Twitch6000
06-12-2008, 7:28 PM
The Anti Walling Tutorial
Well I have seen some people have been wondering how to make an anti wall,so I thought I would make a tutorial with many ways.
Way #1 The order way
Well this is the most common and easy way to make an anti wall system.
All you way do is simple issue order move from wherever to wherever and a wait might be needed if this is preserve trigger used.
So is all in your order trigger.Just say Always Issue Order move to spot 1 to spot 2 preserve wait.
Pros-Simple to make and less time consuming
Cons-Could cause wait blocks
Way #2 The dark templar way
Well this was taught to me by Oo.Solar.oO and Oo.Jamal.oO.
This is only useful for Defense maps with certain starting ways(eg civ or timer maybe more)
Basically all you do is after each level is fully killed you then send a DT down the path.If it gets blocked it should attack and kill whatever.
So lets say 30 of level 1 is killed set switch 1,switch 1 is set send dt and make all units in that area uninvincable.ORder move.After its done going through remove it and clear the switch.
Pros-Can be used well for anti walling.Plus if you have invincble units you can disable that for when you send the DT.
Cons-A bit harder to do
Way#3 The noobish way
This way is totally noobish ,but works.You put unbuildable terrian on the path where you do not want them to build and make it go all the way to the end.After that hey a simple anti wall.
Pros-Simple and just works
Cons-It takes part of your path and sometimes can make your mini map look fugly.
For even more info and methods on this go here
http://www.staredit.net/files/431/
http://www.staredit.net/files/443/
Well I have seen some people have been wondering how to make an anti wall,so I thought I would make a tutorial with many ways.
Way #1 The order way
Well this is the most common and easy way to make an anti wall system.
All you way do is simple issue order move from wherever to wherever and a wait might be needed if this is preserve trigger used.
So is all in your order trigger.Just say Always Issue Order move to spot 1 to spot 2 preserve wait.
Pros-Simple to make and less time consuming
Cons-Could cause wait blocks
Way #2 The dark templar way
Well this was taught to me by Oo.Solar.oO and Oo.Jamal.oO.
This is only useful for Defense maps with certain starting ways(eg civ or timer maybe more)
Basically all you do is after each level is fully killed you then send a DT down the path.If it gets blocked it should attack and kill whatever.
So lets say 30 of level 1 is killed set switch 1,switch 1 is set send dt and make all units in that area uninvincable.ORder move.After its done going through remove it and clear the switch.
Pros-Can be used well for anti walling.Plus if you have invincble units you can disable that for when you send the DT.
Cons-A bit harder to do
Way#3 The noobish way
This way is totally noobish ,but works.You put unbuildable terrian on the path where you do not want them to build and make it go all the way to the end.After that hey a simple anti wall.
Pros-Simple and just works
Cons-It takes part of your path and sometimes can make your mini map look fugly.
For even more info and methods on this go here
http://www.staredit.net/files/431/
http://www.staredit.net/files/443/