have anything earlier than a hydra, which has been beefed up and moved out of early-game reach.
Protogod
06-23-2008, 12:49 AM
IIRC, Creep Tumor can shoot air units.
It's immobile, but at least it means we cant just rush to air and kill workers *cough muta harass*
SC Legacy has some pretty niffty Graphical Artists working for them. That is one nice tree. Gogo nicer Scorg tree! Fallen, you're in charge.
T-Dawg
06-23-2008, 3:52 PM
You realize the tree just pulled the standard graphics for all the units, right?
Also: roaches are tier 1.5 which gives another unit to the general "tier 1" of the zerg. Most of these points have been hashed out for awhile now -- lack of zerg early AA, hydras role in tier 2, etc.
ForTheSwarm
06-23-2008, 3:57 PM
Not really. You see, the baneling nest requires a lair.
Edit: Disregard this. I read T-Dawg's post wrong.
masterofhobbiton
06-23-2008, 4:04 PM
Also: roaches are tier 1.5 which gives another unit to the general "tier 1" of the zerg.
Not really. You see, the baneling nest requires a lair.
The roach den can be built after the spawning pool like a hydra den in SCBW, yes. But honestly I think it's gonna end up being more like today's SC games, where people are gonna get lair pretty quickly after lings anyway.
ForTheSwarm
06-23-2008, 4:11 PM
Oops, I misread T-Dawg's post.
You realize the tree just pulled the standard graphics for all the units, right?
Yes. We need a 3D graph! Does anybody know how to make something like that? I could make a flash that does that, but that would be pretty much... overkill.
WhatIsStarcraft
06-24-2008, 6:37 PM
Ok... Well, anyways, you guys wouldn't complain? I know I wouldn't, because mutas won't come before lair level, or the other spacecraft for the terran and protoss also isn't tier 1, so it isn't too hot for a fresh base.
masterofhobbiton
07-01-2008, 2:39 PM
Here's the tech tree from WWI.
That's an in-game graph too! Wicked.
NoobOfLore
07-01-2008, 7:06 PM
Are spore crawler and spine crawler the Spore/Sunken replacements that the queen makes?
DarkMirror
07-01-2008, 7:42 PM
I don't know if the Queen makes them. Probably.
masterofhobbiton
07-01-2008, 9:01 PM
lol no, they're made by drones. In the second community vs blizz game at WWI a guy makes them without ever having a queen.
NoobOfLore
07-02-2008, 3:07 PM
Soo...What happened to the defensive structures the queen makes?
DarkMirror
07-02-2008, 3:18 PM
Looks like they scrapped that.
Protogod
07-02-2008, 3:35 PM
People were bitching that the queen is ebil because it requires skill.
DarkMirror
07-02-2008, 5:00 PM
Dammit.
Protogod
07-03-2008, 12:30 AM
Dammit.
Yeah, i hate how the retards seem to have such a strong voice with the developers in sc2
LDawgg
07-04-2008, 1:54 PM
So, if a Queen doesn't produce defensive structures, and with a slashed meele attack... what does she do to defend?
ForTheSwarm
07-04-2008, 3:11 PM
She has an attack, can heal buildings, can turn buildings into attacking ones, and can make the creep poisonous.
masterofhobbiton
07-04-2008, 3:47 PM
She has a ranged attack now, I think.
Also she can has a spell that makes target larva turn into units super fast, in case your base is being attacked and you need reinforcements immediately.
LDawgg
07-05-2008, 12:47 PM
Uh, Moh thats all news to me, but whatever. The cwal units thing kinda seems O.P. I don't know how long it takes to get the queen, or when she gets the cwal ability, (if she does) but that makes zerg rushes that much more frieghtening.(spelling)
masterofhobbiton
07-05-2008, 2:18 PM
http://www.youtube.com/watch?v=BitWbknhkY8&feature=related
At 0:15 she attacks the marines by shooting at them.
The mutant larva thing is something I heard about on SC-source, let me find the quote...
Here; from a guy who played Zerg at WWI:
The Queen does have some interesting abilities. She is able to transform a Larva into a Mutant Larva which gives the Zerg a very fast way to adapt to invading forces. The Mutant Larva will transform into most units in ten seconds. The added adaptation gives the Zerg an edge when defending that the Protoss have with the help of Warp Gates.
Protogod
07-05-2008, 2:55 PM
Seems really really imbalanced. I dont want 10 second ultralisks...
LDawgg
07-05-2008, 3:57 PM
Seems really really imbalanced. I dont want 10 second ultralisks...
Exactaly, the queens going from tolerable to questonable.:(
Protogod
07-05-2008, 4:01 PM
The original idea for the queens was awesome. It went frome awesome -> meh -> wtf?
LDawgg
07-05-2008, 4:07 PM
Well, at least she looks awsome. sigh
oh, and by the way, anyone want to tell me what those tenacal things in vid that MoH posted are?
WhatIsStarcraft
07-05-2008, 4:25 PM
What tentacles, I presume? On the infestors, or infesters, or what they are called, the ones that fly and infest other flying ships.
LDawgg
07-05-2008, 4:28 PM
Teh Ones that are plnted in the ground at the very begining.
masterofhobbiton
07-05-2008, 9:47 PM
They're called spine crawlers. Go to 6:00:
http://www.youtube.com/watch?v=lMZkeOok5MU&feature=related
NoobOfLore
07-06-2008, 4:22 AM
A note about the speed larvea...The queen does not uber-speed up a current unit spawn. she actually Creates larvae that evolve very quickly.
Building larvae takes up a lot of times and I can only assume, a good deal of energy as well. So you may want to prepare some Speed Larvae earlier so that after the long time it takes to build the larvae, you might be better prepared for sudden attacks, giving you more flexibility later, even though building speed-larvae takes longer than building most units.
LDawgg
07-06-2008, 2:19 PM
Sweet Thanks MoH for the vids, verily informative, and thanks NoL for clearing that up. It makes a lot of sense.
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