PDA

View Full Version : Small Updates


Faiien
05-26-2008, 9:36 AM
This is pretty old info, about 3 or 4 days I think but I guess Ill post it anyways for the people that might not have seen it.
Banelings- http://eu.starcraft2.com/features/zerg/baneling.xml

New Artwork-
http://sclegacy.com/images/uploaded/starcraftiinews/artss84-hires.jpg
<<<(anyone remember the discussion we had over this one? lol)

http://sclegacy.com/images/uploaded/starcraftiinews/artss85-hires.jpg

http://sclegacy.com/images/uploaded/starcraftiinews/artss86-hires.jpg

http://sclegacy.com/images/uploaded/starcraftiinews/ss83-hires.jpg

http://sclegacy.com/images/uploaded/starcraftiinews/artss82-hires.jpg

In Game Screenshots
http://sclegacy.com/images/uploaded/starcraftiinews/ss84-hires.jpg

http://sclegacy.com/images/uploaded/starcraftiinews/ss85-hires.jpg

http://sclegacy.com/images/uploaded/starcraftiinews/ss86-hires.jpg

http://sclegacy.com/images/uploaded/starcraftiinews/ss87-hires.jpg
Karune Info-
Reapers can be used with your army of Marines and/or Marauders as well, as they do extra damage to light. The biggest challenge will be keeping them protected, as they don't have many hit points. If the player is able to do that, the Reapers tear through most light units including Zealots and Zerglings.

No, creep damage does not currently stack. At the moment, creep does 3 damage per second to an enemy structure. The rate of damage is of course subject to further balance.

Creep will not do damage to enemy Zerg buildings.

Units under Dark Swarm do not take damage from Snipe in the current build of the game.

The Swarm Guardian is similar to the original Guardian, acting as a flying long range siege unit. In addition, the attacks also spawn Broodlings upon hitting the target, which do additional damage to the enemy, lasting only a few seconds.

To clarify, the Guardian's attack does not add a DoT (Damage over time) on the targeted unit. The targeted unit will take damage from the attack and then two Broodlings will spawn adjacent to that targeted unit every time the Guardian attacks. Each Broodling acts as an independent unit, controllable, and killable. Over a few seconds, the Broodlings will die on their own. With just a few Swarm Guardians, you can create an army of Broodlings upon your enemy in mere seconds. Nonetheless, these Broodlings do little damage and have little hit points - but with enough, it will definitely force your enemy to They spawn when you attack buildings as well.

Overall, 'turtling' is a bit harder in StarCraft II since every race has new ways to keep them mobile. Terrans will likely have more Dropships than before, since they double up as medics. Zerg has the Nydus Worm, allowing whole armies to be transported to a set location. Lastly, Protoss has 'Warp-In' along with the newest version of the Mothership, which is slower, more hardy (in terms of hit points), and allows for the player to teleport a whole army to its location.

Nonetheless, looking at the three races, Terrans are still relatively the best for a 'turtling' strategy. In the current build, Terran Siege Tanks's AoE (Area of Effect) attack have 13 range (more than twice the range of a Marine) against ground units, and Thors' AoE attack have 10 range. Getting an army of both is quite expensive- though if you can build the momentum, it is quite difficult to stop this ranged combination.

The Thor will primarily be an anti-air unit, but will also be able to attack ground units as well. The Thor will not be cost effective against air unless the enemy move in tight groups.




System Specs-
Minumum Requirements
GFX: GeForce 7/8 Series or Radeon 1000/2000 with 256 MB RAM
CPU: Pentium 4
RAM: 1 GB
Internet: ADSL 1 Mbit

Recommended Requirements
GFX: GeForce 8000 or Radeon 2000 series with 512 MB RAM
CPU: Core 2 Duo or Athlon X2.
RAM: 2 GB
Internet: ADSL 3 Mbit

Optimal Requirements
GFX: Geforce 9000er or Radeon 3000er Series
CPU: Core 2 Duo 3 GHz or Athlon X2
RAM: 2GB with DualChannel mode
[COLOR=Black]Many fan sites are mirroring an article published by a Spanish Magazine called Micromania. To clarify, all system specifications made in that article are only speculations and are not official system specification for StarCraft II at all.

Like all Blizzard games, we aim to have a vast majority of PC owners to be able to run StarCraft II, but there are no official optimal or minimum specifications for the game at this time.

apostolos
05-26-2008, 9:40 AM
http://sclegacy.com/images/uploaded/...tss84hires.jpg

the link above gives me a 404.

BlackDefiler
05-26-2008, 10:31 AM
Thanks a lot. Many new things there for me.

Protoss has 'Warp-In' along with the newest version of the Mothership, which is slower, more hardy (in terms of hit points), and allows for the player to teleport a whole army to its location.

Ok, the mothership keeps getting closer and closer to being a big arbiter with a cannon.

Nonetheless, looking at the three races, Terrans are still relatively the best for a 'turtling' strategy. In the current build, Terran Siege Tanks's AoE (Area of Effect) attack have 13 range (more than twice the range of a Marine) against ground units, and Thors' AoE attack have 10 range. Getting an army of both is quite expensive- though if you can build the momentum, it is quite difficult to stop this ranged combination.

The Thor will primarily be an anti-air unit, but will also be able to attack ground units as well. The Thor will not be cost effective against air unless the enemy move in tight groups.

I still can't picture the proper place of the Thor in the game. The Terran look like they are being made a lot more anti-Zerg then they were in SC. The Banshee, Tank and Thor now all have area effect attacks that are clearly best against groops of weak units. The Archon used to be called the most anti-Zerg unit in SC, but it looks like this will change in SC2.

Terrans will likely have more Dropships than before, since they double up as medics.
So it looks like medevacs are here to stay?
I refuse to accept those system requirements. I just can't imagine SC2 needing better hardware for optimal settings then Crysis.

IrishDutchman
05-26-2008, 10:37 AM
I refuse to accept those system requirements. I just can't imagine SC2 needing better hardware for optimal settings then Crysis.

They're speculation by some Spanish magazine. Fallen, maybe you should remove 'em from your post. The only thing they'll do is mislead a couple of people who don't read any further.

BlackDefiler
05-26-2008, 10:42 AM
They're speculation by some Spanish magazine. Fallen, maybe you should remove 'em from your post. The only thing they'll do is mislead a couple of people who don't read any further.

Thank you for your concern, but I did read further.

IrishDutchman
05-26-2008, 10:45 AM
Thank you for your concern, but I did read further.

That part wasn't necessarily directed at you. The artwork for the baneling looks really cool btw.

ForTheSwarm
05-26-2008, 11:39 AM
Actually, BlackDefiler, I'd say the most anti-zerg unit was the high templar. It has psi-storm plus two of them can become an archon. ;)

Faiien
05-26-2008, 12:38 PM
Well I would but if you guys read the quote right below the system specs by karune then you'll see why I still have it up.

PaiN
05-26-2008, 2:01 PM
If im correct ATM those are the real specifications but they have not tried to make the game computer friendly, they just threw a buncha shit into a computer in random order and so its going to take a good rig to get it running smoothly. Im positive they will drop but im surprised the graphic cards are much higher end than the CPU and RAM, i mean duo's are very common but 512 is a lotta graphic memory O.O

WhatIsStarcraft
05-26-2008, 4:47 PM
I still can't picture the proper place of the Thor in the game. The Terran look like they are being made a lot more anti-Zerg then they were in SC. The Banshee, Tank and Thor now all have area effect attacks that are clearly best against groops of weak units. The Archon used to be called the most anti-Zerg unit in SC, but it looks like this will change in SC2.


Dude, at least when it comes to story wise, the terrans were pretty much banged up by the Zerg. I hate zerg, and I can't wait to kill the new zerglings when the game comes out. ANd especially the banelings. Look at what they're doing to the terran bases!!

I am goint to kick some serious zerg ass, and I can't wait for that to happen! When it eventuslly does, I would alike you all to give me the thumbs up and say good luck, because zerg fighters are vicious, and they play dirty. I believe that is enought reason to make them pay for what they have done to the Terrans, Protoss, and many other races throught the millenia. ITS KNOCK OUT TIME!!!!!!!

ForTheSwarm
05-26-2008, 4:52 PM
Never! Live for the Swarm! Besides, Kerrigan owned Protoss and the Terran easily and you know it.

DarkMirror
05-26-2008, 4:57 PM
Hey, that first pic... with the higher resolution, I am positive that figure is a protoss. If you look really close, the legs are double jointed and theres a nervecord.

Also, think the thing in the tank is a Queen?

ForTheSwarm
05-26-2008, 6:18 PM
I think it's a hybrid. Kind of looks like one of the SoW ones (Deimos I think).

DarkMirror
05-26-2008, 7:29 PM
Now that we have seen a Zerg Queen, I would say it looks an awful lot like one.

masterofhobbiton
05-26-2008, 8:05 PM
If im correct ATM those are the real specifications but they have not tried to make the game computer friendly, they just threw a buncha shit into a computer in random order and so its going to take a good rig to get it running smoothly. Im positive they will drop but im surprised the graphic cards are much higher end than the CPU and RAM, i mean duo's are very common but 512 is a lotta graphic memory O.O

You're wrong. They're not real at all. " Many fan sites are mirroring an article published by a Spanish Magazine called Micromania. To clarify, all system specifications made in that article are only speculations and are not official system specification for StarCraft II at all. " -Karune

Faiien
05-27-2008, 8:52 AM
Now that we have seen a Zerg Queen, I would say it looks an awful lot like one.ya, iam pretty certain its a zerg queen too comparing it to the zerg sc2 trailers.

IrishDutchman
05-27-2008, 2:31 PM
That 1st art pic is cool. Looks like the hybrids are in business! I can't wait to play the campaign.


IT'S GONNA BE SO AWESOOOME! I NEED STARCRAFT 2, NOW!

T-Dawg
05-27-2008, 4:51 PM
MoH: If you read what you just posted about those being "speculations" you will notice that Karune didn't make mention of who's speculations those are. Furthermore, if Blizzard did give system specs to a random gaming magazine, the magazine was probably not suppose to leak those specs and as such Blizzard would just deny it anyway.

I think it is best assumed that those are the specs without any code optimization and they will likely come down. The game is still alpha.

PaiN
05-28-2008, 8:50 PM
You're wrong. They're not real at all. " Many fan sites are mirroring an article published by a Spanish Magazine called Micromania. To clarify, all system specifications made in that article are only speculations and are not official system specification for StarCraft II at all. " -Karune


Im pretty sure that blizzard leaked something (as T-dawg said) to a said magazine as of what is required to run SC2 now. Im pretty sure if we wanted to run the game without the 'code prioritization' as T-dawg said those would be close specs but yes we all know that they will come down as I had said.

vIsitor
05-29-2008, 12:28 AM
I still can't picture the proper place of the Thor in the game.

As far as I see it, currently, the Thor is sort of like a Valkyrie, only land-based and with a few more hit-points (remember, Valks were buff!). Useful for taking out light air, and air-to-air units in general, as well as soaking up quite a lot of dedicated anti-ground fire. Not as efficient to-cost as Tanks are against ground, but nonetheless able to hold its own, and thus capable of being used in base sieges.

The Terran look like they are being made a lot more anti-Zerg then they were in SC.

Well if you lived in a war-torn sector of space where the Zerg are the dominant power, and have been beaten up no fewer than two times by said xenos, wouldn't you?

The Banshee, Tank and Thor now all have area effect attacks that are clearly best against groups of weak units. The Archon used to be called the most anti-Zerg unit in SC, but it looks like this will change in SC2.

The Banshee has long since traded in its AoE for a strong, direct-fire attack. That is, unless its been changed back in a recent build and we (or, more specifically, I) haven't heard about it.

Considering that the Jackal's splash is filling in for the Firebat, and the Thor is doing the same for the Valkyrie, the only "new" splash damage, accounting for everything else, would be the Reaper's D8 Charges, and the Battlecruiser's Plasma Torpedo Barrage. Given that the former is really only particularly useful against buildings, and the latter is tier 3 tech, I don't think these additions are in any way terrible cause for alarm. The Banshee might have been, but thats been addressed since, now hasn't it?

Fiendwurm
06-04-2008, 6:13 PM
Wow did you see that concept for the carrier! It's Perfect!!!!!! I wish the would change the current tempest rip off for that one!.

vIsitor
06-05-2008, 1:15 PM
Wow did you see that concept for the carrier! It's Perfect!!!!!! I wish the would change the current tempest rip off for that one!.

Amen to that.

I like the old "Tempest" model already, despite adversity, but I readily admit that the überCarrier in that concept artwork draws from certain aesthetic strong-points of the "Classic" carrier which the current one lacks, and combines them with the more recent improvements flawlessly.

I would not at all be opposed to something of the like replacing the current Tempest-recolor Carriers outright.