View Full Version : SC2 Terran (Alpha)
BlademasterSlsh
06-20-2008, 10:58 PM
You've answered my questions, you've offered me advice I didn't understand and helped me work through things, and you've all been a great source of help. Now, the fruits of my labors and your teaching
SC2 Terran Alpha
http://www.mediafire.com/?zqwufmxgd1c
Note: This isn't you're SC1 Terran tech tree. The following is a link to the (most likely already outdated) image this is based on.
http://www.starcraft2.com.au/terrantechtree.jpg
Known bugs:
1) Command Center Upgrades (shown as Comsat Station and Nuke Silo) crash game
2) Command Center build que missing.
3) Reaper can't be attacked by ground only units.
4) Medivac Dropship doesn't heal
Please post other bugs you find, as well as possible solutions if you can.
Have fun! :)
[edit]I'm 95% sure it is Battle.net compatible too. At least, I think I fixed what was causing it to crash...
TheNomad
06-21-2008, 2:33 AM
2) Command Center build que missing.
Well, in all fairness... you can't fix that, not your fault so it's not REALLY a bug, as much as a limitation. The queue can't show up for transporting units and I am afraid that will not change too soon.
P.S. you forgot to mention it's for 1.15.1 since some people will not know.
============================
Bugs:
1. I don't see how many units are loaded in my Command Center
2. I don't have an UNLOAD button for my CC
[because of 1 and 2 I can't unload the units]
3. I don't have a LOAD button for my CC
4. I believe it's called "Jackal" not "Jackel" :)
5. Medic isn't trainable... I mean the button is there but you can't train him cos it feels like the build time is 999999999999999 cos it isn't progressing
6. Medivac is still called a dropship in the requirements/tech tree
7 If I cancel the Medic and retry to train it says I don't have minerals or gas and it makes an add-on placement sound
8. Restoration is researched in < 1 second
9. Planetary Fortress doesn't build
Where's the Reaper ?
apostolos
06-21-2008, 2:59 AM
Only one word:Sexxy.
BlademasterSlsh
06-21-2008, 4:26 AM
Well, in all fairness... you can't fix that, not your fault so it's not REALLY a bug, as much as a limitation. The queue can't show up for transporting units and I am afraid that will not change too soon.
True, I'm prepared to live with this flaw.
P.S. you forgot to mention it's for 1.15.1 since some people will not know.
Nope, I've done all my testing on 1.15.2, thus Battle.net works too. If I recall correctly, Firegraft was giving me a lot of issues if I had 1.15.1 running and tried to make a new file...
Bugs:
1. I don't see how many units are loaded in my Command Center
2. I don't have an UNLOAD button for my CC
[because of 1 and 2 I can't unload the units]
3. I don't have a LOAD button for my CC
The Load button for the CC does have issues while it is landed, but right clicking with a unit Loads fine on ground. What you're seeing might be from using 1.15.1 instead of 1.15.2.
4. I believe it's called "Jackal" not "Jackel" :)
You're probably right. Poor spelling strikes again.
5. Medic isn't trainable... I mean the button is there but you can't train him cos it feels like the build time is 999999999999999 cos it isn't progressing
6. Medivac is still called a dropship in the requirements/tech tree
7 If I cancel the Medic and retry to train it says I don't have minerals or gas and it makes an add-on placement sound
8. Restoration is researched in < 1 second
9. Planetary Fortress doesn't build
Run 1.15.2 and I think all those (with the exception of Planetary Fortress and Sensor Station) will work.
Wait... does the fact that you specifically mention the Planetary Fortress mean you were able to build the Sensor Station? :o
Where's the Reaper ?
Merc Haven (Academy)
TheNomad
06-21-2008, 5:25 AM
I was under the impression FG was updated upto 1.15.1 max.
BlademasterSlsh
06-21-2008, 5:39 AM
So was I, but never the less, everything is there for 1.15.2 and NOTHING from Firegraft is working in 1.15.1
Durandal
06-21-2008, 5:52 AM
Couldn't you just turn an unused transport unit into a replacement Command Center, like the Yggdrasil, if you wanted a displayable load menu with all the troops within it?
I'll test this come morning.
BlademasterSlsh
06-21-2008, 6:02 AM
That's what I have. The thing is I loose the Build Que because of that (so you can't see how many SCVs you are building).
[Edit] er, that didn't come out right. I have the Transport widow/click to unload deal right now for the Command Center (which is just a Command Center with more buttons and features), but because I have the Transport feature, I've lost the build que window.
[Edit 2] Ah, forget it. Just play it (on 1.15.2) and you'll see what I mean
TheNomad
06-21-2008, 6:08 AM
So you got FG for 1.15 working on 1.15.2 ? lol... well most offsets are identical with a few exceptions so I am not surprised...
BlademasterSlsh
06-21-2008, 12:10 PM
I don't know how it's working, all I know is that it is :)
I'm tinkering around with Unit/Building morphs for the Beta, I'm not having much luck. The biggest issue is that I don't know why my Exe Edits aren't changing anything for units. For buildings, I have to figure out why the Command Center evolves crash.
raidmax
06-21-2008, 2:40 PM
I don't know how it's working, all I know is that it is :)
I'm tinkering around with Unit/Building morphs for the Beta, I'm not having much luck. The biggest issue is that I don't know why my Exe Edits aren't changing anything for units. For buildings, I have to figure out why the Command Center evolves crash.
Even if you can get the grafting to show up on 1.15.2, the EXE edits are still VERY version specific, they only work on 1.15.1.
BlademasterSlsh
06-21-2008, 2:48 PM
Hum... interesting... very interesting...
Firegraft 0.92 supports 1.14a and 1.15a, yet creates buttons for 1.15.2 without errors
Firegraft 0.93 supports 1.14.0, 1.15.0, and 1.15.1 yet wont start with 1.15.2...
Alright, I'll see if I can rework the mod using FG .93. While it'll be sad to loose Battle.net usability, if the rest of it works then I'll be satisfied.
DiscipleOfAdun
06-21-2008, 3:07 PM
Yeah....the version code in 0.92 is buggy and allows you to do things you shouldn't be able to do, like using it for versions it isn't supposed to be set up for. The reason is if you do the wrong exe edits, you'll crash the game with spectacularly results. I've even come across an edit where if I did it right, I froze the game where I was unable to exit out of the black screen it gave me.
BlademasterSlsh
06-21-2008, 3:31 PM
Well, at the least I can count this as a blessing in disguise. I just managed to make the Reapers both move over cliffs and be attacked by ground only. Wouldn't have stumbled onto it if I hadn't been trying to fix the building morph. (Still not working right, btw)
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