Vhaeraun
05-30-2008, 3:09 PM
History
The Ancients
- Not much is remembered about the ancients. It is known that they were masters of architecture and science, able to fly through the air in solid steel and able to build buildings capable of reaching Lune. They wielding the ability to conjure this ability from seemingly no where. And they had the incredible ability to hold nature at bay.
- Then one day, the magic they controlled disappeared and the society they built - which spanned the entire globe - crumbled nearly overnight.
- That was over 5,000 years ago. Nothing from that period survived. Stone crumbled, metal collapsed to be overwhelmed by nature again. All written history from that time disappeared to the sands of time, never again to be read by the inhabitants.
Racial Connection
- Each race thought they were all that were left for centuries. They confined themselves to certain areas, content in their knowledge. For hundreds of years, the societies prospered and grew into completely different cultures. Each society learned a different language, had a different way of life.
- One by one, the societies began to knock on the doorways of each of the other societies, not aware they existed. Until the day the nomads began to wander again and eventually encountered all the currently known races save one, for at the time it didn't exist.
- With the help of the nomads, the leaders of the races set up the boundaries for their lands. With these boundaries laid out, the Age of Prosperity dawned anew.
- Erahlanr Shadetracer of the highborn, Rokfah Bravefounder of the strongblood, Rex Dragonsword of the nomads and Koilaa of the 'barbarians' were credited with bringing about this age.
The Magicians
- For 10 generations, the age of prosperity continued. This caused some of each race to begin to study the forgotten eras. They believed that since they have come as far as they have, they can begin to recover the lost knowledge of the ancients which spawned the current societies.
- These became known as the magicians. They corresponded with others from the other societies to share their findings. They soon became very powerful and respected as they constantly displayed their powers, called magic by those who watched in awe.
- They soon became distanced from their peers as they continued to grow in power
- Soon, they felt outcast from their own peers, and eventually talked to only each other, believing none to be to their increasing standards. Thus, they began to plan their exodus, recruiting their most trusted assistants and those whom seemed up to the task of learning the magic brewing within the magicians.
- One day, the leaders of the societies came to the magicians to find out what they had learned over the years, only to find them gone. The leaders mentioned the absence to every other leader and were enraged to find the magicians had all disappeared.
- They each sent out a search party of a dozen, hoping to find a lead and eventually bring the magicians to justice for their abandonment. Only one man returned. He brought news of the magicians. He said the magicians turned their backs on society, believing their craft to be superior. He told the leaders that the magicians did not plan to return, nor did they plan to meddle in the affairs of uncivilized people, believing them to be above the affairs of 'mortals'
- The leaders were furious and amassed an army to destroy the fools. During the ensuing battle, however, the magicians demonstrated the awesome power of their magic. Combining their powers into one, they cut a swath of destruction through the army before them, decimating the attackers. Those who remained ran as if their lives depended on it, and indeed they did.
Since that time, no nation has dared oppose the magicians, knowing first hand the power wielded by these mysterious men.
The Races
Strongblood
- Dwarves.
- Live near mining centers and work the mines from the ripe age of 5.
○ As they age, they go deeper in the mines until death – they do not believe in retirement, and thus work their entire lives for the good of the community.
- They’ve shortened due to the height of the mines they work in – the height gets shorter the deeper you go, simply to keep the mine integrity from being undermined and collapsing.
- Masters of architecture and smithing. The finest smiths in all the land are Strongblood.
- Best armed fighters, and their strength is rivaled by none save the [barbarians of the extreme cold].
- *Appearance:
○ Between 5'3" and 5'8", generally 160-220lb of pure muscle
Highborn
- Elves.
- Live primarily in forests.
- Masters of stealth and hunting.
- Live entire life in the trees and forests in which they are born – hence their namesake. One could walk under a highborn settlement and never once become aware of what lies above.
- Best hunters, trackers in all the known world.
- Can sense danger before they ever see it, so they also make the best guides.
- Years of living in the trees have enhanced their vision so they have superb eyesight.
- No archer in the world can out shoot a highborn.
- Appearance:
○ Tall and lanky, around 5'9" to 5'11", weighing around 120lb to 140lb.
○ Generally light brown skin, borne from their surroundings the coloring of the trees in which they spend all day.
○ Prefer neutral colors for their clothing to allow more effective blending of their surroundings.
The Nomads
- These people move from place to place, settling in a place for never longer than a month.
- Harbors an extreme distrust in that which is unknown to them.
- Considered to be jacks of all trades. Never as good at archery as highborn, never smith well enough to be considered strongblood, never as brave as barbarians. However, nomads have learned to incorporate themselves within these societies, as they know that separation of the societies would prove highly detrimental to all.
- Exceptional diplomats, can be called upon to act as outside interpreters for internal and inter-societal issues.
- Rarely act on impulse alone, rather preferring to read every action as part of a greater scheme and try to determine the scheme. As such, they make the best tacticians, planning everything out in exacting detail.
- Appearance:
○ The average height is 5'4" to 5'9" and generally 140lbs to 170lb.
○ Wearing neutral colors when travelling, this group primarily stands out in cities due to the extravagant colors they choose to wear.
Barbarians
- Barbarians: They live within the extreme cold of the world.
- They hunt with spears made from the bones of their fallen, believing those to be stronger than any iron. However, they merely wound the animal, preferring to kill it by hand.
- Thought to be heartless and evil, these giants of men do anything it takes to feed their brethren in the harsh reaches of the Sister of Lune.
- Very religious. They pray to the god of the animals they kill, trying to appease it. As they generally live in the poles of the world, they experience extreme lengths of night and day. They pray even longer during the night, believing the sun to be the supreme and that the lack of it means the gods are angry with them.
- No man alive can outfight a barbarian in hand-to-hand combat.
- Appearance:
○ Monsters of men. Shortest reported is about 6'4" and tallest ever seen was expected to be well over 7 feet tall.
○ Weigh anywhere from 250lb to 340lb
The Magicians
Not much is known about this selective group of people. Said by some to number in the thousands, said by others to number in the hundreds, no one has an accurate estimate of neither their number nor of their homeland. They keep to themselves, said to study on the forgotten lore of the universe. Stories range from them appearing from nothing to incinerating an entire forest with a mere snap of their fingers. As such, they are feared.
Is there really a need for a character sheet? Everyone should know by now what is required, so go for it. Also, the magicians are off-limits; I just threw them up for completion's sake. Once I get a few people I'll throw up what's going on recently.
The Ancients
- Not much is remembered about the ancients. It is known that they were masters of architecture and science, able to fly through the air in solid steel and able to build buildings capable of reaching Lune. They wielding the ability to conjure this ability from seemingly no where. And they had the incredible ability to hold nature at bay.
- Then one day, the magic they controlled disappeared and the society they built - which spanned the entire globe - crumbled nearly overnight.
- That was over 5,000 years ago. Nothing from that period survived. Stone crumbled, metal collapsed to be overwhelmed by nature again. All written history from that time disappeared to the sands of time, never again to be read by the inhabitants.
Racial Connection
- Each race thought they were all that were left for centuries. They confined themselves to certain areas, content in their knowledge. For hundreds of years, the societies prospered and grew into completely different cultures. Each society learned a different language, had a different way of life.
- One by one, the societies began to knock on the doorways of each of the other societies, not aware they existed. Until the day the nomads began to wander again and eventually encountered all the currently known races save one, for at the time it didn't exist.
- With the help of the nomads, the leaders of the races set up the boundaries for their lands. With these boundaries laid out, the Age of Prosperity dawned anew.
- Erahlanr Shadetracer of the highborn, Rokfah Bravefounder of the strongblood, Rex Dragonsword of the nomads and Koilaa of the 'barbarians' were credited with bringing about this age.
The Magicians
- For 10 generations, the age of prosperity continued. This caused some of each race to begin to study the forgotten eras. They believed that since they have come as far as they have, they can begin to recover the lost knowledge of the ancients which spawned the current societies.
- These became known as the magicians. They corresponded with others from the other societies to share their findings. They soon became very powerful and respected as they constantly displayed their powers, called magic by those who watched in awe.
- They soon became distanced from their peers as they continued to grow in power
- Soon, they felt outcast from their own peers, and eventually talked to only each other, believing none to be to their increasing standards. Thus, they began to plan their exodus, recruiting their most trusted assistants and those whom seemed up to the task of learning the magic brewing within the magicians.
- One day, the leaders of the societies came to the magicians to find out what they had learned over the years, only to find them gone. The leaders mentioned the absence to every other leader and were enraged to find the magicians had all disappeared.
- They each sent out a search party of a dozen, hoping to find a lead and eventually bring the magicians to justice for their abandonment. Only one man returned. He brought news of the magicians. He said the magicians turned their backs on society, believing their craft to be superior. He told the leaders that the magicians did not plan to return, nor did they plan to meddle in the affairs of uncivilized people, believing them to be above the affairs of 'mortals'
- The leaders were furious and amassed an army to destroy the fools. During the ensuing battle, however, the magicians demonstrated the awesome power of their magic. Combining their powers into one, they cut a swath of destruction through the army before them, decimating the attackers. Those who remained ran as if their lives depended on it, and indeed they did.
Since that time, no nation has dared oppose the magicians, knowing first hand the power wielded by these mysterious men.
The Races
Strongblood
- Dwarves.
- Live near mining centers and work the mines from the ripe age of 5.
○ As they age, they go deeper in the mines until death – they do not believe in retirement, and thus work their entire lives for the good of the community.
- They’ve shortened due to the height of the mines they work in – the height gets shorter the deeper you go, simply to keep the mine integrity from being undermined and collapsing.
- Masters of architecture and smithing. The finest smiths in all the land are Strongblood.
- Best armed fighters, and their strength is rivaled by none save the [barbarians of the extreme cold].
- *Appearance:
○ Between 5'3" and 5'8", generally 160-220lb of pure muscle
Highborn
- Elves.
- Live primarily in forests.
- Masters of stealth and hunting.
- Live entire life in the trees and forests in which they are born – hence their namesake. One could walk under a highborn settlement and never once become aware of what lies above.
- Best hunters, trackers in all the known world.
- Can sense danger before they ever see it, so they also make the best guides.
- Years of living in the trees have enhanced their vision so they have superb eyesight.
- No archer in the world can out shoot a highborn.
- Appearance:
○ Tall and lanky, around 5'9" to 5'11", weighing around 120lb to 140lb.
○ Generally light brown skin, borne from their surroundings the coloring of the trees in which they spend all day.
○ Prefer neutral colors for their clothing to allow more effective blending of their surroundings.
The Nomads
- These people move from place to place, settling in a place for never longer than a month.
- Harbors an extreme distrust in that which is unknown to them.
- Considered to be jacks of all trades. Never as good at archery as highborn, never smith well enough to be considered strongblood, never as brave as barbarians. However, nomads have learned to incorporate themselves within these societies, as they know that separation of the societies would prove highly detrimental to all.
- Exceptional diplomats, can be called upon to act as outside interpreters for internal and inter-societal issues.
- Rarely act on impulse alone, rather preferring to read every action as part of a greater scheme and try to determine the scheme. As such, they make the best tacticians, planning everything out in exacting detail.
- Appearance:
○ The average height is 5'4" to 5'9" and generally 140lbs to 170lb.
○ Wearing neutral colors when travelling, this group primarily stands out in cities due to the extravagant colors they choose to wear.
Barbarians
- Barbarians: They live within the extreme cold of the world.
- They hunt with spears made from the bones of their fallen, believing those to be stronger than any iron. However, they merely wound the animal, preferring to kill it by hand.
- Thought to be heartless and evil, these giants of men do anything it takes to feed their brethren in the harsh reaches of the Sister of Lune.
- Very religious. They pray to the god of the animals they kill, trying to appease it. As they generally live in the poles of the world, they experience extreme lengths of night and day. They pray even longer during the night, believing the sun to be the supreme and that the lack of it means the gods are angry with them.
- No man alive can outfight a barbarian in hand-to-hand combat.
- Appearance:
○ Monsters of men. Shortest reported is about 6'4" and tallest ever seen was expected to be well over 7 feet tall.
○ Weigh anywhere from 250lb to 340lb
The Magicians
Not much is known about this selective group of people. Said by some to number in the thousands, said by others to number in the hundreds, no one has an accurate estimate of neither their number nor of their homeland. They keep to themselves, said to study on the forgotten lore of the universe. Stories range from them appearing from nothing to incinerating an entire forest with a mere snap of their fingers. As such, they are feared.
Is there really a need for a character sheet? Everyone should know by now what is required, so go for it. Also, the magicians are off-limits; I just threw them up for completion's sake. Once I get a few people I'll throw up what's going on recently.