Faiien
05-26-2008, 9:36 AM
This is pretty old info, about 3 or 4 days I think but I guess Ill post it anyways for the people that might not have seen it.
Banelings- http://eu.starcraft2.com/features/zerg/baneling.xml
New Artwork-
http://sclegacy.com/images/uploaded/starcraftiinews/artss84-hires.jpg
<<<(anyone remember the discussion we had over this one? lol)
http://sclegacy.com/images/uploaded/starcraftiinews/artss85-hires.jpg
http://sclegacy.com/images/uploaded/starcraftiinews/artss86-hires.jpg
http://sclegacy.com/images/uploaded/starcraftiinews/ss83-hires.jpg
http://sclegacy.com/images/uploaded/starcraftiinews/artss82-hires.jpg
In Game Screenshots
http://sclegacy.com/images/uploaded/starcraftiinews/ss84-hires.jpg
http://sclegacy.com/images/uploaded/starcraftiinews/ss85-hires.jpg
http://sclegacy.com/images/uploaded/starcraftiinews/ss86-hires.jpg
http://sclegacy.com/images/uploaded/starcraftiinews/ss87-hires.jpg
Karune Info-
Reapers can be used with your army of Marines and/or Marauders as well, as they do extra damage to light. The biggest challenge will be keeping them protected, as they don't have many hit points. If the player is able to do that, the Reapers tear through most light units including Zealots and Zerglings.
No, creep damage does not currently stack. At the moment, creep does 3 damage per second to an enemy structure. The rate of damage is of course subject to further balance.
Creep will not do damage to enemy Zerg buildings.
Units under Dark Swarm do not take damage from Snipe in the current build of the game.
The Swarm Guardian is similar to the original Guardian, acting as a flying long range siege unit. In addition, the attacks also spawn Broodlings upon hitting the target, which do additional damage to the enemy, lasting only a few seconds.
To clarify, the Guardian's attack does not add a DoT (Damage over time) on the targeted unit. The targeted unit will take damage from the attack and then two Broodlings will spawn adjacent to that targeted unit every time the Guardian attacks. Each Broodling acts as an independent unit, controllable, and killable. Over a few seconds, the Broodlings will die on their own. With just a few Swarm Guardians, you can create an army of Broodlings upon your enemy in mere seconds. Nonetheless, these Broodlings do little damage and have little hit points - but with enough, it will definitely force your enemy to They spawn when you attack buildings as well.
Overall, 'turtling' is a bit harder in StarCraft II since every race has new ways to keep them mobile. Terrans will likely have more Dropships than before, since they double up as medics. Zerg has the Nydus Worm, allowing whole armies to be transported to a set location. Lastly, Protoss has 'Warp-In' along with the newest version of the Mothership, which is slower, more hardy (in terms of hit points), and allows for the player to teleport a whole army to its location.
Nonetheless, looking at the three races, Terrans are still relatively the best for a 'turtling' strategy. In the current build, Terran Siege Tanks's AoE (Area of Effect) attack have 13 range (more than twice the range of a Marine) against ground units, and Thors' AoE attack have 10 range. Getting an army of both is quite expensive- though if you can build the momentum, it is quite difficult to stop this ranged combination.
The Thor will primarily be an anti-air unit, but will also be able to attack ground units as well. The Thor will not be cost effective against air unless the enemy move in tight groups.
System Specs-
Minumum Requirements
GFX: GeForce 7/8 Series or Radeon 1000/2000 with 256 MB RAM
CPU: Pentium 4
RAM: 1 GB
Internet: ADSL 1 Mbit
Recommended Requirements
GFX: GeForce 8000 or Radeon 2000 series with 512 MB RAM
CPU: Core 2 Duo or Athlon X2.
RAM: 2 GB
Internet: ADSL 3 Mbit
Optimal Requirements
GFX: Geforce 9000er or Radeon 3000er Series
CPU: Core 2 Duo 3 GHz or Athlon X2
RAM: 2GB with DualChannel mode
[COLOR=Black]Many fan sites are mirroring an article published by a Spanish Magazine called Micromania. To clarify, all system specifications made in that article are only speculations and are not official system specification for StarCraft II at all.
Like all Blizzard games, we aim to have a vast majority of PC owners to be able to run StarCraft II, but there are no official optimal or minimum specifications for the game at this time.
Banelings- http://eu.starcraft2.com/features/zerg/baneling.xml
New Artwork-
http://sclegacy.com/images/uploaded/starcraftiinews/artss84-hires.jpg
<<<(anyone remember the discussion we had over this one? lol)
http://sclegacy.com/images/uploaded/starcraftiinews/artss85-hires.jpg
http://sclegacy.com/images/uploaded/starcraftiinews/artss86-hires.jpg
http://sclegacy.com/images/uploaded/starcraftiinews/ss83-hires.jpg
http://sclegacy.com/images/uploaded/starcraftiinews/artss82-hires.jpg
In Game Screenshots
http://sclegacy.com/images/uploaded/starcraftiinews/ss84-hires.jpg
http://sclegacy.com/images/uploaded/starcraftiinews/ss85-hires.jpg
http://sclegacy.com/images/uploaded/starcraftiinews/ss86-hires.jpg
http://sclegacy.com/images/uploaded/starcraftiinews/ss87-hires.jpg
Karune Info-
Reapers can be used with your army of Marines and/or Marauders as well, as they do extra damage to light. The biggest challenge will be keeping them protected, as they don't have many hit points. If the player is able to do that, the Reapers tear through most light units including Zealots and Zerglings.
No, creep damage does not currently stack. At the moment, creep does 3 damage per second to an enemy structure. The rate of damage is of course subject to further balance.
Creep will not do damage to enemy Zerg buildings.
Units under Dark Swarm do not take damage from Snipe in the current build of the game.
The Swarm Guardian is similar to the original Guardian, acting as a flying long range siege unit. In addition, the attacks also spawn Broodlings upon hitting the target, which do additional damage to the enemy, lasting only a few seconds.
To clarify, the Guardian's attack does not add a DoT (Damage over time) on the targeted unit. The targeted unit will take damage from the attack and then two Broodlings will spawn adjacent to that targeted unit every time the Guardian attacks. Each Broodling acts as an independent unit, controllable, and killable. Over a few seconds, the Broodlings will die on their own. With just a few Swarm Guardians, you can create an army of Broodlings upon your enemy in mere seconds. Nonetheless, these Broodlings do little damage and have little hit points - but with enough, it will definitely force your enemy to They spawn when you attack buildings as well.
Overall, 'turtling' is a bit harder in StarCraft II since every race has new ways to keep them mobile. Terrans will likely have more Dropships than before, since they double up as medics. Zerg has the Nydus Worm, allowing whole armies to be transported to a set location. Lastly, Protoss has 'Warp-In' along with the newest version of the Mothership, which is slower, more hardy (in terms of hit points), and allows for the player to teleport a whole army to its location.
Nonetheless, looking at the three races, Terrans are still relatively the best for a 'turtling' strategy. In the current build, Terran Siege Tanks's AoE (Area of Effect) attack have 13 range (more than twice the range of a Marine) against ground units, and Thors' AoE attack have 10 range. Getting an army of both is quite expensive- though if you can build the momentum, it is quite difficult to stop this ranged combination.
The Thor will primarily be an anti-air unit, but will also be able to attack ground units as well. The Thor will not be cost effective against air unless the enemy move in tight groups.
System Specs-
Minumum Requirements
GFX: GeForce 7/8 Series or Radeon 1000/2000 with 256 MB RAM
CPU: Pentium 4
RAM: 1 GB
Internet: ADSL 1 Mbit
Recommended Requirements
GFX: GeForce 8000 or Radeon 2000 series with 512 MB RAM
CPU: Core 2 Duo or Athlon X2.
RAM: 2 GB
Internet: ADSL 3 Mbit
Optimal Requirements
GFX: Geforce 9000er or Radeon 3000er Series
CPU: Core 2 Duo 3 GHz or Athlon X2
RAM: 2GB with DualChannel mode
[COLOR=Black]Many fan sites are mirroring an article published by a Spanish Magazine called Micromania. To clarify, all system specifications made in that article are only speculations and are not official system specification for StarCraft II at all.
Like all Blizzard games, we aim to have a vast majority of PC owners to be able to run StarCraft II, but there are no official optimal or minimum specifications for the game at this time.